Review GACHIJO: Four Ninja and the Castle of Treasures

Players: 2-4

Designer: Martin Nedergaard Andersen and Banana Moon Studio Sapporo

Artist: Banana Moon Studio Sapporo and Richard Zimba

Time: 15-90 minutes

Four clans have each sent a ninja to enter the ancient enchanted castle to gain the valuable treasures said to be within! The enchanted castle has a magic maze which changes with each turn, can you cleverly maneuver you ninja to the treasures and back home first? GACHIJO is a fun dungeon crawl with lots of Japanese flavor.

Banana Moon Studio Sapporo will be bringing this exciting game to you soon on KS. This preview is based on online play so the pictures are of the prototype. GACHIJO cleverly uses transparent board/sheets to build the castle and surrounding grounds. Two of the boards have walls which move as you slide the board stepwise. Walls come in 2 forms low walls which are dotted and high walls which are solid. Both will impede your ninja’s progress although with right tool you can bypass the short walls. The rest of the boards will provide the castle walls and prizes. Martin Nedergaard Andersen has designed maze/puzzle games before, such as the fun little Bandido and Bandida, but here GACHIJO brings the puzzling to a new level morphing mazes instead of static walls. There are different levels of complexity and different castle designs for variety.  As one of 4 ninja your mission is to gain the items needed to complete the goal card and return to your base.

To play, you have 3 actions which can be any combination, in any order, either move your ninja or slide one of the wall boards one step, but you must do at least one of each of those actions. As you move you may encounter gems, tools or weapons which you can pick up as you pass over them. To claim a treasure you must end your turn there. You may also encounter magic spells of luck both good and bad! 

As you travel through the castle, if you have the correct tools it will allow you to maneuver through terrain obstacles more easily. For example grappling hooks let you climb walls. Some tools like the wall can help protect you. Your ninja will have status markers to show when the tools are in use. Tools are discarded after use.

You may also encounter a ninja from another clan. If you have the correct weapon you can attack! If you have a smoke bomb you may be able to avoid detection. Other tools may also protect you. If not, you are wounded and your opponent will gain a shinobi chip and  you gain a frog chip. Shinobi chips are part of the goal cards. Frog chips contain random values and are VP but are not revealed to anyone, even the owner, until the end of the game. When wounded you are returned to your base and you lose an action for one round.  

Lastly, if the symbols align you may be able to summon a demon who can attack your opponents. Demons move independently of your ninja. This is another way to earn shinobi chips.

Once you have gathered the requirements on the goal card you raise your flag and race back your base to secure the win.

I had a great time playing GACHIJO. I normally shy away from too much conflict but I do love a good dungeon crawl. There is no player elimination but getting wounded is a hindrance. Player vs Player is a must since that is how you gain shinobi chips. The movement of the walls is novel. It’s fun trying to map out the most profitable path through the castle while hindering your opponents. GACHIJO is clever and challenging and even though there can be a bit of “bash the leader at the end”, it doesn’t out stay it’s welcome. For those that like theme and some tactical puzzles and don’t mind a bit of chaos I would highly recommend GACHIJO.

Thoughts of Opinionated Gamers:

Love It: Lorna

Like it:

Neutral:

Not for me:

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Dale Yu: Review of Urbify

Urbify

  • Designer: Kalle Malmioja
  • Publisher: Looping Games
  • Players: 2-4
  • Age: 12+
  • Time: 45 minutes
  • Played with review copy provided by publisher

Our city is prospering and growing at a dizzying pace, and building permits are continually being negotiated in the main city council departments. Several political parties govern in coalition and use their influence and personnel to carry out the most successful construction projects, and thus end up being the most popular and beloved party in the city. Who knows, maybe that will catapult them to more ambitious political projects?

Each player takes on the role of a political party that strategically influences each of the 4 city councils (economy, transport, culture and tourism) to obtain the best building licenses, and thus gain prestige when building them and different benefits when inaugurating them. The player whose political party has more prestige when the construction of the city is finished, will have won.

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Dale Yu: Review of The Easter Escapade (Holiday Hijinks #8)

The Easter Escapade

The egg hunt is in disarray. Can you crack the case?

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Dale Yu: Review of Ingenious (2023)

Ingenious

  • Designer: Reiner Knizia
  • Publisher: Kosmos
  • Players: 1-4
  • Age: 8+
  • Time: 45 minutes
  • Played with review copy provided by Thames&Kosmos

In Ingenious, a.k.a. Einfach Genial, players take turns placing colored domino-style tiles on a game board, scoring for each line of colored symbols that they enlarge. The trick, however, is that a player’s score is equal to their worst-scoring color, not their best, so they need to score for all colors instead of specializing in only one or two.

In more detail, the game includes 120 domino-style tiles, each consisting of two hexes; each hex has one of six colors in it, with most tiles having different-colored hexes. Each player has a rack with six tiles on it, and on a turn a player places one tile from their rack onto two empty hexes of the game board. (There are a few spaces with pre-printed icons on them).  The size of the playing area increases with higher playing counts.

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Dale Yu: Giveaway and Review of Sidequest: 7th Sea (possible mild spoilers)

Sidequest: 7th Sea

  • Designers: Jakub Caban and Bartosz Idzikowski
  • Publisher: Board & Dice
  • Players: 1-4 (would not recommend more than 2)
  • Age: 14
  • Time: 60-90 minutes on box.  84 minutes in actual time in my solo play
  • Played: once with review copy provided by publisher

Hurry! From what you’ve heard in the inn the Dragonsteel Shield can be found in Nüllrode, but the Inquisition is already on their way! You’re lucky they chose to use the roads – you can overtake them using the shortcut. A few hours, two terrified settlements, and one totally honorable saber duel later, you are here. The village looks boring, but there is an old, pagan chapel, seemingly sealed tightly. Sneaking in is not an option, so it’s time to get these doors open!

Get inside the chapel and reach for treasure before others! SideQuest: 7th Sea is an escape room-style game set in the world of well-known TTRPG system 7th Sea, published by Chaosium.

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Dale Yu: Review of Tesseract

Tesseract

  • Designer: James Firnhaber
  • Publisher: Smirk and Dagger
  • Players: 1-4
  • Age: 14+
  • Time: 60+ minutes
  • Played with review copy provided by publisher

The Tesseract appeared in our skies six days ago, over the exact magnetic north of the planet. It was the size of a city block. Since that time it has been condensing, collapsing upon itself. It can now fit into the palm of your hand. Our world’s best minds must now find a way to contain and control the reactions of this alien artifact, or its exponentially increasing destructive power will remove our planet from existence, reconfiguring our space and time to the extra-dimensional needs of its creators. Can you and your team work together to shut down the Tesseract, or will humankind simply be a blip in the grand scheme of the universe? Time will tell.

Tesseract is a compelling, cooperative dice-manipulation game for 1 to 4 players. The focal point of the game is a block of 64 dice, the Tesseract, which sits at the center of the board on a raised platform. Players will remove cubes to place in their individual labs, transfer them as needed to others, adjust the cube’s values and, importantly, isolate the cubes into the containment matrix, neutralizing them.

To Contain a cube a player must have in their lab 3 or more cubes all of one value (a Set) or in sequence (a Run), either all of one color or having none of the same colors. By filling the containment matrix completely (24 total unique dice) they will stop the reaction and win the game. But if the Tesseract has its last cube removed beforehand – or if 7 breaches occur, the game is lost and our world ceases to exist. Asymmetric character abilities include a passive, ‘always on’ ability and a unique action that is only available to that player. Research cards earned during play help give players an edge, as do the even more powerful Containment cards, unlocked from the matrix. Tesseract is a very challenging co-op game, with lots of replay value built into the number of characters and various threat platforms which govern the difficulty. The game scales remarkably well and has a solo mode that is every bit as engaging. The tension mounts quickly as the Tesseract sheds cubes at the end of every player’s turn, primes them and potentially causes Breaches to occur, bringing us closer to disaster.

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