Dale Yu: Preview of Forest Shuffle (Lookout Games)

Forest Shuffle

  • Designer: Kosch
  • Publisher: Lookout Games
  • Players: 2-5
  • Age: 10+
  • Time: 60 minutes
  • Constructed a PnP Deck with files provided by publisher

“Life is bustling in the local forest: Animals scurry around the clearings looking for edible plants and insects. Some prefer the dense treetops, others the lush undergrowth and only feel comfortable in the shelter of the trees.  In this game, you create an ecologically balanced habitat for flora and fauna.  You play tree cards from your hand, to which you can add different animals, plants and mushrooms.  To score a lot of points, you need to honor their preferences: some creatures require the presence of their fellow species; others prefer certain habitats or food sources.”

So, I was offered the chance to take a look at the new release from Lookout Games, Forest Shuffle.  It was from a designer who I thought I had never heard of before, Kosch – but then when I did my research, I discovered that I actually own his first design, FYFE.  I thought there were a lot of clever ideas in FYFE, and I was pretty excited to try out the new game.

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2022 Designer of the Year Award

20 is a pretty big number.  If you do something 20 times, it’s something of an accomplishment.  It can be hard to do; there are a lot of games I really like that I haven’t managed to play 20 times.  So it’s kind of notable.  Which is why it’s crazy to realize that this is the twentieth Designer of the Year column I’ve written.  On the one hand, it’s sobering to realize I started this 20 years ago and I wasn’t exactly a kid when I began.  But the good news is I still enjoy the process and look forward to it every year, so there’s every reason to believe I’ll continue writing them for a good long while.

So that might be mildly interesting to those of you who have been steadily reading these articles of mine.  But if this is the first time for you, you’re probably wondering what the hell I’m talking about.  So let me (belatedly) explain.  The purpose behind the Designer of the Year (DotY) articles is the same today as it was 20 years ago.  After all, there are literally dozens of annual awards given out for the best game of the year, but there’s nothing that honors the talented individuals who design those games.  So way back when, I decided to start my own award to honor the designer who did the best job with the games they released during the previous calendar year.  They key thing is that this isn’t for the best single game, but for the designer who had the best overall body of work from last year.

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Unmatched: Some New Things to Marvel At

For those following along at home, a brief reminder of the Unmatched content here on the Opinionated Gamers site:

So, what you’re about to read is my review of the latest two boxes of Unmatched goodness to appear at your local game store.

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Dale Yu: Review of Nimalia

Nimalia

  • Designer: William Liévin
  • Publisher: Lucky Duck/La Boîte de Jeu
  • Players: 2-4
  • Age: 10+
  • Time: 30 minutes
  • Played with review copy provided by Lucky Duck Games

Says the rules: “In Nimalia, you will create the most beautiful animal reserve, in which all the animals will live in harmony. But achieving such balance can be a massive headache, so you will have to be clever enough to design a reserve that best meets the needs of all the animals!”

I first got a chance to play this game at the recent Gathering of Friends, and then a review copy appeared in the post, and this little game has hit the table a number of times since then.   To start the game, you must first set up the objective cards; they come in 4 different colors, and you must choose one of each color to place next to the Round card.  The colored outlines on the Round Card tell you where to put each color card, and the lines on the card help you see which cards are scored in which rounds.  The objective cards are rated in difficulty from one to three leaves; so you can modify the challenge in your game by choosing different objectives.  You can also leave it up to luck and draw randomly!

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Dale Yu: Review of Inside Job

Inside Job

  • Designer: Tanner Simmons
  • Publisher: KOSMOS
  • Players: 3-5
  • Age: 10+
  • Time: 20 minutes
  • Played with review copy provided by Thames&Kosmos

Inside Job is subtitled “A Game of Teamwork and Deception”.  The publisher has also called it “The Mostly Cooperative Trick-Taking Game”   “You are a group of secret agents and must work together to complete your missions. But beware! An insider is hiding amongst you, sabotaging you at every turn and collecting secret information along the way. In this (mostly) cooperative trick-taking card game, you slip into undercover roles. Who is acting suspiciously? Who can you trust? Complete a mission with each trick and find out who is the insider.”

This game first arrived on my radar at SPIEL 2022, but the game was in German only, and I decided to wait out the already-announced English edition, which finally arrived in late Spring 2023.  The game sounded very similar to The Crew – which was a big hit around here – with the addition of some hidden identity thrown in to spice it up.

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Hamlet (Standard Edition) – Review and Giveaway!

 

  • Designer: David Chircop
  • Publisher: Mighty Boards
  • Players: 1-4
  • Age: 14
  • Time: ~25min/player
  • Played with review/giveaway copy provided by publisher. >10 plays total now

 

Hamlet was a game that I was first introduced to at SPIEL 2022.  I was lucky enough to snag a copy of the Founders Edition at the show, and we reviewed it last year.  Below, I will copy my original review, and then add some thoughts that I have had since playing it a few more times.

I did just receive a copy of the retail version – which I will keep with me for the next week or two to teach at the game groups I go to – and THEN WE WILL GIVE THIS GENTLY USED COPY AWAY (details at end).

 

—(copied review below)—

 

In Hamlet (2022, Mighty Boards) – there is one central Hamlet that the players contribute to, with its own self-forming demand and supply economy. Villagers walking through the Hamlet, delivering food to households and building resources to construction sites. And one day, the Church will finally be built, and the once-little Hamlet has become a fledgling town.  Who will be the biggest benefactor when that happens?  Once the church is built, the game ends – mostly because you no longer live in a hamlet; the term being reserved for villages without a church.

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