Dale Yu: Review of Abraca Who?

Abraca Who?

  • Designer: Gary Kim
  • Publisher: Korea Board Games
  • Players: 3-6
  • Age: 8+
  • Time: 15 minutes
  • Played with review copy provided by publisher

In Abraca Who?, players are guests at a haunted house party who have been cursed by a ghost, causing them to lose their sense of identity. To lift the curse, you must navigate the chaos and collect mysterious stones while trying to figure out who you are.

On your turn, you either Investigate by naming your hidden card to trigger powerful abilities or Duel an opponent to deal damage based on your card’s power. Since you can only see everyone’s card but your own, you must use deduction and the growing pool of revealed cards to stay alive.

The game ends instantly when a player collects 7 mysterious stones, earned by winning duels, successfully investigating, or being the last survivor of a round.

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Gen Con 2026 – Phase Shift Games & Paizo Publishing

I played through a few turns of Phase Shift Games’ new-ish cooperative game, Aetherspire. It was a nice mix of luck and luck management as players try to build a tower before enemy elementals knock down the tower core. Enemy pieces both attack and are used as currency for special powers. A large selection of player powers and element adversaries give the game quite a bit of variety. I then walked down the aisle and got the lowdown on two of Paizo Publishing’s boardgames. (They’re mostly a role-playing company but we’ll hit that up in a later article.) I was given a brief tour of the fantasy campaign game, Pathfinder Quest. Players take four heroes on a trip through nine adventures to complete the saga. The upcoming Pathfinder: Dice Gods was also shown which looks a bit like a more complex roll & write. Here you choose which “god” die you want to roll, and you can get “better” at rolling a specific god die over time.

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Dale Yu: Review of Machi Koro Life

 

Machi Koro Life

  • Designer: Masao Suganuma
  • Publisher: Pandasaurus
  • Players: 2-5
  • Age: 10+
  • Time: 45 minutes
  • Amazon affiliate link: 
  • Played with review copy provided by publisher

In Machi Koro: Life, instead of building up cities, players will use engine-building cards to collect “hearts”, which represent different aspects of life such as hobbies or jobs, in an effort to ultimately exchange these hearts for “dream” points depicted on another kind of cards on display. The core mechanisms of rolling one or two dice and activating blue/red/purple cards remain essentially the same, and one can either buy another engine-building card or a card with “dream” points after rolling the dice and obtaining the corresponding amount of hearts. The first player to obtain 8 dream points will have attained their ideal life and wins the game.

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Gen Con 2026 – Restoration Games

As always, the Restoration Games booth is a dangerous land of nostalgia, likely to drain your pocketbook if you’re not watching carefully. What I find interesting, is that I never played many of their “restored” games but I feel like I would have wanted to, giving me a sort of funny nostalgia of things I never played. Would that be ghost nostalgia or perhaps nostalgia deja-vu, the feeling that you’re nostalgic for something you’re just now playing? Regardless, the Restoration booth was firing on all cylinders showing off games heavy on “fun” and light on “serious.” The strategy level varies but many lean towards smashing things together (with rules of course) and seeing what happens. On the light end of the spectrum was the new stand alone release, Thunder Road Ignition, with slightly lighterweight rules than the base Thunder Road game. More Unmatched titles were on hand, with Unmatched: Stars and Stripes selling out and other releases being announced. The display with the most presence (possibly of the show) was the upcoming The Lord of the Rings: The Kings Gambit.

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Gen Con 2026 – Devir

If I had to pick one adjective for Devi’s booth, it would be colorful. From the rainbow pie pieces in the party game, One Round? To the wildly colorful Gaudi (not gaudy, though!) and its rondel, to the clay craftspeople (worker placement) of Nijar, and the over-the-top centerpiece of Orloj: The Prague Astronomical Clock. Each provides a riot of color (of which I’m not complaining, I’m a big fan of color…) Sure, the Rock Hard 1977 expansion Ear Candy isn’t exactly a rainbow. The goofy potion art of Risky Mixes has some color, but the moody, dark dice-battler 7th Seal isn’t going to show up on the color-o-meter. Overall, I felt like I was in a boardgame world of stained glass. But while the colors are nice, what about the games?

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Dale Yu: Review of Rocking Raft

Rocking Raft

  • Designer: Carlo Emanuele Lanzavecchia
  • Publisher: Horrible Guild
  • Players: 2-4
  • Age: 6+
  • Time: 15 minutes
  • Amazon affiliate link: https://amzn.to/3TgM4pz
  • Played with review copy provided by publisher

Adrift on the open sea, a creaking raft carries a glittering pile of stolen treasure. Gems slide and tumble across the deck as pirates rock the raft to grab the richest prizes… Gather the sparkling loot and load it into your Lifeboats, and make sure to grab as much loot as possible before the Pirate Flag signals the end. When the chaos settles, the pirate who rescued the most valuable treasure wins! 

 

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