Dale Yu: Review of Unlock! Exotic Adventures set (spoiler free)

Unlock! Exotic Adventures set (The Night of the Boogeyman, Scheherazade’s Last Tale, Expedition: Challenger)

  • Designer: Cyril Demaegd
  • Publisher: Space Cowboys
  • Players: 1+
  • Ages: 14
  • Time: 60-75 min each
  • Times played: 1 each with review copy provided by Asmodee NA

The Unlock! franchise was one of the first to hit the scene in the escape room/puzzle game genre.  The initial editions of the game were highly anticipated – prior to Unlock! The Formula – the majority of the puzzle games came in big sized boxes (see T.I.M.E Stories, Escape Room: The Game, etc), and getting a small format was super cool.  Since then, the EXIT series as well as the Deckscape series have also provided more portable versions of these puzzle-y games.

This set is now the fourth triad of games (with at least a fifth one being semi-advertised on the app!).  They still are in the same small format box, and they still follow the same general format.  I have liked the way that there are multiple different franchises in the genre, and each of them brings their own style to the party.

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Dale Yu: First Impressions of Call to Adventure

Call to Adventure

  • Designers: Chris O’Neal and Johnny O’Neal
  • Publisher: Brotherwise Games
  • Players: 1-4
  • Ages: 13+
  • Time: 30-60 minutes
  • Times played: 2, with review copy provided by Brotherwise Games

I recently received an email from Brotherwise Games asking me if I’d like to take a look at their latest creation, Call to Adventure.  It had been funded on Kickstarter with almost 10,000 backers, and the game was getting ready for widespread release.  I’ll admit that I hadn’t heard of this one before – and I did a quick glance of the KS campaign to learn more about it…  What I found: “In Call to Adventure, players compete to create fantasy heroes. On the journey from your humble Origin to your epic Destiny, you will gain Traits, face Challenges, and grow in your Abilities.  Every player will build a character and tell a story, but only one will become the greatest hero!”

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Dale Yu: Review of Showtime

Showtime

  • Designers: Anna Oppolzer, Stefan Kloss
  • Publisher: Pegasus Spiele
  • Players: 2-4
  • Ages: 8+
  • Time: 20-30 minutes
  • Times played: 3, with review copy provided by Pegasus Spiele

In Showtime, players are trying to get their moviegoers into the best seats in the theater.  Just like in real life, sometimes your enjoyment of the movie is directly dependent on who surrounds you in the theater!  In the game, each player gets a deck of 16 cards – each of who has a different scoring criteria found on the bottom portion of the card.

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Age of Steam Con: Day Three

Whew! That was a lot of Age of Steam (and chocolate cookies). Let’s dig into one last day.

I started off the morning with The Human Body. Yeah, that’s a map. Red and blue going to the heart and lungs. Black to the stomach. Red, blue, and yellow to the kidneys. Purple to the brain. And, naturally, yellow to the bladder. The body alternates turns of inhaling and exhaling: one turn, all red and blue locations are red, the other they are blue –meaning on alternate turns, one or the other type of cubes are undeliverable.

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10 Great Roll ‘n Writes (Article by Chris Wray)

The “roll ‘n write” genre is having a moment.  Though the mechanic has existed for quite some time — I’d (perhaps controversially) describe Yahtzee as a roll ‘n write — the number of new title available has exploded in the past couple of years.  As a genre, Roll ‘n Writes tend to be easy to learn, inexpensive, and fast paced, all factors that explain their popularity.

Today’s article is the start of a new series that features 10 great games in a given subcategory.  I pick a mechanic, theme, publisher, etc. Then we here at the Opinionated Gamers all vote behind the scenes to create a list of 10 great games that meet the criteria.  We’ll try to do an article a month, and I’d love your suggestions about future lists. The next article in the series will be 10 Great Knizia Games.

The Methodology

For purposes of this project, I simply asked everybody to vote for 10 great roll ‘n writes.  I made no attempt to offer a definition. Each member of the OG was offered the chance to vote for up to 10 games.  They could give one game a 15, one game a 14, one game an 13, all the way down to giving one game a 6. We all put our votes into a spreadsheet. Any OG writer could add games, provided that they were willing to give it a vote.  We then added up the points for each game and picked the top 10.

We had 16 OG-ers vote, and 38 different games received votes.  To get on the list took a minimum of seven writers rating the game decently well.  That wasn’t a rule, but rather how the breakdown naturally worked out. There’s actually great consensus towards the top of our list.

Without further ado, here are the 10 great roll ‘n writes!

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Age of Steam Con: Day Two

Here’s where we’ve been playing. Last year, the con was at one of our hosts’ houses, but this year we have this nice space with some kitchen facilities, and a beautiful bank of windows through which we’ve enjoyed thunderstorms, snow, and some sun.

The thunderstorms and snow seem to have taken some of our Los Angeles friends in attendance as something special, but today Jon arrived from just south of Bergen, Norway -a city which experienced more than a 100 consecutive days of rain in one stretch in the past few years- so it was also very familiar to others.

At some point, I may come to a conclusion that the history of Age of Steam maps take an arc not unreminiscent of the arc of designer board games over the last 15-20 years. I don’t know how to convert a sorta of feeling I have along those lines into words for you, but for now, (and now is _after_ Day Two, or maybe it occurred somewhere in the middle) I’m going to skew towards trying to play older maps that have minimal rule changes, where the innovation(?) comes heavily from the geography of the map.

To that end, one of the maps I had requested ahead of time was the Bay Area.

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