Brandon Kempf – Surviving the Purge 21

Over the next few months, instead of going with my Three Games articles, I am going to take a look at my collection and try to discuss why certain titles survived the great purge of 2019. During this process I may take a look at some games that didn’t survive, but only as a measuring stick for what did survive. Since I am silly, like a lot of gamers, I use Ikea Kallax shelves to display the games that we own. This makes it pretty easy to break things down cube by cube, so that’s what we’re going to do, twenty-four cubes, plus a top shelf for games that don’t fit in the cubes, over the course of a few months. I hope you enjoy!

If you are a BoardGameGeek user, you can also follow along on the Geeklist I created.

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Expanding Mars: A Guided Tour of the Red Planet and Beyond

Terraforming Mars: Prelude Cover Artwork

So you want to see more of what Mars has to offer?  You’ve thoroughly explored Noctis City, you’ve summited Pavonis Mons, you’ve collected more “pets” than you can count, and you’ve built enough security fleets to guard Fort Knox and the Hope Diamond combined.  It’s high time for a new otherworldly adventure, and you’re in luck.  There are so many ways to expand your journey outside the asteroid belt, and the key is just knowing where to start.

  1. Prelude

The first thing you’re going to want to do is dig into the history of this terraforming endeavor by adding a prelude to your story.  Preludes enable your experience to differ from your fellow travelers from the outset in ways that will define and shape your motivations for generations to come.  Will you accept the patronage of an eccentric sponsor who will kick your exploration into high gear, or will you establish a self-sufficient settlement in order to get down to the surface with a base of operations ahead of schedule?

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Brandon Kempf – Surviving the Purge 20

Over the next few months, instead of going with my Three Games articles, I am going to take a look at my collection and try to discuss why certain titles survived the great purge of 2019. During this process I may take a look at some games that didn’t survive, but only as a measuring stick for what did survive. Since I am silly, like a lot of gamers, I use Ikea Kallax shelves to display the games that we own. This makes it pretty easy to break things down cube by cube, so that’s what we’re going to do, twenty-four cubes, plus a top shelf for games that don’t fit in the cubes, over the course of a few months. I hope you enjoy!

If you are a BoardGameGeek user, you can also follow along on the Geeklist I created.

Continue reading
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Dale Yu: Review of The Escape Game Unlocked – The Heist, Volume 2: The Silk Road

The Escape Game Unlocked – The Heist, Volume 2: The Silk Road (online game)

This game is an Escape Room in a box, done by The Escape Game, one of the better physical escape room franchises around.  We have reviewed the physical rooms a few times (here and here), as well as their boardgame, and this take-home game is an extension of one of their rooms, unsurprisingly called “The Heist”.  You can read our capsule review of the first episode here

The mission now?  Continue to follow the criminal Hahn into Asia.  Intel has noticed some suspicious activity in Hong Kong… According to reports, Hahn is dealing with artifacts related to the Silk Road.  Your mission is to go there, find Hahn and capture him before he can get away!

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Dale Yu: Preview of Traintopia

Traintopia

  • Designer: Przemek Wojtkowiak
  • Publisher: Board & Dice
  • Players: 2-4
  • Time: 30 mins
  • Age: 12+
  • Times played: two mock games (can’t get a group together due to Coronavirus restrictions!)

Traintopia was an upcoming summer release that I was looking forward to – I am a sucker for tile-laying games, and usually a train theme is also enough to make me want to try a game… Put them together, and it’s an irresistible siren call.   Given everything that has been going on, Board & Dice has decided to fast forward the launch of their game, now slated for an early May release.   Depending on where you happen to be, you may or may not be able to host a game session now – for example, I cannot – but Traintopia is now near the top of the stack of games awaiting our next meeting.  The game has a nice mix of drafting and tile-laying.

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2019 Designer of the Year Award

One of the interesting things about writing a regular, annual gaming article is how much things can change from year to year.  But I think it’s safe to say that I never imagined the world-wide circumstances we all would be facing when the 2020 version of my Designer of the Year entry would be posted.  I just hope that everyone reading this is healthy and safe, and making sensible choices.  With any luck, this article will help you take your mind off real-world issues for a little while.

So, yes, it’s time for me to designate my Designer of the Year for 2019.  What, you may ask, is this thing?  Well, here’s the elevator pitch, for those who are new to the series.  It came about when I noticed, way back when, that there are a huge number of Game of the year awards of every shape and description.  But there’s no formal award for the designers, the talented folks who create these wonderful titles.  Nature abhors a vacuum and I’m not that wild about it either, so I decided to fill this one by honoring the person who I feel has published the best portfolio of games over the previous calendar year.  That was my intent when I started posting these articles back in 2004 and little has changed since then, so I’m still at it, hopefully providing a small amount of insight and entertainment to the gaming community at large.

Which games are we talking about?  Just about all of them.  Children’s games are excluded, as that’s a whole different set of designers, and I’m not that familiar with them anyway.  But just about everything else—boardgames, card games, dexterity games, Euros, thematic titles—is eligible.  I do exclude expansions, since they’re not really complete designs (although spinoffs, standalone expansions, and redesigns of previously published titles are included, albeit at a reduced weight).  But everything else a designer produces gets tossed into the pot and affects the final decision. Continue reading

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