Dale Yu: Review of Chang’an

 

 

Chang’an

  • Designers: Nestore Mangone, Carlo Camarotto
  • Publisher: Arcane Wonders
  • Players: 1-4
  • Age: 14+
  • Time: 45 minutes
  • Amazon affiliate link: https://amzn.to/4voZVs7
  • Played with review copy provided by publisher

During the Tang dynasty, Chang’an was one of the largest cities in the world. It was a cosmopolitan urban center with thousands of travelers exploring it. As an important urbanist, compete against other players to build the best districts of Chang’an and to get the favors of the court.

Players will carefully project their plans by placing cards on the top part of their personal boards (the gates). Then they will move them into the city districts to build amazing buildings and to welcome influential characters in the neighborhood. Every new card built into the districts will provide players with different types of privileges and a certain number of victory points.

During your turn, you perform only one of the three main actions: research, play and/or move cards on the gates to produce resources and activate character effects, or build. The game ends as soon as a player gets nine or more cards built in the districts of their City board (cards at the gates are not considered). The player with the most victory points will be declared the best urbanist of Chang’an.

 

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Queen Alice

Queen Alice

 

  • Designer: Hector Carrion, David Heras
  • Artist: Amelia Sales
  • Publisher: Combo Games 
  • Player Count: 1-4

“It’s a great huge game of chess that’s being played – all over the world – if this is the world at all, you know. Oh what fun it is!”

– Alice “Through the Looking Glass” 

Queen Alice has been highest on my want list since I first saw the announcement for crowdfunding. I am quite happy to say it has not disappointed me. I loved playing chess and reading as a youngster and one of my favorite books was and still is Alice’s Adventures in Wonderland and Through the Looking Glass. I’ve been in search of an Alice board game that really hits the marks, strong strategy play with a well woven theme and this is it. 

In Queen Alice, the Red and White Queen are racing to reach the end of their respective tracks and as players you are supporting the queens and trying to take advantage of the scoring opportunities along the way. The game uses 4 minigames each representing one of Alice’s adventures. From Wonderland players have an opportunity to party with the Mad Hatter and March Hare and also to visit the Queen of Heart’s Rose Garden. From the other side of the Looking Glass players will build Humpty Dumpty’s wall and visit Tweedle Dee and Tweedle Dum. The Tea Party helps players draft cards. The Rose Gardens provides ongoing resource benefits such as a larger hand of cards. Humpty Dumpty’s wall will provide some resources and in game points. And Tweedle Dum and Tweedle Dee will give players books to purchase bookmarks. Bookmarks can provide end game scoring, resources and ongoing benefits during the game. 

The game uses deck building mechanisms which leads us to the more innovative part of the game which involves an abridged chess board with chess pieces! On their turn, players discard a card netting a small benefit like resources and play a card possibly getting a play benefit but more importantly the card played represents which chess piece to move. Most movements follow standard chess rules. Capturing another piece rewards players. The column the piece played ends its turn determines which mini game action players can take while the row gives a resource.

 

Each Queen has 2 scoring tiles, each representing one of the mini games, along the path and the queen that is farthest ahead will have her scoring tile points increased. I think one of the slightly confusing aspects for first time play is that players are not necessarily tied to one color Queen although being strong in a particular minigame with the associated Queen can net players big points at the end. There are several scoring tiles and they are randomly determined for goo variety.

Final thoughts: The game art captures the spirit of the novels and production is top notch (I did spring for the upgraded tokens) with fun wooden chess pieces (not quite enough to play real game although we can hope), dual layered player boards and nice tuck boxes for the components. The board and some of the minigame boards are double sided and adjusts to 2 players which I really appreciate. I love all the different choices of strategies with the minigames. They feel well balanced and you want to explore them all. The deck building/drafting aspect integrates well in the game and I love the nod to chess.

Thoughts from Opinionated Gamers:

  • I love it! Lorna
  • I Like it
  • Neutral
  • Not for Me
Posted in Essen 2026, First Impressions, Reviews | 1 Comment

Dale Yu: Review of Pocket Golf

 

 

Pocket Golf

  • Designer: Tom Brinton
  • Publisher: Goliath 
  • Players: 1
  • Age: 8+
  • Time: 2 min per hole
  • Played with review copy provided by publisher

Paper Apps GOLF is a pocket-sized golf game. Each notebook is randomly generated and completely unique. They are 3×5 inches with coil binding, making it a perfect solo roll-and-write travel game!  This is the second Paper App game we’ve tried – the first being Paper App Dungeon.

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Dale Yu: Review of Cartographers Heroes

 

 

Cartographers Heroes

  • Designer: John Brieger and Jordy Adan
  • Publisher: Thunderworks Games
  • Players: 1-100
  • Age: 10+
  • Time: 30-45 minutes
  • Amazon affiliate link: https://link.amazon/B07jaOVRP
  • Played with review copy provided by publisher

The expedition to the Western Lands is the kind of honor that comes once in a lifetime for a royal cartographer. But these are dangerous times. War ravages the land, and you are sure to encounter Dragul forces determined to thwart Queen Gimnax’s plans for western expansion. Fortunately, brave heroes have risen to the defense of Nalos. Chart their deeds alongside the queen’s edicts and secure your place in history.

Cartographers Heroes is the sequel to the critically acclaimed map-drawing game Cartographers. It includes all-new map sheets, scoring cards, explore cards, and ambush cards with unique abilities. Cartographers Heroes can be played on its own or mixed with components from the original game for a greater variety of gameplay possibilities.

Though this game is a bit old, I was introduced to it now as a precursor for an upcoming campaign version of the game – Cartographers Adventures – you can learn more about it at: https://thunderworksgames.com/products/cartographers-adventures

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Sanctuary Wins DSP; Take Time Takes a la carte Award

Several significant game awards announce their winners during the Essen game fair.  The IGA’s present their awards to the winning designers during the festivities, but their results were announced earlier.  However, two other awards just made their results known during the past few days.

The DSP (Deutscher Spiele Preis) award is usually considered to be the second most prestigious board game award in Germany, behind only the SdJ’s.  They had previously announced the top 10 games in their voting, but did not give the order of the top three.  The actual finish was provided last Thursday and the winner is Sanctuary, the more streamlined version of the celebrated Ark Nova, which won the DSP four years earlier and is currently the #2 rated game on the Geek.  Like Ark Nova, Sanctuary is designed by Mathias Wigge and published by Feuerland Spiele.

The DSP committee also announced the winner of their Best Children’s Game award and it’s Toriki, a cooperative exploration game designed by Wojciech Grajkowski.  Here is the full list of the top 10 games, together with their designers: Continue reading →

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Simon W – Sunday Report from Essen Spiel 2026

Last day at Essen– today the halls were noticeably quieter even in the morning. I had a great day though! First up was a look at Ashes & Amber, a Kickstarter game published, designed and illustrated by David Falla de Acebo – thanks to Dale for the recommendation. I didn’t get to play the game but had a chat with David about the game, the art and well, the general effort he has pout into the game, which he gave up work to create. And boy did he create! the game contains over 700 beautifully illustrated cards, divided into decks that span 5 civilisations.

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