Dale Yu: Review of Tangram City

Tangram City

  • Designer: Uwe Rosenberg
  • Publisher: Capstone Games / Korea Board Games
  • Players: 1-5
  • Age: 8+
  • Time: 30 minus
  • Played with review copy provided by Capstone Games and OffDutyNinja

As a prestigious city planner, you have been ordered by the queen herself to build a harmonious city. Take care to balance the human and natural realms by creating equal amounts of building (black) and park (green) tiles, and do not forget to incorporate the shape of a rectangle — the shape most important for fortification. Can you build a city worthy of the queen?  In Tangram City, players place tangram-shaped tiles in a randomly determined order in a square field while trying to balance the amount of building (black) and park (green) tiles. The more balanced these are and the more often you have built a rectangle shape, the more bonus points players receive.

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Posted in Essen 2023, Reviews | 1 Comment

Dale Yu: Review of Sunset over Water

Sunset over Water

  • Designers: Steve Finn, Eduardo Baraf
  • Publisher: Pencil First Games
  • Players: 1-4
  • Age: 14+
  • Time: 20 minutes
  • Played with game provided by publisher

THE BEAUTIFUL WILDERNESS
Sometimes you need to get off the beaten path to find a beautiful landscape to paint. Wake up early, hike deep into nature, and find your perfect spot. Some paintings sell for commissions, others you’ll keep for yourself, but you’re always going that extra mile to find inspiration.

OBJECTIVE
Over six days, players gain Renown by hiking to beautiful locations to paint landscapes, which they’ll later sell. Each day, players choose a Planning Card, which allows them to travel through the Wilderness and paint (i.e., pick up Landscape Cards). At day’s end, they can sell paintings to earn Renown (i.e., turn in Landscape Cards to gain Commission cards worth Renown). Players also earn Renown by completing Daily Goals and by possessing Landscape Paintings at game’s end.

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Dale Yu: First Impressions of Dabba Walla

Dabba Walla

  • Designers: Patricia Limberger and Felix Leder
  • Publisher: Queen Games
  • Players: 2-4
  • Age: 8+
  • Time: 45 minutes
  • Played with preview copy (in German) provided by publisher

Dabba Walla is one of the upcoming releases from Queen Games; putting the amazing lunch delivery service of Mumbai on to your game table.  The whole system has always been fascinating to me ever since I watched a documentary about it.   Sadly, I can’t find that one online (I believe it was done by PBS) – but here is a short video that explains it: https://www.youtube.com/watch?v=KDD32skx-zM

Per the publisher:

Every morning in Mumbai, over five thousand workers dressed in white swarm out to deliver more than 200,000 “dabbas” (multistoried lunch boxes) to the offices of the Indian metropolis. These “Dabba Walla” have been an iconic fixture in the cityscape since 1890. The food is freshly prepared at home by families, then collected from their front doors by the Dabba Walla. Even though some of the dabbas travel very far, they are delivered punctually via a network of intermediate stations with an amazing reliability of 99.999%! Now it’s time to join the Dabba Walla on their daily journey through Mumbai…

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Posted in First Impressions, Kickstarter | 1 Comment

Josiah’s Round Up March 2024

Josiah Fiscus is one of our newer members, and he writes up a monthly recap of the games he plays.  He is planning to repost his thoughts here.   

N/A
March 2024 Games I played for the first time this month, from worst to best, along with my ratings and comments.
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Lorcana – 4/10 ­I have been in tune with the Collectible Card Game world almost since the beginning. For my high school senior project, I wrote a paper on the history of CCGs and designed my own (it wasn’t very good!). So if you haven’t been playing and reading about this genre for the past three decades like I have, and instead are a person who simply “likes Disney”, don’t let me yuck your yum. But Lorcana is, in my view, a simplistic, derivative, soulless game that misunderstands what makes CCGs so great.

Magic: The Gathering is, of course, the granddaddy of all CCGs. And really since its inception, there have been people clamoring to remove the variability from its mana (cost) system. The idea of simply playing any card facedown as a mana source, rather than having to draw specific cards that do this, goes back at least 20 years to games like Duel Masters and VS System. And there have been many more since then that have done this as well. Lorcana uses this exact same concept and presents it as innovative. Beyond this, it simply uses the same power/toughness stats and renamed keywords that many other games have already more adroitly copied from Magic.

Absent this context, I might find Lorcana to be merely boring. But the lack of innovation combined with runaway success is frustrating to me, in the same way that the success of Taco Bell must be frustrating to authentic mom-and-pop Mexican restaurants. If you slap Disney branding onto something, it will sell more, that’s just a fact. Never mind the fact that Stitch and Sergeant Tibbs and the Duke of Weselton are all functionally the same card. What a missed opportunity to embrace the flavor of the vast library the designers can pull from!

I’ve only played with the starter decks, so it’s possible that more complex cards do exist that better capture the flavor of the world. It’s also possible that deck building provides challenges that would elevate the mechanics here in my view. But it won’t ever be able to fully escape the insipid nature of its overall design.­
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Posted in Commentary, Sessions | 4 Comments

Dale Yu: Review of Alpujarras

Alpujarras

  • Designer: Steve Finn
  • Publisher: Doctor Finn’s Games
  • Players: 1-4
  • Age: 14+
  • Time: 30 min/player
  • Player with review copy provided by Flat River Games

During the great Arab Agricultural Revolution, hardworking farmers transformed the landscape of the Alpujarra into a world of bounty. With their innovative irrigation and terracing techniques, they brought water to the hillsides to create fertile farmlands. In this game, take on the role of a fruit farmer, diligently working to grow your crops and deliver them to the hillside villages. Life here is not easy, but with tenacity and dedication, you can live a rewarding life close to this wonderful land and all its beauty.

Alpujarras is a turn-based game in which players move their mules around an action track outside the game board. The player who is furthest behind takes the turn and moves their mule to an action space to perform an action.

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Dale Yu: Review of Now!

Now!

  • Designer: Silvano Sorrentino
  • Publisher: Scorpion Masque
  • Players: 3-8
  • Age: 8+
  • Time: 15 min
  • Played with review copy provided by distributor, Hachette USA

NOW! is a real-time competitive card game where everyone plays at the same time.

Discard your cards as quickly as possible in search of the perfect number! Watch out, your deck is limited and you’ll go through it faster than you’d think!
Think you have the best card? Shout «NOW!» Get as close as possible to the target numbers(without going over!) to win them.
Get the most points, leaving your opponents with none.
And, most importantly, try to keep your cool, while everyone else loses theirs!

ON YOUR CARDS. GET SET. DISCARD!

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