Mark Jackson – Thunder Road: Ignition Review

Cue the game description, thanks to the Restoration Games website: “Like its bigger sibling, Thunder Road: Vendetta – in Thunder Road: Ignition your crew is racing through the wastelands – get your cars across the finish line first to win. But the roads are perilous, the other crews are aiming for you, and those barricades are everywhere. Thunder Road: Ignition is a stand alone game – get into gear right out of the box! Or you can mix it in with other Thunder Road: Vendetta and its expansions for endless variety.” (You can provide your own soundtrack – mine includes “Real Gone” [Sheryl Crow] and “Life is a Highway” [Rascal Flatts] – both from the Pixar movie CARS.)

Restoration Games bills Thunder Road: Ignition as “the perfect introduction to Thunder Road” – and as a HUGE fan of Thunder Road: Vendetta, I’ll evaluate that claim as part of my review of the new game. 

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PAX-tastic!: A Board Gamer Goes to PAX West

I had an incredible opportunity over Labor Day Weekend, the chance to go to PAX West as a board gamer and see all the interconnections between the various geekdoms.

Between four huge exhibit areas and maybe 100 other areas, zones, and rooms, there is truly something for everyone, from board games, to mobile games, to pinball, to Steam/PC games, to promotional pins, to scented dice candles.

Here are some of the board games that caught my eye and why. The vast majority were in the Summit building exhibit area, but some were down with the rpgs.

Curious about a clever 1-vs-1 card placement and movement game on a small board, check out Gudnak, published by Chaotic Great. The cards have interesting effects and synergies keep the game manageable at the start while offering expansions to continue the exploration. It feels like a good best-of-three game. It has the feeling of Summoner Wars but with a lower barrier to entry.

Lords of Vegas is coming out in a new version with the same rules from Middle Brow Games, so get ready for Vegas level bling. Along with a Lords of Vegas teaser, Middle Brow was showing off Farms Race. Farms Race is Catan meets Orwell’s Animal Farm. If you can imagine pigs with nukes on a hex grid, you are part of the way there. A full review will be coming but the dice system generates resources independent of location, so on first glance there is less Turn Zero determining who wins. They were also showing Plunder Blunder, so if you want a piratey negotiation game, have a look. Continue reading

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Dale Yu: Review of Pop Art

 

Pop Art

  • Designers: Jeffrey Chin, Andrew Nerger
  • Publisher: R2i Games
  • Players: 1-8
  • Age: 8+
  • Time: 20 minutes
  • Amazon affiliate link: https://amzn.to/4gL4Leu
  • Played with review copy provided by publisher

Create and arrange silkscreen prints in your gallery and become the next pop art sensation of the 1960s.  Layering a foreground card on a background card blends their colors. Depending on which cards you layer together, you’ll also craft unique goals that score your prints’ colors or illustration types.  Select and combine a foreground and background card from your hand and add them to your 3×3 tableau. Then pass the remaining cards to the player on your left, and draw a foreground and background card. Once all players have completed their tableau, the game ends. The player with the most points wins!

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Endplay – A Daily Puzzle for Trick Taker Lovers

So, each day, I go to work and then fill up the holes in my schedule with little daily puzzles – things like Wordle, Catalogues, Connections, etc. Each of these games is a two to three minute brain teaser – very comforting to me in the familiarity. Some, like Wordle, keep track of your stats and streaks, making you come back each day.

I have recently discovered a new one, Endplay, which has been a blast and a worth addition to my daily list of mini-games to play.

If you are familiar with the popular Kosmos game, The Crew, then you’ll already know most of the rules to this.

Each day, you’ll get a new puzzle. Like the NY Times crossword, it starts easy on Monday and then the difficulty ramps up with each successive day culminating in a toughie on Sunday.

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Dale Yu: Review of Misfit Heroes

 

 

Misfit Heroes

  • Designer: Phil Walker-Harding
  • Publisher: AEG
  • Players: 2-4
  • Age: 10+
  • Time: 30-45 minutes
  • Amazon affiliate link: https://amzn.to/4xvABBQ
  • Played with review copy provided by publisher

After a bizarre interdimensional event of massive proportions, Earth as we know it has been forever altered when a fantastic realm merged with ours. The result is a land called Absurdia, where magical beasts live among ordinary people and vice-versa. There’s no going back to the way things were in this place of improbable combinations from monster-accountants to cosmic wedding planners.

In Misfit Heroes, players are organizing crews in hopes of claiming influence to win over the hearts and minds of the citizens in nearby regions. The character cards players will use are different every time you play! Before a game, the cards you will use are created by placing each character transparency together with an attribute card in a card sleeve. You’ll never know which new characters are in the deck, and the combinations are almost endless!

During play, each character card gives a player special actions, such as earning money, drawing more cards, and (most importantly) gaining influence in the mountain, forest, sea, and city regions of the kingdom. When a player has collected 6 influence, they may claim a region of the corresponding type, which scores them points. The player who best uses their characters in combination and gains the most points wins!

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Dale Yu: Review of Tales of Myth & Legend

 

 

Tales of Myth & Legend

  • Designers: Michael Guigliano, Keith Ward, Bobby West 
  • Publisher: Van Ryder Games
  • Players: 1-4
  • Age: 14+
  • Time: 60-150 mins
  • Amazon affiliate link: 
  • Played with review copy provided by publisher

Tales of Myth & Legend is a paragraph book game set in the time of ancient Greece. Players each control a fledgling hero or heroine that has their sights set on power and glory. The players compete not only with each other, but also against Alexander the Great himself.

 

In each round of the game, players simultaneously play a movement card that determines how far they will travel. Based on the results, the turn order will be adjusted, with players traveling farther distances going last, and those traveling shorter going first. In turn order, each player visits a city or location and has an encounter there, choosing a type — e.g., political, religion, or strength — based on the types available. The encounter is read aloud to the player, then they have to choose how to proceed.

 

Tales of Myth & Legend features many surprises and hidden components that are unlocked only based on certain events! With thousands of possible stories and encounters, this is a game you’ll be playing for years to come!

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