Scout Wins 2022 a la carte Award

Every year, Fairplay magazine conducts the a la carte award, in which their readers choose their favorite card game of the year.  It’s one of my favorite of the gaming awards, as they’ve consistently rewarded excellent designs over the last 30 years.  The results for 2022 were just announced and the winner is Scout.  It’s been a very good award season for Kei Kajino’s excellent climbing game.  The game was originally released in Japan by One More Game! in 2019, but the multilingual version from Oink Games had its worldwide release in October of 2021 and made an immediate impact.  It received an SdJ nomination, finished in the top 10 in the DSP award, and also got a recommendation from the IGA’s.  And now, it has an a la carte win to add to its trophy case.  Congratulations!

Here are the top 10 finishers in the voting, together with each game’s designer:

  1. Scout (Kei Kajino)
  2. Jekyll vs. Hyde (Geonil)
  3. 7 Wonders Architects (Antoine Bauza)
  4. Top Ten (Aurelien Picolet)
  5. Canopy (Tim Eisner)
  6. Imperium: Classics (Nigel Buckle, David Turczi)
  7. Voll verplant (Hisashi Hayashi)
  8. 7 Seas (Arve Fuhler)
  9. Kings & Creatures (Nicko Bohnke)
  10. Fort (Grant Rodiek)

The a la carte is the last of the 7 gaming awards that I follow closely to be announced, so let’s summarize the results from the past few months.

  • SdJ Family:
    • Spiel des Jahres – Cascadia
    • Kennerspiel – Living Forest
    • Kinderspiel – Magic Mountain
  • DSP Family:
    • Game of the Year – Ark Nova
    • Best Children’s Game – Quacks & Co.
  • IGA Family:
    • Multiplayer – Carnegie
    • Two Player – Ark Nova
    • Solo – Cascadia
  • a la carte – Scout
  • Golden Geek Family:
    • Light Game – Cascadia
    • Medium Game – The Crew: Mission Deep Sea
    • Heavy Game – Ark Nova
  • Dice Tower – Ark Nova
  • Meeples Choice Awards:
    • Ark Nova
    • Cascadia
    • The Crew: Mission Deep Sea

As you can see, the two dominant titles of the year are Ark Nova and Cascadia.  Both feature animals, but other than that, they are about as different as two games can be!

 

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Talia Rosen: October Mini-Reviews

I’ve had the pleasure of playing a variety of games over the past two months so I thought I’d combine a few thoughts here into a collection of mini-reviews.  I’m splitting the games into three buckets: new-to-me, old favorites, and kids gaming.  As usual, I have a few games that I heartily recommend and a few that I’d rather never play again.  Here’s some quick thoughts on some recent games played.

New-to-Me

  • Castles of Mad King Ludwig: Collector’s Edition – This game is beautiful and extravagant, and the gameplay really hits the sweet spot for me.  I enjoy the varied castles that everyone builds, and I enjoy the challenge of pricing the rooms well.  The component quality is phenomenal, and the variety of included expansions is really nice.  I wish the gameplay was more compelling with just two players, but with 3-4 people, it’s a keeper for sure.
  • Everdell – I had been wanting to try Everdell for the last couple years, given how highly it is ranked and how beautiful the artwork is.  I finally caved and bought a copy since I hadn’t happened upon a friend with a copy, and I played it 4 times in the past month.  I disliked the experience more than just about any game in recent memory.  I kept trying it to be really sure, but it’s just incredibly extraordinarily not for me!  The extreme randomness of whether you get free building-to-critter chains and whether you complete special event pairs was maddening.  There are so many better worker placement, resource collection games that I cannot imagine wanting to play this ever again.
  • Stella – I adore Stella.  I’ve always liked Dixit, and I think that Stella might be even better, especially for groups that are not creatively inclined to coming up with their own Dixit clues.  The ease of entry for Stella is superb.  I think this will be a perfect Thanksgiving family game.  The post-round discussion and debate of how could no one have selected X card or why on Earth someone selected Y card is a joy.  I’m so glad that I finally picked up a copy of Stella on a whim.
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Dale Yu: Review of Triggs

Triggs

  • Designer: Karin Hetline
  • Publisher: NSV
  • Players: 2-4
  • Age: 8+
  • Time: 20 minutes
  • Played with review copy provided by NSV

triggs

The subtitle of the game is: “The Game of Extra Turns!”  In Triggs, each player gets their own scoresheet;  the numbers 1-12 appear on the sheet 2-5 times, and you want to cross them all off first in order to win.  There is a deck of 108 cards, with 9 each of ranks 1 to 12.  Each player gets dealt a hand of 5 cards to start the game.  The remainder of the cards is split into 3 decks; one is placed face down in the center of the table, and one face up deck is placed on either side.  Make sure that only the topmost card is visible on the two face up decks.  The rules ask you to make sure the center deck has more cards then the outside decks.

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Dale Yu: Review of Echoes the Microchip

Echoes: The Microchip

  • Designers: Matthew Dunstan, Dave Neale
  • Publisher: Ravensburger
  • Players: 1-6
  • Age: 14+
  • TIme: 1 hour
  • Times played: 1 with review copy provided by Ravensburger NA
  • Amazon affiliate link – https://amzn.to/3Dpv46h

echoes microchip

Echoes is a growing franchise of puzzle games by Ravensburger.  They remind me a lot of the Adventure game series from Kosmos (also designed by Matthew Dunstan).  For both, I am not sure if I classify them as games, they feel more like interactive fiction to me – but in the end, they are games on BGG, and I enjoy both of them regardless of which classification box they get smushed into….

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Dale Yu: Review of Fancy Feathers

Fancy Feathers

  • Designer: Friedemann Friese
  • Players: 2 per box
  • Age: 8+
  • Time: 15 minutes
  • Played with review copy provided by 2F

fancy feathers

In Fancy Feathers, you are searching for the best collection of noble pheasants.  In each game, you will play with 6 animal types (there are 12 different types in the box) – using three copies of the card per player.  Each of the animal types (well, the term animal is a bit loose here, as you will also have to consider a mirror or a nest an animal…) If you have more than 2 players, you will need multiple copies of the game to have enough cards.  The deck of animal cards are shuffled, and the top 6 cards are discarded from the game.  Each player chooses a color, and takes the matching servant disc and card.  The discs are randomized into a stack, placed to the left of a 5 card path of face up animal cards.

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Dale Yu: Review of Memory Island

Memory Island

  • Designer: Gary Kim
  • Publisher: Bloom Games
  • Players: 2-4
  • Age: 6+
  • Time: 10 minutes

memory island

Memory Island is a cute variant on the traditional game, Memory, In this game, players are racing to find and rescue endangered animals on this mysterious island.  Each of the ranks is associated with a particular endangered species (the green sea turtle, the black and white ruffed lemur, etc).  The game has cards numbered from 1 to 10.

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