I think we ended up with 22 folks being able to attend for some period of time, and here are a few of us prior to some folks taking off Sunday afternoon.
I’m so grateful for those that came and made this reality, and also those who couldn’t make it, but helped out in other ways – like Rand letting us borrow some of this games, and @kumagoro_h and @_kazuma0221 for, well, what we did on Sunday.
Like I think I said a few days ago, @kumagoro_h had organized an event called “Is This a Trick-Taking Game?” to be held in Japan on Sunday, and you can read a good recap (in Japanese) here:
He and I conspired in recent weeks to arrange so that we could play the same games at T5 as the more than 60 people were playing at これはトリテなのか？I am very thankful for the translation work that @_kazuma0221 did, and to the designers for giving their permission.
I think my view of the roll of pastries in other adults’ lives is probably skewed by watching too many episodes of The West Wing where there was inevitably a plate of pastries in the center of every table at a meeting, so when it’s my turn to host a meeting of sorts for adults, well, there are pastries.
What I’m saying is, wheat domesticated us.
Anyway, I started of the morning with 7 Symbols, and 7 Nations, one of my favorite trick-taking games, and one of my overall favorite games.
7 suits, with 7 cards each, ranging from 1-7, 2-8, 3-9,…7-13, and your goal is to collect 4 of the 7’s in one hand. Alternatively, if you take 7 tricks, without taking four 7’s, then your team loses. You score a number of victory points equal to the difference of the teams’ number of 7s, and the first team to you guessed it, 7 points wins.
Today we’ll start out with a short tour of part of the library people have brought. Luke has set his up on the ledge here. In alphabetical order, of course.
And here’s a list of what I saw played in the house yesterday: Mit List and Tücke, Canyon, Glorious Maximus, Die Sieben Siegel, Voltreffer, 8-Bit Trick, Fox in the Forest, Double, Pepper, Auf falscher Fährte, Sextet, Investigate & Prosecute, Familiar’s Trouble, Foppen, Voodoo Prince, Let Me Off, Control Nut, Skull King: Das Wurfelspiel, Texas Showdown, Pitch, Eye My Favorite Things, Trick of the Rails, Schnäppchen Jagd, Hexenstich, and Cahoots.
First day is in the books. Three quarters of the folks have arrived, and I’m lucky I had my wife to “run registration” as even with 20 people, name tags, food, a tour of the house, room assignments, and what not took some time. Also thankful for Dale making us name tags and John being our airport shuttle – a job that took longer than anticipated due to an incident with a dog on the runway at LAX earlier in the day.
Here are a few photos of the main gaming space.
The library titles folks have brought is exciting. Titles I knew I wanted to try, titles I haven’t heard of, and rare editions of things. Here is a rare version of Flaschenteufel (Bottle Imp), where the bottle was a piece you had to cut out and assemble (and with incredible art.)
This is the story of what we’re doing this weekend: an April Fool’s Day joke that turned into a design competition that turned into a housecon.
I’ll start with a video of 50kaitenz.
I’ve made something of an accidental Twitter penpal of @kumagoro_h. He doesn’t speak any English and I don’t speak any Japanese, but we bond over a shared love of trick-taking games.
He is the man behind the “Trick Taking Party“. As he tells it, it began as an April Fool’s Day joke, but turned into a design competition. He had 68 entries, a three-person jury, and prize money. The submission period was in January 2017 (with the next submission period being December 2019). It first came across my radar in a tweet that I’ve since lost where among the Japanese words that I didn’t understand, I could clearly make out “TRICK TAKING PARTY”, and knew that I wanted to know more.
Times played: 2 with copy provided by Catan Studio (via Asmodee NA)
The Catan Histories series has been one that I have following for years now. I like the way that these games try to take the Catan game and shape it to specific times/cultures in history. This most recent edition puts players in 15th Century South America, and they fight to be the most successful tribe over three eras of history.
These days there is so much information about the games, both pre- and post release that text reviews are starting to feel a bit redundant. In the case of Blackout Hong Kong this probably applies to the latter but certainly not the former. There was hardly any pre-Essen information about this game and for reasons I will expand on later this is probably because there was a chance it wasn’t going to make it to the fair.
For those who have been out of circulation for the past few months, this is the latest big game from Eggertspeile and Alexander Pfister in which, during a total power failure, players assemble teams that search for and gather resources to fulfill objectives and earn victory points.
Designer: Scott Shea Publisher: Sneaky Prawn Games Players: 2 Ages: 8+ Time: 30-45 minutes Times played: 3, with review copy provided by Sneaky Prawn Games
Time Vault Soccer was offered to me over email – as I have stated in the past that I am apt to try just about any sort of soccer game… In my quest to find that perfect translation of sport into boardgame format. There are many different types of soccer games – ranging from in-game simulations where all 22 players movements are plotted out to dexterity games where the ball is flicked along to franchise/dynasty games where you take control of a team over the long haul working on improving it bit by bit until you’re at the top of the heap.
Times played: 3, with review copy provided by publisher
I have stated in the past that I am apt to try just about any sort of soccer game in my quest to find that perfect translation of sport into boardgame format. There are many different types of soccer games – ranging from in-game simulations where all 22 players movements are plotted out to dexterity games where the ball is flicked along to franchise/dynasty games where you take control of a team over the long haul working on improving it bit by bit until you’re at the top of the heap.