Dale Yu: Review of Spooktacular

Spooktacular

  • Designer: D. Brad Talton, Jr
  • Publisher: Level 99
  • Players: 1-5
  • Age: 12+
  • Time: 45 minutes
  • Played with review copy provided by publisher
  • Amazon affiliate link: https://amzn.to/4oyG99U 

 It’s Halloween night, 1986, and the all-night Spooktacular Film Festival is running in full swing in the midst of a wild thunderstorm. Suddenly, lightning strikes, overloading the theater’s power circuits and releasing a hundred years of cinematic monsters from the silver screen. As one of those monsters, YOU are now free to wreak havoc. Terrify and devour unsuspecting moviegoers in a race to become the most terrifying monster of all time!

In Spooktacular, play as one of twenty movie monsters, each with their own way of playing the game. Easy to understand rules are the base of the game, and everything else you need to know is right on your monster board. Tons of variability and devious monster abilities to discover will keep you coming back to the theater.

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Opinionated Gamers Review: Wordsy (2025, Allplay)

Wordsy

  • Designer:  Gil Hova
  • Publisher:  Allplay
  • Players:  1 – 6
  • Ages:  10+
  • Time:  20 Minutes
  • Amazon affiliate link: https://amzn.to/4gCOSoC

Wordsy is a streamlined re-implementation of Prolix.

Each round, players study the 8 letters (always consonants) on the board in real time. The first player to write down a word flips a 30-second timer. That player is now the fastest player, and every other player now has 30 seconds to write down their word.  After 7 rounds, players add the scores of their best 5 words, plus their bonuses. The player with the most points wins!

Gameplay Walkthrough

Each player is given a scoring board and a dry erase marker.  Wordsy is played over seven rounds.  Each round, eight different cards showing consonants will be flipped up, and you need to find a single word that scores as many points as possible using them.   Four point cards are placed on the table (5, 4, 3, 2) showing how many points the letters above them will be worth.

Deal out cards above each point card.   If there are ever more than two rare letter cards, or more than two of the same letter, that card is discarded and a new card is put out.  The first two letters are worth 5 points, the next two worth 4, the two after that worth 3, and the final two worth 2.  Each player studies them, trying to discover a word that uses as many of them as possible (or at least earns as many points as possible).  The word can use the letters in any order.  

You don’t need all of the letters in your word to be available — you can pick a word that uses letters beyond those shown on the table — but you’ll only get points for the letters on display.  

The first player to write down a word flips a 30-second timer. That player is now the fastest player, and every other player now has 30 seconds to write down their word.  At that point, players score their word, taking points for the letters they used from the display.  You can only use each card in the display once, so extra occurrences simply do not score.

Some rarer letters (like Q or V) are worth extra points, as shown on the card.  Most of the usual word game rules apply – no proper nouns, no hyphenated words, no fake words.  Also, you cannot use any word that was scored by any player previously in this game. 

After the fastest player scores, the first player clockwise scores their word, and compares it to the fastest player. If that player scored more than the fastest player, they score a small bonus.  If nobody ultimately scores more than the fastest player, he or she scores a small bonus.    Either way, the current fastest player gets the No Flip card – they are not allowed to flip the timer in the next round. 

For the next round, the last four cards (the ones worth 3 and 2 points) are discarded, the other cards are shifted into those spaces, and four new cards are put out.  After 7 rounds, players adds the scores of their best 5 words, plus their bonuses. The player with the most points wins!

In games with three or more players, the player that flipped the timer receives a card showing they can’t do it in the next round, so you won’t always have the same player causing the timer to flip.  

Thoughts from the Opinionated Gamers

Chris Wray:   If you like Word games, I bet you’ll like Wordsy.  This is a fun challenge that plays quick and is easy to teach.  Wordsy takes the most fun part of games like Scrabble and condenses them to their core.

The clever twist here is that you don’t need to limit yourself just to the letters on display.  You can — and will probably need to — use the other letters of the alphabet, particularly since there are no vowels in the deck.  You’ll often need to get creative!  Since everybody is trying to do the same thing, there’s little downtime.  As I said, the game plays quick, with our plays taking 15-20 minutes.  

That said, even though the game is timed, it doesn’t feel rushed.  Thirty seconds feels like quite a long time when you’re playing, and in several plays, I haven’t seen anybody fail to find a word.  

I initially expected players to frequently guess the same word, but in seven plays, I have yet to see that happen.  Wordsy really opens the decisions up to creativity, and when we’re scoring words, people frequently call out, “Why didn’t I think of that!” or “Great word!”  The English language, it turns out, is a very big decision space.  

A good score for a word seems to be 20+ points, so that’s what I always aim for.  But I’ve written down words with as few as 11 points.  But if you have a rough turn, it isn’t a big deal, since you drop your lowest two words, a rule that keeps this close.   

The cards are high-quality, and the game comes with a thick stack of player sheets and enough pencils for the maximum player count.  The artwork is attractive, and overall, this is one of the better produced word games I’ve tried.  

Overall, I love Wordsy, and I think this will have a spot on my shelf for a long time.  I’ve already started steering my Scrabble-loving parents to this instead!

Dale Yu: I played this game a bunch with the original version in 2017-2018, and I was quite happy to see it get a second printing, now in the super compact Allplay box.  This has always been one of my favorite word games – in part because there is generally no limit to the word that you can use.  So, it’s fun to see people try to remember all the twelve letters and longer words in an attempt to score points!   I’d add more, but Mr. Wray has pretty much said it all above!

This most recent version has nice dry-erase boards for recording the current word as well as keeping track of all your scores through the game.   Though I no longer have the original version of the game, I don’t think there are any material changes to the rules.  If you’ve never played this before, it’s a great word game for friends and family.

Ratings from the Opinionated Gamers

  • I love it!  Chris Wray, Dale Y, Steph, Simon W, Jim B
  • I like it. Dan B.
  • Neutral.
  • Not for me…

Amazon affiliate link: https://amzn.to/4gCOSoC

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Dale Yu: Review of Fliptoons

Fliptoons

  • Designers: Jordy Adan and Renato Simoes 
  • Publisher: Thunderworks
  • Players: 1-4
  • Age: 10+
  • Time: 20 minutes
  • Amazon affiliate link: https://amzn.to/45HYoSt
  • Played with review copy provided by publisher

It’s time to cast the next great animated show! A top talent agent like you knows a star when you see one, and the director needs you to fill six roles for the big production. Search Flip Valley for the perfect toon characters, and make sure they’re ready to work together on the silver screen!  FlipToons is a quick deck-building game. You’ll begin with a deck of hopeful toon actors. Each round, flip six of these toons out from your deck into your screen grid to audition together. Each toon card in your 3-by-2 grid has different talent effects. Some are resolved as soon as they are flipped. Many will interact with one another and (hopefully) earn Fame for your studio. But they won’t all have that special on-screen chemistry you’re looking for. Some won’t work well together at all!

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SETI’s Search Ends With Two More Game Awards

In addition to everything else associated with it, Essen represents the unofficial end of the annual game award season.  We’ve already mentioned the a la carte results which were announced there.  A newer tradition is the revelation of which of three nominated games won the Deutscher Spiele Preis award.  The top 10 finishers were announced earlier, but the order of the top three were held back until last week.  We now know that the DSP winner is SETI, designed by Tomas Holek and published by CGE.  Endeavor: Deep Sea takes the second spot and Bomb Busters finishes third.  The complete DSP top 10, together with their designers, is listed below.

  1. SETI – Tomas Holek
  2. Endeavor: Deep Sea – Carl de Visser, Jarratt Gray
  3. Bomb Busters – Hisashi Hayashi
  4. Castle Combo – Gregory Grard, Mathieu Roussel
  5. Faraway – Johannes Goupy, Corentin Lebrat
  6. Civolution – Stefan Feld
  7. Blood on the Clocktower – Steven Medway
  8. Slay the Spire – Gary Dworetsky, Anthony Giovannetti, Casey Yano
  9. Apiary – Connie Vogelmann
  10. Dune: Imperium-Uprising – Paul Dennen

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Simon’s Short Sunday report (really a Kavango mini review)

The last day of Essen saw us rush in to grab a game of Kavango and boy was it a highlight.
Kavango is a medium weight game designed by husband and wife Matt Brown and Zara Reid, who are British but have lived and worked in Botswana until recently, with Zara being a conservation expert. The game theme feels extremely authentic as you draft animal cards, placing them gradually in your display as you use your specialist, money raised and your skills to build up your wild life reserve. Each card is individual and hand drawn by Matt, but this is not some vanity project but a proper game which runs smoothly in an hour. Over three rounds you draft cards and pass, trying to collect the right animals to build your ecosystem and allow other animals to flourish while also introducing local producers (insects, trees, grasses and fish) and donating to climate and local charities to assist you. Each round you draft and play 10 cards and try to raise donation money and points by meeting objectives. As the rounds progress the cards you draft are harder to play and the objectives harder to meet, but complexity remains at the medium level and the game is just a joy to experience. Each card also tells you about the animal pictured and an advanced version gives you personal objectives linked to symbols in the card text. The retail version has great components and good quality boards too.
We were gushing about the game by the time we finished and immediately bought a copy.

Thanks for reading along with us during SPIEL – now time to play games and write reviews!

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Dale Yu: Review of Strange World above the clouds

Strange World above the clouds

  • Designer: Florian Grenier
  • Publisher: Grrre games
  • Players: 1-4
  • Age: 10+
  • Time: 15 minutes
  • Amazon affiliate link: https://amzn.to/3VLTyiu
  • Played with review copy provided by publisher

Create a strange world inhabited by puzzling creatures. At each creation restriction mistake, dangerous Tzimimes will appear.  Obtain the most Stars as you create a world made of 16 cards as you watch for the Tzimimes trying to devour your cards.

Each turn, draft 3 cards then play, alternatively, your cards, one by one in your world, orthogonally adjacent to a card that was previously played in your game area. Several types of lands have playing restrictions. If they are not met, the card is played face down, Tzimimes side facing up and does not score any Stars at the end of the game. Other lands have binding play effects. Some cards will add vertical and horizontal scoring.

In Strange World, you have to do your best with the worst. Indeed, with a tight draft of 3 cards, your opponents will certainly give you cards that are not so simple to play in your game area. But from the optimization of these restrictions comes the gaming fun.

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