This week the 138 Games series rolls on through the late 1990s with a handful of more obscure games. In contrast to last week’s Medici, Settlers, and Bohnanza, this week we’ve got five games for you that you may not have played and, in some cases, may not have heard about before. Remarkably, this entry in the series includes a Friedemann Friese that is not Power Grid, a Klaus Teuber game that is not Settlers, and an Urs Hostettler card game that is not Tichu.
- Frisch Fisch -
Joe Huber: One frequent goal, in designing a game, is to find a very simple set of rules that at the same time makes the game simple to learn, but with sufficient depth and choice that the game itself is very deep. Go is a classic example of this, as for that matter is Bridge. Frisch Fisch is not.
Oh, there is an absolutely brilliant rule – the expropriation rule, which very simply states that (1) every undeveloped space, every source, and every outlet must have road access, and (2) all the roads must be part of the same network. To have reduced the complexity that this leads to into such a simple rule is simply brilliant. F
riedemann Friese has done a lot of impressive game design, but fifteen years after the release of Frisch Fisch this still remains the pinnacle, in my mind.
So if it’s so brilliant, why doesn’t it qualify? Very simply, because visualizing the consequences of the expropriation rule is something that stumps many, or most, gamers. I would recommend that everyone try the game – but I’d also recommend playing with someone who knows the game well, as this visualization seems to stump some very experienced and very intelligent gamers in my experience. And without the expropriation being done correctly – the game doesn’t work. But when it is carried out correctly, the game is unique and incredibly enjoyable. And, due to various randomness that adds variability without detracting from skillful play, one game of Frisch Fisch is nothing like the next one.
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OG Roundtable: Legends of Andor
Legends of Andor was nominated for the 2013 Kennerspiel des Jahres earlier this week and unsurprisingly The Opinionated Gamers have some opinions about the selection. What follows is a roundtable discussion on the game and its recent nomination.
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Jeff Allers: Legends of Andor was–and is–my favorite for Kennerspiel des Jahres. The Jury uses the word “innovative” when describing it–alwa
ys a good sign.
Larry Levy: Do you think Andor truly is innovative, or is this more a reflection of the lower exposure co-ops have had in Germany?
Jonathan Franklin: The innovative part is also the part that might be most appealing to Germans.
Building a disincentive to killing extra monsters into the core of the game is quite innovative. It forces you to ask if you truly need to do it, even if you want to.
Jeff Allers: The Jury writes that its “quick-start rules” are innovative, in that the rules of the game are slowly revealed over the course of the game, only when they are needed. They also called it “a game that plays like reading a novel.” Unfortunately, I only know what I’ve read about it, so I can’t make a judgement myself. But it seems to be getting quite a bit of buzz here in Germany. My impression is that it’s a co-op that adds some fantasy role-playing flavor and 1001 Arabian Nights-style storytelling. I don’t think its because Germans don’t have as much exposure to co-op games, as Pandamic was an SdJ nominee several years ago (and the jury recognized co-ops before co-ops were cool: think “Der Sauerbaum”). Have any of you played Legends of Andor?
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