Designer Choice Selections: Leacock, Schacht, and Splotter

Time to finish out the week with yet another look at our favorite games from some leading designers. Today, we shine the spotlight on Matt Leacock, Michael Schacht, and the team of Jeroen Doumen and Joris Wiersinga—aka, the Splotter designers. A total of 58 people participated in the voting.

Matt Leacock
The first significant design released by Leacock (in 2008) was a little game I like to call Pandemic. Its massive popularity ensured that cooperative games were here to stay. Matt has released dozens of well regarded games since then, both co-ops and competitive titles, and he’s as popular as ever today. Continue reading →

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Dale Yu: Review of The Friday Fright (Holiday Hijinks #13)

The Friday Fright

 

 

 

After a series of bad omens, you seek refuge at a secluded cabin in the woods, hoping to turn your luck around. But as you settle in, strange things begin to happen. Can you shake off the bad vibes, or is something darker lurking in the shadows?

 

The Friday Fright, title #13 in the Holiday Hijinks line, is an escape room-style game in just 18 cards! As a group, you will solve a series of puzzles to unravel a mystery. Puzzles may test your perception, wordplay, and lateral thinking. English language fluency is required.

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Designer Choice Selections: Bauza, Daviau, and Wallace

It’s time to continue our series detailing our favorite games from notable designers. Today, we look at Antoine Bauza, Rob Daviau, and Martin Wallace. 64 people participated in these selections.

Antoine Bauza
Bauza announced his presence on the gaming scene in 2008, with the hit cooperative game Ghost Stories. Two years later, he made it clear he was here to stay, thanks to that game for the ages, 7 Wonders, and he’s still cranking them out.

After thinking it over, I decided not to group any of the 7 Wonders games together, as they seem to be fairly different experiences. I did consider combining 7 Wonders Duel with LotR: Duel for Middle-Earth. I eventually decided to keep them as separate games, but it was a close decision and I’m not completely convinced it was the right call. Continue reading →

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Designer Choice Selections: Chvatil, Luciani, and Moon

Let’s continue with our discussion of our favorite games from great designers. Today, the trio will be Vlaada Chvatil, Simone Luciani, and Alan Moon. 64 people weighed in with their opinions.

Vlaada Chvatil
Few designers have burst upon the scene more dramatically than Chvatil did 20 years ago. At a time when few gamers even had the Czech Republic on their gaming map, he released a number of notable games, including the all-time classic, Through the Ages. He has maintained that pace through the years, including a blockbuster game from the most recent Essen fair. Here are his top 10 games: Continue reading →

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Designer Choice Selections: Feld, Rosenberg, and Sackson

Yesterday, we introduced the Designer Choice Selections—a list of the favorite games from a bunch of notable designers, chosen by the Meeples Choice Award voters and the OG writers. Today, we look at three more great designers: Stefan Feld, Uwe Rosenberg, and Sid Sackson. 63 voters participated in the voting.

Stefan Feld
Feld is one of today’s most distinctive and polarizing game designers. He launched his career about 20 years ago and he gained renown by releasing six consecutive titles in the highly prestigious alea big box game line. He continues to be very productive today, thanks to Queen’s Stefan Feld City Collection of games, and other designs. Continue reading →

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Dale Yu: Review of Moustache

 

 

Moustache

  • Designers: Alexandre Aguilar and Jules Messaud 
  • Publisher: Pandasaurus
  • Players: 3-6
  • Age: 10+
  • Time: 20 minutes
  • Amazon affiliate link: https://link.amazon/B02bHl4le
  • Played with review copy provided by publisher

A trick-taking game where teams change every round and new rules are added as you go! Moustache blends strategy, surprises, and twists in a joyfully competitive atmosphere.  Moustache is a twist-filled trick-taking game for 3 to 6 players.  In each round, teams are randomly reshuffled, and a new rule shakes things up: reversed color hierarchies, wild jokers, card effects… nothing stays the same for long!  Thanks to an evolving rules system and Team cards, every game is unique and demands constant adaptation. It brings the immediate fun of trick-taking, spiced up with a touch of controlled chaos. Easy to learn, fun to play — perfect for livening up a night with family or friends.

 

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