Matt Carlson: Review of The Elder Scrolls: Betrayal of the Second Era

Logo of The Elder Scrolls: Betrayal of the Second Era featuring a circular design with stylized dragon elements, set against a textured dark background.

In The Elder Scrolls: Betrayal of the Second Era, players take on the role of adventurers travelling across the world in search of adventure. Over a series of three sessions, players increase in power, eventually gaining enough strength to engage in a final battle in the last session. The game map forms a framework for players to explore as they encounter peaceful or (more likely) antagonistic/combat encounters. These could be simple 1-room combats or a more involved dungeon-crawl type experience. Because the entire game is only three sessions, players increase in power significantly over the course of a single play session, providing a strong sense of building power (and tension.) Based off of a very popular line of role-playing videogames, The Elder Scrolls: Betrayal of the Second Era (TESBotSE) has a vast amount of source material available. Players who love combat and upgrades will enjoy the character growth (and its huge number of options) while story-oriented players should find satisfaction in the depth of background in the world. Fans of Chip Theory Games will know what to expect in the box – lots of dice, maps, and cool poker chips making a game that may even survive a trip to the bathtub. TESBotSE has been out for a bit less than a year but there is already a crowdfunding effort for a 2nd printing and several new expansions to the base game (along with a mammoth storage option to go with the mammoth game…) It ends October 31st.

The Elder Scrolls: Betrayal of the Second Era
Designers
: Josh J. Carlson, Michael Gernes, Logan Giannini, Ryan Howard, Salem Scott, Josh Wielgus
Publisher: Chip Theory Games
Players: 1-4
Ages: 14+
Time: 2-4+ hrs per session
(review copy provided by publisher)

A tabletop game setup for The Elder Scrolls: Betrayal of the Second Era featuring hexagonal map tiles, tokens representing characters or enemies, and various game accessories including bags and a map of the Black Marsh region.

TESBotSE plays in two different modes. The first is an over-arcing storyline where the players’ party roams around on a map, interacting with towns, quests, or initiating encounters (both peaceful/story-based and combat-oriented ones.) The second mode kicks in during those combat encounters. Players maneuver around and fight in a hex-grid layout. This could be a single large room, a cavern exploration that is built up while you play, or (typically a final boss) a large set piece area with multiple linked map tiles. The game is huge and involved in many ways so I will only describe it in broad terms here, enough so that my evaluations will make sense. Feel free to visit more in depth reviews if you need to figure out the details. (Note: there is a pretty good detailed tutorial book that comes with the game that can also be downloaded here.) The basic process is a daily movement around the game map, which may or may not result in a combat situation. Since player powers lean heavily into combat options, expect combat situations more often than not.

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Friday and Saturday news from Spiel 2025 (Dale and Simon W)

Saturday at the fair is its usual crowded and loud self.  So many people crammed into the halls – made worse this year because of the bad weather; so no one is standing around in the open spaces.  I must say that this is the first Spiel in a few years to be this late in the month, and man, the relentless Arctic-like winds are really quite strong!

I’m taking a break between meetings to try to get a little update up here – it may be more pictures than words, but that’s the best I can do from my phone!

Let me start first with the teaser picture from my Ravensburger lunch

 

 

Presentation slide featuring the game 'Labyrinth Chronicles' by Ravensburger, showcasing game components and an announcement for crowdfunding in Q1 2026.

This is the 65th anniversary of Amazing Labyrinth, and they have other projects as well. There is a legacy-looking version coming to crowdfunding next year as well (in collaboration with Awaken Realms) – called Labyrinth Chronicles.

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Review of Neuroshima Hex – Battle!

Cover art for Neuroshima Hex: Battle featuring a robot and a creature from opposing factions, showcasing the game's title and 'Steel Police vs Beasts' tagline.

  • Designer: Joanna Kijanka, Michał Oracz
  • Illustrations: Mateusz Bielski, Hanna Kuik
  • Publisher: Portal Games
  • Players: 2
  • Age: 8+
  • Time: 20-30 minutes
  • Played with the review copy provided by the publisher


Neuroshima Hex is a tile-placement skirmish game with a very clever initiative system. First published in 2006, it has numerous fans who collect each expansion army as it comes out. This new version is a great entry point because Neuroshima Hex plays best as a two-player game, and this edition comes with two distinctive armies and a neoprene playmat that travels well. If you like it, you can add more armies, or just keep playing it as is.

Neuroshima Hex is played on a hex grid. The goal of the players is to destroy the enemy’s HQ, each of which starts with 20 health. HQ health is tracked on the playmat.  The game can also end with neither HQ being destroyed, in which case, the player with the higher HQ health wins.

To start, each player chooses an army (Steel Police or Beasts), determines which army will go first, separates their special tiles with double-sided art (HQs and a few other special Beast tokens), and in turn order places that army’s HQ on the grid. When the player playing the Beast army places their HQ, they also place their special Cerberus tile next to it. Both sides then shuffle their remaining tokens face down and start the game. 

Illustration of the game Neuroshima Hex featuring two distinct armies and a neoprene playmat, emphasizing the post-apocalyptic theme.
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Castle Combo Wins 2025 a la carte Award!

Every year during Essen, Fairplay Magazine announces the winner of their a la carte award, given to the best card game of the year.  This year, the winner is Castle Combo, designed by Gregory Grard and Mathieu Roussel.  The tableau-building drafting game did well in the annual awards, as it also won a Golden Geek for best light game and earned an SdJ recommendation.  Grard and Roussel also designed the game that finished in ninth place, Zenith.

The runner-up game is Faraway, which had a number of near misses in the awards, including a Kennerspiel nomination.  Despite half a dozen nominations in major awards, its only win came in France’s As d’Or competition.

The rest of the top 5 include The Gang, Fishing, and Flip 7Fishing continues a long record of success in the a la carte for its designer, Friedemann Friese.  Even though he’s never won, this gives The Man in Green his seventh finish in the Top 5–only Knizia has more.

Probably the year’s most popular card game is LotR: Duel for Middle Earth, but it could only manage a tenth-place finish.  The most likely reason for the low placement is that the game is a redesign of 7 Wonders Duel, which actually won the a la carte nine years ago.

Here is the complete list of the top 10 finishers, together with their designers.  Congratulations to all!

  1. Castle Combo – Gregory Grard, Mathieu Roussel
  2. Faraway – Johannes Goupy, Corentin Lebrat
  3. The Gang – John Cooper, Kory Heath
  4. Fishing – Friedemann Friese
  5. Flip 7 – Eric Olsen
  6. Agent Avenue – Christian Kudahl, Laura Kudahl
  7. Duck & Cover – Oussama Khelifati
  8. 3 Chapters – Joe Hout
  9. Zenith – Gregory Grard, Mathieu Roussel
  10. The Lord of the Rings: Duel for Middle Earth – Antoine Bauza, Bruno Cathala

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Opinionated Gamers Review of Bohemians

Bohemians

  • Designer: Jasper de Lange
  • Illustrations: Tomasz Jedruszek, Mateusz Kopacz, Roman Kucharski, Hanna Kuik
  • Publisher: Portal Games
  • Players: 1-4 (competitive, solo, and 2p co-operative modes)
  • Age: 14+
  • Time: 45-60 minutes
  • Amazon affiliate link: https://amzn.to/4ozRfLB
  • Played with the review copy provided by the publisher

Portal Games tends to publish games with crunch that reward numerous plays. Bohemians is a beautiful game on the lighter end of their range. Mixing deck building, action points, card programming, and a form of action chaining, Bohemians is a game beginners can play, but experienced gamers will be able to combo their way to success.


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Simon W – Essen Day 1

Short article today – the main event being an enjoyable game of Tianxia, the latest Board and Dice “T” game.

True to form this game has Tascini’s trademark paths to advance on, and pain if you fail to do something – in this case defend yourself from hordes of invading nomads. Set in ancient china, you will be governing various areas of China, by placing Meeples in houses which either give you income or some kind of discount to a certain cost. Turns costs of placing one of your three discs in a region to be able to install Governors;?different regions promote you up one of four paths which lead to bonuses, but also allow you to exchange resources, build defenses, or export finished goods on ships. Attacking hordes can be brutal if not taken care of; but it didn’t feel like a negative thing for me to have to build up defences since you earn VPs by doing so.

Resources are very scarce and the game feels very tight; your one relief being to sell objectives cards that you’d rather keep for end game VPs in order to get an essential resource. Like with many games, resources are exchanged for other resources to allow you to do those things.

I enjoyed the game a lot because I found it was possible to plan ahead pretty well. The game may not be to your taste if you dislike turns which have multiple actions, but otherwise it feels like a nicely designed tight game that I aim to play again soon! NB we only layer the first two rounds but saw all the mechanics including dealing with invaders.


The rest of my day was taken up with the launch of my two games! Lots of fun.

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