Dale Yu: Review of Gloomhaven: Buttons & Bugs

 

 

Gloomhaven: Buttons & Bugs

  • Designers: Joe Klipfel, Nikki Valens  
  • Publisher: Cephalofair
  • Players: 1
  • Age: 10+
  • Time: 20 minutes
  • Amazon affiliate link: https://link.amazon/B05SVtGDo
  • Played with review copy provided by publisher

Gloomhaven: Buttons & Bugs is a solo play game, with an original campaign story written by Isaac Childres, that features a playstyle similar to Gloomhaven in a fraction of the size.

Gloomhaven: Buttons & Bugs is set after the events of Gloomhaven and Forgotten Circles. The Aesther recluse Hail has earned a reputation for being highly instrumental in saving the city from recurring disasters, and she absolutely hates it. Wannabe heroes are constantly barging in on her studies at the Crooked Bone, looking for help in becoming famous themselves — not to mention all the demons that come by looking for vengeance. She briefly considered moving, but as that would require effort, she instead just placed an enchantment on her front door: Anyone who attempts to open it becomes miniaturized and therefore is no longer a problem.

Your character is one such wannabe hero. In an ill-advised attempt at fame, they try to visit Hail, and poof. Now they’re the size of a mouse and have entered an entirely different realm of lawlessness and self-preservation. They must find a new way into the Crooked Bone to convince Hail to return them to their previous size.

Each scenario is a single card, pitting one mercenary against a handful of enemies with simplified actions and AI. Each mercenary has a hand of just four double-sided cards, but they can be used twice — both the front and the back — before they are discarded. Attacks are resolved using a die in conjunction with a modifier table, and both the table and the mercenary ability cards can be improved as you level up throughout the campaign.

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Dale Yu: Review of Enchanted Ivy

 

 

Enchanted Ivy

  • Designer: Sarah Joshua
  • Publisher: Allplay
  • Players: 1
  • Age: 10+
  • Time: 15 minutes
  • Played with review copy provided by publisher

Take on the role of Ivy, the courageous new owner of a magical inn. Build your bewitching B&B to best suit your eccentric guests while cultivating the ivy covering your walls.  Each turn, carefully place each card in a grid. Assign guests, noting their preferences (things like “diagonally adjacent”, “same row”, “surrounded” etc.) to score them at the end of the game. In Story Mode, earn rewards for meeting point goals and completing unique challenges. In Endless Mode, see how high you can score based on some setup options.

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Dale Yu: Review of The Mutiny Mystery (Holiday Hijinks #15)

The Mutiny Mystery

 

 

Avast, ye scurvy dog! You’re treading where you don’t belong; the bowels of a dread pirate vessel. Your very life is at stake, unless you can gather your wits to blend in with the crew, find allies among these unsavory fellows, and find refuge on dry land. ‘Tis a puzzling endeavor, ye can be sure!

The Mutiny Mystery is part of the 18Escape line of games, each of which pack a full escape room game experience into a tiny package! As a group, you will solve a series of puzzles to unravel a mystery.

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Railway Boom, Duel for Cardia, and Fate of the Fellowship Win 2026 IGA Awards!

The results of the 2026 International Gamers Awards (IGA) have just been announced.  In the Multiplayer category, the winner is Railway Boom, designed by Hisashi Hayashi.  In the Best 2-Player Experience category, Duel for Cardia was the winner; the designers are Faouzi Boughida and Mathieu Rivero.  Finally, the winner in the Best Solo Experience category is Lord of the Rings: Fate of the Fellowship, designed by Matt Leacock.  Congratulations to the designers, as well as the publishers for these three games:  Arclight Games, Hans im Gluck, and Z-Man Games.

Here are the winning games, as well as the other nominated games in each category, including those which placed highly in the elections.  The vote count in the final showdown between the two top games in each category is shown in parentheses.  Note that Vantage was a hard luck loser–it finished second in the 2-player category and tied for first in the solo category, only to lose in a tiebreaker.

MULTIPLAYER CATEGORY
1. Railway Boom (9-7)
2. LotR: Fate of the Fellowship
3. Luthier
Nom – Nippon: Zaibatsu
Nom – Recall
Nom – Sanctuary
Nom – Take Time
Nom – The Druids of Edora
Nom – World Order

2-PLAYER CATEGORY
1. Duel for Cardia (7-5)
2. Vantage
3. Tag Team
Nom – Moytura
Nom – Star Wars: Battle of Hoth
Nom – The White Castle Duel

SOLO CATEGORY
1. LotR: Fate of the Fellowship (6-6, won on tiebreaker)
2. Vantage
Nom – Ace of Spades
Nom – Hercules and the 12 Labors

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Gen Con 2026 – Tycoon Games, Smirk & Dagger Games, Snapship Tactics

I enjoy the Tiny Epic line of games published by Gamelyn games. Now owned by Tycoon Games, I was excited to see more of my favorite in the line, Tiny Epic Dungeons. Tiny Epic Dungeons Adventures keeps the same lightweight dungeon-crawl mechanics but it also links up multiple games in a bit of campaign. The Phantom Voyage is a small expansion that adds a new hero, some monsters, and minions. It will serve as a bridge to an upcoming Dungeons Adventures sequel. While the original line of Everdell games has come to a close (no more expansions), there are still more games to be had in the Everdell universe. Everdell Emerland is in the original Everdell genre: an engine-building worker placement game. Everdell Journeys has players building up a little journey route of cards, which are activated as players’ tokens move along the path.

Smirk & Dagger Games had even more Boop in Boop Shuffle the cat-bumping 3-in-a-row abstract game is now available in a more portable, and chaotic card version. Hell of a Deal was a show hit. Here, players cooperate to build up a poker hand capable of beating the boss’s hand. Of course, the boss cheats, and so should the players – if they can. Devious has players collecting faerie cards for points. Players queue up three cards in a stack and pass them over. Everyone then looks sequentially through their pile, evaluating them one at a time, keeping only one but not able to backtrack to a previous card. Cards have powers and actions but generally a player only scores if they have a single card in a specific suit. The slasher-themed line of survival games, This Game is Killer, is back this year in Franchise of Fear where all the players are trying to survive as they are trapped within a fast food store. Blorp! is a tile-laying game in the Carcassonne genre, where players try to create a completed (all sides closed) blorp, earning the most points for their largest Blorps of each color.

Pivoting to a combat-oriented game, the constructable-miniatures space-combat game, Snap Ships Tactics, is back. In addition to reprints of past ships and content, there has been a new crowdfunding effort to release a new series of double-sized ships as well as a Capitol Ships Box with pieces and rules to build crazy big ships.

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Dale Yu: Review of Gunsen: The Battle for Toshi Ranbo

 

 

Gunsen: The Battle for Toshi Ranbo

  • Designers: Ben Rosset and Matthew O’Malley1 
  • Publisher: OfficeDog
  • Players: 
  • Age: 
  • Time: 
  • Amazon affiliate link: https://amzn.to/4wvg7rB
  • Played with review copy provided by publisher

In Gunsen: The Battle for Toshi Ranbo, Rokugan teeters on the brink of upheaval as the Great Clans—the Crab, Crane, Dragon, Lion, Phoenix, Scorpion, and Unicorn—clash for control of the legendary fortress, Toshi Ranbo. Once a strategic gem on the borderlands, the castle now stands at the heart of a war-torn battlefield, its banners contested by rival warlords seeking glory and vengeance. The air hums with the tension of drawn steel and elemental magic, as ancient shrines smolder and village alliances shift like the wind.

In this strategy game, players take on the role of ambitious daimyō representing one of the seven Great Clans: recruiting samurai heroes, drafting powerful orders, and building their clan’s military might and strategic influence. Through tactical maneuvers and clever engine-building, they strive to fulfill seven victory objectives—from capturing and holding the coveted castle to completing secret missions and claiming sacred locations. Only one clan will write its legend in the blood-soaked chronicles of Toshi Ranbo.

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