Dale Yu – Report from CapCon2026 (lots of new Essen games!)

 

Well, I just got done with a weekend full of new games at the local CapCon2.  This is an event run by Capstone Games – which just happens to be headquartered in my hometown.  It’s a wonderful event, free to participate – though the badges were limited, so you had to act quickly in order to secure a badge.

 

Capstone opens up their warehouse space with tables and chairs, and you can always also move into the adjoining store.  There were anywhere from 20 to 60 people there at the times I was there, and plenty of games to play!  Capstone had a full library of their previous releases, and they also had a handful of games that will feature at this year’s SPIEL fair in Essen.  Many of them will be done here in the US by Capstone, and others were here for a test-drive (so to speak) – and decisions on those will be made in the upcoming weeks.

Continue reading →

Posted in Convention Report | Leave a comment

Dale Yu: Review of Codenames: Critical Role Adventures

 

 

Codenames: Critical Role Adventures

  • Designers: Vlaada Chvatil and Felix Podlesny 
  • Publisher: CGE
  • Players: 2-4
  • Age: 10+
  • Time: 25 min/player
  • Played with review copy provided by publisher

 

Enter the world of Exandria, a land of infinite wonder and unexpected champions, and experience the Critical Role adventures through Codenames. Assemble a party of heroes from the first three Critical Role campaigns, embark on missions, and level up your characters to defeat the final boss.

Codenames: Critical Role Adventures is a unique take on Codenames inspired by the Critical Role universe. It’s a fully cooperative version of the game where one GM (game master) leads their party through perilous missions, each with its own twist and take on the classic Codenames rules and featuring a new set of themed words. Play the game in three separate campaigns, choose from seven Critical Role characters, and, by levelling them up, unlock new abilities and equip items to use during missions.

 

Continue reading →

Posted in Essen 2026, Reviews | Leave a comment

“I’ll Have a Wicked Game”: A Review of Distilled: Cocktails

As a youngster, we used to drive by a bar/lounge every time my family went most weekends to visit my grandparents. As neither of my parents drank, I kept peering at the neon sign on the side of the building, confused by the word. I finally asked my parents, “What are cook tales?”

Fast forward 55+ years. Like my folks, I don’t drink – but I do know what a cocktail is. Well, now I do. 

I also know the identity of my favorite game of 2024 – Distilled. Distilled has both drafting & push-your-luck elements, along with a smidgen of set collecting & a bit of engine building. That can sound like a mish-mash… but it actually pulls together nicely into a very playable game. 

Distilled: Cocktails is a big expansion to the original game that was released this summer… and it’s my privilege to let you know how it works and what it does (and doesn’t) do to the original game.

Continue reading →

Posted in Reviews | Tagged , , | Leave a comment

Dale Yu: Review of a_way

 

 

a_way

  • Designers:  Clément Bongibault, Louis Fievre, Benjamin Niess, Hugo Socié 
  • Publisher: Blue Orange
  • Players: 1-4
  • Age: 10+
  • Time: 10-30 minutes
  • Played with review copy provided by publisher

In a_way, players take part in the legendary spaceship race of the Quazarys galaxy. Each pilot must reach their own base — which is also an opponent’s starting point. The race track is made of solar paths filled with stations, directional arrows, and strange space phenomena, creating a constantly shifting cosmic circuit where clever navigation matters as much as speed.

On your turn, you combine movement and card play to advance your ship. Players move from station to station, respecting one-way routes and mandatory checkpoints, while avoiding landing on the same station as an opponent. Cards drawn from a shared deck allow players to manipulate the board, trigger special effects, teleport through vortices, or disrupt rivals. You may play single cards or powerful combos from the same faction, discard cards to cycle your hand, and gain an extra movement each turn for well-timed bursts of speed.

Positioning and timing are key: you can leap over opposing ships if conditions are right, anticipate blocked paths, and adapt as the layout changes. The game ends immediately when a player reaches the opposing base (or the base directly across from their own in games with three or four players).

a_way is a fast, tactical race where clever card play and sharp movement decisions decide who crosses enemy territory first.

 

Continue reading →

Posted in Reviews | Leave a comment

Dale Yu: Review of Gloomhaven: Buttons & Bugs

 

 

Gloomhaven: Buttons & Bugs

  • Designers: Joe Klipfel, Nikki Valens  
  • Publisher: Cephalofair
  • Players: 1
  • Age: 10+
  • Time: 20 minutes
  • Amazon affiliate link: https://link.amazon/B05SVtGDo
  • Played with review copy provided by publisher

Gloomhaven: Buttons & Bugs is a solo play game, with an original campaign story written by Isaac Childres, that features a playstyle similar to Gloomhaven in a fraction of the size.

Gloomhaven: Buttons & Bugs is set after the events of Gloomhaven and Forgotten Circles. The Aesther recluse Hail has earned a reputation for being highly instrumental in saving the city from recurring disasters, and she absolutely hates it. Wannabe heroes are constantly barging in on her studies at the Crooked Bone, looking for help in becoming famous themselves — not to mention all the demons that come by looking for vengeance. She briefly considered moving, but as that would require effort, she instead just placed an enchantment on her front door: Anyone who attempts to open it becomes miniaturized and therefore is no longer a problem.

Your character is one such wannabe hero. In an ill-advised attempt at fame, they try to visit Hail, and poof. Now they’re the size of a mouse and have entered an entirely different realm of lawlessness and self-preservation. They must find a new way into the Crooked Bone to convince Hail to return them to their previous size.

Each scenario is a single card, pitting one mercenary against a handful of enemies with simplified actions and AI. Each mercenary has a hand of just four double-sided cards, but they can be used twice — both the front and the back — before they are discarded. Attacks are resolved using a die in conjunction with a modifier table, and both the table and the mercenary ability cards can be improved as you level up throughout the campaign.

Continue reading →

Posted in Essen 2026, Reviews | Leave a comment

Dale Yu: Review of Enchanted Ivy

 

 

Enchanted Ivy

  • Designer: Sarah Joshua
  • Publisher: Allplay
  • Players: 1
  • Age: 10+
  • Time: 15 minutes
  • Played with review copy provided by publisher

Take on the role of Ivy, the courageous new owner of a magical inn. Build your bewitching B&B to best suit your eccentric guests while cultivating the ivy covering your walls.  Each turn, carefully place each card in a grid. Assign guests, noting their preferences (things like “diagonally adjacent”, “same row”, “surrounded” etc.) to score them at the end of the game. In Story Mode, earn rewards for meeting point goals and completing unique challenges. In Endless Mode, see how high you can score based on some setup options.

Continue reading →

Posted in Essen 2026, Reviews | Leave a comment