Dale Yu: First Impressions of Verplant & Zugestellt

Verplant & Zugestellt

  • Designer: Steffen Hacker
  • Publisher: frechverlag
  • Players: 2-6
  • Age: 10+
  • Time: 30 minutes per scenario
  • Played with review copy provided by publisher

Players represent Interior Design companies which have been asked to fill rooms with furniture. Each player has a floor plan of the rooms. On the table, there are sets of cards for each room, with each card showing one piece of furniture. Players take turns flipping over one of the cards and choosing one of the shapes shown on the backside of the card. Then all players have to draw that piece of furniture into their plan, making sure there is enough space for walls, doors and a corridor that connects the rooms. Also, each piece of furniture must be reachable from the door. To ensure this, the furniture shapes also show empty fields that must be adjacent to the furniture. To be able to fit all the furniture into the rooms, players must overlap the empty fields efficiently. When all cards are flipped, players score depending on how much of the furniture they were able to place. The scenario booklet contains several small campaigns with 25 scenarios all in all, with various difficulty levels.

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Posted in Essen 2023, Reviews | 1 Comment

Mitchell T: The Legacy of Sid Sackson

On a cold winter day in 1975, I was wandering through the remainder section of Brentano’s bookstore in midtown Manhattan. I discovered an intriguing book filled with interesting and unusual games—Sid Sackson’s classic A Gamut of Games—for the remarkable price of one dollar. I spent hours exploring the many excellent games in Sackson’s book. The book was wonderful for many reasons including Sackson’s designer commentary, his willingness to include games from his contemporaries, the variety of types of games, and then the extraordinary (for its time) catalog of “games in print” in the back of the book. At this point, the book was six years old (published in 1969), but it’s still amazing to consider all these years later that you could list all the games (250) in print. Compare that to the annual production of games in 2023. 

About thirty five years later, I was attending The Gathering in Niagara Falls when Rick and Joanne Soued (Eagle-Gryphon Games) invited me to join a group of folks who were going to the Strong National Museum of Play in Rochester. The museum housed Sid Sackson’s array of design notebooks. I was blown away by the intricate detail of Sackson’s ludographic awareness. The notebooks were filled with details of his design ideas, games he played with friends, and comprehensive commentaries on all aspects of board games. It was an inspiring experience to encounter the depth, creativity, and perseverance of Sackson’s work. Sackson was probably the first modern ludographic scientist. His journals resembled the field notes of a great naturalist—serious commentary and detailed observations, interspersed with daily chat and even game gossip. 

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Dale Yu: Review of Lucky First Incense

Lucky First Incense

  • Designer: Chih-Han Yang
  • Publisher: Lilai-Lilai
  • Players: 2-5
  • Age: 8+
  • Time: 15-25 minutes
  • Played with review copy provided by publisher

Legend has it that the person who lights the first incense on the first day of the Lunar New Year will receive blessings from the Gods and have good luck for the entire year. As a result, on New Year’s Eve, hundreds of people gather in front of temples to compete for the privilege of lighting the first incense, which is known as the “Lucky First Incense.”  In this game, you and your family members aim to secure the best positions at various temples in order to be the ones to light the first incense. However, be prepared for fierce competition from your neighbors who won’t make it easy for you… The game is played over 2 rounds. In the Evening Phase, players take turns sending their family members to occupy the seats in front of the temples or offering incense to seek blessings from the Gods. In the Midnight Phase, all family members rush to the front lines, competing for the opportunity to light the first incense and get the amulets (as victory points). At the end of the game, the player with the most amulets wins!

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Dale Yu: Review of Age of Wonders: Planetfall

Age of Wonders: Planetfall

  • Designers: Stepan Oralev
  • Publisher: Arcane Wonders / Hobby World
  • Players: 2-6
  • Age: 12+
  • Time: 20-40 minutes
  • Played with review copy provided by Arcane Wonders

The heyday of the Star Union has come to an end. Setting off massive gravity bombs designed to create spatial rifts to new worlds led to the Collapse, and many planets were cut off from the rest of the Empire. The surviving factions began gradually rebuilding civilization and rediscovering lost technology. Being once part of a single state, they will have to meet again and find out who is worthy of succeeding the great power.

In Age of Wonders: Planetfall, you are the Commander of one of the six surviving groups that have set out to explore the once-abandoned parts of the Star Union. Your expedition will explore seven planets in search of valuable resources and technology, battle hostile units, and seize landmarks. Will you be able to create a new world from the shards of the old Empire?

The game is played over seven rounds, and a new planet is explored each round. Each player may conduct two explorations on every planet. The players will gain Empire points by defeating units, studying technology, claiming landmarks, and running operations on those planets. At the end of the game, players score Empire points for meeting certain conditions listed on a particular goal sheet. Whoever scores the most Empire points wins.

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Opinionated Gamers First Takes on SPIEL 2023 Games (Part 4 of 4)

While we normally contribute more to full reviews, in the heady weeks just after SPIEL, everyone is playing as many games as possible – and frankly, spending more time playing games than writing!  Our writers have been contributing to a document where they give anonymous small reports on the new games that they’re playing.

These blurbs are meant to be anonymous; in part because given the rapid nature of these things, many of the games may have only been played once; and all comments below should be read with that important caveat.   Players will have changing reactions to games after multiple plays, and it certainly wouldn’t be fair to a game to write a review based on such small experience.

Of course, there is also benefit to see what some other gamers have thought about the games that they have already tried – and thus, we stick to this anonymous format of small first takes.  We will try to do a final one before the end of the year.

This year, we’ll try to organize the games in alphabetical order:

For part 1 of the recap, click here

For Part 2 of the recap, click here

For Part 3 of the recap – click here

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Posted in Commentary, Essen 2023, First Impressions | 1 Comment

Dale Yu: Review of Buffet Boss

Buffet Boss

  • Designer: Daryl Chow
  • Publisher: Origame
  • Players: 1-5
  • Age: 6+
  • Time: 20 minutes
  • Played with review copy provided by publisher

Buffet Boss delivers up a delicious mix of light strategy and dexterity in this stacking game for the whole family. In Buffet Boss, pick your food from the buffet and gain points by stacking food onto your plate. But beware – the food with the tastiest point values are also the hardest to stack! Players will also have Character cards that give them bonus points for stacking specific types of food. Buffet Boss also comes in many different modes to suit all diets – a solo/co-operative mode as well as a mode for kids aged 5 and up.

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