Dale Yu: Review of Maui

Maui

  • Designers: Gregoire Largey, Frank Crittin, Sebastien Pauchon
  • Publisher: Next Move Games
  • Players: 2-4
  • Age: 8+
  • Time: 30 minutes
  • Played with review copy provided by Next Move Games, 6 plays so far

Locals and tourists in Maui are heading to the beach for a chance to find a nice spot to lay their towels and enjoy the amazing view of the Hawaiian ocean. In Maui, you want to find and place beachgoers on your sand so that they create pleasing patterns, while also placing their towels close to the ocean or under the shade of trees or umbrellas to earn the most points. However, getting too close to either of these areas is risky and might ruin their plans!

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Dale Yu: Review of Mists over Carcassonne

Mists over Carcassone

  • Designer: Klaus-Jurgen Wrede
  • Publisher: Hans im Gluck
  • Players: 1-5
  • Age: 8+
  • Time: 30 minutes
  • Played with review copy provided by HiG at SPIEL 2022

The short blurb from the publisher: “Mists Over Carcassonne is a co-operative version of the well-known tile-laying game Carcassonne. Working together, you place tiles and score points while trying to stop the spread of ghosts, contain haunted ground in cemeteries, and use haunted castles to your advantage. If too many ghosts are loose on the ground or you’ve collected too few points when the tiles run out, you lose the game. If you do manage to survive three days, you can adjust the difficulty level of the game to increase the challenge. Mists Over Carcassonne includes 45 meeples in two new types and 60 tiles that match the graphics of the 2021 edition of Carcassonne, and this game includes rules for how to incorporate material in a regular competitive game of Carcassonne.”

Wait…. Cooperative Carcassonne?!  Yeah, that’s right. In this game, your team of players needs to appease the restless spirits that represent the souls of the Cathars.  Many of the rules are the same as the basic version of Carcassone.  If you are unfamiliar with the original game, it will not hinder your ability to enjoy this game, it might just take you a few more minutes to get all the rules.

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Dale Yu: Review of St Patrick

St Patrick

  • Designer: Haig Tahta, Sacha Tahta Alexander
  • Publisher: Matagot
  • Players: 3-4
  • Age: 14+
  • Time: 25 minutes
  • Played with review copy provided by Matagot

St Patrick, first released as Salvage, is a simple trick-taking game that combines the fun of Hearts with the assessment of Oh Hell and the fairness of duplicate Bridge (according to the box). Everyone starts at 20 points and takes damage over the course of play. The game ends when one player reaches 0, at which time the player with the most points wins.  In the original Salvage game, an oil tanker is on fire, and you are part of a rescue team sent to deal with it. You will take damage as you put out the fires, but before the operation begins you can salvage oil as an insurance against the costs you expect to suffer.  In St Patrick, you now compete to retain the most life points by using relics to avoid snake bites.

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Bites: Singing the Praises of One of My Favorite Games (Article by Chris Wray)

When people learn I love board games, their follow up question is often what games I’d recommend. I usually utter some combination of Ticket to Ride, Carcassonne, Codenames, Azul, or any of the other games on our “Play These Games First” list from a few years ago. But these days, I find myself mentioning Bites.

Designed by Brigitte and Wolfgang Ditt, Bites was originally released in 2008 by Schmidt Spiele under the name Big Points. The game was a success, earning a Spiel des Jahres nomination that year. Nonetheless, I had never played it. But in 2019, Chad Deshon, owner of BoardGameTables, told me they were going to reprint Big Points as Bites. And when my copy arrived, I instantly fell in love.

The only problem was that my copy arrived in early 2020. So I played the game a few times, then it — like many new arrivals at that time — got put on a shelf. Opinionated Gamer Brandon Kempf wrote an excellent review at the time, with all of us giving the game positive comments. My love of the game has grown these last three years, so this article is me singing the many praises of a game I’ve come to love.

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Rise (Game Review by Ben Bruckart)

  • Designer:  Remo Conzadori and Marco Pranzo
  • Publisher:  DLP Games and Capstone Games.
  • Players:  1-4
  • Ages:  14+
  • Time:  60 Minutes
  • Times Played: 4

Theme

Rise is a game about scoring for economic and social development of a city. You manage your progress on several tracks to influence different areas of science, culture, and politics while managing happiness and the environment impact.

But what is it really?

There is almost no theme here and I love it. Themes are usually only useful for teaching games and giving players a sense of goals but this game tosses theme out and gets right down to 10 tech trees. This is a tech tree game pure and simple!

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Dale Yu: Review of Sauscharf

Sauscharf

  • Designers: Wolfgang Kramer and Christian Stohr
  • Publisher: AMIGO
  • Players: 2-4
  • Age: 10+
  • Time: 30 minutes

In Sauscharf (loosely translated as Super Sharp), players collect cards to try to make the best chili sauces and win the competition at the Fuego Festival!  Given that this was a card game, chosen and published by AMIGO, designed by two SdJ winning designers – this was one of the games I was most anticipating from SPIEL 2022.

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