- Designer: Tim McKnight
- Artists: Anika Burrell, Nathan McGuire, Raul Ramos, Nate Storm, Alain Viesca
- Publishers: Dire Wolf Digital & Renegade Game Studios
- Players: 2-4
- Play Time: 30-60 minutes
- Times Played: 2
“Welcome to the Jungle, we’ve got fun …. Games”
-Axl Rose during his board gaming phase
First off, if you need an explanation of how Clank! plays, please see this review right here. Right on, good review, right? Great game as well. Now, if you want to know more about the Clank! Universe of games, check this out, it even mentions Temple of the Ape Lords briefly, but we’re going to expand on that a bit. Those two links should, for the most part, get you up to speed on everything Clank! up to this point, with the exception of Clank! Legacy, which I am hopeful to have a crack at sometime in the new year.
My general feeling on Clank! is that it is a fun deck-building adventure game. A game of push-your-luck done with cards instead of dice. Wonderfully thematic and entertaining most every time it is on the table. Part of the joy of Clank! is that it is so expandable. New cards, new maps, new tokens, and even new bosses and adventurers. It’s a really entertaining way to keep a franchise fresh. There are some expansion elements that hit, and some that miss, but Dire Wolf and Renegade have done a great job of keeping more hits coming than misses.
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Culling a Collection
Warning, ramblings ahead. I wanted to document what it was like for me over the year of 2019 to massively shrink my collection of games to a far more manageable and playable amount. Some of this will resonate with some of you, some won’t, but this is what it was like for me this year.
Back at the beginning of 2019, I had set a couple of goals for my board gaming over the year. Nothing silly like a 10×10 challenge or anything. I wanted to actually sit down and learn fewer new games, and I wanted to mercilessly cull my collection of games in our house, which at the time of the “resolution” was over six hundred and fifty games. Mind you, we really don’t have a storage issue — I mean if we were more organized we wouldn’t — but as it was, there just too many games around. Too many games that weren’t getting played.
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