Garden Nation
- Designers: Nathalie and Remi Saunier
- Publisher: Bombyx
- Players: 2-4
- Age: 10+
- Time: 60-75 minutes
- Played with review copy provided by Flat River Group

In Garden Nation, players take on the role of one of 4 factions of garden denizens; each working to have the most influence over the garden. The garden itself is made up of 7 territories, in a familiar hex pattern, and each of those territories has 7 action spots, which mirror the orientation of the larger territories. The territories are numbered, and they are randomly placed in the frame. Each player gets a scoreboard, the building pieces in the matching color, and each is dealt 4 secret missions, of which they need to keep 2 different ones. A display of 4 common projects is placed on the board. The torticrane is placed near the board; you will use it soon. A starting player is chosen, that player starts their population counter at 38. All other players start at 35. The starting player places their turn order marker on the first spot of the turn order track, and the other players place theirs next to the track.
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