Thanksgaming 2025

Three men sitting around a wooden table playing a board game with various game components laid out in front of them. A shelf filled with board games is seen in the background.
The three of us – so proud of my sons!

I’m thankful for a lot of things – for example, I’ve been married 35 years to a wonderful non-gamer wife who encourages my board game hobby/obsession despite her near-complete lack of interest in playing board games. For a guy in my very-early sixties, I’m in pretty good health. I work for a highly competent and incredibly kind boss with a team of folks who support each other. And I have two incredible young adult sons that I’ve managed to train/indoctrinate into the gaming hobby.

So it is no surprise that our Thanksgiving weekend together involved a lot of gaming. (And eating. Sometimes both at the same time.) The three of us (plus assorted family & friends – and even my wife!) played 40 different games over six days… some of them multiple times.

A number of the games were not “the new hotness” but instead were classics that hadn’t hit the table in a while or tried & true family favorites.

What follows is my quickie recap of all those games in alphabetical order. Maybe you’ll find something new (or new-to-you) to put on your Christmas list this year!

Note: most of this post was originally written immediately post-Thanksgiving… and then life got in the way. Maybe this will be helpful for your post-Christmas sale game shopping now!

Another note: all links below lead to reviews and articles from the Opinionated Gamers site about these games!

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Doug G: Review of Covenant

Covenant

  • Designer: German Millan 
  • Publisher: Devir
  • Players: 1-4
  • Age: 14+
  • Time: 100 minutes
  • Played with review copy provided by publisher

Heavy games…require effort. They command our attention and patience as we attempt to digest the rules. They demand our time as we set them up, take those first tentative turns, and work our way through the choices provided. Sometimes they shine and you know that the effort was worth every moment; other times they fall flat and leave you frustrated that you spent the time required.

Covenant, designed by German Millan and published by Devir, winds up somewhere in the middle of this spectrum. In this big-box game the players are dwarves, attempting to reclaim their ancestral home and gain the most glory in the eyes of their king. Over the course of three ages (12 turns) players explore mountain caverns, build up strength to vanquish monsters, construct buildings and monuments, gather tools, and ultimately score more points than their competitors. 

Each round players have 4 dwarves to use for their actions. These dwarves start at a strength of 1, though they can be made permanently stronger (up to 4) by triggering a “Strengthen” symbol OR temporarily stronger by using a “Support Piece” also known as consuming a pint of ale. Standard tools then provide the possible actions one can take: Dig, Skirmish, Build, or Transport. 

When a player Digs (using the pick tool), they do so at the strength of their dwarf, removing ‘rubble’ to gain rewards, and then flipping over one of the hex tiles or ‘halls’ that make up the mountain. Those tiles provide some other icon reward (like the ability to strengthen a different dwarf) and then may require the placement of monster tokens that are drawn from a bag, as well as providing some type of resource.

If Skirmish (the axe tool) is chosen, your dwarf fights those monsters, taking out a number of goblins, orcs, and trolls – again depending upon the strength of the dwarf in question. Rewards for different vanquished bad guys are once again earned. Those bad guys are placed in your dungeon and you will earn points if you’re able to hold them from round to round.

Transport (the cart) requires players to cough up resources that have been collected. Iron, emeralds, gold, and mythrall are available, and get returned to supply in exchange for a monument (pillar or gate) and victory points. Any extra items delivered beyond the requirement of a particular site go to the king’s throne for an end-game scoring.

Finally, the Build action (compass tool) allows players to put those buildings or monuments out onto revealed mountain tiles or across two tiles, OR at the vertices of three. These set you up to get those resources, or provide you with other benefits going forward.

Along with all of these actions, you can forge new (better) tools, add gem inlays to get more benefits from an action, and even add those tools to specific columns on your board for better end-game scoring.

The action turns are then followed by a Council Phase which establishes turn order, provides more benefits, and determines which baddies get to stay in your dungeon to score.

Sounds pretty straightforward, right? Well, there are also tracks to move along with each action, and if you don’t get far enough along those tracks cumulatively, you won’t be able to score end game objectives. More penalties come from the bad guys who are still left on the board in places where you have built structures and monuments. 

My Thoughts on the Game

Slogging through the ruleset for Covenant was not the most enjoyable use of my time. Yes, this ruleset is better than some of Devir’s past attempts, but I still found it a struggle in places. Why is the player set up before the general board set up for instance? We even missed an entire rule about how relics, which get placed along the mining track, are meted out. In fact, I just went through the rules again, and though there’s an entire section devoted to “Relics”, I can’t find the spot that says when/how to GET those relics.

That said, Shelley and I enjoyed much of this game. With only 12 turns, your work is cut out for you, but those turns snowball, with A leading to B, then C, etc. and make for a satisfying action every time. We spent some time talking about it more fully in Episode 1018 of our podcast, and even did a video review over on our YouTube channel.

Millan and Devir have teamed up previously on games such as Bamboo and Bitoku, two games we still have in the collection, though BItoku’s ruleset still gives me chills when I think about it. This game fits into the “happy to play, but don’t need to own” category, as re-learning it after it sits on the shelf for a few months would involve some pain. For those who love a heavy game, especially those who enjoy a fantasy setting, this game will appeal and will be worth the effort it takes to get it to the table.

Thoughts from other Opinionated Gamers

Patrick Korner: Covenant was… not for me. I liked the theme, even if it did feel a bit like a funhouse mirror version of Moria (clearly the license was not available, so this is… not Moria. Maybe it’s the Mines of Mooria?). There is much to like about the way you can build up your board, unlocking more opportunities to take actions, procure buildings to place, etc.

Unfortunately, those interesting things are buried in a game with severe downtime issues at higher player counts, since most / all of your decisions can really only be made on your own turn. There’s no point in hoping for specific resources / items / etc. since they might not be there when your time comes, and what others do is really only relevant to them (sure, someone might place a building where you wanted to, but that’s pretty much the extent of direct player interaction). This can lead to you waiting patiently for ages while others run their “one action but it’s really a whole slew of chained actions that take time to optimize” turns, after which it’s your turn to make them wait while you puzzle out the optimal path.

I would play this again as a 2p game only, and only if a copy of another game with a similar ‘feel’ wasn’t at hand.

Ratings from the Opinionated Gamers

  • Love it!
  • Like it. Doug G., Justin B.
  • Neutral
  • Not for me… Patrick K.
Posted in Essen 2025, Reviews | 1 Comment

SETI Adds Portugal’s Jogo do Ano to Its Win Total

As we prepare to ring out the gaming year of 2025, it’s obvious which title dominated the Game of the Year awards.  Tomas Holek’s SETI, published by CGE, swept through the awards like E.T. on a flying bicycle.  It recently added another notch on Orion’s belt:  the Jogo do Ano.  This award is bestowed by the Spiel Portugal game club and focuses almost exclusively on heavier games.  As a result of this latest honor, here are the significant GotY awards claimed by SETI this year:

  • Germany’s Deutscher Spiele Preis (DSP)
  • International Gaming Award (IGA) – Best Multiplayer Game
  • BGG’s Golden Geeks – Best Heavy Game
  • Dice Tower’s Game of the Year
  • Meeple Choice Awards
  • Jogo do Ano

No other 2025 design came close to matching that record.  There’s one other award that SETI could conceivably win–France’s As d’Or, which will be announced early next year–but a cool half dozen wins is more than enough to establish the game as this year’s dominant title.

The other games nominated for the 2025 Jogo do Ano were Endeavor: Deep Sea, Shackleton Base, Terminus, and Unconscious Mind.

Congratulations to Tomas Holek and CGE for all their achievements this year!

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Alison Brennan: Game Snapshots – 2025 (Part 32)

I recently lifted my rating of Forest Shuffle to a 9. It’s now at 40+ plays and it continues to be requested on BGA on a lot of game nights. I’m noting this here because we tried out Forest Shuffle: Dartmoor for the first time recently (my thoughts below) and this iteration is bound to generate yet a ton more play as we tackle all the new card effects it brings to the system.

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New-to-me games played recently include …

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Two Different Takes on Splendor:  Splendor Kids and Splendor Silk Road Expansion

Splendor Kids

  • Designer: Marc André, Catherine André
  • Publisher: Space Cowboys
  • Players: 2-4
  • Age: 6+
  • Time: 30 minutes
  • Amazon affiliate link: https://amzn.to/4q9AO9S 
  • Played with review copy provided by publisher

Play travelers that deliver food across the kingdom. Splendor is a game of chip-collecting. On your turn, you may (1) collect chips (food), or (2) move forward on the paths. If you collect chips, you take either three different kinds of chips, two chips of the same kind or one joker chip, which you can use as any food.

If you move forward, you pay its price in chips and add it to your playing area. Some places on the board let you take food that you can use and reactivate, some places let you play again.  Be the first to reach the Palace of Splendor and earn the Queen’s Medal!

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Dale Yu: Review of Marvel Skirmish in New York

Marvel Skirmish in New York

  • Designer: Matthias Cramer
  • Publisher: Lookout Games
  • Players: 2
  • Age: 10+
  • Time: 30 mins
  • Amazon affiliate link: 
  • Played with review copy provided by publisher

Old friends and enemies meet in the streets of New York, and an epic battle of good vs. evil erupts: Who will prevail? Doctor Strange and Hulk, or Ultron and Loki?

In MARVEL: Skirmish! In New York, each player takes one side of the battlefield in New York City, using their unique deck of either heroes or villains to control the landscape. Play your cards wisely, exploit the weaknesses of your opponent’s cards, gather valuable artifacts, and seize strategically important locations.

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Posted in Essen 2025, Reviews | 1 Comment