Simon’s Friday Essen Report

Essen Friday was as busy as yesterday and by now I am used to once again the Essen shuffle through the aisles and the huge number of small steps taken – I think I walked 5 miles today! Anyway, not all of it was walking around, but I did enjoy wandering through the art gallery, buying some components at Spielmaterial, who always have an excellent selection at Spiel, and walking oast the enormous queues for Lorcana, the Asmodée store, Gaudi from Devir, the queues for Queen Alice by Combo games which is this year’s hottest game (I don’t know if that is justified….let’ see), and the various other madnesses of Essen such as queuing for lunch food (which is definitely getting better these days). There was also a break in the rain and wind for a bit of sunshine which was pleasant when you are walking outside to avoid the, well, long Essen shuffle down Hall 3.

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Dale Yu: Review of Wild World

 

 

Wild World

  • Designers: Eilif Svensson, Ã…smund Svensson, Viljar Opdal Svensson  
  • Publisher: Chilifox
  • Players: 1-4
  • Age: 14+
  • Time: 45-90 minutes
  • Played with review copy provided by publisher

Wild World is a dynamic 1–4 player strategy game that blends worker placement, multi-use cards, engine-building, and tactical monster combat into one seamless, combo-driven experience. Set across five elemental realms — Forest, Ocean, Fire, Frost, and Magic — players gather fantastical creatures, explore vivid regions, evolve their champions, and brew powerful potions as they race to score the most points over three rounds.

 

What makes Wild World stand out is the freedom and flexibility baked into every turn. You may perform a number of different free actions — placing cards to strengthen your engine, traveling through realms for rewards and prestige, or discarding for resources — allowing each turn to unfold as a meaningful puzzle. Every card has multiple uses, and clever sequencing often triggers reward chains that lead to explosive, satisfying combos.

 

At the heart of the game are the mighty monsters guarding the world. Defeating them will give you permanent abilities, immediate bonuses, scoring conditions, new workers, and prestige, but reaching them requires smart planning: evolving creatures, upgrading your potion-brewing, unlocking stronger foes, and assembling the perfect moment to strike.

 

With multiple strategic paths, escalating tension, and thrilling bursts of synergy, Wild World offers a richly re-playable adventure in which every decision matters — and every turn can become something special.

 

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Simon’s Thursday at Essen

As always, it was great to be back in Essen, which is even bigger this year, occupying the entirety of Halls 1-8. Apparently sold out for the weekend despite the increased capacity, the crowds were certainly there and there was plenty of spectacle as well as plenty of delicious new games on display.

I had limited time today due to meetings, but did manage to try out Gaudi, Devir’s ;latest principal game. Crowds were lining up to buy it, and Devir had plenty of tables out to try the game if you weren’t yet convinced. Gaudi has a great theme in which you are trying to gain points in the artist’s 3 main aread of activity: Nature, Catalonia, and Religion. During the game you move your counter around a rondel, with the twist that when you have gone all the way round the rondel you must trigger the end of the round.

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Dale’s Report from Essen – Spiel 2026 – Thurs/Fri AM

 

OK, so much for trying to post every day – to be honest, there’s just not enough time in the day here! If you’ve never been, the show is simply a giant firehose of game information – everywhere you turn, it’s a new game to learn about. Oh, and about 1,000 people in your field of view.

Transit times within the halls is as slow as always – I’d definitely set aside 20 to 30 minutes if you’re trying to get from the west end of Hall 3 to the far eastern end of Hall 8, but only if you manage to take an outdoor shortcut or two.

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Dale Yu: Review of Timespan

 

Timespan

  • Designers: Kenneth Minde, Kristian Amundsen Østby 
  • Publisher: Alion
  • Players: 1-5
  • Age: 12+
  • Time: 90 mins
  • Played with review copy provided by publisher

Timespan is a streamlined, friendly and highly varied civilization game from the designers of Automania and Bad Company. Combine one of six asymmetric civilizations with one of six unique technology boards, and customize your civilization further by recruiting among 175 historic persons, buildings, technologies and wonders.

 

Large parts of the game are played simultaneously, allowing you to lead your civilization from the stone age to the space age in about 90 minutes. There is no warfare: Timespan focuses on the peaceful sides of civilization building, the exploration and on building an economic engine.

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Dale Yu: Review of Minikin City

 

 

Minikin City

Minikin City is a strategic game where every card you play has a double meaning. Colors and values give you rewards each round, while icons and effects give you points at the end, but only if you fill the card with Minikins! Reward cards at the center determine the best color for each round. The cards played in that round determine the players’ ranking.

Choose to play a card with a high value in the best color to get the most powerful reward, or play a card with an effect you like… or both! Many effects on the cards and rewards at the center give you Minikins that you can place on your cards. At the end of the game, only the cards that you have filled with the required number of Minikins will activate their scoring effect. Create your cute city in this clever card game!

 

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