Dale Yu: Review of Cold Case: A Pinch of Murder

Dale Yu: Review of Cold Case: A Pinch of Murder

  • Designer: uncredited
  • Publisher: Think Fun
  • Players: 1+
  • Age: 14+
  • Time: 1 hour on box, 43 minutes in reality for me playing solo
  • Times played: 1, with review copy provided by Think Fun

PXL_20210526_195047075

In this game, you play the role of a police officer, who is looking though an unsolved case from the past, a “cold case.” As it happened more than 30 years ago, your only source of information is the file folder filled with the records, interview transcripts and other evidence that was collected back when the crime occured. You are tasked to examine the evidence in the file and see whether or not you can solve the mystery…

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Dale Yu: Review of Deckscape Crew vs Crew: The Pirate’s Island

Deckscape Crew vs Crew: The Pirate’s Island

  • Designers: Martino Chiacchiera and Silvano Sorrentino
  • Publisher: dv Giochi
  • Players: 2 to 6 (split into 2 teams)
  • Age: 12+
  • Time: about 45 minutes
  • Played with review copy provided by dv Giochi

deckspace crew vs crew

Deckscape has been one of the enduring puzzle series out there – this one is I believe the 10th entry into the series.  We have played a number of them in the past and have reviewed them here, here, here, here, here, and here.

The Deckscape line from dV Giochi are a series of “puzzle” games and reside in the orbit of “escape room” games.  These sorts of things come in many varieties -some require apps and others physically can’t be played again because there are destructive or consumable elements- but what I have liked about the Deckscape series is the relative straightforwardness of the puzzles, a little dabbling in riddles, and the sense of adventure.  They insert you into a narrative and the illustrations of the cards carry you along.

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Dale Yu: Review of Decktective: Nightmare in the Mirror

Decktective: Nightmare in the Mirror

  • Designers: Martino Chiacchiera and Silvano Sorrentino
  • Publisher: dv Giochi
  • Players: 1-6
  • Age: 12+
  • Time: about an hour
  • Played with review copy provided by dv Giochi

decktective mirror

Decktective is a sort of sibling line to dV Giochi’s Deckscape series.  Whereas Deckscape presents the player(s) with a series of mostly self-contained puzzles with clear answers, the Decktective series pushes towards the mystery end of the puzzle niche, where players will take on the role of detectives solving some crime. 

Rather than individual puzzles, most of your time will be spent observing evidence and considering the possible implications for all of your W questions.  At the end, expect a series of Big Picture questions, that while not explicit before the end game, should likely be predictable (e.g. whose crime is this crime?)

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Gaming Timeline: 1965-1969

We continue with our look at gaming in the sixties.  Gimmicky and beer-and-pretzel games dominate the half decade, but we also have the birth of a major gaming craze, as well as the publication of perhaps the greatest book of original games ever.
   Larry

Nuclear War (1965)

Box art scan of my immaculate copy of the 1980 Flying Buffalo version of Nuclear War.

I never owned this and only got to play it a few times in college.  It’s a great “activity” game, as the interaction with other players is far more fun than the game itself.  Props to embracing the whole idea of “I’m taking you down with me” aspect of the final turns of the game.  I can’t think of any other game that drills that home so nicely.
   Matt C.

A chaotic game for sure.  The whole aim is player elimination, if it is a quick game then there may be a winner, if it is a long game which is 15 minutes or more, then it is unlikely anyone will survive the final retaliations as player after player gets eliminated and takes others down with them.  We did have games where some people didn’t survive the secrets/propaganda round(s).  We used to play it 5+ players a lot.  Two favourite catch cries from those games were “I can’t pay!”, or “Have you got change of 25 million?”.  It was probably the first game I came across with programmed play, i.e. you are playing cards two moves ahead – and hoping your cards are still valid when they come to be revealed!  Narrator: Often they were not.

If playing Nuclear War, Nuclear Escalation and Nuclear Proliferation together, I would recommend culling some of the secret cards, there are just too many with three decks mixed together.

An interesting little bit of information – when Nuclear Escalation was released in 1983 there were calls, in Parliament if I recall correctly, for it to be banned due to its theme.  No mention of Nuclear War which had been available for the previous 18 years.
   Fraser

I played this hundreds of times and it was always a good laugh, and quick fun.
   Alan

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Build It And They Will Come: A Review of Minigolf Designer

To find a man’s true character, play golf with him.

P.G. Wodehouse

Growing up in Southern California, my miniature golf course of choice was Camelot Golfland… which, I figured out (thanks to the magic of Google) is still up and running. In seminary, my roommate and I managed to win second place in a best ball Putt-Putt tournament in North Richland Hills, TX… which meant we were awash in arcade tokens and free games of minigolf. During our Fresno years, the way we celebrated Thanksgiving away from extended family was to go to Blackbeard’s and buy an unlimited play pass for the minigolf and the arcade. And I was bummed to find out while working on this piece that I somehow missed National Miniature Golf Day on May 8th.

More recently, my boys & I have been deeply, profoundly, and hilariously moved by the ridiculous blend of miniature golf & Wipeout that is the TV show Holey Moley. If you haven’t seen it, you need to correct that as soon as possible – both seasons are on Hulu, there are clips on ABC’s website, and the new season (“Holey Moley 3D in 2D”) is coming in June.

I tell you those things so you know that miniature golf is in my blood – the neon colored golf balls, those tiny golf pencils, the thrill of victory, the agony of defeat… and that weird hole at the end of every minigolf course that eats your ball so you won’t go play again.

So when someone (I can’t remember who) mentioned the existence of Minigolf Designer, my ears perked up. I dug around and found out I’d missed a Kickstarter (that happens a lot) and that I’d have to order it from the company website. Having a little Christmas cash to burn, I did just that… and 2-4 weeks later, it arrived.

And what I got was a box packed full of gaming goodness… a quirky mix of mechanics, quality components, and simplistic art design that offers some interesting tile-laying challenges and plenty of opportunities for enjoyable game play.

Yeah, I like it. A lot.

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Patrick Brennan: Game Snapshots – 2021 (Part 6)

Yes, I really am about to rate Carnegie the same as ToeShamBo. Hmm. Nonetheless, integrity demands it.

Canberra’s-Alien-Embassy

The Shine Dome of the Australian Academy of Science – Canberra, Australia

Games I’ve played for the first time recently include …

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