Blokus Puzzle
- Designer: uncredited (Blokus was designed by Bernard Tavitian)
- Publisher: Mattel
- Players: 1
- Age: 7+
- Time: as long as it takes 😊
- Affiliate link: https://amzn.to/2Y5jR71
- Times played: 4 separate sessions, having completed about 80% of the puzzles

Blokus Puzzle is a new release to me from Mattel – the company which owns the rights to Blokus, the colorful and popular family friendly abstract game. This solo activity is not a game per se – it is a collection of 48 brainteaser puzzles which is set in the Blokus universe.
The player is given a cardholder with a plastic grid on the front of it. Twenty one blue plastic Blokus pieces are also provided. There is a deck of 48 puzzle cards, 16 each of three different types (more on this later)… You choose a puzzle card and slide it into the holder. The bottom of the card has outlines of a number of puzzle pieces; grab these shown pieces and then use those specific pieces to solve the puzzle. There are plenty of black shapes on the puzzle cards. These represent pieces played by your “opponents” and your pieces cannot overlap those black areas. Additionally, on each card, there will be at least one blue piece printed on the card. At least one of your playing pieces must touch a corner of this piece. And, as in Blokus, you may not have any pieces of your color directly adjacent along a side – all your pieces can only touch at the corners. You can lie adjacent to the black pieces.
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Patrick Brennan: Game Snapshots –2019 (Part 13)
If a game is in the top 1000 in the BGG rankings, it’s a fair indication that it’s pretty good. It may not suit you exactly, but you know it’s going to be well designed with good components. The bar used to be top 500, but good games just keep on coming as the designer community grows … I keep finding games I like in the 800’s and 900’s so it seems top 1000 is now a fair guideline.
When I look at the top 1000 however (in the search for games I’m interested in playing), there are two things about the BGG game rankings that peeve me.
Firstly, I haven’t played an Unlock game so I don’t know, but why on earth are the Exit games considered to be games at all. A game has an indeterminate outcome. That’s why it’s a game. These are puzzles. The outcome is predetermined. There’s only one answer. Like a jigsaw. It’s a puzzle. Why is the top 1000 being clogged up with puzzles that I have no interest in?! Surely we can siphon them away and have a separate system and ranking profile for puzzles, can’t we?
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