Dale Yu: Review of The Fuzzies

The Fuzzies

  • Designers: Wolfgang Warsch, Alex Hague, Justin Vickers
  • Publisher: CMYK
  • Players: 2-4
  • Age: 8+
  • Time: 10 min per game, 2 min if John Palagyi is playing
  • Times played: >10 with copy provided by one of the designers

The Fuzzies is the newest release from the design team that brought us Wavelength – but this game is totally different in feel.  Whereas Wavelength challenged players to exercise their brains to come up with great clues and try to figure out how your opponents are thinking… the Fuzzies is a dexterity game, where you try to skillfully remove and replace fuzzy balls from their tower.

The game comes in a 24oz plastic tumbler – the sort of cup you might get at a fair or a baseball game. it’s filled with 100 fuzzy balls of five different colors (navy, orange, teal, pink and yellow).  All of the balls fit nicely into the cup, and there is a lid on top which holds the rules and the 30 action cards.

To play the game, you remove the lid, slam the cup down on the table and carefully lift it up, leaving a cup shaped pile of fuzzies on the table.

Trust me, it looks precarious, and it is!

Then, the first player has to remove a Fuzzy from the tower which is the same color as the top card on the deck. Then, you must replace this Fuzzy anywhere on the tower that is higher than where it started. You could put it all the way on top, but you don’t have to!

The game includes a set of tweezers that you can use, or you can trust your own fingers. You must stay in your seat during the whole game; so you pretty much can only use the side of the tower that you can see. Though, if you’re careful, you might be able to spin the whole tower around on the base so that you can see a different side of it. Be careful though, you might knock the tower over!

If nothing falls to the table, your turn is over! If one (or a few balls) falls, then you must draw cards from the deck (max of 3) and flip them over; these will have challenges on them that will make your next turn harder – maybe you have to cover one eye, or you are forced to use certain fingers…

The game ends once someone causes the tower to topple – the rules say that this is anytime 10 or more balls fall off the tower. That person loses! Then it’s time to pack the cup with the Fuzzies to set up the next game!

The game is quick and fun. The challenge cards certainly make things a bit more difficult, but for a few of us, just the basic game was hard enough… The amount of stickiness that the Fuzzies have is pretty amazing. sometimes, you can make a ball stick to another one just by touching them together. This, of course, makes it super likely that the next person will dislodge it as the touch the tower.

If you’re looking for another party game, this is a great choice. Anyone can play it, and it’s always good for a laugh. It’s not too serious, and it’s a lot easier to set up then Jenga. Quieter too!

It has already funded on kickstarter- you can learn more about it here: https://www.kickstarter.com/projects/alxhague/the-fuzzies

It should also be available through regular channels very soon!

This design team seems to be trying to corner the market on party games, and each of their previous designs has gone in a different direction. I can’t wait to see what they have up their sleeve next.

Until your next appointment

The Gaming Doctor

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Illumination: An Original Game about Medieval Manuscripts

Illumination: An Original Game about Medieval Manuscripts

 

By Mitchell Thomashow    

Illumination is a highly original, deeply absorbing, and wonderfully challenging new two player game. It’s the latest creation of the imaginatively fertile mind of designer Alf Seegert, who also happens to be a Professor of Fantasy Literature. It is elegantly enhanced by the fine production of Gryphon Games, and the exquisite art of Jake Seven and Claire Campin.

 

Here’s a brief synopsis. You are either a reverent or irreverent monk competing to illustrate three manuscripts, while also gathering ritual tokens to display at the local monastery. The theme is a charming and often whimsical dressing for what is a highly competitive abstract game. How does it work? 

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Brandon Kempf – Three Games of 2020

I have a lot of games. A lot of games that are on my shelves, or on my table being played, that I have told myself that I want to review at some point. For one reason or another, this doesn’t always happen. My goal here on The Opinionated Gamers is that I want to get about one review out per week, but I’d like to write about more games. So I’m taking a page out of Patrick Brennan’s playbook, and we’re going to start writing about games in threes, in snapshot form. This should be a good way for readers to get to know me and my gaming tastes a bit better, and also another way for me to talk about games that I maybe don’t really want to dedicate two thousand words to. Welcome to Three Games.

In an upcoming collaboration article, The OG is going to look at our favorites of 2020. Chris dropped his favorites the other day and I’m going to drop my favorite three of the year in a Three Games article. 

It was a weird year for a lot of reasons, and I think due to how things shook out, the games industry saw some really big booms with sales, but I think the games themselves suffered. Lack of playtesting and developing opportunities has to have hindered how things are done. Saying that, I think that there were some pretty good games released this past year, but the dropoff after the good games is more severe. No one wants to listen to my weird theories and ramblings, so lets get started with Three Games of 2020.

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Chris Wray: My 10 Favorite Games of 2020

While 2020 was (as expected) a down year in gaming, I still played about 60 games released last year, plus about 30 new expansions. The OG will have a big list of the group’s top games later this month, but I wanted to do mine in the form of a short list, with room for honorable mentions and my favorite expansions.

Without further ado, here are my top 10 games from 2020! Links are to my reviews.

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Dale Yu: Review of Magic Money

Magic Money

  • Designer: Zack Hiwiller
  • Publisher: Indie Boards & Cards
  • Players: 3-6
  • Age: 14+
  • Time: 30 minutes
  • Played on review copy provided by the publisher

In Magic Money, Merlin the Magnificent has passed away and left behind a marvelous menagerie of magical monsters for adoption.  You bid against your fellow wizards to take home adorable critters of all shapes and sizes.   The game itself is a series of auctions, each having the same three phases.  There is a deck of 21 creature cards which is shuffled, and then 9-12 cards are dealt into a face down pile; the unchosen cards are not used in this game.  Each player also gets a marker and a Ledger with a public side that shows any winning bids.  All players can view this public side at any time.  The other (darker) side is where you write down your losing bids.  This information is always kept secret from your opponents.

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Dale Yu: Review of Ravensburger Escape Puzzles (spoiler free*)

Dale Yu: Review of Ravensburger Escape Puzzles (spoiler free*)

I was first introduced to the Ravenburger Escape Puzzle line (then called the Exit Puzzle series) back on October 27, 2018 – https://opinionatedgamers.com/2018/10/27/dale-yu-friday-report-from-essen/.  The press package at the Ravensburger Play and Lunch included a copy for each of us.  We had a pretty decent time with this first puzzle, but frankly, I kind of forgot about them as they weren’t being released in the US.

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