Verplant & Zugestellt
- Designer: Steffen Hacker
- Publisher: frechverlag
- Players: 2-6
- Age: 10+
- Time: 30 minutes per scenario
- Played with review copy provided by publisher
Players represent Interior Design companies which have been asked to fill rooms with furniture. Each player has a floor plan of the rooms. On the table, there are sets of cards for each room, with each card showing one piece of furniture. Players take turns flipping over one of the cards and choosing one of the shapes shown on the backside of the card. Then all players have to draw that piece of furniture into their plan, making sure there is enough space for walls, doors and a corridor that connects the rooms. Also, each piece of furniture must be reachable from the door. To ensure this, the furniture shapes also show empty fields that must be adjacent to the furniture. To be able to fit all the furniture into the rooms, players must overlap the empty fields efficiently. When all cards are flipped, players score depending on how much of the furniture they were able to place. The scenario booklet contains several small campaigns with 25 scenarios all in all, with various difficulty levels.




Mitchell T: The Legacy of Sid Sackson
On a cold winter day in 1975, I was wandering through the remainder section of Brentano’s bookstore in midtown Manhattan. I discovered an intriguing book filled with interesting and unusual games—Sid Sackson’s classic A Gamut of Games—for the remarkable price of one dollar. I spent hours exploring the many excellent games in Sackson’s book. The book was wonderful for many reasons including Sackson’s designer commentary, his willingness to include games from his contemporaries, the variety of types of games, and then the extraordinary (for its time) catalog of “games in print” in the back of the book. At this point, the book was six years old (published in 1969), but it’s still amazing to consider all these years later that you could list all the games (250) in print. Compare that to the annual production of games in 2023.
About thirty five years later, I was attending The Gathering in Niagara Falls when Rick and Joanne Soued (Eagle-Gryphon Games) invited me to join a group of folks who were going to the Strong National Museum of Play in Rochester. The museum housed Sid Sackson’s array of design notebooks. I was blown away by the intricate detail of Sackson’s ludographic awareness. The notebooks were filled with details of his design ideas, games he played with friends, and comprehensive commentaries on all aspects of board games. It was an inspiring experience to encounter the depth, creativity, and perseverance of Sackson’s work. Sackson was probably the first modern ludographic scientist. His journals resembled the field notes of a great naturalist—serious commentary and detailed observations, interspersed with daily chat and even game gossip.
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