Jewels of Porto Primo

DESIGNER: Alan Ernstein

PUBLISHER: Hangman Games

PLAYERS: 2-4

TIME: 45 minutes

Some of you may be familiar with Hangman Games, who published ten or so games back between 1998 and 2008; titles like Tahuantinsuyu, Ars Mysteriorum and Dry Gulch.  They had decided to stop publishing their own games and instead license their games to others, but now, in 2022, they are back to publishing. Their first project is a series called DecaDesign; as part of this project they plan to publish a new game every 10 months. 100 copies will be sold to people who registered on the Hangman Games website, with priority given in order of registration. Once the game is available they reach out and you either pay, in which case a game is shipped out to you, or decline, and they move to the next person on the waiting list.

The first game being released is the Jewels of Porto Primo, a set collection card game for two to four players.  Players are pirates, trying to amass the best gems and make a large profit selling them to the pirate king, his wife and his daughter.

The box contains a deck of 84 jewelry cards representing seven different gems, 16 bonus cards, 100 metal gold and silver doubloons and a first player marker in the form of a black diamond. There are also four player aid cards.

The bonus cards are shuffled and one is dealt to each player; the rest are kept nearby. The jewelry cards are shuffled; four are flipped face up and the rest remain face down as a draw pile.

The game gets played over the course of a year. The first three months of the game are referred to as the Speculation Phase. During this phase, a bonus card is revealed and players then draw a Jewelry card, either from either the face up cards or the draw deck. 

After all players have drawn a card, the first player marker gets passed to the left and you enter the Open Market phase, which takes place over the next six months. Another bonus card is flipped face up and placed on top of part of the previous card in a manner determined by which month it is. Each player then takes their turn; they again draw one card, but then they must also play a set of cards onto the table. A set can be as few as one card or as many as six cards. Cards in a set have to either be all the same color, or of consecutive colors of gems, or of the same setting (which is the number) or of consecutive settings.

Based on the number of cards in the set you earn the Gift of the Princess. Then, based on the same cards you earn the Queen’s Desire bonus, which is shown on the bonus cards currently in play.   End your turn by drawing a jewelry card.


After all players have taken their turn you evaluate the number of bonus cards on the table; if it is less than none, go back to month one and lather, rinse and repeat until there are nine bonus cards you move on to the Final Sales Phase.  Instead of revealing a new bonus card you flip a current non-scoring card over. Players then take one turn, drawing a card, playing one set, score the Gift of the Princess and any two Queen’s Desire bonuses, then drawing a card. After all players have taken their turn, flip another bonus card. Players then take one final turn where they draw a card and play a set.

The year has now ended; players reveal their hidden bonus card and score The King’s Ransom for that card.  The player with the most coins wins, and if there is a tie it is broken by the player with the most unplayed cards.

My Thoughts on the Game

The game comes in a compact box that has exactly enough space for the game, which I appreciate; I don’t need another game in a giant box that has a lot of empty space.  The quality of the cards is good, and the coins are metal coins with a nice heft to them, which definitely contributes to the enjoyment of the game; they make a satisfying clink. THe rules are clear and include pictures and examples as well.

I enjoy this game very much. It is a very interesting puzzle; you have to play at least one card every turn, but you also need to save some cards to build up better sets. You also have to worry about your hidden bonus card; is what you are playing contributing to that? What about the bonus cards you haven’t seen yet – when do you shift from what you thought you were doing?   The different sets may seem confusing the first few times you play, but the player aid makes it really clear, both with language and pictures.  Every time we play I immediately replay in my head what I could have done differently, and always look forward to the next play. I have only played it with 2 and 3 players; it works well at both numbers. 

If you want to learn more about this game, or the DecaDesign project in general, visit https://www.hangmangames.com/home

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Dale Yu: Review of Decorum

Decorum

  • Designers: Charlie Mackin, Harry Mackin, Drew Tenenbaum
  • Publisher: Floodgate Games
  • Players: 2-4
  • Age: 13+
  • Time: 30-40 minutes per scenario
  • Played with review copy provided by Floodgate Games

decorum

Decorum is a cooperative, hidden information game where you and your partner share the same objective: decorate your home in a way that makes you both happy. The problem is, different things make each of you happy and nobody says exactly what they need. Can you find a happy compromise, or is it time to move out?!  

The game is played with specific scenarios – in each, the players will get a card with their secret conditions on it (somewhere between 3 and 5).  In order to win this cooperative game, all of the criteria on ALL of the cards have to be met by the end of the game.  Sounds pretty simple, right?  Well, it might be, except that you are pretty limited in how you are able to communicate in the game, so you’ll have to try to understand what your teammates want without them being able to explicitly tell you what they want.

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Dale Yu: Preview of Findorff  (2F Games)

PXL_20220409_171556588.MP

I just returned from the Gathering of Friends, and it was really nice to get back and see some of my gaming friends that I haven’t seen since 2019.  Sadly, not all of my friends were able to make the trip – and Friedemann Friese was included in that group.

 

One of the things I most look forward to about the Gathering is the chance to play some new games from companies such as 2F, CGE, and others.  I was super surprised to be asked by Joe Huber if I wanted to try the newest Friedemann game this year.  Apparently, the physical game was in New York while the designer was home in Bremen.

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Dale Yu: Review of Free Radicals

Free Radicals

  • Designer: Nathan Woll
  • Publisher: Wizkids
  • Players: 2-5
  • Age: 14+
  • Time: 45-90 minutes
  • Played with review copy provided by publisher

free radicals

Well, I’m normally not a fan of asymmetrical games – at least I’ve not found one in the past that really caught my eye.  I think that personally I get a bit frustrated with the repetition required to learn and master the rules/strategies of the different factions.  Also, many of the asymmetric games that I have played are on the longer side (Gaia Project, Root, Terra Mystica, etc) which makes them less likely to come out the dozen or more times needed to play everything.  This is not a fault of the game, this is more just what I like (or dislike) about games.  Plenty of my friends love games of this ilk, and admittedly, whenever we do play them, they tend to crush me mercilessly given their superior knowledge of the intricacies of the game which have been gained from many previous plays.

Free Radicals is a game new to all of us, and for now, we all start on the same footing.  In Free Radicals, players take control of one of ten fully asymmetrical factions, each with its own path to earn resources, power, and the knowledge stored in the “Free Radicals”, which are giant mysterious objects that appeared around the world, causing a huge evolutionary leap in technology. 

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Dale Yu: Review of The Book of Rituals

The Book of Rituals

  • Creators: Jakub Caban, Bartosz Idzikowski
  • Publisher: Board&Dice, Lockme
  • Players: 1
  • Time: ~20 hours (though spread out over a month, I didn’t keep good records)
  • Age: well I’m late 40s, but I think anyone in high school or older can tackle this
  • Played with review copy provided by Board&Dice

book of rituals

 

Board&Dice have carved out a bit of a niche in the past few years making escape room games, with their Escape Tales series.  We have reviewed two of these games in the past: The Awakening and Children of Wyrmwoods.  Both of these games provide immersive stories and challenging puzzles, and they both use a very nice web-based app to check answers and provide hints. Continue reading

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Patrick Brennan: Game Snapshots – 2022 (Part 2)  

I’m thankful that f2f games are opening up again here in Australia because I’m about done with the recent plethora of lesser games being added to BoardGameArena that I felt obliged to explore because they were new. I prefer to keep expanding my gaming horizons and you never know if the next one is going to be interesting. The miss to hit ratio is simply too high though recently, further evidenced by the games I’ve waxed non-lyrically on today.

kangaroos

The adding of quantity over quality is frankly driving me back to f2f games faster than ever in the drive to find new quality, despite the convenience of not having to commute for an online gaming session which is not to be understated. This is not at all to rail against the provision of, and my gratitude for, free-to-air games but by way of explaining where my gaming is going. I’m sure I’m not an isolated case. (Well, I was isolated but am coming out of 2 year isolation … see what I did there?)

Anyway, new games to me since last I wrote include …

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