Anubixx
- Designer: Florian & Helmut Ortlepp/ Steffen Benndorf
- Publisher: NSV
- Players: 2-5
- Age: 8+
- Time: 20-30 min
- Played with review copy provided by NSV


The more I write in this prelude, the less time there is to play games. Let’s go!


Qwixx is one of my favorite roll-and-write games ever, and NSV has definitely kept the game in the public eye in the past few years with continued expansions and extensions. In this version, a board is added to Qwixx. That’s right – ADDED. You’ll need to be familiar with the rules to Qwixx, as you’ll be playing with all the regular rules to that game as well. It’s OK if you don’t know the base game, all of the components and rules are included in the box as well.
Continue readingLift Off
Designed by Jeroen Vandersteen and published by Hans im Glück and in English by Z-Man Games
This review was originally published, in an earlier version, in the Winter 2019 edition of Gamers Alliance (http://www.gamersalliance.com/).
The Game
Last year at Essen, Hans im Glück – a company that has one of the strongest records of releases for gamers of any European publisher – released a major new game, Lift Off. And for a year, the game was readily available in Germany – and unseen in an English edition. Once upon a time, this wouldn’t have been surprising – and the gaming community at that time was used to playing a German (or French, or on rare occasion other languages) edition using a translation, assuming there wasn’t _too_ much text. And sometimes my paste-ups of cards when there was too much text… Continue reading

Trippy.
Wavelength is a party game with an original concept, which is unusual as most party games are variations on one of a few different ideas (which is not to say they have to be original to be good, as an idea can be done well or poorly).
Wavelength is based on spectra. Each round one player (the “psychic,” according to the rules) draws a card which offers a choice between two spectra, e.g. “bad pizza topping” to “good pizza topping” or “dystopia” to “utopia.” They choose one and then turn to the nifty plastic device which is the heart of the game. This device has a wheel which they spin and a window which they then open. Somewhere in the window there will be a target area – a silver 4-point sliver surrounded by 3-point and 2-point regions. They then close the window, place the device and the card in the handy slots provided in the box insert, and give a clue. Continue reading
