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(last updated 14 Sept)
Order of the Gilded Compass
- Designers: Jeffrey D. Allers & Bernd Eisenstein
- Publisher: Grey Fox Games
- Players: 2-4
- Ages: 10+
- Time: 30-60 minutes
- Times played: 3 with new version provided by Grey Fox, 10+ of old version
[As a disclaimer, one of the designers (Jeff Allers) is a member of the Opinionated Gamers, and he did not see this review until it was published.]
Order of the Gilded Compass is a new 2016 re-release of the seven year old Alea Iacta Est. I really wish that I had written a review of that game back then because then I could have cut-and-pasted most of that review into this one and saved myself plenty of time this week. In this new version of this beloved dice allocation game, players take on the role of a Treasure Hunter trying to be successful enough to join the super secretive society, the Order of the Gilded Compass.
In the setup, players always set up the three A buildings – the University, Archives and Library. Then, one out of two B buildings is chosen, and then one out of the four C buildings is placed on the table. All of the accompanying bits for the chosen buildings are also retrieved from the box. It’s probably a good idea to go over the rules for the B and C buildings in play at this time. Each player gets their own colored set of eight dice as well as a single Re-roll token. Continue reading
We have posted a review of the Order of the Gilded Compass today as well – here is an interview that I did with the designer discussing the development of this fun game!
Dale Yu: Jeff, thanks for taking the time to chat with me. There have been a lot re-releases on the market lately (very similar to Hollywood…), and your new game is no exception. The Order of the Gilded Compass is a remake of Alea Iacta Est, a game where the players use their “eight small cubic luck bringers” to score points amidst the poop of Ancient Rome! How did this new version come about: were you and Bernd looking to improve the original? Or did Grey Fox contact you?
Jeff Allers: First, I think it’s a very different situation in the film industry, where you can actually see any movie that was ever made anytime. Remakes in the board game industry are really a consequence of the flood of new games being released every year. Very few of these are sold (or promoted) beyond one or two years after initial publication, and many of them are quickly forgotten in favor of newer releases. But then some of the older, forgotten games that were quite good are rediscovered—possibly even reviewed online after they become out of print—and suddenly, there is a demand for the games again, except the supply is no longer there!
So there now seem to be two different signs of a successful game. The better one is still that the game sells enough year after year to remain in a publisher’s catalogue. In order to satisfy the “cult of the new”, they continually release expansions and spin-offs of the game. The second is what has arisen out of the current market: the game sells out of its initial print run and is re-released after a few years, often with a new theme and some new variants or expansion modules.
Planet Defenders – Essen Preview
- Designed By Wei-Min Ling
- Artist Maisherly
- Publisher EmperorS4 Games
- 2-4 Players
- 30-60 min
In Planet Defenders players are trying to capture wayward robots using the 3 super planet defenders robots. To do this players use actions to travel the planet system gathering resources and technology.
The game components include tiles, cards, 3 planet defender standees and small translucent battery cubes and larger Energy cubes.
The 9 planet tiles form a modular board that the planet defenders travel on. Each planet provides a different combination of resources. The rogue robots are placed along the four edges of the board and can be captured from any of the planes along the same side.
Each player starts with 5 batteries. On a turn they are allowed to do the main action once or twice and an extra action. The main action consists of paying a battery to one of 3 movement cards. This allows you to move one of the 3 planet defenders. One side of 3 movement cards allow each of the defenders to move 1 space orthogonally and the other side 2 spaces. After a card has been used it flips to the opposite side on the next turn. If the card wasn’t used it does not flip. If a second main action is done it costs 2 batteries. After movement, you can activate the planet’s ability gaining energy cubes or batteries.
Following the main action each player is allowed one extra action. The first of which is purchasing a technology card with batteries or energy cubes. Technology cards give benefits like decreasing the cost of capturing robots or gaining extra batteries. The other extra action is capturing a robot. In order to capture a robot players must play the cost, the gain a small benefit and take the robot card.
The game ends when 2 stacks of robot cards are empty.
Final scoring include points on captured robots as well as points for collected tech cards and different types (color) of captured robots.
The overall game play is straightforward. The logistics of the game is made more interesting by having the movement limited. The flipping of the movement cards is a clever mechanism. In addition the technology cards add some strategy to the game. You can also do a little blocking since planet defenders may not be on the same planet. The art is really cute. This is a lighter game with a short play time. I think it will work well as a filler or gateway game.
- Designers: Eilif Svensson and Kristian Amundsen Ostby
- Publisher: Aporta Games
- Players: 2-4
- Ages: 10+
- Time: ~30 minutes
Capital Lux is an interesting card game set in some sort of futuristic setting – though there really isn’t much backstory given in the rules. Each player has an area on the table in front of him which is his Hometown. The center of the table is known as the Capital. The four Capital cards – one for each colored suit – are laid out in the center. The 4 Modifier cards are shuffled and placed in a face-down stack. A start player is randomly decided.
The game plays over three rounds, with each one following an identical format. There is a deck of 72 cards – in four different colors with values varying from 2-6 – and each player is dealt five cards at the beginning of each round. There is then a draft; each player chooses two of his hand cards and places them face down on the table, and the remainder are passed to the left. Then, from the newly gained hand of three cards, each player again chooses two to place face down in front of him and then passes the final card on. Each player will end this draft with 5 cards; 4 of which he chose and one which was given to him at the end from his neighbor. Continue reading
- Publisher: Stronghold Games/Eggertspiele
- Designers: Inka and Markus Brand
- Players: 2-4
- Ages: 12+
- Playing Time: 60-90 min
- MSRP $59.95
- Reviewed by: Mary Dimercurio Prasad
- Game Played: Review Copy
- Number of Plays: 5+
An entire new chapter opens in the village chronicles as each player leads his very own village to fame and fortune. You start with a small farmyard and one villager of each of the 5 professions: abbot, councilman, traveler, craftsman, and merchant. You improve your village by adding buildings and fields, pushing on with your travels and attracting customers and monks, all while time ticks steadily away. Every now and then a villager passes away, leaving his profession unoccupied. And even though you can train a descendant to fill his shoes, soon you have to neglect some areas to focus on others. On top of this you may try to collect your village’s stories and protect their pages from recurring rat invasions. Once a certain number of villagers have passed away, the game ends. Then the winner is the player who gained the most prestige points from his buildings, fields, customers, monks, travels and the story points he brought to safety. (From the rulebook.) Continue reading
- Designer: shane007
- Publisher: Moaideas Game Design
- Players: 3-5
- Age: 12+
- Time: ~30 minutes
- Times played: 2, with preview copy provided by Moaideas.
Crabs! is a small card game where you try to catch the most valuable crabs that you can. The deck of 60 crab cards is shuffled and each player is dealt 6 cards. Ten crab cards are then placed face up on the table as the crab pool. A separate deck of 18 objective cards is shuffled and 4 of these are revealed above the crab pool. Finally, the four gear cards are laid out in a row, and each player places their wooden crab token to the left of the lowest numbered gear card.
- Designers: Jacob Fryxelius
- Publisher: Stronghold Games
- Artists: Daniel Fryxelius, Isaac Fryxelius
- Players: 1 – 5
- Ages: 12 and Up
- Time: 90 – 120 Minutes
- Times Played: 4
Terraforming Mars is one of the hottest games of 2016. The game sold out quickly at Gen Con and was generally regarded as one of the hits of that convention. It currently tops many Essen anticipation lists, and with a few hundred reported ratings, its BoardGameGeek averages are excellent. Several of us Opinionated Gamers have had the chance to play it recently, so our review is below.
As alluded to above, Terraforming Mars made a limited debut at Gen Con. It was released in select local game stores on September 14, and a worldwide release planned for September 28. Continue reading
The Game Room Part 2: Mr Boddy
- Designer: Holly Richard
- Players: 1-16
- Ages: 12+
- Time: 1-2 hours
- Times played: 1, with review copy provided by Black Toad Games
The Game Room Part 2: Mr Boddy is one of the many new games to hit the market trying to capitalize on the current craze for puzzle rooms. While none of these games can truly replicate the puzzles found in a puzzle room, there are differing approaches on how to bring the escape room experience home in a box.
We have previously reviewed a few other puzzle room game options – you can find them
I have outlined a brief history of the puzzle room movement in the previous articles, so I will not re-hash that here. Where The Game Room differs from the other versions which we have previously reviewed is that this game can also be set up as a full party evening/activity. The instructions, which are available online with the purchase of the game, give full directions on how to setup your house to provide a great puzzle experience. It also gives you the option of creating your own props to use.
- Designers: Chuck D. Yager, Based on Pandemic by Matt Leacock
- Publisher: Z-Man Games
- Artists: Chris Quilliams, Atha Kanaani, Philippe Guérin
- Players: 2 – 4
- Ages: 14 and Up
- Time: About 40 Minutes
- Times Played: 4
I first played Pandemic: Reign of Cthulhu at Gen Con, and I impressed by the clever implementation of the theme, and more importantly, the fact that Reign of Cthulhu was different enough from Pandemic to feel fresh. Having now played a few more times, my first impression holds.
This wasn’t just the pasting on of a popular theme: this is a well-designed tribute to Lovecraft. For fans of the mythos or fans of Pandemic, Reign of Cthulhu is worth checking out. Continue reading
Posted in Essen 2016, Reviews
Tagged Atha Kanaani, board games, Chris Quilliams, Chuck D. Yager, Essen 2016, Gen Con 2016, Matt Leacock, Pandemic, Pandemic: Reign of Cthulhu, Philippe Guérin, reviews, Z-man, Z-Man Games
One of my sleeper hits from last year’s SPIEL fair was Doodle City, a pathway building game where players try to connect up different parts of Doodle City via road segments. The same company, Aporta, has come back this year with a similar game which gives players a new planning problem to solve in the game.
In Avenue, each player gets an identical map from the tear-off pad and a pen. This map is a 6×7 grid which has castles, farms, squares with grapes, and empty squares. There is a column of scoring spaces down the right hand side of the map which you will use at the end of the game. There are also two decks of cards: a farm deck made up of 6 cards and a road deck made up of 42 cards (20 grey and 22 yellow).