Author Archives: xitoliv

Review of The Draugr

The Draugr Designer: Todd Sanders Artist: Harry Clarke Publisher: BGG Players: 1 Ages: 10+ Playing Time: 20 minutes Times Played: 6 (review copy provided by BGG) OK, Google, what is a Draugr.  Oh, so it’s like a Norwegian zombie? Alright, … Continue reading

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James Nathan: Review of Graphic Novel Adventures

Captive, Tears of a Goddess, Loup Garou, Your Town, and Sherlock Holmes: Four Investigations Designers: Various (Emmanuel Manuro, Moon, Shuky, CED) Artists: Various (MC, Ben Jurdic, 2D, CED) Publishers: Makaka Editions/Van Ryder Games Players: 1 Ages: 10+ Times Played: Captive … Continue reading

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James Nathan: Short Origins Trip

My yearly convention calendar is ever-evolving, with BGG.CON a lock, and others coming and going. Origins and Gen Con are both a short drive for me, but aren’t sufficiently enticing to draw me up that I block out time for … Continue reading

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James Nathan: Strasbourg

Strasbourg Designer: Stefan Feld Publisher: Pegasus Spiele Players: 3-5 Ages: 12+ Time: 60 minutes Times Played: 9 times with purchased copies In college, I had a math professor who liked to visit the college’s rare book room once a semester … Continue reading

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HeavyCon: Day Four

Here is a photo of a pink fungus I saw 3 years ago. Largely the only criteria I used to pick a college years ago, was the diversity of courses offered, and when I took a class on Japanese tea … Continue reading

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HeavyCon: Day Three

Day three began with a game I’ve wanted to play for a few years, Swedish Parliament 2014. Each player represents a political party, and those not used by players are operated by the AI. The board represents 8 issue spectrums … Continue reading

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HeavyCon: Day Two

I can’t say enough how much I’m enjoying this con. This morning started with Sidereal Confluence- for me, one of the titles I had been hoping to try, but did not schedule ahead of time. My regular group and I … Continue reading

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HeavyCon: Day One

I started out the morning with Kogge which Edward had brought along for me, and was a title from last bggcon’s Not Hot Games Room. There weren’t player screens, but otherwise this was the highest quality component Kogge copy I’ve … Continue reading

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HeavyCon: Day Zero

For the next few days, I’ll talk about my experiences at HeavyCon, in Denver, CO. It’s my first trip here, starts tomorrow, and is already a stellar con. At bggcon, I’m an 8 AM person- who has showered and eaten … Continue reading

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James Nathan: Brief Interview with Dr. Cameron Browne

As part of this week’s posts, Dr. Browne was kind enough to entertain some questions that I had, and here’s what he had to say.  I hope you’ve enjoyed this week’s series. What inspired the LUDI project?

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