Dale Yu: Review of The Cupid Crisis (Holiday Hijinks #4)

The Cupid Crisis

It’s Valentine’s Day, and your much-anticipated date has met with an unexpected heartbreak. Can you set things right in time for a lovely evening together?

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Dale Yu: Review of Moon River

Moon River

  • Designers: Bruno Cathala, Yohan Servais
  • Publisher: blue orange
  • Players: 2-4
  • Age: 8+
  • Time: 45 minutes
  • Played with review copy provided by publisher
  • Affiliate link: https://amzn.to/48YC5rF

The subtitle on the box is: “Piece together the next level of Kingdomino”.  The publisher’s blurb: Moon River uses the Kingdomino game system — but without dominoes. In the game, you will build a personal landscape of tiles to score points, but instead of tiling dominoes in your landscape, the game uses half-dominoes in which one edge has a jigsaw puzzle-style connection. You combine two of these half puzzle pieces to craft your own dominoes. This mechanism is meant to provide more variability and randomization in each play. Instead of building your landscape around a central castle, you start from the river and expand away from it. Also, the crowns (i.e., the victory point multiplier) from Kingdomino are replaced by cow meeples, with players being able to use cowboys to move them.

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Dale Yu: Mystery Dice Bags from Mystery Dice Goblins

So, every now and then we get offered some accessories to check out.  And while we’re mostly boardgamers around here, nearly all of us have dabbled in RPGs/D+D in the past.  So, when I was contacted by the nice folks at Mystery Dice Goblins to look at their dice – we were happy to accept a set or three and give ’em a roll.

Admittedly, polyhedral dice are mostly used here for score keeping or other proxy uses in our boardgames; but it’s still nice to have multiple sets at the ready so that we can meet any need that arises.

In their promo text “In the realm of imagination and adventure, where dragons soar and heroes rise, Mystery Dice Goblin is here to support you with all your adventuring equipment.”  For 9 pieces of green paper, you can have a sealed envelope arrive at your door – guaranteed to have a full set of dice within.

Full set Mystery DnD Dice Bag
Contains a full set of 7 RPG Dice; D4, D6, D8, D10, D12, D20, Percentile Dice

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Review of Sherlock in Time

Designer: Jose D. Flores

Artist:  Joaquín Rodríguez

Publisher:  TCG Factory

2 – 5 players (says 2-5 on the box, but has personal cards for six players) 

Time: 10 minutes

by Jonathan F.

Played three times at different player counts with a copy from TCG Factory

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Dale Yu: Review of My Island

My Island

  • Designer: Reiner Knizia
  • Publisher: Kosmos
  • Players 2-4
  • Age: 10+
  • Time: 30 minutes per game, 24 games in the campaign
  • Played with copy provided by Thames&Kosmos
  • Amazon affiliate link: https://amzn.to/3vHYBa3

After a long journey you have arrived on a mysterious island. You build the first houses, create fields and paths through the jungle, and advance further and further inland. 

My Island is a legacy game. This means that your game changes and evolves as you play it. Everyone has their own island, which they redesign in each game. Three games together form a chapter. And for each chapter there is a sealed envelope containing new rules and various materials with which you can change your playing surface again and again. Experience the history of your island and discover its secrets in 24 fascinating games.

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Dale Yu: Review of Footprints

Footprints

  • Designers: Eilif Svensson, Åsmund Svensson, Geir André Wahlquist
  • Publisher: Chilifox
  • Players: 1-6
  • Age: 10+
  • Time: 30-60 minutes
  • Played with review copy provided by publisher

Thousands of years ago, near the end of the ice age, humans once again dwelt on fertile land. But a new challenge awaits! The ice is still melting, and that fertile land will soon be flooded. All living creatures must escape to the mountains. Your engravings and cave paintings will stand the test of time, and the skills you have honed will be passed on to your descendants. It’s up to you to leave your “footprints on the ground” for the generations to come.

Maneuver your clan through difficult terrain, improve your skills to advance more efficiently, gather needed resources, make cave paintings and engravings at important sites, and use your leader to inspire your clan beyond their limits, while trying to reach the cairns on the horizon before time runs out… Footprints is a competitive game with asymmetric player powers (each player has their own clan deck) and variable setup through a modular game board. Your abilities in route planning, skill improvement (engine building), and hand management will increase your chances of winning the game.

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