Gen Con 2024 – Lucky Duck Games

I stopped by Lucky Duck Games to check out their Paper App Dungeon, of which Iโ€™d heard good things. It has a reprint soon. I stuck around to look at Nestlings, a very pretty game of trying to feed your baby birds, filling in a little pie flower as you feed. Quartz: The Dice Game is a roll three times and take the actions shown to mine/steal/give away your gems. Captain Obvious is a party game where you try to make a sentence so obvious that you could fill in missing words. Finally, Tranquility: The Ascent is a stand-alone sequel where you cooperatively play square cards in a diamond orientation trying to build them up into a 9 layer mountain shape before you run out of cards. The catch lies in the fact that you often have to discard cards in order to play one.


Nestlings

Nestlings is a dice placement, resource drafting game where players are birds trying to gather resources over four different biomes. Each side of the board is its own biome, complete with stacks of colored discs (matching the biome) displaying various types of food. Players are trying to feed their nestlings but each nestling can only be fed by specific types of food – bugs, worms, seeds, etโ€ฆ During play, players roll their biome dice and then take turns placing them onto one of the four biomes on the board. Once all dice have been placed, the biomes are resolved. The player with the most dice at a location (ties broken by who got there first) gets to take one of the food disc there AND they get to discard one – possibly getting rid of something the next person wants. If they are locked out of what they really want, a player can put dice into the center area which allows them to pick food up from anywhere on the board – but only after everyone else has gone. When a bird is fed, a player will get a little pie โ€œwedgeโ€ to add to their flower-looking wedge-tracker. Filling up a complete section of your tracker will grant a bonus while filling up the entire tracker awards 12 points at the end of the game. Meanwhile, during the game there are some shared goals. The first player to reach them scores points. Later players can also score that goal but for fewer points. After four rounds, the game ends. Players also score points for sets of resources gathered and points based on the progression of their pie pieces. Players are also assigned a secret nest goal for more points, which is revealed at the end of the game.ย 

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Dale Yu: Review of In the Footsteps of Marie Curie

In the Footsteps of Marie Curie

  • Designer: Florian Fay
  • Publisher: Sorry We Are French
  • Players: 2-4
  • Age: 10+
  • Time: 20-40 minutes
  • Played with review copy provided by publisher


In this family game, enter Marie Curie’s laboratory and help the famous scientist win her double Nobel Prize! Conduct experiments, improve your workshop and complete Marie Curie’s research before the other players. In the Footsteps of Marie Curie is a game featuring resource management and transformation mechanics with a card river and contracts. Resources distribution (Pitchblende, Uranium, and Radium) is done through a cube tower, and the retention or overproduction of these brings a set of surprises each turn. Players progress on a central board through Marie Curie’s life timeline. The game ends when players reach the end of this timeline.

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Dale Yu: Review of Landmarks

Landmarks

  • Designers: Danilo Valente and Rodrigo Rego
  • Publisher: Floodgate Games
  • Players: 2-10
  • Age: 8+
  • Time: 15-20 minutes
  • Played with review copy provided by publisher
  • Amazon affiliate link – https://amzn.to/3Mo9ItIย 

Landmarks is a word game of hidden paths and clever clues. Your party is lost deep in an island jungle, relying on you to guide them to safety and treasure! In this jungle, every word matters. Use strategic wordplay to send a chain of one-word clues. The connections between them will create a path leading to fortune and glory.

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Gen Con 2024 – dV Games

dV Games will always have a soft spot in my heart due to their bestselling Bang! Card game. Iโ€™m a big fan as long as players understand it’s a fast-moving game. I brought the game to my school and the students were so addicted that they could eat lunch and play two games during their 25 minute lunch hour. It was nice to see the (now classic) Bang!:The Bullet release from a while back that included the base game and three or four expansions but I hadnโ€™t seen the Bang! Dynamite Box released a few years ago that contained everything ever made for the card game. All that Bang! Said, the dice version has its own new collection, Bang!: Dice Explosion that collects all of that versionโ€™s expansions as well. Other games in the booth coming soon include Lost in Adventure: The Labyrinth which is a co-op exploration game where players look at location cards to gather clues to interact with items and characters. Until Proven Guilty is an app-driven game of examining evidence cards to find which evidence is the actual incriminating stuff. An app handles the trial, giving feedback as to whether evidence presented matches the case or not. Fans of the tile collecting and laying Bonsai will want to know about Bonsai: Wabi Sabi which has several modules that can be added to the game, including everything needed to add a fifth player. Finally, we have Rumblebots – a deckbuilder version of the popular Auto Battler videogame genre. Players build up their bots, send them into battle, gain resources, build them up (or add more bots) through six rounds to declare a final winner. There are similarities to Challengers! but I donโ€™t know enough details of Rumblebots to make a comparison.

Lost in Adventure: The Labyrinth

Lost in Adventure: The Labyrinth is a cooperative game that has players placing cards to move and interact with the environment (the Minotaur labyrinth in this case) as a single character (controlled by all) investigates things.  In a choose your own adventure style, players can move to new locations between cards and interact with characters and items. Location cards show available interactions which will lead to more cards, etcโ€ฆ Players have to maintain their Courage as a sort of game-ending tracker while they are trying to fulfill prophecies and gain favor which serve as points. The game will be out in September, runs about $20, works with 1-6 people and takes about an hour to play. Due to the way the cards come into play, one might be able to play it another time or two before maxing out all it has to offer. As you could guess by the name, there should be more Lost in Adventure games in the future.

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Dale Yu: Review of Seaside

Seaside

  • Designer: Bryan Burgoyne
  • Publisher: Randolph
  • Players: 1-5
  • Age: 8+
  • Time: 20 minutes
  • Played with review copy provided by publisher
  • Amazon affiliate link: https://amzn.to/3SOzrPp

Seaside is a game that features only wooden tokens, and being lightweight and super portable, can be played everywhere. Bring it along on your next adventure!ย  The sun is shining, as a light, salty wind sends cottony clouds scudding across the sky. Sandpipers filling their bellies with strange insects, crabs hiding under piles of rocks, seashells washed up on the sand, curling waves that break along the beach. Nature in its simplest beauty.ย 

One token at a time, create your Seaside with the elements the sea sends your way. The goal of the game is to have the highest stack of tokens.

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Lorna – Preview of Sweet Lands

Sweet Lands

Designer: Totsuca Chuo

Artist: Tatsuki Asano

Publisher: Uchibacoya

Players: 1-4

Time: 100-200 minutes

Sweet Lands is the next big box game from Japanese publisher Uchibacoya. Well known for their delightful wooden tokens (the sea-eeples in Aqua Garden!), they wonโ€™t disappoint here! There are over 400 wooden bits in Sweet Lands and they are adorable. Donโ€™t let the cuteness and innocent theme fool you, itโ€™s not your parentโ€™s Candyland. Sweet Lands is a big meaty strategy game.

In Sweet Lands, the King has departed to the big candy store in the sky and itโ€™s your goal to outperform your opponents and develop Sweet Lands into the best candy nation. The game has a lot of working parts.

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