Heroscape: Playing Is More Than Half the Battle

A collage of action figures on a colorful game board, featuring various characters including a muscular figure with a sword, a ninja with a weapon, a character in a blue outfit with a gun, and multiple soldiers in dynamic poses.

Thanks to the evil machinations of Doctor Mindbender, a hole has been ripped in the space/time continuum and both the G.I. Joes and their arch enemies (COBRA) have been sucked into Valhalla. In real life terms, that means that the G.I. Joe IP is now a part of the Heroscape game system. And even though I’m a little too old to have been a G.I. Joe: Real American Hero fan, there’s a lot to love in these new boxes.

A quick reminder for those of you living under a (virtual) rock when it comes to board games: Heroscape is a miniatures skirmish combat game played on a board constructed out of (incredibly cool) plastic terrain pieces. (Seriously: folks who play with other minis systems have used this 3D terrain because it works so well.) Since the theme is a battle for dominance in world where the Valkyrie Generals can recruit warriors from multiple times & dimensions, there is a wild mixture of heroes & squads – aliens & Matrix guys & Braveheart & dragons & robots & kung fu monks & gorillas with guns, to name a few. More recently, the good folks at Renegade have added armored polar bears, alien space pirates, and anthropomorphic woodland creatures wielding high tech weaponry… to name a few more. And it’s one of my favorite games…

A note about the pictures throughout this review: they were all taken by me on maps I created using both newer and older Heroscape terrain. Specifically, a number of the pictures were taken using a combination of the urban landscape terrain available in the Battle Box with the addition of the urban terrain that was part of the Marvel Heroscape set back in 2007. (They match really well.)

My latest review of new Heroscape boxes from Renegade Game Studios will include the four G.I. Joe boxes as well as the new terrain box (Caverns of Valhalla) and a few other extras. Let’s get to it!

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Dale Yu: Review of En Route

 

 

En Route

  • Designer: Philipp Ivanov 
  • Publisher: Crowd Games
  • Players: 1-4
  • Age: 14+
  • Time: 20-40 minutes
  • Amazon affiliate link: https://amzn.to/4gtlocY
  • Played with review copy provided by publisher

People love traveling. We want to meet new cultures, see famed landmarks with our own eyes and taste the world cuisine. One of the most pleasant ways to explore a new city is just going for a walk. But how to chart a tour route that satisfies everyone? There’s an answer!

 

En Route is a flip-and-write game in which you create tour routes to the most interesting landmarks of the real-world cities (London, New York City, Hong Kong, Paris, Cairo, and Rio de Janeiro) and the made-up First City packed full of geek references. Every city features basic and specific mechanisms, so all of them play and feel differently.

 

The game features constant and quite intense player interaction, and players have a fair degree of control and can strategize. It plays fast, dynamic, and makes you constantly think about what your opponents want to do (and sometimes even negotiate so that they play cards that are beneficial to you!).

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Dale Yu: Review of Linyo

 

Linyo

  • Designer: Florian and Steffen Benndorf 
  • Publisher: Kendi
  • Players: 2-6
  • Age: 8+
  • Time: 15 minutes
  • Played with review copy provided by publisher

Try to fill your game board as completely as you can in Linyo using only four lines.

 

Each player has a player sheet showing a grid of squares in three colors, some of which feature a star. The sheets are double sided, so make sure that players are all using the same side.  To set up, roll the four dice, which show the three colors equally across their faces. Place a circle on four squares in your grid that match the colors rolled.

 

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Dale Yu: Review of Gingham

 

 

Gingham

  • Designer: Robert Hovakimyan 
  • Publisher: Bitewing Games
  • Players: 2-4
  • Age: 12+
  • Time: 20-40 minutes
  • Amazon affiliate link:  https://amzn.to/48Jo2I0
  • Played with review copy provided by publisher

The race is on! Ants have found an abandoned picnic blanket ripe with sweets, but there aren’t enough for every colony… 

 

Gingham is a tricky game of confection connection. In this game, players position their queens around the gingham picnic blanket and deploy their ants to connect sweets and claim the stockpiles they create.

 

Gingham is the second title in Bitewing Games’ Travel Line. This line of games is focused on being supremely easy to play with anyone, anywhere.

 

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Dale Yu: Review of Storyfold: Wildwoods

 

 

Storyfold: Wildwoods

  • Designer: Sjoerd van der Linde
  • Publisher: Open Owl Games
  • Players: 1 (well, we play with 2)
  • Age: 13+
  • Time:  30-60 mins
  • Amazon affiliate link: https://amzn.to/4bJevlP
  • Played with review copy provided by publisher

Storyfold: Wildwoods is an innovative solo & narrative adventure board game with beautiful art and an immersive story campaign.  Storyfold: Wildwoods is a narrative adventure game in which you play as a young girl named Luma, and her bear companion, Brom, as they set out to heal the forest from a dark and mysterious shadow.

In Storyfold: Wildwoods, you will use the innovative Storybook with its built in dashboard to progress in a replayable campaign. Each session of Wildwoods is a single scene, with multiple scenes forming a chapter. The choices you make will impact Luma’s journey across the chapters as she confronts her fears.

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Dale Yu: Review of 1906 San Francisco 

 

1906 San Francisco

  • Designer: Perepau Llistosella
  • Publisher: Looping Games
  • Players: 1-4
  • Age: 12+
  • Time: 45 minutes
  • Played with review copy provided by publisher

Early morning, 18th April 1906, the city of San Francisco awakes shaken by a massive earthquake of magnitude 8.6 on the Richter scale and by a huge fire that started afterwards. Even today, it is still classed as one of the worst natural disasters in the USA.

In 1906 San Francisco, you are a property developer for the rapid reconstruction of San Francisco during the five years after the large-scale destruction. Get plots of land and earn money for rubble removal so that you can construct buildings, plan urban development for essential services, and improve the city for its modernization

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