Preview Tokyo Highway: Rainbow City

  • Designer: Naotaka Shimamoto, Yoshiaka Tomioka 
  • Publisher: Itten 2023
  • Players: 2-4
  • Playing Time 30-50 minutes

When Tokyo Highway debuted in 2016 it was an instant must have. It was one of the coolest looking games I had ever seen. 

The little cars and the road construction were fantastic. Of course it was quite a challenge to play without causing a total disaster as it was super easy to knock everything down. In addition, there wasn’t that much game to be honest. 

On a turn you build columns from your limited pillars and place roads. If your road crosses another player’s road either above or below you place a car. The first player to place all their cars won.

Forward to 2023 and Itten has released a new and improved version! Released domestically in Japan in 2023 and now on the crowdfunding platform Kickstarter for wider international release in 2024, Tokyo Highway Rainbow City has several improvements whilst keeping the same stylish components. To start, the cars are now made of rubber. The old cars were wood, which I tend to prefer, but they could slide easily off roads, especially steep inclines. The new rubber cars grip the roads a bit better which brings us to the second improvement. The roads now have little rubber ends on one side which let them stay better on the wood columns. The new version also comes with the all new tower, rainbow and municipal buildings as well as development plots for the previous buildings.

In addition and more importantly, there have been improvements to the game play. The advanced games provide Mission Rules. Mission Rules add just enough direction to your building to make the game more interesting. For example if you encircle a building with your highway, have the tallest column or build under the rainbow you earn extra points. 

Overall I find the new version of Tokyo Highway much more to my liking. It still has a tremendous tabletop presence. The addition of the rubber feet for the roads and the rubber cars mean you also spend less time rebuilding the city or at least for those of with less dexterous abilities. I love the addition of the Mission Rules. It adds an increased level of competition for prime spots within the city and also a little more strategic planning. Trying to go get an off ramp at the airport of go through the rainbow is so much fun! Definitely worth the upgrade for a game already owned.

Thoughts From Other Opinionated Gamers:

Mark Jackson (1 play): It’s really satisfying to see and make a move that threads through the various roads whilst scoring you points. Additionally, Lorna is correct that the rubber feet & cars make the game much easier to play.

Love it: Lorna
Like it: Mark Jackson, John P
Neutral
Not for Me

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Dale Yu: Review of Monumental

Monumental

  • Designer: Matthew Dunstan
  • Publisher: Funforge
  • Players: 1-4
  • Age: 14+
  • Time: 30 min / player
  • Played with review copy provided by Flat River Group
  • Amazon affiliate link – https://amzn.to/3u1jkoF

In Monumental, each player will control a civilization that will evolve through his city: a grid of 3×3 cards (coming out from the player’s starting civilization deck) that can each be activated to gather various resources such as Science, Military, Production, Culture, and Gold that will allow them to trigger many actions. But there’s a trick: one cannot activate all their cards at once, which means that tough choices will have to be made each turn in order to select the cards that are the most needed.

The resources gathered from the activated city cards will allow the players to acquire cards from a common pool, allowing them to get improved buildings, technologies, wonders, etc. and therefore to leverage their civilization deck to new heights through more and more efficient card combos. As the common pool of cards progresses (either as players have acquired cards or because they didn’t – which leads to one card from the pool to be discarded per turn), the game progresses through eras. Medieval cards are better than classical cards, and industrial cards are even better, but of course those cards are more and more expensive to acquire.

A modular board, at the center of the table, holds each civilization’s army. The board is made of Provinces to be conquered. Unoccupied Province’s inhabitants are barbarians who will provide resources to the player who defeats them. Holding a conquered province also brings victory points. The player with the most impressive civilization at the end of the game will be remembered for all time (and they also win the game!).

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Dale Yu: Review of Lunar Rush

Lunar Rush

  • Designer: Steven “Skippy” Brown
  • Publisher: Dead Alive Games
  • Players: 1-4
  • Age: 13+
  • Time: 45-75 minutes
  • Played with review copy provided by Flat River Games
  • Amazon affiliate link: https://amzn.to/3O8duZx

Lunar Rush is a simultaneous-play Euro-style board game that combines time-based resource management, market economics, bidding, and tableau/engine-building into a refreshing new genre. You play as one of Earth’s four major corporate conglomerates, competing to mine the Moon for the newly-discovered “wonder materials”: lunethyst crystals and lunarium ore.  Every turn, players use their GigaCredits (GC = VP) to bid for the best space routes to and from the Moon. The slower the route, the more you can load on the ship. On the Moon, players simultaneously upgrade their bases and place their astronaut workers to produce the resources needed to maintain the base, as well as mine Moon goods to sell in Earth’s bustling dynamic markets. The game ends after seven turns, and the winner is the player with the highest score as measured in GC! The race to win the new gold rush is on!

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Dale Yu: Review of The Cupid Crisis (Holiday Hijinks #4)

The Cupid Crisis

It’s Valentine’s Day, and your much-anticipated date has met with an unexpected heartbreak. Can you set things right in time for a lovely evening together?

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Dale Yu: Review of Moon River

Moon River

  • Designers: Bruno Cathala, Yohan Servais
  • Publisher: blue orange
  • Players: 2-4
  • Age: 8+
  • Time: 45 minutes
  • Played with review copy provided by publisher
  • Affiliate link: https://amzn.to/48YC5rF

The subtitle on the box is: “Piece together the next level of Kingdomino”.  The publisher’s blurb: Moon River uses the Kingdomino game system — but without dominoes. In the game, you will build a personal landscape of tiles to score points, but instead of tiling dominoes in your landscape, the game uses half-dominoes in which one edge has a jigsaw puzzle-style connection. You combine two of these half puzzle pieces to craft your own dominoes. This mechanism is meant to provide more variability and randomization in each play. Instead of building your landscape around a central castle, you start from the river and expand away from it. Also, the crowns (i.e., the victory point multiplier) from Kingdomino are replaced by cow meeples, with players being able to use cowboys to move them.

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Dale Yu: Mystery Dice Bags from Mystery Dice Goblins

So, every now and then we get offered some accessories to check out.  And while we’re mostly boardgamers around here, nearly all of us have dabbled in RPGs/D+D in the past.  So, when I was contacted by the nice folks at Mystery Dice Goblins to look at their dice – we were happy to accept a set or three and give ’em a roll.

Admittedly, polyhedral dice are mostly used here for score keeping or other proxy uses in our boardgames; but it’s still nice to have multiple sets at the ready so that we can meet any need that arises.

In their promo text “In the realm of imagination and adventure, where dragons soar and heroes rise, Mystery Dice Goblin is here to support you with all your adventuring equipment.”  For 9 pieces of green paper, you can have a sealed envelope arrive at your door – guaranteed to have a full set of dice within.

Full set Mystery DnD Dice Bag
Contains a full set of 7 RPG Dice; D4, D6, D8, D10, D12, D20, Percentile Dice

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