Dale Yu: Review of Citizens of the Spark

Citizens of the Spark

  • Designer: Philip duBarry
  • Publisher: Thunderworks
  • Players: 1-5
  • Age: 14+
  • Time: 45-60 minutes
  • Amazon affiliate link: https://amzn.to/41ifd4Z
  • Played with review copy provided by publisher

The fate of creatures touched by the spark of intelligence hangs in the balance. You must recruit strong animal allies to your city and unlock the potential of your citizens if your settlement is to survive the days to come.

Citizens of the Spark is a variable set-up card game in which players take turns attracting citizens, taking actions, and claiming sparks. The more citizen cards a player has of a specific type, the more powerful that citizen’s action becomes. The player with the most sparks in their city when the deck runs out wins!

Play with 7-10 animal citizen types per game, chosen from 30 available creatures and combined into one shared deck. Every citizen type has distinct powers, making each game’s action combos uniquely variable.

On your turn, recruit multiple citizens by selecting an available group of cards, placing them in your city tableau, and grouping like citizens together to grow their action strength. Next, select one type of citizen in your tableau to activate, taking the effect of the card and discarding it from your city. But keep watch on rival cities, because when you activate a citizen, all players can follow your move and activate a matching citizen of their own!

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Dale Yu: Review of Ringer

Ringer

  • Designer:  David Yakos
  • Publisher:  Mindward
  • Players: 2-5
  • Age: 8+
  • Time: 20 minutes
  • Amazon affiliate link: https://amzn.to/4mNN3qD 
  • Played with review copy provided by publisher

Play cards in numerical order or different colors to try and match the dice in the center of the pile. Do you take the pile now or do you keep it going to score more when you do take it?

 

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Dale Yu: Review of  Dice Words

Dice Words

  • Designer: Tim Phillips
  • Publisher: Thames & Kosmos
  • Players: 2-4
  • Age: 8+
  • Time: 30 min
  • Amazon affiliate link: https://amzn.to/4mN6gbM
  • Played with review copy provided by publisher

In Dice Words, each player begins by choosing a set of seven letter dice that each represent a different iced beverage. When the timer starts counting down, players attempt to form the longest and most valuable word possible.

Don’t have the letters you need? Don’t worry! You can re-roll any of your dice up to two times before the round ends — but in addition to your individual letter dice, you must also try to incorporate the most “target letters”, that is, the letters revealed on four ice cube-shaped letter dice that are revealed at the beginning of each round. The colder your drink thanks to the incorporation of ice, the higher your score!

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Alison Brennan: Game Snapshots – 2025 (Part 27)

Alison Brennan: Game Snapshots – 2025 (Part 27)

A while back I had a rant about the casual misogyny found in rule books in relation to using he/him (not examples, but in the actual rules and card effects) and how that creates feelings of exclusion for women in our hobby. Thankfully it’s getting better but I’ve recently watched a number of rules videos where the rules presenters kept referring to meeples as he/him. Eg “You place your meeple here and he gives you …”. Urgh. Really? Yet another drop of exclusion in our lives. Add it to the list.

 

This wasn’t just one video. It was three different games over 2 days. The first I let slide. The second was what, again? Third, hmm, this is really bugging me now. I mean, you’re casually watching, eager and excited to learn a new game, and then you get the “he”. It’s so easy to say “You place your meeple here and it gives you …” or any other of 20 variants. The presenter can then feel good about being inclusive and won’t it be nice that women don’t have to suffer urghs, eye-rolls and turn-offs as they watch.

 

New-to-me games played recently include …

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Dale Yu: Review of Waddle

Waddle

  • Designer: Corne van Moorsel
  • Publisher: Allplay
  • Players: 2-5
  • Age: 8+
  • Time: 15 minutes
  • Amazon affiliate link: https://amzn.to/4pKevrZ
  • Played with review copy provided by publisher

Strategically place your penguins to form groups and claim fish to score the most points! Turn order matters a lot; in Waddle, it’s tracked by marbles on a two-column track!
On your turn, you’ll have two options:

  1. “Place a Penguin” onto any unoccupied hex adjacent to the lowest numbered water hex. Then, pick up your marble and place it on the top of the same Turn Tracker column
  2. “Scout Ahead” by picking up and placing your marble on top of the inactive Turn Tracker column.

How players “Scout Ahead” will be massively important! Going earlier in the future could allow you to grow or connect into a large waddle (group), claim a big fish, or block an opponent’s important play.

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Dale Yu: Review of Qwirkle Flex

Qwirkle Flex

  • Designer: Susan McKinley Ross, Reiner Knizia
  • Publisher: MindWare 
  • Players: 2-4
  • Age: 8+
  • Time: 30 minutes
  • Amazon affiliate link: https://amzn.to/3IhvLUn
  • Played with review copy provided by publisher

Take your Qwirkle strategy in a whole new direction! Tiles with three different backgrounds create surprising opportunities to score diagonally. Points add up quickly when you place even one tile that scores in multiple directions. Adjust your focus from foreground shapes to background colors for the thrill of next-level maneuvers.  How flexible is your Qwirkle strategy?

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