Dale Yu: Review of Linyo

 

Linyo

  • Designer: Florian and Steffen Benndorf 
  • Publisher: Kendi
  • Players: 2-6
  • Age: 8+
  • Time: 15 minutes
  • Played with review copy provided by publisher

Try to fill your game board as completely as you can in Linyo using only four lines.

 

Each player has a player sheet showing a grid of squares in three colors, some of which feature a star. The sheets are double sided, so make sure that players are all using the same side.  To set up, roll the four dice, which show the three colors equally across their faces. Place a circle on four squares in your grid that match the colors rolled.

 

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Dale Yu: Review of Gingham

 

 

Gingham

  • Designer: Robert Hovakimyan 
  • Publisher: Bitewing Games
  • Players: 2-4
  • Age: 12+
  • Time: 20-40 minutes
  • Amazon affiliate link:  https://amzn.to/48Jo2I0
  • Played with review copy provided by publisher

The race is on! Ants have found an abandoned picnic blanket ripe with sweets, but there aren’t enough for every colony… 

 

Gingham is a tricky game of confection connection. In this game, players position their queens around the gingham picnic blanket and deploy their ants to connect sweets and claim the stockpiles they create.

 

Gingham is the second title in Bitewing Games’ Travel Line. This line of games is focused on being supremely easy to play with anyone, anywhere.

 

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Dale Yu: Review of Storyfold: Wildwoods

 

 

Storyfold: Wildwoods

  • Designer: Sjoerd van der Linde
  • Publisher: Open Owl Games
  • Players: 1 (well, we play with 2)
  • Age: 13+
  • Time:  30-60 mins
  • Amazon affiliate link: https://amzn.to/4bJevlP
  • Played with review copy provided by publisher

Storyfold: Wildwoods is an innovative solo & narrative adventure board game with beautiful art and an immersive story campaign.  Storyfold: Wildwoods is a narrative adventure game in which you play as a young girl named Luma, and her bear companion, Brom, as they set out to heal the forest from a dark and mysterious shadow.

In Storyfold: Wildwoods, you will use the innovative Storybook with its built in dashboard to progress in a replayable campaign. Each session of Wildwoods is a single scene, with multiple scenes forming a chapter. The choices you make will impact Luma’s journey across the chapters as she confronts her fears.

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Dale Yu: Review of 1906 San Francisco 

 

1906 San Francisco

  • Designer: Perepau Llistosella
  • Publisher: Looping Games
  • Players: 1-4
  • Age: 12+
  • Time: 45 minutes
  • Played with review copy provided by publisher

Early morning, 18th April 1906, the city of San Francisco awakes shaken by a massive earthquake of magnitude 8.6 on the Richter scale and by a huge fire that started afterwards. Even today, it is still classed as one of the worst natural disasters in the USA.

In 1906 San Francisco, you are a property developer for the rapid reconstruction of San Francisco during the five years after the large-scale destruction. Get plots of land and earn money for rubble removal so that you can construct buildings, plan urban development for essential services, and improve the city for its modernization

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Dale Yu: Review of Cosmic Crowns

 

 

Cosmic Crowns

  • Designer: Alessio Convito, Michael Hale
  • Publisher: Sumain Games
  • Players: 2-5
  • Age: 10+
  • Time: 30 minutes
  • Amazon affiliate link: 
  • Played with review copy provided by publisher

Play an easy-to-learn cosmic card battle. Command a mix of four clans -Dog, Raptor, Eagle, or Frog- in a trick-taking game with exciting twists from cards like Divines, Assassins, and Thieves. Each round, players play one card, aiming to win by playing the highest-ranking card, matching the trump card on the table, or using other strategies. Winning a trick (turn) earns a crown. After 10 rounds, the game ends, and the player with the most crowns is crowned the winner. The game includes two modes, Easy and Hard, and can also be extended with another 10 rounds for a longer, more challenging experience.

 

 

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Dale Yu: Review of Deckers

 

 

Deckers

  • Designer: Richard Wilkins
  • Publisher: Deep Print / Pegasus
  • Players: 1-4
  • Age: 12+
  • Time: 60-90 mins
  • Played with review copy provided by publisher

In Deckers, you will hack into a network of five servers, either solo or co-operatively as a team of up to four, winning or losing together. The network is operated by one of the available super-massive computers (SMCs), each with a different level of complexity and its own unique style of defenses that you will need to overcome. Once jacked into the servers, you will assume decker profiles, each with a special ability, moving across the server’s spaces and uploading decker pieces onto the network to expand your control while removing as many of the SMC’s pieces as possible. Each round, you get a new objective you try to fulfill to gain the upper hand. If you manage to complete the final objective, you ultimately claim victory.

 

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