Machi Koro Life
- Designer: Masao Suganuma
- Publisher: Pandasaurus
- Players: 2-5
- Age: 10+
- Time: 45 minutes
- Amazon affiliate link:
- Played with review copy provided by publisher
In Machi Koro: Life, instead of building up cities, players will use engine-building cards to collect “hearts”, which represent different aspects of life such as hobbies or jobs, in an effort to ultimately exchange these hearts for “dream” points depicted on another kind of cards on display. The core mechanisms of rolling one or two dice and activating blue/red/purple cards remain essentially the same, and one can either buy another engine-building card or a card with “dream” points after rolling the dice and obtaining the corresponding amount of hearts. The first player to obtain 8 dream points will have attained their ideal life and wins the game.




The blue tables of Thames & Kosmos were busy with folks clamoring for more of what they like. The newest title in The Crew line, Journey to the Ends of the Earth and the deluxe version of The Gang were sold out every day. In addition to more in the Exit series (family, kids, holiday calendar, and regular versions) there was the new hot-potato-ish word game, Oh My Word and the co-op tower-rotating Temple Twist. Rounding out my booth visit was a mention of the “spicy-ish” party game Realtalk: Fourth Wing and the not-spicy flower-growing game, Wildblooms.