Today the 138 Games series finishes out the year 2000 with five more games from that year that you’ve just got to try. We have two more Knizia games for you this time, but only one more to go for the rest of the series. Rounding out today’s five recommended games are a Schacht classic, a Burm abstract, and another Joe Huber obscure special. Make sure to check these games out and then check back next week for the games from 2001 that you simply must play.
- Taj Mahal -
Rick Thornquist: Here’s an indication of how good I think Taj Mahal is: it’s my favorite game. Why is it my favorite game, you ask? Well, there’s tons of strategy, almost no luck, lots of player interaction, almost no downtime, and with the card draw and sequence of
provinces changing every game it’s always a new challenge. What more could you want? My favorite thing is that after almost every game I see a strategy that I hadn’t seen before – that always keeps me coming back. I played it again just a few days ago and though it’s my zillionth play of the game, I still found it to be awesome.
Nathan Beeler: Taj Mahal is not my favorite game, but I do love it. I’ve heard many folks complain that the game comes down to whether or not your opponents decide to fight you over the critical things you need for your plan. I can understand what they’re saying, and it can be annoying when things don’t come easily. But in my experience that always seems to happen to everyone at crucial times. Subsequently, the game becomes entirely about picking your battles. If you’re paying attention, there’s plenty of warning when a major showdown is going to break out. Players generally have time to plan for it, or to duck away and fight again later from a position of strength. To me, this is fun. Whatever the case, Taj Mahal contains a lot of experiences you can’t get from other games, and must be tried at least once.
is year, and I had the chance to play most of them at the Gathering of Friends this April. Bora Bora is the newest release from alea (a subsidiary of Ravensburger), and it has been recently released by Ravensburger USA for domestic gamers. If you hadn’t known yet, Ravensburger/Alea is no longer licensing out the US rights to their games – in the past, companies like Rio Grande Games had been helping co-publish/distribute games from Ravensburger and Alea. At this time, it does not appear that the full German line will be released here in the US, but hopefully the major titles will make their way here. This year, Las Vegas and Bora Bora are among the bigger titles that Ravensburger USA has had, and I’m still waiting to hear about Just in Time…



ys a good sign.
Tom Rosen: The Kramer Exception
The Spiel des Jahres has a peculiar knack for honoring great designers for some of their worst games. This would simply be amusing if it didn’t also have a real world impact on the financial incentives motivating these people’s creative output. Time and again designers that used to create a broad and varied output of interesting releases are encouraged to focus their limited time and energy on an award-winning success. Obviously the Spiel des Jahres is aimed at a family audience and seeks to honor relatively simple games, but unfortunately in doing so it appears the award diverts designers’ attention from their more innovative and enduring creations. Wolfgang Kramer is the exception, but unfortunately the only one.
Lost Cities: The Board Game – Das Kartenspiel
This hypothesis originally struck me in 2008 when Reiner Knizia won his first Spiel des Jahres for Keltis. It was ridiculous. The man had designed hundreds of games, many of them exceptional and foundational to the hobby, but was being honored for the board game reimplementation of an old 1999 card game. I think it was widely viewed as a lifetime achievement award for someone that had contributed so much to the world of board games, but it looked awfully silly being attached to the game Keltis. It’s an okay game, but is patently unoriginal and derivative, and more importantly mundane and forgettable. The game added nothing new whatsoever to the world of board games.
Knizia had previously designed such enduring greats as Tigris & Euphrates, Ra, Through the Desert, and Stephensons Rocket. Sure Tigris is too complicated to ever win the Spiel des Jahres, but there’s no way games like Ra and Through the Desert were. The first is a premiere pure auction game that quickly sets players on divergent paths, making valuation an engaging and ever-evolving affair. The second is a masterful take on Go that makes it family friendly, accessible, and colorful in the process. But he was honored for Keltis and what does that inevitably mean? Of course we now have such classics as Keltis: Der Weg der Steine, Keltis: Das Orakel, Keltis: Neue Wege, Neue Ziele, Keltis: Das Wurfelspiel and my personal favorite Keltis: Das Kartenspiel. Seriously, a card game version of a board game version of a card game, how meta.
This would be fine because you can just ignore these cash-in titles, but the side effect that you can’t ignore is that it means Knizia is spending time working on these that could be spent on more interesting and memorable designs. We know he can do this; he’d already proven it long before the award came along. Keltis was what made this downside of the Spiel des Jahres readily apparent, but it wasn’t the first time the award honored a great designer for one of his worst designs.
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