Author Archives: huzonfirst

2018 Designer of the Year Award

Well, I guess it’s that time of the year again.  As you all know, there are several jillion awards for Game of the Year, from different organizations or representing different nations.  But there’s no formal award for the designers, the … Continue reading

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Peak Position, Part 3: Ranking the Designers

The past couple of days, I’ve been talking about the Peak Position of a game, which is the highest rank it has reached at any point in time on the Geek 100.  I contend this is a better measure of … Continue reading

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Peak Position, Part 2: Summaries, Lists, and Refinements

So in yesterday’s article, I introduced the concept of using a game’s Peak Position (the highest rank it has attained at any point in time in the Geek’s list of its top 100 games) as a better measure of its … Continue reading

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Peak Position, Part 1: A (Somewhat) New Way of Rating Games

bias, n.  [bahy-uhs] 1. a personal and sometimes unreasoned judgment 2. Statistics – a systemic, as opposed to a random, distortion of a statistic as a result of sampling procedure There is a natural human tendency for individuals in a … Continue reading

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First Impressions of Futuropia

·    Designer:  Friedemann Friese ·    Publisher:  2F-Spiele (Stronghold Games will release an English version in January) ·    Players:  1-4 ·    Ages:  12+ ·    Time:  90 minutes Friedemann Friese possesses one of the most imaginative and … Continue reading

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First Impressions of Coimbra

   Designers:  Flaminia Brasini, Virginio Gigli    Publisher:  eggertspiele    Players:  2-4    Ages:  14+    Time:  60-120 minutes Here at the good old OG, we’ve been reviewing and previewing lots of different kinds of games recently.  Some of our … Continue reading

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First Impressions of Pandoria

Designer: Jeff Allers and Bernd Eisenstein Publisher: Irongames Players: 2-4 Ages: 10+ Time: 90-120 minutes Pandoria, the newest game from Jeff Allers (Piece o’ Cake/NY Slice, Nieuw Amsterdam) and Bernd Eisenstein (Peloppones), is many things, but the first one that … Continue reading

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The Innovators: New Genres

This is the last article in the three-part series on the designers responsible for the innovations found in so many of today’s games.  New mechanisms are great, but what about the ideas that are so influential that an entirely new … Continue reading

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The Innovators: Mechanical Innovations, Part 2

Yesterday, we began our look at innovative mechanisms that have been introduced in gaming over the years and which designers first created them.  Today, we finish our look at these familiar concepts, beginning with the early 90’s and continuing up … Continue reading

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The Innovators: Mechanical Innovations, Part 1

The great scientist Isaac Newton once said, in reference to his discoveries, “If I have seen further, it is by standing on the shoulders of giants”.  This concept no doubt applies to all forms of creativity. Nothing is created in … Continue reading

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