Dale Yu: First Impressions of Funkoverse – Harry Potter

Funkoverse – Harry Potter

  • Publisher: Funko Games
  • Players: 2-4
  • Ages: 10+
  • Time: 30-45 minutes
  • Times played: 3 with this set, a review copy provided by Funko Games.  A few other games played with other Funkoverse sets

One of the current pop culture phenomenons that I have never been able to wrap my head around is the wide and high appeal of the plastic Funko Pop! plastic figurines.  You can find these in stores seemingly everywhere, with caricature-like figurines of movie characters, comic book characters, video game characters, etc. Given some of the prices that I’ve seen for particular Funko Pop! figures on eBay, there is clearly a market for these – both for casual buyers as well as collectors.

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Dale Yu: First Impressions of Pipeline

Pipeline

  • Designer: Ryan Courtney
  • Publisher: Capstone Games
  • Players: 2-4
  • Ages: 12+
  • Time: 60-120 on the box, my games have been closer to 3 hrs
  • Times played: 2.5 with review copy provided by Capstone Games

In Pipeline, players are in charge of their own fledgling oil company, trying to become the most successful (i.e. richest) player at the end of the game.   The board is a complicated looking affair, with many different areas on it – which are labeled (orders, contracts, machines, tanks, multiple markets, etc) – and each has cards/tiles set up on them from the supply with the extras in many areas being discarded from the game. 3 valuation tiles are chosen at random to provide end game scoring bonuses.

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Posted in First Impressions | 6 Comments

Patrick Brennan: Game Snapshots –2019 (Part 21)

one of the few games Patrick hasn’t commented on yet in 2019!

There are lots of likable games this time around so, without further ado, let’s launch in.

BUGS ON RUGS (2019): Rank 7289, Rating 7.2

A quickish set collecting game. There’s 10 or so different sets, each with a different scoring system (most of, for each, per something, exact number, etc). Each round you pick 2 cards from a common pool, Settlers-style. There’ll be 1 card left and it will trigger its set’s event, which will mix things up by drawing cards, swapping cards, etc. It’s all over in about 6 rounds. It doesn’t use the whole deck so with lots of cards missing, the point swings due to what’s randomly available near the end are big. Don’t be emotionally invested. The prime drawback is that for a simple game, the rules take a while – you need to cover all the scoring systems and the 10 different events. Or not, depending on your crew’s acceptance of luck. There’s no shortage of that in the game, but it is acceptably quick. And while there’s also nothing innovative here, it works nicely.

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Dale Yu: Review of Jaws

Jaws

  • Designer: Prospero Hall
  • Publisher: Ravensburger
  • Players: 2-4
  • Ages: 12+
  • Time: 60 minutes
  • Times played: 2, with review copy provided by Ravensburger USA

Jaws is the new game about an old movie that has hit the store shelves this summer.  In this game, players relive the struggle between the huge shark and the Crew thrown together to fight it. Jaws is played over two Acts, though each can be played separately if you are short on time.

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Pictionary Air

Publisher: Mattel
Players: 3-12
Ages: 10+
Playing Time: 15-60 minutes
Times Played: 5 with a review copy

Sometimes the title for a game and the picture on the box allow the rules for a game to explain themselves. 

So, Pictionary, but I’m drawing in the air with an electronic pen, and my teammates are watching through some sort of augmented reality app that tracks what I’m drawing?  Yes.

You know how to play this game:  Split into teams. Choose one person from a team to draw first.  They choose a card, and a clue on that card, and try to draw it without using letters or numbers and their teammates try to guess what they’re drawing.  Here, you can keep drawing until the timer is up, working through the clues on your card. Once the timer is up, the other team goes.

But rather than drawing on paper, you’re drawing in the air with some sort of magic electronic pen.

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Game Science Winter School

The GAME Science Research Center and Lucca Crea S.r.L.are proud to introduce the first GAME Science Winter School (GAMES WIS) a residential workshop dedicated to game science (game design, game studies, game theory) within the frame of Lucca Comics & Games.

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