Heroscape: Designers Talking

Three game designers at a virtual roundtable discussion, with Anais Morgan on the left, Alex Davy in the center, and Dyllan Fernandez on the right, set against a colorful fantasy-themed background.

The last few RenegadeCon events have included a Heroscape Designers Roundtable… which isn’t actually round, since they are appearing on camera via Zoom or Teams or some such wizardry of our modern age. But there is a lot of talking – and this time around there were some interesting bits about the new era of Heroscape that begins this summer. The questions are pretty straightforward to begin with – but later in the discussion the team falls into a conversation about points of inspiration and Heroscape lore that is absolute catnip for those of us who’ve clocked 22 years with this game system.

Regarding the picture at the top of this article: apologies to Anais & Dyllan who do not usually have the “when’s Alex gonna stop talking?” vibe going on… and to Alex, who looks like he’s just seen the mothership from Close Encounters. (Also, I’m jealous about Dyllan’s shirt…)

I also added a special bonus section on Dyllan’s Dev Diary that was released earlier this week… so it’s double the Heroscape content!

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Dale Yu: Review of Shallow Sea

 

 

Shallow Sea

  • Designer: Yeom.C.W
  • Publisher: Bad Comet
  • Players: 1-4
  • Age: 14+
  • Time: 30-45 mins
  • Played with review copy provided by publisher

In Shallow Sea, a multi-layered puzzle board game inspired by the breathtaking beauty of the Great Barrier Reef, players create their own vivid ocean landscapes by strategically arranging an array of marine life, colorful fish, and corals. Unlike typical puzzle games in which pieces merely stack up, the elements in Shallow Sea can activate, deactivate, and even move, creating exciting combos and thought-provoking dilemmas that keep you on your toes.

On your turn, choose tiles showing fish, coral, or sea life, and place them on an empty space on your board. When fish surround a coral of the same color, you flip over the completed coral, which becomes a home for fish. Choose which fish will inhabit the coral, keeping the puzzle and ecosystem cards in mind. Use seashells to lure fish and move them, ideally completing multiple coral at once if you build them strategically.

Invite other creatures to enrich your ocean, trying to match the distinct scoring requirements of the ecosystem cards in order to score the most points.

 

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Dale Yu: Review of Countryside 

 

 

Countryside

  • Designer: Peter Prinz
  • Publisher: nanox games 
  • Players: 1-4
  • Age: 10+
  • Time: 60 mins
  • Played with review copy provided by publisher

In Countryside, you are a farmer with a vision, and you want to build the most thriving and efficient farm the land has ever seen. To do so, you will expand your territory by playing area cards and cultivate it with trees, vegetables, animals, and more. Will you raise live-stock in lush meadows, plant trees in your garden, or focus on growing hearty crops? Every decision counts as the right combination of items, perfect timing, and smart planning will bring you step by step closer to your goal. Balance your strategy and manage your resources wisely in this competitive game as you race to earn the title of the region’s top farmer.

 

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Posted in Essen 2025, Reviews | 1 Comment

Dale Yu: Preview of Death Strikers: Overkillers of Epochalypse

 

 

Death Strikers: Overkillers of Epochalypse

To win each battle, you gotta throw hands! Get the coolest cards, throw out your strongest hand, and watch them try to do something about it. Will you sap their stamina with a bunch of small hands or go for the throat with a big hand? The first player to take too much damage loses the round. Win enough rounds to win the war!

 

Players play hands of either runs or sets, targeting the opponent to their left. That player must play also play a run or set of a higher value, so a 3-3-3 must be beaten by a 4-4-4 or higher. And a 2-3-4-5 must be beaten by at least a 3-4-5-6 or higher. If not, that player takes those cards as three damage, and whatever they did play becomes an attack to the next player.

 

But beware, many cards have extra effects when attacking or blocking. When a player receives 10 cards as damage, they are knocked out and the round is over. The player with the least damage, and the player who dealt the killing blow each get a winner token. The most winner tokes after a set number of rounds wins the game!

 

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Dale Yu: Review of The Hobbit: There and Back Again

 

 

The Hobbit: There and Back Again

  • Designer: Reiner Knizia
  • Publisher: Office Dog
  • Players: 1-4
  • Age: 10+
  • Time: 30 min
  • Amazon affiliate link: https://amzn.to/4axeQsb
  • Played with review copy provided by publisher

The Hobbit: There & Back Again is a competitive adventure game in which players draft dice to make pathways, collect resources, and perform actions that help them to reach their chapter goal. In more detail, each of the players has their own adventure board book open to the same chapter of the game, and they play in turn order starting with the shortest player. That player rolls all of the dice, then selects one, then the next player selects one, and so on until all dice have been chosen, at which point the next player rolls all the dice once again.

 

With your chosen dice, you use a dry-erase pen to mark the current chapter of your book, drafting a path to evade trolls, battle goblins, solve riddles, and pen the best conclusion to each chapter. The game takes players through the eight most iconic challenges faced by Bilbo and the Dwarves in The Hobbit, such as overcoming trolls, goblins, wargs, and giant spiders; reclaiming the treasure of the dwarves; and defeating the dragon Smaug. In the end, you want to complete the most rewarding journey to The Lonely Mountain.

 

The Hobbit: There & Back Again includes a solo mode, as well as a way to increase the game’s difficulty, whether for some players to balance different skills levels or for everyone to increase the challenge.

 

 

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Nathan B – Review of Railway Boom

Railway Boom

Designer: Hisashi Hayashi

Developer: Simone Luciani
Publisher: Arclight Games
Ages: 14+
Time: 60-120 mins
Players: 2-4
Review by Nathan Beeler

Railway Boom cover art by Ian O’Toole

 

“So what’s good?”

That’s what I asked my friend, Justin, when I first entered the main playing room at Messen last November. He had recently come back from Spiel at Essen, where he helped collect and mule games back to Seattle for the local con. He’d also worked to reconstitute the games after travel packing, and had helped set up the library at the con. I knew he’d even managed to play a few already in the short time he’d been back. I was hoping some titles had stood out from that process for him.

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