Clank! Expeditions – Temple of the Ape Lords (Game Review by Brandon Kempf)

“Welcome to the Jungle, we’ve got fun …. Games”

                                                              -Axl Rose during his board gaming phase

First off, if you need an explanation of how Clank! plays, please see this review right here. Right on, good review, right? Great game as well. Now, if you want to know more about the Clank! Universe of games, check this out, it even mentions Temple of the Ape Lords briefly, but we’re going to expand on that a bit. Those two links should, for the most part, get you up to speed on everything Clank! up to this point, with the exception of Clank! Legacy, which I am hopeful to have a crack at sometime in the new year. 

My general feeling on Clank! is that it is a fun deck-building adventure game. A game of push-your-luck done with cards instead of dice. Wonderfully thematic and entertaining most every time it is on the table. Part of the joy of Clank! is that it is so expandable. New cards, new maps, new tokens, and even new bosses and adventurers. It’s a really entertaining way to keep a franchise fresh. There are some expansion elements that hit, and some that miss, but Dire Wolf and Renegade have done a great job of keeping more hits coming than misses. 

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Culling a Collection

Warning, ramblings ahead. I wanted to document what it was like for me over the year of 2019 to massively shrink my collection of games to a far more manageable and playable amount. Some of this will resonate with some of you, some won’t, but this is what it was like for me this year. 

Back at the beginning of 2019, I had set a couple of goals for my board gaming over the year. Nothing silly like a 10×10 challenge or anything. I wanted to actually sit down and learn fewer new games, and I wanted to mercilessly cull my collection of games in our house, which at the time of the “resolution” was over six hundred and fifty games. Mind you, we really don’t have a storage issue —  I mean if we were more organized we wouldn’t — but as it was, there just too many games around. Too many games that weren’t getting played. 

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Dale Yu: 2 Quick review of 2 Quick games from NSV: Anubixx / The Mind: Extreme

Anubixx

  • Designer: Florian & Helmut Ortlepp/ Steffen Benndorf
  • Publisher: NSV
  • Players: 2-5
  • Age: 8+
  • Time: 20-30 min
  • Played with review copy provided by NSV
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Patrick Brennan: Game Snapshots –2019 (Part 26)

The more I write in this prelude, the less time there is to play games. Let’s go!

We’re in a race – no preamble today…
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Dale Yu: Review of Qwixx on Board

Qwixx on Board

  • Designers: Steffen Benndorf / Reinhard Staupe
  • Publisher: NSV
  • Players: 2-4
  • Ages: 8+
  • Time: 20 minutes
  • Times played: 4, with review copy provided by NSV

Qwixx is one of my favorite roll-and-write games ever, and NSV has definitely kept the game in the public eye in the past few years with continued expansions and extensions.  In this version, a board is added to Qwixx. That’s right – ADDED. You’ll need to be familiar with the rules to Qwixx, as you’ll be playing with all the regular rules to that game as well.  It’s OK if you don’t know the base game, all of the components and rules are included in the box as well.

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Review of Lift Off

Lift Off

Designed by Jeroen Vandersteen and published by Hans im Glück and in English by Z-Man Games

This review was originally published, in an earlier version, in the Winter 2019 edition of Gamers Alliance (http://www.gamersalliance.com/).  

The Game

Last year at Essen, Hans im Glück – a company that has one of the strongest records of releases for gamers of any European publisher – released a major new game, Lift Off.  And for a year, the game was readily available in Germany – and unseen in an English edition. Once upon a time, this wouldn’t have been surprising – and the gaming community at that time was used to playing a German (or French, or on rare occasion other languages) edition using a translation, assuming there wasn’t _too_ much text.  And sometimes my paste-ups of cards when there was too much text… Continue reading

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