Dale Yu: Review of Walking in Burano Roll & Write

Walking in Burano Roll & Write

  • Designer: Wei-Min Ling
  • Publisher: EmperorS4
  • Players: 1-4
  • Age: 10+
  • Time: 30 minutes
  • Played with review copy provided by publisher

Says the publisher: “The citizens of Burano, a picturesque island in Venice, are known for their creative flair in decorating their houses, making them a popular attraction for tourists and locals alike.  Players select dice of different colors to decorate the houses with plants, curtains, chimneys… and of course, the annoying cats. This version maintains the neat scoring from the original game and adds a unique gaming experience of roll and write.  Based on the different decorations on the houses, tourists and inhabitants evaluate the players with points. At the end of the game, the player with the most points wins.”

Walking in Burano is one of the many interesting small games from EmperorS4; and I was delighted to see that there is a new roll and write version of the game – though interestingly, it comes in nearly an identical sized box as the original!

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Dale Yu: First Impressions of Fortitude

Fortitude

I was contacted by the designer of Fortitude over email with this elevator pitch: “Fortitude is a solo-only trick-taking and write that is set during the sixteen months before D-Day. As with the real life Operation Fortitude, you are running a deception campaign against the German military intelligence (represented in-game by a bot). Your mission is to keep them (incorrectly) guessing about the location of the upcoming Allied invasion but at all costs never let them realize that the Normandy coastline is the real landing site.”

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Talia Rosen: A Funny Thing Happened on the Way to Publication

Initial rough draft artwork

I finished designing First Monday in October in 2020 after years of working on the game.  Or I thought I was finished.  I had published the first designer diary that summer and a follow-up article about the game’s design a couple months later.  BGG News even covered the game that year.  The game just had to wait until the fantastic Shores of Tripoli and phenomenal Votes for Women were completed and delivered… but those productions were of course held up significantly due to the global pandemic.

In the meantime, I continued to play First Monday in October over and over just because I really enjoy it.  I made a game first and foremost that I would like to spend hours playing repeatedly for years.  I wasn’t really playing the game to develop changes, but just to have fun.  But then in mid-2022, I happened to play it with the brilliant Brian Mayer, designer of Freedom: The Underground Railroad, and he had a curious idea that stuck in my brain…

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Dale Yu: Preview of Waypoints

Waypoints

Well, veteran readers of the blog will know that I’m still a fan of the Roll and Write genre, and I’ve been a big fan of Postmark Games releases in the past.  This small company specializes in print-and-play RAWs, offering them up on Kickstarter.  Previous releases include Voyages and Aquamarine.  Aquamarine was actually just recently named the 2022 print and play game of the year in the BoardGameGeek awards, so I know that I’m not the only one who really enjoys these pen and paper challenges from Postmark.

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Essen Hall Chaos?

This is a Google Translation of  https://www.spiel-essen.de/de/aktuelles

NEW AND IMPROVED HALL PLAN FOR THE SPIEL

DEAR BOARD GAME FANS,

SPIEL Essen has grown steadily in the 40 years of its existence and has also continued to expand in the halls of Messe Essen. It has now been held in Halls 1 to 6 and in the gallery for many years. While the area and the number of exhibitors continued to grow, the clarity and orientation for the visitors became a little smaller. In which hall is this family game stand? Where were the booths with miniature games again? We want to structure this growing distribution of stands for the upcoming SPIEL Essen in a clearer and simpler way.

It’s no secret that we want to change the hall layout. We addressed the issue in various videos and posts and said that we want to improve orientation for everyone and help them find the stalls they are looking for faster. At the same time, we want to make it easier to discover new games. We had planned the major renovation for 2024. This year, Hall 6 was to be redesigned first to start the topic. Due to the conversion of one hall, however, it turned out that it made sense to tackle the entire hall concept now.

The new hall planning envisages that all halls will have thematic focuses and that the stands in the halls will primarily present the corresponding games. There will be a large area for simple to sophisticated family games, children’s games and easy to medium expert games. Another segment is aimed at tabletops, miniature games, role-playing games and trading card games. Finally, there are areas for connoisseur and expert games. We distribute the other stands, for example from dealers or suppliers of accessories, to the appropriate areas. Our goal is to create the best possible trade fair experience for everyone.

We don’t allocate the stands at whim. We talk to the exhibitors, look at their range and, as a team, are familiar with many games ourselves. With this combination of feedback and experience, we set up the halls in such a way that everyone at SPIEL Essen 23 feels comfortable, can find their way around and enjoy their favorite hobby.

We are working hard to finalize the plans. Please be patient, give us the time and trust so that everyone can have an excellent and unforgettable SPIEL Essen 23 at the end.

Warm and playful greetings,
Your SPIEL team

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2022 Meeples Choice Awards Nominations Announced

Every year, the voters for the Meeples Choice Awards choose their three favorite games from the previous calendar year.  The awards have been around since 1995, making it one of the oldest annual awards in the hobby.  The list of nominated games have just been announced.  Here are the 28 nominated games, in alphabetical order, together with their designers and publishers:

  • Akropolis (Jules Messaud) – Gigamic
  • Atiwa (Uwe Rosenberg) – Lookout
  • Carnegie (Xavier Georges) – Quined Games
  • Cat in the Box: Deluxe Edition (Muneyuki Yokouchi) – Bezier Games
  • Challengers! (Johannes Krenner, Markus Slawitscheck) – 1 More Time Games
  • Clank!: Catacombs (Paul Dennen) – Dire Wolf
  • Dead Reckoning (John D. Clair) – Alderac
  • Dice Realms (Tom Lehmann) – Rio Grande
  • Findorff (Friedemann Friese) – 2F-Spiele
  • Great Western Trail: Argentina (Alexander Pfister) – eggertspiele
  • Heat: Pedal to the Metal (Asger Granerud, Daniel Pedersen) – Days of Wonder
  • Marrakesh (Stefan Feld) – Queen
  • Mosiac (Glenn Drover) – Forbidden Games
  • Next Station: London (Matthew Dunstan) – Blue Orange Games
  • Planet Unknown (Ryan Lambert, Adam Rehberg) – Adam’s Apple Games
  • Ready Set Bet (John D. Clair) – Alderac
  • Return to Dark Tower (Rob Daviau, Justin Jacobson, Brian Neff, Isaac Childres, Noah Cohen, Tim Burrell-Saward) – Restoration Games
  • Revive (Kristian Ostby, Eilif Svensson, Helge Meissner, Anna Wermlund) – Aporta Games
  • San Francisco (Reiner Knizia) – Rebel Studio
  • Space Station Phoenix (Gabriel Cohn) – Rio Grande
  • Splendor Duel (Bruno Cathala, Marc Andre) – Space Cowboys
  • Starship Captains (Peter Hoffgaard) – Czech Games Edition
  • The Green Fivura (Taiki Shinzawa) – Kentaiki
  • The Guild of Merchant Explorers (Matthew Dunstan, Brett Gilbert) – Alderac
  • Tiletum (Simone Luciani, Daniele Tascini) – Board&Dice
  • Turing Machine (Fabien Gridel, Yoann Levet) – Le Scorpion Masque
  • Wonderland’s War (Tim Eisner, Ben Eisner, Ian Moss) – Druid City Games
  • Woodcraft (Vladimir Suchy, Ross Arnold) – Delicious Games

The only designers with multiple nominated games are Matthew Dunstan and John D. Clair, while the only publishers with more than one game on the list are Alderac (3) and Rio Grande (2).  It’s the sixth consecutive year in which Reiner Knizia has at least one nominated game, as the Reinerssance continues; remarkably, San Francisco is the 51st game of his to receive an MCA nomination.  Alexander Pfister’s recent MCA success is almost as good, as he has received nominations in the last 5 years and 8 of the last 9.

There will now be a second round of voting and the three winning games will be announced in a week.  Congratulations to the nominated designers and publishers!

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