The Board Game Scene in Indonesia and Indonesian Games at Spiel 2019

When I went to Spiel in 2017, one of my first stops was the Indonesian booth in the far back.  I say “the Indonesian booth” because, as with some other countries, rather than a specific publisher having a booth, an umbrella gaming organization from the country has the booth, with multiple publishers represented.  I first became aware of the Indonesian industry with the titles Mahardika and The Festivals –but outside of one demo at Spiel, I still haven’t played any! The market feels one superstar game shy of breaking out.

A few weeks ago Vicky Zulfikar Belladino from boardgame.id reached out to the Opinionated Gamers about some of the games they would have at Spiel 2019 and we thought it was an excellent opportunity to interview him about the industry in Indonesia.  (The photos and captions below were provided and written by Vicky.)

-James Nathan

Can you give us a sense of the role card games and board games have played in the culture? Is it a common activity for families while children are young? What games are traditionally played?

Board and Card games are pretty common for Indonesian, although most of us know only several classic titles like Monopoly, Snake & Ladders, Uno and Dominoes. It typically played with friends, in a casual-relaxing manner. Most of our cafes also provide this kind of games to enjoy your coffee with. So its pretty safe to say that Boardgames are pretty common here, although if we talk about modern boardgames, we still have a long way to catch up.

How has the industry grown in recent years?  Have crowd-funding platforms like Kickstarter or Indiegogo played a role?  Board game cafes? Board game shops? Are international games commonly found?

Modern boardgames are introduced in Indonesia by a small community called Indoboardgames. But it never went mainstream before a boardgame design competition called Board Game Challenge (BGC) was held in 2015. Most of its participants either become designer, publisher, or influencer now. Dozens of new boardgame cafe was opened in the last two years and we are consistently producing 16-17 new local titles every year. There are two main boardgame distributor that distributes newest international hotness. So, yeah. Modern boardgames are starting to become mainstream in Indonesia.

One of the busiest boardgame cafe in Surabaya, Tabletoys. They also have publishing division

Very few of Indonesians use Kickstarter or Indiegogo to introduce new games. The most notable person to do that was Jack Darwid, known from the titles such as Roar-a-saurus and Adventure of D. We also have our local crowdfunding platform, which also generates some local title. But up to now, i don’t think crowdfunding was the preferred method for most of our publishers.

What are the notable local conventions and what are they like?

There are two existing boardgame-specific conventions, Surabaya Board Game Market and Jakarta Tabletop Expo. They both held at the end of year. There are also an event called BEKRAF Game Prime, a mixed event that accomodate both digital and tabletop games. Unlike the big convention like Spiel or Gen Con where hobby gamers come to try and buy new hotness, our local conventions are designed to introduced more people to the hobby. So beside the new games launch, there are several event such as boardgame design competition, tabletop tournament or awarding ceremony.

2018 edition of BEKRAF GamePrime

We also happy to announce that we are in preparation to host the 1st Indonesia International Boardgame Festival (official fest name will be announce later) that will held some time next year. 

How did boardgame.id form?

Eko Nugroho, CEO of Kummara group is the man behind the board game Challenge (BGC) 2015 and Indonesia Boardgame Association (APIBGI). Some people also named him as the father of Boardgame in Indonesia. After the event (that eventually become the most important milestone of Indonesia board game industry), He understand that we need a media support to educate the market and to make sure that the Industry keep growing. Therefore Eko together with Isa M. Akbar (our Editor in Chief) initiated boardgame.id as the 1st board game/table top news media in Indonesia. Our mission is to educate Indonesia and international market about the importance of Indonesian board game. It sounds naive, but we truly believe that Indonesia board game Industry soon will play a significant role in the board game world. 

Earlier this year boardgame.id also establish a special division to take a role as distributor for Indonesian board game. We have opened the 1st Indonesian Board Game Gallery (both offline and online) in the city of Bandung several months ago. In coming months we plan to open several satellite galleries (in collaboration with campus, school, and communities) at several cities in Indonesia. Other than Gallery, we also have Playspace, a training and event space dedicated for community. We also host and organized several events regularly:  Playtime and prototype day. Play time is a special event dedicated for Public, where they can try and play boardgame together. Prototype day is a special event dedicated for our local game Designer, to develop their ideas, get support, and conduct play test.

One of our monthly playtime. Most of the participants are new to boardgames

Along the way, Boardgame.id not only become the 1st boardgame media in Indonesia, we also become a hub that connects communities, game designers, publishers, parents, families, schools, and teachers. With the establishment of our new distribution division, the gallery and playspace, we are looking forward to  become an integrated platform to introduce, promote, and distribute our board game Indonesia to national and international market.  

How is the Indonesian scene organized? What are the roles of APIBGI (Asosiasi Pegiat Industri Board Gim Indonesia), BEKRAF (Badan Ekonomi Kratif), Archipelageek, and boardgame.id?

APIBGI is an umbrella association for our local boardgame industry. It was established on 2017. Its membership ranged from boardgame designer, publisher, influencer, distributor, up to the retailer. It was made to further improve the overall industry. Our annual participation in Essen Spiel is one of their programs.

BEKRAF is Indonesian government agency whose job is managing our creative industries. As Tabletop are considered one of them, they are organized under BEKRAF. It provides support for APIBGI and our overall industry stakeholder. One of their programs is called Archipelageek, which focused on the introduction of local games (both digital and tabletop) to international audiences.

Lastly,  Boardgame.id like i told earlier is the biggest media in Indonesia for tabletop-related content, the most influential hub, and an integrated distribution platform for Indonesian boardgames.  

Are there requirements for designers or publishers to have their games included at the Spiel booth?  How does that process work?

Yes. Our association (APIBGI) and BEKRAF are conducting the curation process every year. Several months before the fair, they open the online submission for local titles that want to be brought to SPIEL. All online submissions are then screened by the independent curator from the industry. After that, we asked the finalists to pitch and demoing their games in front of the curator. They then decide which games to bring and which games are acting as champions. The champions will be given special treatment as they are essentially the best of the submission. As most of our publishers are small in size, this curation is the best way to make sure their games are presented in the Spiel.

The curation process from 2018’s Essen Spiel Open Call

I love the cross promotion last year where Hompimpa Games helped with a board game that was printed on the to go boxes from Markobar, in an effort to give the box a second purpose and make it less disposable.  How did that come about? Can we expect further endeavors like that?

That’s one of Hompimpa Games’ B2B services, providing gaming experience in consumers product. I asked the CEO earlier and he said he wanted to give more purpose for disposable food boxes. They then comes with an idea to add simple board game to the box so that in addition to the actual food, customers can enjoy playing board games and have some interaction while eating. In addition to providing excitement, it also became a medium for Markobar’s customer engagement, so it’s a win-win. Currently they are also exploring the same method with an airline in Indonesia, and also with a beverage packaging company. They tried to apply some gaming concept to the products and its media campaign.

Not only Hompimpa, company like Kummara also have an ongoing discussion with one of major recycle paper producers about the possibility of conducting a collaboration program. They are looking for a possibility to use board games to motivate public awareness about the environment and at the same time to motivate our board game creator/publisher to produce more environmentally friendly board game.

What are the current “hot” games in Indonesia? How do domestic game designs compete alongside international titles?

From the community point of view, most hot titles and recent kickstarter deliveries are also being hotness here. Right now, Tapestry has topped the list. Local designs are also well-received in the market. We have our family favorites like Waroong Wars, The Festivals and Kakak Teladan. Recently, Our designers also come up with slightly heavier – euro-ish titles like Korowai and Nusa Rasa. If anyone is interested to try, they can come to our booth in SPIEL this year.

I also designed games that happened to be one of the favourite, Kakak Teladan #shamelessplug

Interestingly, what’s hot from family point of view is a board game that can bring impact. Many student and families are looking for boardgame that can help them study things. To raise an awareness of aquatic environment, we have Aquatico. To help young children with math, we have Math Cat. In Indonesia, titles that bring positive impact attracts school and family.

Let’s talk about Spiel.  What is your booth number and can you give us an idea of the games that will be available for sale or demo?

In Spiel 2019, we will have a booth in Hall 3 Booth Q106. Unlike last year, this time we won’t brings many copies to sell. Most of the games that we bring are for demo purposes as our priority is to bridge partnerships with international publishers. We have a lot of family-friendly titles, from unique word games like Cine: Write & Trade and War of the Words until set collection games like Unmask!.

If you like a euro, i suggest you try Nusa Rasa (worker placement games about running an Indonesian Restaurant), Korowai (a push-your-luck game about native Indonesian tribes surviving in Papuan forest), Coffee Crash (Resource Management game about being a barista), or Toraja (Flip & Write game about building your own Coffee Plantation).

Nusa Rasa is probably the heaviest euro we have this year (its more like med-heavy though)

If you are a fan of party games, Cenayang, a game where you are guessing your friend’s personal things will guarantee you a good time. We also have an abstract microgame in a form of SEN: Save The Queen. These are all great titles.

What have I forgotten to ask about?

As soon as we have fixed titles to showcase, we will add it to BGG database. We are inviting publishers or reviewers that is interested in unique Indonesian boardgames. They can contact me at vicky@boardgame.id if they want to book a meeting or demo slot in our booth. Our SPIEL team can help you with anything related to Indonesian boardgame landscape.

We are also proud to announce that one of boardgame.id founder, Eko will join as one of international panelists in one of SPIEL panel session entitled: How Boardgame Change The World. Eko will share some of his work that relevant with the topic. If any of you have time you should really sit down and have a coffee with him to get fresh perspective and insight about board game Industry in Indonesia.

[JN: Vicky has provided this catalog (PDF) of the titles that will be featured if you want to read a little more in depth, see photos, etc. ]

Posted in Essen 2019, Preview | 7 Comments

2019 DSP and IGA Award Winners Announced

Two of the major Game of the Year awards announced their results recently.

The Deutscher Spiele Preis (DSP) award was announced last month.  This is widely viewed as the German-based award that honors heavier games, at least when compared to the SdJ and KdJ awards (for example, Terraforming Mars won in 2017).  However, for the second straight year, the award went to one of the picks of the SdJ jury.  Last year, SdJ winner Azul got the nod and this year, the award goes to KdJ winner Wingspan.  Here are the top 10 finishers, together with each game’s designer and publisher:

  1. Wingspan, by Elizabeth Hargrave (Stonemaier Games)
  2. The Taverns of Tiefenthal, by Wolfgang Warsch (Schmidt Spiele)
  3. Teotihuacan: City of Gods, by Daniele Tascini and Dávid Turczi (Board&Dice)
  4. Spirit Island, by R. Eric Reuss (Greater Than Games)
  5. Architects of the West Kingdom, by Shem Phillips and S.J. Macdonald (Garphill Games)
  6. Detective: A Modern Crime Board Game, by Ignacy Trzewiczek, Przemysław Rymer, and Jakub Łapot (Portal Games)
  7. Underwater Cities, by Vladimír Suchý (Delicious Games)
  8. Newton, by Nestore Mangone and Simone Luciani (Cranio Creations)
  9. Just One, by Ludovic Roudy and Bruno Sautter (Repos Production)
  10. Gloomhaven, by Isaac Childres (Cephalophair Games)

The DSP award for best children’s game went to Concept Kids, by Gaëtan Beaujannot, Alain Rivollet, and published by Repos.

The International Gamers Awards (IGA) were announced earlier this week.  The best multiplayer game award went to Root, designed by Cole Wehrle and published by Leder Games.  This is the third significant award won by Root—earlier, it was chosen as Game of the Year by both the Golden Geeks and the Dice Tower awards.  The IGA award for best 2-player game went to Lincoln, designed by Martin Wallace and published by PSC Games.  This is the fourth IGA award won by Wallace (earlier wins include Age of Steam, Age of Industry, and A Few Acres of Snow); this ties him with Uwe Rosenberg for most IGAs all time.

Congratulations to Hargrave, Wehrle, and Wallace for their selections by these very prestigious awards!

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Dale Yu: Review – Bermuda Pirates (and a small Essen Preview of 50 Clues)

Bermuda Pirates

  • Designer: Jeppe Norsker
  • Publisher: FoxMind
  • Players: 2-4
  • Ages: 7+
  • Time: 20-30 minutes
  • Played with review copy provided by FoxMind

Bermuda Pirates was a game I had heard nothing about prior to seeing it on the FoxMind stand in Indianapolis at GenCon 2019, but it was a game that had constant hoots and laughter from the gamers demo-ing it, so I thought it would be worth taking a look… From the publisher’s description:

The Bermuda Triangle has been know for its treacherous sea. An adventurous band of pirates has set its sights on an island known for the treasures it conceals. On their way, they must overcome mysterious, suddenly appearing, whirlpools that will instantly drag their boat to the bottom of the sea. Will you be able to navigate your boat to the island in this mystic sea, amass the treasures and make your way back safely? Will you outsmart competing bands of pirates trying to get their hands on the treasures before you?
Bermuda Pirates is a highly original game where players’ boats are literally captured by the sea on their way to the treasures.

Memory, dexterity, and sharp observation skills will be put to the test to prevail in this captivating game for the whole family.

In Bermuda Pirates, each player must push their boat with only one finger and reach the treasure island in the center of the board and grab some treasures. Avoid the whirlpools (magnets) as your boat might sink and you will need to start again! First player to get 4 different kinds of treasures wins!

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Posted in Essen 2019, Preview | 1 Comment

Dale Yu: A Second Look at Tanto Cuore

Tanto Cuore

  • Designer: Masayuki Kudou
  • Publisher: Japanime Games / Arclight
  • Players: 2-4
  • Ages: 13+
  • Time: 45 minutes
  • Times played: probably at least 40, but 3 in past month with new review copy provided by Japanime Games

Tanto Cuore is a game that I have played for almost ten years now…  I first got a copy of a game from a friend in Japan back in 2009. As you probably know, I had a hand in Dominion, and as a result, I’ve been very interested in all forms of deck builders since then.  Tanto Cuore was one of the first games to use the basic deckbuilding ideas from Dominion but offer a few different twists to the recipe.

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Dale Yu: Essen Preview of Trial of the Temples

Trial of the Temples

  • Designers: Michael Mihealsick and Wei-Min Ling
  • Publisher: EmperorS4
  • Players: 2-4
  • Ages: 14+
  • Time: 30-45 minutes
  • Times played: 2, with preview copy sent by EmperorS4

EmperorS4 has been one of the most consistent (IMHO) Taiwanese publishers since I have started to follow games from the region.  Walking in Burano, Round House, Shadows in Kyoto, Burano and Hanamikoji have all been well received here. This year, I received advance copies of two of their games, and Trial of the Temples was the first one to hit the table.

The publisher describes the game: “Every century the most powerful Archmages gather at the centre of the world — “Mages’ Arena”. They must enter the trials at the three temples to compete for the title of “Supreme Master”. Each Archmage will refine crystals and create magical barriers to block their opponents in order to complete the trials and find the best timing to surpass their opponents. Archmages will aim to cast a spell from the spellbook to create an amazing spell chain! Who will win and receive the ultimate title?”

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Barrage (Game Review by Larry Levy)

  • Designers: Simone Luciani, Tommaso Battista
  • Artist: Antonio De Luca
  • Publisher: Cranio Creations
  • Players: 1-4
  • Time: 75-150 minutes
  • Times Played: 3, all with four players

This is a review of one of the most controversial games of the year.  The game is Barrage and the reason for the controversy is its recently completed Kickstarter campaign run by its publisher, Cranio Creations.  Without going into too much detail, it appears that Cranio badly underestimated what it takes to run a successful KS campaign, so delivery dates were missed, promised components either weren’t included or fell far short of their expected quality, and many backers were bitterly disappointed.  Needless to say, the complaints about this situation have been loud and numerous.

Despite all that drama, the events surrounding the Kickstarter campaign will not be a part of this review.  There are two reasons for this.  First, I wasn’t a KS backer and am only peripherally aware of all of the many alleged shortcomings of the campaign, so I’m really not qualified to discuss them in depth.  More importantly, though, I don’t honestly feel they’re relevant to this article.  The way I see it, the audience for a review of this game, or any game, are folks who are curious about the title and want to know if they should play and/or buy the game.  Promises that may or may not have been made in the past aren’t really a concern for these readers—they just care about how the game plays and the quality of the components.  I will certainly discuss Barrage’s components; in fact, because of the controversy surrounding them, I’ll devote considerably more words to them than I normally would.  But this will be a review of the game I played recently and not the one that so many of the KS backers thought they’d be receiving.  It’s not that the details of the KS campaign shouldn’t be discussed; it’s just that this isn’t the time or the place for that.  The question at this point in time is, given all the controversy surrounding this game, is it something that a prospective player or buyer should investigate?  That’s the question I’ll try to address in this review.

Now that the elephant in the room has been discussed, let me get to the subject at hand.  Barrage (which, in addition to its normal English meaning, is also the French word for dam) is about generating energy.  Specifically, hydro-electricity.  The players represent industrialists from four post-WWI powers who believe that the best way of satisfying the enormous power demands of the future will be by harnessing the incredible power of flowing water.  They have all gathered at a promising spot in the Alps to test their theories and devices.  And getting in the way of one’s rivals is not only satisfying, but could lead to world domination. Continue reading

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