Dale Yu: Review of Minikin City

 

 

Minikin City

Minikin City is a strategic game where every card you play has a double meaning. Colors and values give you rewards each round, while icons and effects give you points at the end, but only if you fill the card with Minikins! Reward cards at the center determine the best color for each round. The cards played in that round determine the players’ ranking.

Choose to play a card with a high value in the best color to get the most powerful reward, or play a card with an effect you like… or both! Many effects on the cards and rewards at the center give you Minikins that you can place on your cards. At the end of the game, only the cards that you have filled with the required number of Minikins will activate their scoring effect. Create your cute city in this clever card game!

 

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Dale Yu: Report from Wednesday at Essen

So officially, the Wednesday at Essen is the setup day. But it’s also really the first actual day for the press. One of the highlights of the show every year is the annual new games exhibition, and this year it was in a new location. Instead of being within the convention center itself, it was in the adjoining Grugahalle.

 

This concert hall had a very nice room for the actual press conference, with comfortable seats, and then much larger rooms for the exhibitor to show off their new games. I was able to get demos of at least two dozen games I was interested in, and it is very nice to be able to do this in a less crowded and less noisy environment than the Halls will be tomorrow.  There was so much room because the new games were spread out over two levels in the Grugahalle!  I was a big fan of the extra space…

Final Titan from Nerdlab looks like a fun brawler. As a bonus, one of the designers is Christian Kudahl, he was one of my favorite designers of late. I look forward to drafting Titans and having them battle each other in a 1v1 combat.

There is a new unlock box which has a very interesting theme. The three challenges in this box are all based on existing board games. I am so curious to see how a Carcassonne Unlock turns out! Hopefully I will find out soon

I have to get more information on this, but it sure looks like this is going to be Batmandor. I couldn’t get a demo as it was so busy and every time I tried to listen in, the demo was on German.

Tea & Rum from Captain Games continues their impressive resume of having a new game each year in a totally different genre than done by them before.

No one was available for a demo but I love the art style of Sobakistan from Hobby World. I will find out more after my meeting with them later this week.

Robo run is a cool 2p cooperative campaign game from Portal. Players work together to move a pair or robots to the designated exit spaces using cards from either card rack. The cards have different things on each side so that adds some additional complication to the process.

There’s another new expansion for Pixies, and I must say that I have loved this one since I discovered it – the art style of actual photos for the cards is just stunning.

The  Mix is a game that shows that HABA is definitely trying to break out of their usual habits – this is a 18+ game where you work to construct different alcoholic cocktails!  This is definitely not the old yellow box HABA kid’s special!

Neon Hope is a narrative game that I’m really looking forward to trying.  There is an in depth story that comes out of the storybook with multiple branching points; there are 30+ possible endings according to the designers.  There is also a soon to come RPG-lite story set in England (crowdfunding soon).

Finally, had my annual picture with the other more famous Gaming Doctor – he had a spectacular jacket on today.  He was also handing out these sweet coasters proclaiming his triple win of XXX des Jahres.

Well, time for one game before bed – hopefully more tomorrow.  Also, the rest of the OG crew will hopefully be here by then!

The game – Villa from DV Games

Oh wait – Opinionated Eaters.

 

Lunch – Neapolitan pizza @ 60 Seconds to Napoli

Dinner – Shoyu Ramen @ Takumi

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Heroscape: RenegadeCon October 2026 Report (Part 3)

This is part 3 of my recap of the Renegade Games virtual “convention” (RenegadeCon) and the new information they revealed about the next wave of armies and terrain (due to be released in the first half of 2027). I will work to suppress my absolute giddy delight at the announcement of one of these upcoming army boxes. (Not really.)

Want to read Part One or Part Two? Use the links!

We’ve got a lot more to cover, so let’s keep going!

May 2027

The late spring wave is entitled Bleakwoode’s Bane… and there are some really intriguing boxes on the way!

Bleakwoode’s Bane: Scientists of the Umbral Covenant

I’m having some difficulty avoiding references to Thomas Dolby, Buster Pointdexter, and Elton John in writing up this box… sorry, that’s what happens when you put a guy who graduated high school, college, and seminary in the 80s in charge.

  • Dr. Valentina Lockhart
    • Dr. Lockhart hails from a Mars colony in Earth’s far future – which means she’s got some slick science-y moves up her spacesuit sleeves to go with those “electric boots” that let her fly. Her powers include d20 modifiers for unique Revna and Vydar figures in her army, as well as the ability to do a Coordinated Deployment with two other Scout or Scientist figures.
    • More importantly, she can call in an Orbital Strike special attack from Vydar’s Heimdall space station once per game that is particularly vicious (Explosion 2 + extra skulls!).
    • Her regular stats are middle of the road… but those special abilities mean opposing armies have to be careful about massing for an attack.
    • Yes, it is possible that she “blinded me with science.”
  • Dr. Harlan Eisen
    • And here’s the… well, skunk?! – who created the technology that eventually led to the Eiseneks. Yes, the Hellforge Mandukor and the Iron Lich Viscerot – those guys.
    • He has prototype injections (cyaline) that can bump the Move, Attack, and Defense values of himself or any fellow Scientist, Vorid, or Eisenek figure.
    • Once per game, he can activate More Machine Than Vorid, which clears all of his Wound Markers and replenishes his cyaline supply. However, while it bumps up his attack value, it lowers his defense value.
    • It’s obvious to see how he will be a great support character for a variety of army builds…
  •  Orangunators
    • These high tech robot suits are driven by orangutans… and, yes, my old skool Heroscape friends, these guys are the same species (Primadon) as the Gorillanators!
    • They have bonding with an Agent or Scientist Hero… and one of their gun emplacements is a flamethrower (attack 4) in a line of 4 spaces. (“Hot hot hot” indeed.)
    • Additionally, they have a Force Field Power that potentially protects them from non-adjacent attacks. (Since it’s a d20 roll, it pairs nicely with Dr. Lockhart.)

The box also includes two new Treasure Glyphs – the Hastening Coil that adds 8 to your initiative roll and The Button which has 20 random effects. (No surprise – some of those effects are primo; others are not.)

This set will be $45 for unpainted and $55 for pre-painted. All of the heroes and squads in this pack are unique.

Bleakwoode’s Bane: Awakened Ancient of the Umbral Covenant

If you weren’t weirded out enough by some of the earlier Revna heroes and squads, have I got a box for you.

  • Hands of Hrungnir
    • Yeah, it’s a squad of resurrected mummified giant hands. These undead Relics can Toss small or medium figures on a high enough roll… and their special attack is a Deathclap that affects every figure between the two hands in a straight line. (Note: While it can’t be more than 6 spaces, the Deathclap is an attack value of 5. Yikes.)
    • Their base stats are pretty good as well – each hand has 3 life points and a defense of 5.
  • Heart of Hrungnir
    • Sealed in a canopic jar, the heart of the long-dead giant is carried around by a Revna acolyte.
    • It is able to fire off a Thunderous Heartbeat attack that affects all enemy figures that are adjacent to Relics you control in 7 spaces.
    • It can also soak wounds for other relics within 7 spaces because it is Bound By the Old Magic. It has 6 life points, which makes this workable if not always a great idea.
    • The special powers of the Heart are not dependent on LOS – so finding a good hiding place for it near the action is an excellent idea.
  • Head of Hrungnir
    • This huge double-space figure is – you guessed it – the mummified head being carried by two Revna acolytes.
    • The United Body power allows it to bond with two Relic army cards within 7 spaces – and makes this group of figures a scary addition to any battlefield.
    • He/it/whatever also has a Giant Evil Eye, which allows him to counterstrike any attack by a non-adjacent figure with 7 spaces.
    • He’s also a King – so he’s got some interesting bonding opportunities.

Two glyphs are included in this spooky box – the Glyph of Andvari (+2 to d20 rolls) and the Cursed Amulet of Restoration, which both heals and wounds.

This set will be $45 for unpainted and $60 for pre-painted. All of the heroes and squads in this pack are unique.

Bleakwoode’s Bane: Associates of Volarak

The Umbral Covenant isn’t the only alliance that gets more goodies – the Clockwork Combine has some new friends as well.

  • Associates of Volarak (x2)
    • This common squad are Kyrie that are loyal to Volarak – and to good business. They can bond with a Profiteer hero – and if that hero attacks an adjacent figure or destructible object, the Associates get a +1 to their attack value.
    • Profiteer heroes include Destro & Major Bludd (from the G.I. Joe sets)… and a new friend we’ll get to in just a minute!
    • They look like angels in mobster suits carrying swords – but they also have Pepperbox Pistols they can use after they make a normal attack.
    • And, being Kyrie, they can fly.
    • Thanks again to Renegade Game Studios for creating the common army boxes with two copies of each common squad in the box.

This set will be $35 for unpainted and $55 for pre-painted.

Bleakwoode’s Bane: Remastered Ashigaru

This (along with the next box) is what I’ve been searching after for 15+ years… more Ashigaru. When the original blister packs landed, I was short on cash and only got one set of each – but the optimal way to field an army of these figures is with multiple squads.

And now I can. (Imagine me doing a happy dance… cuz I am.)

  • Ashigaru Yari (x2)
    • Their incredibly low point cost (30!) coupled with their ability to make an Encircle special attack mean that they can potentially overwhelm heroes with their numbers.
    • Additionally, these common squads can be commanded and easily added to Disciplined armies.
    • These are remastered figures who have been OOP for way too long. And there are two squads in the box!

This set will be $35 for unpainted and $55 for pre-painted.

  • Ashigaru Harquebus (x2)
    • The Harquebus wield long guns – and have the same Wait & Fire power as the other mass battle cards like the 10th Regiment of Foot or the 4th Massachusets Line.
    • Not a big attack – but the range of 6 does not hurt.
    • Once again, these common squads can be commanded and easily added to Disciplined armies.
    • These are remastered figures who have been OOP for way too long. And there are two squads in the box!
    • I’m still doing my dance over here. Seriously.

This set will be $35 for unpainted and $55 for pre-painted.

Bleakwoode’s Bane: Remastered Einar High Command

Once again, the wonderful team at Renegade is bringing back not only the cool common squads but also the excellent leader heroes who can maximize their effectiveness. And one of them is a Flagbearer remaster!

  • Hatamoto Taro
    • Let’s start with that flagbearer… he’s got a new sculpt with the same great power set.
    • His Stalwart Defense Aura allows Einar defenders within 8 clear site spaces to count Einar symbols rolled as an additional shield. This is actually slightly more powerful than the original card which restricted the aura to Samurai & Ashigaru.
    • He’s also bolstered by have other Einar figures nearby – his admittedly weak defense (2) is bumped by one if he’s standing next to another Einar figure.
    • And, yes, the box includes an Einar dice set and dice bag!
  • Kato Katsuro
    • Not only is Kato a powerful samurai in his own right (5 life points, attack and defense 4), he also can forego his order to order Samurai or Ashigaru into battle.
    • Much like Hatamoto, there are two versions of his card with slightly different power structures and costs – and both will be “street legal” for competitive play in contemporary and ‘all-time’ formats.
    • In his contemporary card, he also gets counter-strike. (Awesome!)
    • He’s a long-time favorite of mine, particularly when leading bands of samurai to honorably destroy their enemies.

As noted earlier, this box also includes a dice bag and set of Einar dice.

This set will be $35 for unpainted and $55 for pre-painted.

Bleakwoode’s Bane: Remastered Zelrig

The return of the dragon emporer!

  • Zelrig
    • They’ve slightly reduced his cost – by 5 points – but the power level of this imperious dragon is impressive.
    • The biggest issue is his Majestic Fires special attack which has a range of 7, an attack value of 3, and an explosion value of 1. Common squad figures roll 2 less defense dice against this wall of flame.
    • Yes, that makes him absolutely scary if you’re fielding a squad-heavy army against him.
    • The wings means he can fly as well. I mean, he’s a dragon, right?!
    • Best suggestion of the stream: Lee noted that you can use Guilty McCreech to deputize Zelrig and make him a cowboy dragon. Yee-haw!

This set will be $20 for unpainted and $30 for pre-painted.

Bleakwoode’s Bane: Promos

  • Taega the Kyrie Warrior
    • Here’s the Profiteer hero you need to hang out with the Associates of Volarak.
    • He’s a Kyrie warrior with a Double Gunblade Assault that gives him the power to make two attacks per turn with the first attack getting a +1 boost.
    • With five life points and a defense of 4, he’s a pretty durable figure as well.
    • And, since he’s a Kyrie, he flies.

More To Come

All right… that’s all the non-organized play announcements from RenegadeCon… but there’s more coverage on the way as I recap the Designer’s Roundtable and the Dev Diary next week. For this week, I’ll just show myself out and let y’all enjoy the wall-to-wall Essen coverage here on the OG. (For a great non-Opinionated Gamers source, check out the excellent coverage of Kulkmann’s G@mebox – I’ve been reading his stuff since before Heroscape even existed!)

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Dale Yu: Review of Ashes & Amber

 

 

Ashes & Amber

  • Designer: David Falla de Acebo 
  • Publisher: David’s Games
  • Players: 1-4
  • Age: 14+
  • Time: 40 min/player
  • Played with review copy provided by publisher

The inevitable will come. Cities will fall.

Yet from their ashes, you may rise again.
Plan carefully. Endure wisely.
Preserve what truly matters.

Will your civilization be remembered as the one that left its mark?

 

Ashes & Amber is a competitive civilization tableau-building card game where cities are living stacks of cards: expand them, protect them, and rebuild them after devastating catastrophes.

– Build cities as stacks of cards and activate the top cards
– Protect your valuable cards or see them burn when the catastrophes strike
– Raise Wonders to show the world your accomplishments
– Achieve greatness by saving your Amber to the end but beware when the major event is triggered

 

The game unfolds across five eras, Prehistory, Antiquity, Middle Ages, Age of Discovery, and Modern Era, one era per round. You build your civilization by creating cities. A city is a stack of cards, and only the top card can be activated. Players will use five different decks, one per era, for a total of over 700 cards. Each player also selects a unique personal deck, a Tribe, with asymmetric mechanics, which they will develop throughout the game.  One card in particular is precious, your Amber card. You have it from the beginning, and it symbolizes the resilience of your people through time. If you protect it and shape your civilization wisely, your Amber card can become a major source of victory points in the final era, when humanity reaches its defining moment. You see this goal from the start and plan your strategy around it.

 

Player interaction is indirect, with players racing to claim cards from the shared display, from vital protection to powerful Ambition cards that shape the final score. The game features 19 unique Tribes, each with its own distinctive play style. Some encourage greater player interaction, others sacrifice a strong start for a spectacular finish, and others bend the rules in unconventional ways.

 

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Tuesday Report from Spiel 2026

Well, I’ve had a few days to travel around Germany prior to SPIEL, and I’ve had a grand time seeing old castles, beautiful vistas, and yummy plates filled with meat and potatoes.  We have taken full advantage of the Deutschland ticket and been able to use public transport of all sorts between Frankfurt and Essen, and it has been fantastic.  Really does make me wish that we had useable public transport at home.   But enough of that… family vacation time is over, and now it’s time to get ready for games!

If I have counted correctly (and it is quite possible that my memory has failed me), but I believe this to be my 25th trip to SPIEL, and I believe I’ve now spent more than 150 days in this beautiful city.  It’s funny to think that I have so many favorite shops and restaurants in a city that is across the ocean from my home.

 

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Gen Con 2026 – The Index (and more)

After looking back at my Gen Con experience each year, I also like to look back at my Gen Con writing. This year there were 24 posts covering about 61 publishers and something close to 150 different games or expansions mentioned. Hopefully there was something in there of value to you. Listed below are all of my posts for this year, along with the names of the games mentioned. Just in case you wanted to search for somethings specific.

I didn’t have space for a separate “Funny Gen Con Photos” post by itself so I’ve tucked some of the more interesting stuff at the end of this summary… share and enjoy…

If you’ve stuck with me the whole way I now hand you over to all the Essen coverage that will be coming down the pipe.

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