Thoughts from SPIEL 2023 (written in the airport)

Well, another trip to Essen has come and gone, I’m now somewhere around 20 trips, and I’m still loving the adventure of traveling to Europe and discovering new games. My trip this year was 8 days. I planned for some sightseeing at the start of the trip – essentially throwing a dart at the map of NRW and ending up in Aachen to start. Travel was surprisingly easy this year as I managed to subscribe for a month for the Deutschland ticket, giving me access to pretty much all public transport except the fastest trains.

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Simon Saturday report including mini preview of Civolution

Saturday started with a games of Ahau: Rulers of Yucatan. A well researched and caring game (checked by two professors of Mayan Culture) Ahau uses some pleasing and clever ideas embedded in a slightly tricky graphic design. Based in Guatemala, the game shows regions from 1-5 each of which contain cities and resources.  The cities each have their own Gods and activating these Gods with matching tiles placed on your player board is a key part of the game. Putting your pieces in each city of a region will net you free buildings which are played on your player board for one-off and scoring bonuses; putting extra people on cities increases their action strength and can give you benefits when gathering resources. The game is complex, in places overly so, and could be improved with a home-made player aid in particular as the Gods/cities are not that easy to distinguish.

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Simon W’s Day 2 Report from SPIEL 2023

Good day today with two nice games played…very busy in the Halls again!



Evenfall
This is a great meaty game from DLP and Nanox games – it’s a card driven worker placement game which I really enjoyed. In your turn you are placing your limited supply of witches on Regions which generally allow you to buy cards which can produce resources when you harvest them. They  are placed in an upper row of cards next to your player board. This row is known as the outer circle and is, like the regions themselves, only accessible to witches.  There is a lower row or inner circle where a further 4 elder witches can access cards but they are too infirm to travel elsewhere. The top row can only be harvested once per round so timing is tricky as you wish to harvest regions before you move these cards down to your inner circle where more of your witches can use them.

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Simon W’s Day 1 Report from SPIEL 2023

Day 1 of Essen Spiele

First impressions: the new owners of the convention have changed the traditional logo, and rearranged the halls completely – I don’t have any issue with any of that. I rather like the new arrangements of the halls, where it seems that corridors are wider and publishers are grouped together in some kind of logical way – heavier games in Hall 3, the big publishers in Hall 6…it all seems rather good. The Business lounges for pitching games and so on are also rather nice. The only thing I don’t like is the long trek through empty halls 7 and 8 from the car park!

Spiel was hugely busy today and the old “spiel shuffle” was back – kind of nice to see so many people after the days of Covid!

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Looking Ahead: Games I’m Excited About

As someone who usually wants to play board games that are 10-20 years old, like Stephensons Rocket or War of the Ring, I don’t tend to get excited about many new games these days.  But recently, I’ve found myself looking forward to a number of games, rather than back to longtime tried and true favorites, like Hansa Teutonica or Notre Dame.  Here’s the abundance of games that I’ve got on the way and why:

Just Arrived

Three games have just arrived and I’m excited to try all three of them:

  • Forbidden Jungle: As a fan of the Forbidden series, I really wasn’t sure if I needed another Forbidden game.  Forbidden Island is a perfect intro cooperative game, and Forbidden Desert is a nice step up.  I ended up selling Forbidden Sky after a few plays because it never quite clicked for me, and I figured I was done adding to the series, but then the design diary came out for Jungle, and that changed everything.  I’m a sucker for a good design diary, and this one was particularly intriguing and enticing.  So now the game sits next to me waiting to hit the table hopefully soon.
  • Next Station Tokyo: I enjoy a good roll-and-write (like Railroad Ink or Penny Papers) or a good flip-and-write (like Cartographers or Silver & Gold), so Next Station London was an obvious fit for me.  I’ve enjoyed several plays of London, and I love new maps for games generally, so Tokyo was an obvious pick up (not to mention that really thoughtful designer diary).
  • Sea Salt & Paper: Everyone that I follow seems to be raving about this little card game, and it’s gorgeous, so I’ve got to try it out, and thankfully it just arrived.

In the Mail

Four more games are on their way to me now…

  • Apiary: I just ordered this one yesterday, after learning the game from the local DC designer last weekend, and I’m really looking forward to playing it more later this month.  I learned it as a four-player game, which was a blast, but as someone who usually prefers my worker placement games with minimal player counts, I’m excited to try this two-player when it arrives.  The mechanisms fit together so well, the decisions are difficult and meaningful, the variability is remarkable, the theme is well integrated, and the components are top notch.  I’m here for it.
  • Lacuna: As with Sea Salt & Paper, everyone I follow seems to be really buzzing about this game.  The video on the publisher’s website makes it seem like a nice, novel addition to the collection, but we’ll have to see if it has any staying power.
  • Fit to Print: Yet another game that I ordered because of the designer diary.  Galaxy Trucker is one of my all-time favorites, and I love Extrablatt as well, so an absurdly adorable game that combines the two is right up my alley.
  • For Northwood: Shut Up & Sit Down made me order it, I swear.
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Planet Unknown Wins 2023 DSP Award

The Deutsche Spielepreis (DSP) award is one of the most important annual game awards in the hobby, probably only second in significance to the SdJ.  The results were just announced at the Spiel in Essen and the winner is Planet Unknown, designed by Ryan Lambert and Adam Rehberg and published by Adam’s Apple Games.

The DSP used a different procedure for announcing their results this year.  In late August, they revealed what the three finalists were, but didn’t give the order of their finish.  They also announced which games finished in the top 10 in the voting.  The final reveal of which game finished on top was reserved for yesterday’s announcement.

In addition, they announced that the award for Best Children’s Game went to Mysterium Kids, designed by Antonin Boccara and Yves Hirschfeld and published by Libellud and Space Cowboys.

Here are the top 10 games, together with their designers.  Congratulations to Messrs. Lambert and Rehberg, along with the individuals behind all the other games in the list!

  1. Planet Unknown (Ryan Lambert, Adam Rehberg)
  2. Dorfromantik (Michael Palm, Lukas Zach)
  3. Heat: Pedal to the Metal (Asgar Granerud, Daniel Pedersen)
  4. Earth (Maxime Tardif)
  5. Marrakesh (Stefan Feld)
  6. Woodcraft (Vladimir Suchy, Ross Arnold)
  7. Challengers! (Johannes Krenner, Markus Slawischek)
  8. Next Station: London (Matthew Dunstan)
  9. Hitster (Marcus Carleson)
  10. Tiletum (Simone Luciani, Daniele Tascini)
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