Dale Yu: Review of Tokyo Highway Driver’s LicenseĀ 

Tokyo Highway Driver’s LicenseĀ 

  • Designer: Masayuki Ikegami
  • Publisher: itten
  • Players: 1-6
  • Age: 8+
  • Time: 15 minutes
  • Played with review copy provided by publisher

Tokyo Highway Driver’s License is a stand-alone speed matching game for players who are familiar with the rules of Tokyo Highway, as well as for those looking to learn the rules of Tokyo Highway. Test your abilities in recognizing the roads and car placements in this quiz-style game which consists of 20 cards. Can you solve the answer the quickest?

Shuffle the highway cards to randomly create the road conditions. Players need to examine the highway layout, and be the fastest to answer correctly to earns points. Simply flip over a new card to reveal the next layout prompt! The player with the most points after several rounds is the winner.

Ā 

Continue reading

Posted in Essen 2025 | Leave a comment

Alison Brennan: Game Snapshots – 2026 (Part 4)

Ā 

New-to-me games played recently include …

A WAYFARER’S TALE: THE JOURNEY BEGINS (2025): Rank 8244, Rating 8.0

If I were to invest in a big roll-and-write, I guess this would be the one. Continual engagement on every turn. A non-trivial decision in which of the five movement mechanisms you wish to specialise in. Maintaining that focus whilst the dice play havoc with your wishes. Giving yourself multiple good options to reduce the potential for havoc. Different maps for variety, each with tricky decisions on what connections to shoot for. It runs long for a R&W at 60 mins though. And the second game did feel like the first, even on a different map. Still, there’s enough oomph there for me to play again if others want to.

Rating: 7

Ā  Continue reading

Posted in Sessions | 1 Comment

A Toxic Case: A Couch Clues At Home Escape Room

A person in a room

AI-generated content may be incorrect.

Publisher: Couch Clues www.couchclues.com

Players: 2 -5

Age Range: None given

Time: 1.5 hours

Played with a link provided by the publisher

Note: This is a spoiler-free review

I love a good puzzle, whether it is a word puzzle, a puzzle hunt or an escape room, so I was excited by the chance to try an on-line escape room. Couch Clues is a new on-line escape room company who bills themselves as a ā€œsmall but mighty team of puzzle lovers and escape room creatorsā€ and they note that their founder designed the #1 most played escape room in the Netherlands. So how did it go? Read on to find out.

Well, right off the bat I was impressed that I had clear instructions on how to activate my game and how to invite the other player, since ideally each player will have their own mobile device that they will use as part of the solving process. I have done other online things that were not clear, or you had to send an email and it took a while, but that was not the case here. It was super easy.

You start the game by clicking on an activation link. That link will get the game ready and allow you to invite other players by sending them a link to join. It was very easy to do, and the other player was able to join immediately. I tried this two player, since the website noted it was best to have both people in the same room. I do think it would be fine with people in different locations as long as you had a way to be online for discussions as a group.

All players will get information and clues to their phone; the basic information will be the same, but each player will get different clues that contribute to the solution of the particular puzzle you are working on. There will be one video that they recommend watching via your tv; you have multiple different ways to do this, since the videos are all on their YouTube channel.

Over the course of the game you will watch a brief video and then receive a puzzle to solve, with clues to each player’s phone. Players need to communicate, as they will receive different clues. Once you have identified the solution you enter it into the website via your phone; assuming you were correct you will move along to the next video and set of clues until you solve the crime.

My thoughts

I thoroughly enjoyed this. I have previously done a few on-line and by-mail escape rooms/solve the mystery games. Some were better than others, but all had issues – incorrect or incomplete information, technical issues, or large leaps in logic to be successful. I was happy to discover none of those issues while making our way through A Toxic Case. All the logistical things worked well with no issues. The puzzles were quite enjoyable as well; all of them felt like it was possible to solve them with the information we had on hand. We set our difficulty to the basic level and we felt challenged enough without being frustrated; one thing I will note is that some hints roll out automatically, and they were coming a little faster than we would have liked, since we were not stuck; I suspect that if you choose a higher level of difficulty they would roll out less frequently or less quickly. I also enjoyed the story; it was immersive, and everything was cohesive; nothing felt like it was pasted on or irrelevant to the story based on the information that we got.

If you enjoy escape rooms, like solving puzzles or even just are curious to try one, I recommend you check out Couch Clues. It’s a quality experience, and you can customize your difficulty level to best suit you. I am looking forward to trying the other case they have available as well as any future cases they might publish.

Posted in Reviews | Leave a comment

Alison Brennan: Game Snapshots – 2026 (Part 3)

Ā 

New-to-me games played recently include …


CATAN: NEW ENERGIES (2024): Rank 7470, Rating 6.9 – Teuber / Teuber

I have a nostalgic liking for Settlers but not enough to need to play 783 versions. This one appeared from the ether though so on we went. On top of the basics you know, cities now provide science cards which are used to build power-plants. These hang off cities and towns (in hexes) and generate energy during production rolls. Energy can used as a wild resource or to remove robber-like hazards. The twist is that each turn you pull event discs from the bag which usually helps those who’ve build clean higher-cost power plants and hurts those who’ve built dirty lower-cost plants. It’s the usual first to 10 VPs wins unless the event bag runs out, and then the winner is the player with the best clean-to-dirty power plant ratio. Which means it’s a race for the VP leader(s) to get to 10 in time. My only game was tight – one more turn and it would have ended a diff way with a diff winner. That’s a pretty neat variant, and wholesome as well.

Rating: 7

Ā  Continue reading

Posted in Sessions | Leave a comment

Dale Yu: Review of Borealis: Arctic Expeditions

Borealis: Arctic Expeditions

  • Designer: Dariusz Mindur
  • Publisher: Lucky Duck
  • Players: 2-4
  • Age: 10+
  • Time: 45 minutes
  • Played with review copy provided by publisher

Become the leaders of scientific teams venturing into uncharted boreal territories to observe and photograph the Arctic’s most adorable inhabitants. Play cards from your hand to one of 3 locations on your player board to snap a photo and send your scientists sliding to the left and to the right – but only if their colors match the ones printed on your card! Line up vehicle symbols, race to claim objectives, and arrange animals in pre-determined end-game scoring patterns to earn the most points and gain everlasting fame at the Society for Polar Inquiry. Who knows? Maybe you’ll even get your own tiny snow-covered island named after you.

Ā 

Continue reading

Posted in Essen 2025, Reviews | Leave a comment

Dale Yu: Review of Tax the Rich

Ā 

Tax the Rich

  • Designers: Kristian A. Ostby and Kjetil Svendsen
  • Publisher: Alion
  • Players: 3-6
  • Age: 14+
  • Time: 20 mins
  • Amazon affiliate link:Ā 
  • Played with review copy provided by publisher

Climb the social ladder — or kick it over.

The trick-taking game Tax the Rich features a deck depicting characters of various social ranks from the Poor to the President. Each round begins with a simple bidding phase to determine both the trump color and the number of tricks required to score bonus points. The winner of the bid must then acquire the required number of tricks, together with their ally.

The game is played as a trick-taking game in which the highest social ranks are the strongest cards. However, if at any time all remaining cards in your hand have a flag symbol, you may trigger a “revolution” by revealing your cards. This flips the social hierarchy upside down so that the lowest-ranked cards become the most powerful. Having called for a revolution, you stand publicly exposed, playing the rest of this round with your cards face up.

The game includes thirteen rule cards that add variety by giving certain character cards special abilities related to their profession: Workers “unionize”, the Billionaires “power grab”, the Police “stop and frisk”, Scientists “debunk” etc. You can play with random rule cards or use one of the scenarios suggested in the rules.

With an optional variant, players can also collect cards with a feminist icon to trigger a feminist revolution, boosting the value of all female characters.

Continue reading

Posted in Essen 2025, Reviews | 1 Comment