Designer Choice Selections: Bauza, Daviau, and Wallace

It’s time to continue our series detailing our favorite games from notable designers. Today, we look at Antoine Bauza, Rob Daviau, and Martin Wallace. 64 people participated in these selections.

Antoine Bauza
Bauza announced his presence on the gaming scene in 2008, with the hit cooperative game Ghost Stories. Two years later, he made it clear he was here to stay, thanks to that game for the ages, 7 Wonders, and he’s still cranking them out.

After thinking it over, I decided not to group any of the 7 Wonders games together, as they seem to be fairly different experiences. I did consider combining 7 Wonders Duel with LotR: Duel for Middle-Earth. I eventually decided to keep them as separate games, but it was a close decision and I’m not completely convinced it was the right call. Continue reading →

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Designer Choice Selections: Chvatil, Luciani, and Moon

Let’s continue with our discussion of our favorite games from great designers. Today, the trio will be Vlaada Chvatil, Simone Luciani, and Alan Moon. 64 people weighed in with their opinions.

Vlaada Chvatil
Few designers have burst upon the scene more dramatically than Chvatil did 20 years ago. At a time when few gamers even had the Czech Republic on their gaming map, he released a number of notable games, including the all-time classic, Through the Ages. He has maintained that pace through the years, including a blockbuster game from the most recent Essen fair. Here are his top 10 games: Continue reading →

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Designer Choice Selections: Feld, Rosenberg, and Sackson

Yesterday, we introduced the Designer Choice Selections—a list of the favorite games from a bunch of notable designers, chosen by the Meeples Choice Award voters and the OG writers. Today, we look at three more great designers: Stefan Feld, Uwe Rosenberg, and Sid Sackson. 63 voters participated in the voting.

Stefan Feld
Feld is one of today’s most distinctive and polarizing game designers. He launched his career about 20 years ago and he gained renown by releasing six consecutive titles in the highly prestigious alea big box game line. He continues to be very productive today, thanks to Queen’s Stefan Feld City Collection of games, and other designs. Continue reading →

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Dale Yu: Review of Moustache

 

 

Moustache

  • Designers: Alexandre Aguilar and Jules Messaud 
  • Publisher: Pandasaurus
  • Players: 3-6
  • Age: 10+
  • Time: 20 minutes
  • Amazon affiliate link: https://link.amazon/B02bHl4le
  • Played with review copy provided by publisher

A trick-taking game where teams change every round and new rules are added as you go! Moustache blends strategy, surprises, and twists in a joyfully competitive atmosphere.  Moustache is a twist-filled trick-taking game for 3 to 6 players.  In each round, teams are randomly reshuffled, and a new rule shakes things up: reversed color hierarchies, wild jokers, card effects… nothing stays the same for long!  Thanks to an evolving rules system and Team cards, every game is unique and demands constant adaptation. It brings the immediate fun of trick-taking, spiced up with a touch of controlled chaos. Easy to learn, fun to play — perfect for livening up a night with family or friends.

 

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Designer Choice Selections: Knizia, Kramer, and Teuber

So let’s take a look at our favorite games from our first trio of talented designers.  And what better starting point than the Special K’s of German Game Design:  Reiner Knizia, Wolfgang Kramer, and Klaus Teuber?

(By the way, I coined the “Special K’s” label in an article I wrote about a quarter of a century ago and despite its cheekiness, it was adopted by other folks—much to my surprise.  It was just my way of describing the incredible dominance of those three men in the German gaming hobby at the time.)

Reiner Knizia
A total of 61 voters participated in the voting for this triplet.  Let’s start with Herr Knizia.  As one of the most prolific and famous designers in the world, he scarcely needs an introduction.  He released his first games in 1990, had his first hit in 1992 with Modern Art, and achieved superstar status soon after that.  He continues to be incredibly productive and popular. Continue reading →

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Designer Choice Selections: Introduction

I assume that some of you know that I administer the Meeples Choice Awards every year.  It’s a labor of love, since not only does the group do a great job of picking the best new games, but there’s always a good deal of scintillating discussion between the voters (many of whom go back to the beginnings of the award 25 years ago).  After the voting this year, we were debating the merits of various Stefan Feld games.  Chris Brandt, one of our regular voters, suggested it might be fun to vote for our favorite Feld games, using the same procedure that we use for the Meeples Choice Awards.  This suggestion was met with considerable enthusiasm, with requests for other designers we could vote on.  I set a few of these up and the designer requests just kept rolling in.  By the time we were finished, we had picked our favorite games for 30 different designers!

The lists are a fascinating insight into the way more seasoned gamers view these great designers.  I knew they would make a very interesting series of OG articles, so, with the permission of the group, I’ve put those together.  I also asked the OG writers to add their votes, so for most of these designers, we have 60 or more people weighing in on their favorite games. Continue reading →

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