Dale Yu: Review of Thebai 

 

 

Thebai

  • Designer: David Turczi
  • Publisher: Board&Dice
  • Players: 1-4
  • Age: 14+
  • Time: 90-150 min
  • Played with review copy provided by publisher

Dark times loom over the kingdom of Thebes. The blind, old king Oedipus left the throne in disgrace and asked Polynices and Eteocles, his own sons, to rule the city together. But power corrupts and ancient feuds call for new blood to be spilled. Soon, Polynices finds himself leading an army from the rival city of Argos against his own brother. The Theban nobles support Eteocles as he maintains precarious rule over Thebes. The young king calls for defenders to man the seven gates of the city, while the invaders’ seven champions lead the attack on the gates. Meanwhile, the famous citadel of Thebes, the Cadmea, lies in disarray. It is as if the Fates themselves have lined everything up against the current rulers of Thebes!  While the common folks prepare for war, the noble families whisper among themselves that the time for new leadership has come, and the time to rebuild the Cadmea is now!

In Thebai, players assume the role of influential leaders from noble families during the tumultuous late Bronze Age. Throughout the game, players are tasked with rebuilding the Cadmea, the citadel of Thebes, while restoring the city’s exports, praying to the gods of the city, and protecting the lives of the citizens as grand heroes spill each other’s blood outside the gates. The game lasts 10 rounds, each divided into an Action phase and a Fate phase. During the Action phase, players use one Citizen die, and then move their Archon on the Cadmea. During the Fate phase, players may get additional scoring opportunities, depending on their accomplishments and for protecting the city gates. After final scoring the player with the most Victory Points is the winner.

 

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Alison Brennan: Game Snapshots – 2026 (Part 13)

 

 

New-to-me games played recently include …

DEWAN (2025): Rank 2780, Rating 7.4

A classic Euro feel. Collect terrain cards from the draft and then spend them to branch out from your start camp to build camps on terrain (and next to symbols) that match the contracts you start with and pick up along the way. With only one camp allowed per spot, there’s a bunch of race tension about whether you’ll get the cards you need in time to get that spot you want. Turns go quick resulting in a 45 min outing. Every map is different. There are scenarios to explore. It’s simple (and I suspect it might get a bit samey) but likeable. Continue reading

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Dale Yu: Review of EGO

 

 

EGO (Extraterrestrial Greeting Organization)

  • Designer: Reiner Knizia
  • Publisher: Bitewing Games
  • Players: 2-5
  • Age: 14+
  • Time: 40-80 minutes
  • Amazon affiliate link:  https://amzn.to/4nnnGgn
  • Played with review copy provided by publisher

We are not alone! It is the 23rd century, and proof of alien life has finally been discovered beyond our solar system. In fact, recent developments in technology have triggered a cascade of discoveries throughout the galaxy; intelligent life and advanced civilizations are now known across many planets, moons, and asteroids in the Milky Way. Now the race is on to establish interstellar relations with the aliens. The only chance we have of reaching alien life is by pooling our resources to build the required Super Ship. In an unprecedented, albeit uneasy, co-operation between the planetary governments, the peoples of our solar system have finally built the first of these Super Ships. Now, the coalition known as the Extraterrestrial Greeting Organization — EGO — is now ready to launch our first mission.

In EGO, players proceed through a sequence of major and minor events including auctions, drafts, risks, and more. Risks and egos are the lifeblood of this game as players will frequently find themselves in a game of chicken with their rival ambassadors as they try to impress various alien civilizations and earn political power. At the end of the game, players earn significant bonus points or suffer serious penalty points depending on how offensive the aliens find them to be. Ultimately, the ambassador with the most prestige and respect will earn a seat in the Galactic Senate and be crowned the winner of the game.  EGO is a drastic reimagining of the strategic, push-your-luck auction game, Beowulf: The Legend

 

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Dale Yu: Review of Level 10

 

 

Level 10

  • Designer: Hisashi Hayashi
  • Publisher: Grail Games
  • Players: 1-5
  • Ages: 14+
  • Time: 15-30 minutes (box says 16-32)
  • Times played: 4, with review copy provided by Matagot/Grail

 

In the co-operative card game Level 10 — which was first released as Okey Dokey — players work together to try to complete the challenge. In Okey Dokey, you are putting on a music festival with different performers and must play out all fifty cards in order to complete the performance.

In Level 10, you try to help Izzy play through all ten levels in each of five different video game worlds; each world is represented by a row of cards on the table. Players will play cards one by one to this 5×10 grid — 40 level cards and 10 reset cards — to (hopefully) complete the game. Players’ hands are kept secret from one another and only slight suggestions can be made.

If a player cannot play a card on their turn, the players (and Izzy) lose.

 

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Dale Yu: Review of Cities USA

 

 

Cities USA

  • Designer: Phil Walker-Harding and Steve Finn
  • Publisher: DEVIR
  • Players: 1-4
  • Age: 10+
  • Time: 45 minutes
  • Amazon affiliate link: https://amzn.to/4uTmiWZ
  • Played with review copy provided by publisher

A great American city awaits your vision! Step into the shoes of an urban planner as you take on the challenge of transforming a bustling metropolis into a modern masterpiece. Raise gleaming skyscrapers, build bridges connecting roads and shape green spaces and water fronts to create a city that stands the test of time. Each decision matters; every building, every street, every neighborhood is a piece of your legacy. Gather the right materials,outplan your rivals, and claim your place as the architect of the future. Smart planning equals stunning results.  In this completely independent version of Cities you will find the essence of its predecessor but with new mechanics, such as skyscrapers, bridges and highways.

 

 

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Heroscape: Playing Is More Than Half the Battle

A collage of action figures on a colorful game board, featuring various characters including a muscular figure with a sword, a ninja with a weapon, a character in a blue outfit with a gun, and multiple soldiers in dynamic poses.

Thanks to the evil machinations of Doctor Mindbender, a hole has been ripped in the space/time continuum and both the G.I. Joes and their arch enemies (COBRA) have been sucked into Valhalla. In real life terms, that means that the G.I. Joe IP is now a part of the Heroscape game system. And even though I’m a little too old to have been a G.I. Joe: Real American Hero fan, there’s a lot to love in these new boxes.

A quick reminder for those of you living under a (virtual) rock when it comes to board games: Heroscape is a miniatures skirmish combat game played on a board constructed out of (incredibly cool) plastic terrain pieces. (Seriously: folks who play with other minis systems have used this 3D terrain because it works so well.) Since the theme is a battle for dominance in world where the Valkyrie Generals can recruit warriors from multiple times & dimensions, there is a wild mixture of heroes & squads – aliens & Matrix guys & Braveheart & dragons & robots & kung fu monks & gorillas with guns, to name a few. More recently, the good folks at Renegade have added armored polar bears, alien space pirates, and anthropomorphic woodland creatures wielding high tech weaponry… to name a few more. And it’s one of my favorite games…

A note about the pictures throughout this review: they were all taken by me on maps I created using both newer and older Heroscape terrain. Specifically, a number of the pictures were taken using a combination of the urban landscape terrain available in the Battle Box with the addition of the urban terrain that was part of the Marvel Heroscape set back in 2007. (They match really well.)

My latest review of new Heroscape boxes from Renegade Game Studios will include the four G.I. Joe boxes as well as the new terrain box (Caverns of Valhalla) and a few other extras. Let’s get to it!

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