Dale Yu: Review of Echoes of Time

Echoes of Time

  • Designers: Simone Luciani, Roberto PelleiĀ 
  • Publisher: Cranio Creations
  • Players: 2-4
  • Age: 12+
  • Time: 30-60 mins
  • Amazon affiliate link: https://amzn.to/3LzL38l
  • Played with review copy provided by publisher

In a fantastic and untouched land, four factions govern different aspects of this world: the ocean depths with their dark abysses, the gentle hills with windy meadows and protected forests, the vast and endless expanses of the night skies, and the mysterious and unexplored underground tunnels.Ā  An ancient and powerful energy flows through these places, concentrating in hidden, inexhaustible sources. Controlling this power allows one to bend to their will life’s most important aspect: time, and the rhythms it imprints on the environment and every being.

Echoes of Time is a strategic game for 2-4 players in which you attempt to create the best-equipped fellowship of characters from different factions to conquer the sources of power. Try to control and modify the flow of time to outshine your opponents. The game includes more than one hundred cards with unique effects that you will use to build a new deck each game, and a “sliding tile” system guides you in managing the time needed for your cards to become usable, while simultaneously controlling the activation rhythm of their effects.

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Alison Brennan: Game Snapshots – 2026 (Part 5)

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New-to-me games played recently include …

EAST INDIA COMPANIES (2023): Rank 2700, Rating 7.4

A buy goods for low, sell for high game, most money wins after 5 rounds. The highest revenue players each round will have their company’s stock price move up and you can invest in these as well. The main decisions are whether to invest in ships that sell first at the best price but can’t hold many goods vs ships that sell later at a lower price but can hold more. Determine each round which goods will allow you to maximise revenue based on your ship capabilities vs what other players are likely going for and their ship capabilities. And semi-guess which player is going to do well this round and buy their shares. It all worked fine and the decisions each round on how best to allocate your 3 actions were nice, but it’s yet another buy-low sell-high game with a semi-random market pricing mechanism and this may be the 300th of such I’ve played.

Rating: 6

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Dale Yu: Review of Paddy

Paddy

  • Designer: Alberto CamaƱo Pascual
  • Publisher: 2 Tomatoes
  • Players: 2-4
  • Age: 8+
  • Time: 40 minutes
  • Amazon affiliate link:Ā 
  • Played with review copy provided by publisher

In Paddy, you transform the landscape by creating terraces of rice paddies in the mountains of southeast Asia. On each turn, you decide what type of tile to add to the paddy and whether to place it in the day or night half. With each new tile, the paddy grows and adapts to the flow of water, preparing the ground for your species to thrive.Ā  While you collaborate with others to sculpt a landscape of terraces and water channels, you also compete to secure the best pastures for your species. With each decision, you influence the growth of the paddy and the irrigation of its fields. The winner will be whoever has the most points at the end of four cycles.Ā  Paddy is the fourth installment in the “Natural Wonders” series that includes Coral, Islet, and Gold Nugget.

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Dale Yu: Review of Tokyo Highway Driver’s LicenseĀ 

Tokyo Highway Driver’s LicenseĀ 

  • Designer: Masayuki Ikegami
  • Publisher: itten
  • Players: 1-6
  • Age: 8+
  • Time: 15 minutes
  • Played with review copy provided by publisher

Tokyo Highway Driver’s License is a stand-alone speed matching game for players who are familiar with the rules of Tokyo Highway, as well as for those looking to learn the rules of Tokyo Highway. Test your abilities in recognizing the roads and car placements in this quiz-style game which consists of 20 cards. Can you solve the answer the quickest?

Shuffle the highway cards to randomly create the road conditions. Players need to examine the highway layout, and be the fastest to answer correctly to earns points. Simply flip over a new card to reveal the next layout prompt! The player with the most points after several rounds is the winner.

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Alison Brennan: Game Snapshots – 2026 (Part 4)

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New-to-me games played recently include …

A WAYFARER’S TALE: THE JOURNEY BEGINS (2025): Rank 8244, Rating 8.0

If I were to invest in a big roll-and-write, I guess this would be the one. Continual engagement on every turn. A non-trivial decision in which of the five movement mechanisms you wish to specialise in. Maintaining that focus whilst the dice play havoc with your wishes. Giving yourself multiple good options to reduce the potential for havoc. Different maps for variety, each with tricky decisions on what connections to shoot for. It runs long for a R&W at 60 mins though. And the second game did feel like the first, even on a different map. Still, there’s enough oomph there for me to play again if others want to.

Rating: 7

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A Toxic Case: A Couch Clues At Home Escape Room

A person in a room

AI-generated content may be incorrect.

Publisher: Couch Clues www.couchclues.com

Players: 2 -5

Age Range: None given

Time: 1.5 hours

Played with a link provided by the publisher

Note: This is a spoiler-free review

I love a good puzzle, whether it is a word puzzle, a puzzle hunt or an escape room, so I was excited by the chance to try an on-line escape room. Couch Clues is a new on-line escape room company who bills themselves as a ā€œsmall but mighty team of puzzle lovers and escape room creatorsā€ and they note that their founder designed the #1 most played escape room in the Netherlands. So how did it go? Read on to find out.

Well, right off the bat I was impressed that I had clear instructions on how to activate my game and how to invite the other player, since ideally each player will have their own mobile device that they will use as part of the solving process. I have done other online things that were not clear, or you had to send an email and it took a while, but that was not the case here. It was super easy.

You start the game by clicking on an activation link. That link will get the game ready and allow you to invite other players by sending them a link to join. It was very easy to do, and the other player was able to join immediately. I tried this two player, since the website noted it was best to have both people in the same room. I do think it would be fine with people in different locations as long as you had a way to be online for discussions as a group.

All players will get information and clues to their phone; the basic information will be the same, but each player will get different clues that contribute to the solution of the particular puzzle you are working on. There will be one video that they recommend watching via your tv; you have multiple different ways to do this, since the videos are all on their YouTube channel.

Over the course of the game you will watch a brief video and then receive a puzzle to solve, with clues to each player’s phone. Players need to communicate, as they will receive different clues. Once you have identified the solution you enter it into the website via your phone; assuming you were correct you will move along to the next video and set of clues until you solve the crime.

My thoughts

I thoroughly enjoyed this. I have previously done a few on-line and by-mail escape rooms/solve the mystery games. Some were better than others, but all had issues – incorrect or incomplete information, technical issues, or large leaps in logic to be successful. I was happy to discover none of those issues while making our way through A Toxic Case. All the logistical things worked well with no issues. The puzzles were quite enjoyable as well; all of them felt like it was possible to solve them with the information we had on hand. We set our difficulty to the basic level and we felt challenged enough without being frustrated; one thing I will note is that some hints roll out automatically, and they were coming a little faster than we would have liked, since we were not stuck; I suspect that if you choose a higher level of difficulty they would roll out less frequently or less quickly. I also enjoyed the story; it was immersive, and everything was cohesive; nothing felt like it was pasted on or irrelevant to the story based on the information that we got.

If you enjoy escape rooms, like solving puzzles or even just are curious to try one, I recommend you check out Couch Clues. It’s a quality experience, and you can customize your difficulty level to best suit you. I am looking forward to trying the other case they have available as well as any future cases they might publish.

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