Dale Yu: Review of Fortunes of Scoundrel Bay

 

 

Fortunes of Scoundrel Bay

  • Designers: Eilif Svensson, Asmund Svensson, Vergard Eliassen Stillerud
  • Publisher: Chilifox
  • Players: 1-4
  • Age: 14+
  • Time: 90-120 min
  • Played with review copy provided by publisher

You have finally reached the archipelago of Scoundrel Bay! Here, amidst treasures and dangers, fortune awaits any crew daring — or foolish — enough to seize it.

In Fortunes of Scoundrel Bay, players are pirate captains who try to collect the most gold by conquering harbors, seeking hideouts, delivering crates, digging up treasures, and gaining reputation by fighting monsters. During the game, each player builds up their crew to unlock stronger actions such as digging for treasure, invading hideouts, and picking up and delivering crates. On your turn, play one card from your hand and choose one of three actions for it:

  • Recruit
  • Sail and shoot monster
  • Invade

You may not pick the same action you took on your previous turn. The deck contains 84 unique, multi‑use cards, and every card works with all three actions. After each of five reefs, you resolve an event and feed your crew. The game ends as soon as a captain crosses the fifth reef. Sailing quickly shortens the game, but racing ahead might leave your engine too weak to claim victory.

Fortunes of Scoundrel Bay is a high interaction game in which players compete to gain area‑majority over lucrative islands, outpace foes in an open draft of crew cards, race to engage monsters before others can, and outwit captains in tense blind bids — all without resorting to negative or take‑that attacks.

Continue reading

Posted in Essen 2025, Reviews | Leave a comment

Dale Yu: Review of Venice Conspiracy

 

 

EXIT: Venice Conspiracy

  • Designers: Inka and Markus Brand
  • Publisher: Kosmos
  • Players: 1-4
  • Age: 12+
  • Time: 1-2 hours
  • Amazon affiliate link: https://amzn.to/4809sft

The EXIT series was one of the original puzzle-game franchises to hit the market when the escape room game craze took off a few years ago. To date, my family and I have been able to play all of the ones released here in the US, and this is a series that we continue to look forward to future installments. While there are many worthy competitors in the genre, the EXIT series is possibly the best known of the bunch – due in part to the initial set of games being awarded the 2017 Kennerspiel des Jahres award.

Continue reading

Posted in Reviews | Leave a comment

Dale Yu: Review of Thebai 

 

 

Thebai

  • Designer: David Turczi
  • Publisher: Board&Dice
  • Players: 1-4
  • Age: 14+
  • Time: 90-150 min
  • Played with review copy provided by publisher

Dark times loom over the kingdom of Thebes. The blind, old king Oedipus left the throne in disgrace and asked Polynices and Eteocles, his own sons, to rule the city together. But power corrupts and ancient feuds call for new blood to be spilled. Soon, Polynices finds himself leading an army from the rival city of Argos against his own brother. The Theban nobles support Eteocles as he maintains precarious rule over Thebes. The young king calls for defenders to man the seven gates of the city, while the invaders’ seven champions lead the attack on the gates. Meanwhile, the famous citadel of Thebes, the Cadmea, lies in disarray. It is as if the Fates themselves have lined everything up against the current rulers of Thebes!  While the common folks prepare for war, the noble families whisper among themselves that the time for new leadership has come, and the time to rebuild the Cadmea is now!

In Thebai, players assume the role of influential leaders from noble families during the tumultuous late Bronze Age. Throughout the game, players are tasked with rebuilding the Cadmea, the citadel of Thebes, while restoring the city’s exports, praying to the gods of the city, and protecting the lives of the citizens as grand heroes spill each other’s blood outside the gates. The game lasts 10 rounds, each divided into an Action phase and a Fate phase. During the Action phase, players use one Citizen die, and then move their Archon on the Cadmea. During the Fate phase, players may get additional scoring opportunities, depending on their accomplishments and for protecting the city gates. After final scoring the player with the most Victory Points is the winner.

 

  Continue reading

Posted in Essen 2025, Reviews | Leave a comment

Alison Brennan: Game Snapshots – 2026 (Part 13)

 

 

New-to-me games played recently include …

DEWAN (2025): Rank 2780, Rating 7.4

A classic Euro feel. Collect terrain cards from the draft and then spend them to branch out from your start camp to build camps on terrain (and next to symbols) that match the contracts you start with and pick up along the way. With only one camp allowed per spot, there’s a bunch of race tension about whether you’ll get the cards you need in time to get that spot you want. Turns go quick resulting in a 45 min outing. Every map is different. There are scenarios to explore. It’s simple (and I suspect it might get a bit samey) but likeable. Continue reading

Posted in Sessions | Leave a comment

Dale Yu: Review of EGO

 

 

EGO (Extraterrestrial Greeting Organization)

  • Designer: Reiner Knizia
  • Publisher: Bitewing Games
  • Players: 2-5
  • Age: 14+
  • Time: 40-80 minutes
  • Amazon affiliate link:  https://amzn.to/4nnnGgn
  • Played with review copy provided by publisher

We are not alone! It is the 23rd century, and proof of alien life has finally been discovered beyond our solar system. In fact, recent developments in technology have triggered a cascade of discoveries throughout the galaxy; intelligent life and advanced civilizations are now known across many planets, moons, and asteroids in the Milky Way. Now the race is on to establish interstellar relations with the aliens. The only chance we have of reaching alien life is by pooling our resources to build the required Super Ship. In an unprecedented, albeit uneasy, co-operation between the planetary governments, the peoples of our solar system have finally built the first of these Super Ships. Now, the coalition known as the Extraterrestrial Greeting Organization — EGO — is now ready to launch our first mission.

In EGO, players proceed through a sequence of major and minor events including auctions, drafts, risks, and more. Risks and egos are the lifeblood of this game as players will frequently find themselves in a game of chicken with their rival ambassadors as they try to impress various alien civilizations and earn political power. At the end of the game, players earn significant bonus points or suffer serious penalty points depending on how offensive the aliens find them to be. Ultimately, the ambassador with the most prestige and respect will earn a seat in the Galactic Senate and be crowned the winner of the game.  EGO is a drastic reimagining of the strategic, push-your-luck auction game, Beowulf: The Legend

 

  Continue reading

Posted in Reviews | Leave a comment

Dale Yu: Review of Level 10

 

 

Level 10

  • Designer: Hisashi Hayashi
  • Publisher: Grail Games
  • Players: 1-5
  • Ages: 14+
  • Time: 15-30 minutes (box says 16-32)
  • Times played: 4, with review copy provided by Matagot/Grail

 

In the co-operative card game Level 10 — which was first released as Okey Dokey — players work together to try to complete the challenge. In Okey Dokey, you are putting on a music festival with different performers and must play out all fifty cards in order to complete the performance.

In Level 10, you try to help Izzy play through all ten levels in each of five different video game worlds; each world is represented by a row of cards on the table. Players will play cards one by one to this 5×10 grid — 40 level cards and 10 reset cards — to (hopefully) complete the game. Players’ hands are kept secret from one another and only slight suggestions can be made.

If a player cannot play a card on their turn, the players (and Izzy) lose.

 

Continue reading

Posted in Essen 2025, Reviews | Leave a comment