Ticket to Carcassonne is a newly published book written about the hobby that we all love; well, that’s an assumption I’m making because you’re here at this site reading the post. Â Steve Dee, who appears to be a Brit, a self-professed “nerd”, probably a super smart guy with a Maths degree (which must be at least twice as impressive as a regular singular Math degree over here), has written a sort-of gateway book about boardgames. Â From now until Tuesday, Sept 13 – it’s available for free at:
I had a chance to read an advance copy of the book, and though I’m only 70% of the way through the book – I thought I’d better let people know about it now so that they can download it to their Kindle/phone/iPad at the free price…
The book has a couple of main sections, each with a slightly different target audience.
First, there is a nice introductory section explaining Eurogames and why they differ from such things as Monopoly. Â For someone new or curious about the hobby – it is an excellent explanation about what we do.
Then, the game goes fairly in depth into five different gateway games – his choices are: Carcassonne, Ticket to Ride, Pandemic, Stone Age, and Dominion – each of which fill a different niche in this worldview of gaming. Â There is a fair amount of good history included about the backstories of the games, and he has done a good job contacting and interviewing the designers of those games (well, at least when they would answer him). Â Again, a good resource to someone new to the game.
Each of those sections then has a fairly detailed strategy section that goes into fairly excruciating detail on how Mr. Dee plays those games and stomps all over his opponents. Â Actually, I don’t know that for a fact. Â Mr. Dee might be awful at games, more like Leicester City FC of 1884-2014 rather than the flash in the pan of the 2015-2016 Foxes. Â Nevertheless, the strategy offered in these chapters is sound, though I think far above the level of comprehension that the novice gamer (the target of earlier sections) would need. Â I suppose that the beginner could save this as a reference and then use it to crush his other newbie friends once he introduces them to such gateway games. Â For most veteran gamers, the five games on offer here are old enough that most of the strategy is either old hat – or, more likely, you’ve moved on to play other shiny new games.
Finally, the table of contents tells me that there is some advice on how to host a game night at the end of the book. Â I haven’t gotten there yet, so I hope that he’s a good party planner.
The writing style is easy flowing, self-deprecating, and generally grammatically correct (though it is filled with plenty of parentheticals) — like yours truly. Â There are plenty of humorous passages, some funny enough to elicit a chortle or two. Â I’d liken his writing to a mix of Bill Bryson and Dave Barry. Â You may not know who those writers are, but suffice it to say that it’s an easy read, with humorous areas – mostly due to making fun of himself or his dearest friends – and I’ve enjoyed about 80% of the 70% I have “read” thus far. Â I’ll admit that after reading the first two strategy sections, I have skipped the other three – but, only at the instruction of the author who told me not to read it if I didn’t want to!
But why trust me? Â For today and tomorrow (that is until Tuesday, 9/13/16), it’s free at Amazon. Go get it yourself and find out. Â Make sure you get the free Kindle version. Â The paperback version comes up at $74. Â With all due respect to Mr. Dee, it’s not worth that amount.
UN-NEEDED DISCLAIMER: I have nothing to do with the book – I have no financial ties to Mr. Dee, and in fact, until about a week ago, I didn’t know who he was. Â In fact, I don’t know who he is – he might be a Nigerian Prince in disguise – but so far, he’s only given me a free book which was fairly diverting, and I’ve liked what I’ve read so far. Â YMMV. Â Caveat emptor (but when the cost is $0.00, you can probably ignore this part.)