Alison Brennan: Game Snapshots – 2026 (Part 16)

Alison Brennan: Game Snapshots – 2026 (Part 16)

 

New-to-me games played recently include …

216 (2026): Rank 25178, Rating 6.0

Roll three dice. If you can fulfil one of the 4 contracts in the open draft, score it. If you can’t, roll once more and if you miss, take a help card that allows you to do dice wibbles to help fulfil contracts later. That’s it. Your strategy? Roll well. There’s nothing interesting, and nothing to do on opponent turns. At least it goes quickly enough.

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Simon W – report from Saturday Essen Spiel 2026

…My first day without appointments, and a chance to play more games and wander round the smaller publishers too…here’s what I found.

The day started off with a play of Cardia Tide and Storm, the new standalone expansion for Duel for Cardia, – for which I had the honour of presenting the International Gamers Award for best two-player game 2025. Tide and Storm consists of 2 new decks to play with – an Island deck and a Storm deck! These decks can be played standalone or mixed with the original game, and I gather involved a lot of work to ensure that the game still functions well with the different cards played. As with the original game, each player simultaneously reveals their played card; the higher card wins a victory point while the lower card can enact its action – which can lead to all kinds of interesting effects on the opponent, on cards already played in previous rounds, etc. One feature of the new game is the increase of the number of points needed to win from 5 to 6. In the Island decks, the game features 3 island cards and 3 ships which may be moved by players. Should you move a ship onto the island nearest you, you will gain a VP – if the ship stays there! Moving onto the middle island forces a player to lose a card from they deck or allows you to draw an extra card. Indeed the deck features a number of cards which move the ships and which invite you to reduce your hand size for a benefit or occasionally to increase your hand size. Plenty to think about here! The second deck uses a new resource called “Phials” and involves abilities in which you place  the phials onto cards to trigger their abilities. Such abilities can modify the value of other cards already played, for example, to switch around who actually won a previous round. The deck is more complex and requires more planning than the Island deck. I really enjoyed playing the new expansion and I’m excited to get it back to the table soon; and really admire the depth of development and the ideas that I saw in the game!

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Dale Yu: Review of Citadels Duel

 

 

Citadels Duel

  • Designers: Guillaume Montiage and Manuel Rozoy
  • Publisher: Asmodee / Zman
  • Players: 2
  • Age: 10+
  • Time: 30 minutes
  • Amazon affiliate link: https://link.amazon/B0b6pIUw0
  • Played with review copy provided by publisher

Welcome to Citadels Duel, a tense head-to-head contest of cunning and ambition. Two rival city planners compete to shape the future of the Citadel, striving to design the district plan that generates the greatest wealth and earns lasting renown.  Construct powerful buildings across diverse districts—from bustling Commercial hubs to formidable Military strongholds—while enlisting influential figures such as the cunning Queen, the deadly Assassin, and the ruthless Warlord to your aid. Every ally you recruit is an advantage your opponent may also claim, so anticipate their moves and act decisively. When the final building rises, the planner with the most gold claims victory.

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Simon’s Friday Essen Report

Essen Friday was as busy as yesterday and by now I am used to once again the Essen shuffle through the aisles and the huge number of small steps taken – I think I walked 5 miles today! Anyway, not all of it was walking around, but I did enjoy wandering through the art gallery, buying some components at Spielmaterial, who always have an excellent selection at Spiel, and walking oast the enormous queues for Lorcana, the Asmodée store, Gaudi from Devir, the queues for Queen Alice by Combo games which is this year’s hottest game (I don’t know if that is justified….let’ see), and the various other madnesses of Essen such as queuing for lunch food (which is definitely getting better these days). There was also a break in the rain and wind for a bit of sunshine which was pleasant when you are walking outside to avoid the, well, long Essen shuffle down Hall 3.

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Dale Yu: Review of Wild World

 

 

Wild World

  • Designers: Eilif Svensson, Åsmund Svensson, Viljar Opdal Svensson  
  • Publisher: Chilifox
  • Players: 1-4
  • Age: 14+
  • Time: 45-90 minutes
  • Played with review copy provided by publisher

Wild World is a dynamic 1–4 player strategy game that blends worker placement, multi-use cards, engine-building, and tactical monster combat into one seamless, combo-driven experience. Set across five elemental realms — Forest, Ocean, Fire, Frost, and Magic — players gather fantastical creatures, explore vivid regions, evolve their champions, and brew powerful potions as they race to score the most points over three rounds.

 

What makes Wild World stand out is the freedom and flexibility baked into every turn. You may perform a number of different free actions — placing cards to strengthen your engine, traveling through realms for rewards and prestige, or discarding for resources — allowing each turn to unfold as a meaningful puzzle. Every card has multiple uses, and clever sequencing often triggers reward chains that lead to explosive, satisfying combos.

 

At the heart of the game are the mighty monsters guarding the world. Defeating them will give you permanent abilities, immediate bonuses, scoring conditions, new workers, and prestige, but reaching them requires smart planning: evolving creatures, upgrading your potion-brewing, unlocking stronger foes, and assembling the perfect moment to strike.

 

With multiple strategic paths, escalating tension, and thrilling bursts of synergy, Wild World offers a richly re-playable adventure in which every decision matters — and every turn can become something special.

 

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Simon’s Thursday at Essen

As always, it was great to be back in Essen, which is even bigger this year, occupying the entirety of Halls 1-8. Apparently sold out for the weekend despite the increased capacity, the crowds were certainly there and there was plenty of spectacle as well as plenty of delicious new games on display.

I had limited time today due to meetings, but did manage to try out Gaudi, Devir’s ;latest principal game. Crowds were lining up to buy it, and Devir had plenty of tables out to try the game if you weren’t yet convinced. Gaudi has a great theme in which you are trying to gain points in the artist’s 3 main aread of activity: Nature, Catalonia, and Religion. During the game you move your counter around a rondel, with the twist that when you have gone all the way round the rondel you must trigger the end of the round.

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