Everdell: The Complete Collection – An Extensive Review

This is not the first time the Opinionated Gamers have weighed in on the wonder that is Everdell. Chris Wray did a marvelous job of writing about the charms of the base game and the various expansions available circa 2020 – and it was his series of reviews that convinced me to back The Complete Collection box in 2021 even though I’d never played the game.

Looking back, that impulsive purchase could have been a disaster – instead, it’s become a staple of both my solo gaming and gaming with my sons and others. As a long-time fan of the Mouse Guard and Usagi Yojimbo graphic novels, the setting of Everdell feels like a country I’ve been to before… which is aided by the tremendous art throughout the game. Rulebooks, cards, boards – all of them help immerse you in the stories of Everdell. 

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Dale Yu: Review of Santorini

Santorini

  • Designer: Gord! (Gordon Hamilton)
  • Publisher: Roxley Games 
  • Players: 2-4
  • Age: 8+
  • Time: 20 minutes
  • Amazon affiliate link: https://amzn.to/45wiQaw
  • Played with review copy provided by publisher

You are a god out of Greek mythology. Compete against fellow gods to get a loyal follower on top of a temple on the beautiful island of Santorini. Each turn you move, and then build a part of the temple. Be careful where you build lest the opposing god get the advantage. Strategic thinking and your unique godly power will win the day.

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Dale Yu: Review of 2001: A Space Odyssey

2001: A Space Odyssey

  • Designer: Phil Walker-Harding
  • Publisher: Maestro Media
  • Players: 3-5
  • Age: 10+
  • Time: 30 minutes
  • Amazon affiliate link: https://amzn.to/3HvauWF
  • Played with review copy provided by publisher

In 2001: A Space Odyssey | The Board Game, players must fight to survive as HAL sabotages the mission to Jupiter.  One player controls the malevolent HAL, while the rest of the crew works together to outwit the AI and shut it down in a 1-vs-many format. HAL doesn’t play fair, and he’ll take multiple turns to wreak havoc on key systems. It’s up to the crewmembers, each with their own special abilities, to complete three logic sequences in the HAL Core and save the mission before it’s too late, that is, before HAL terminates any three systems or the life support goes down.

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Dale Yu: Review of Ruins

Ruins 

  • Designer: John D. Clair
  • Publisher: Allplay
  • Players: 2-5
  • Age: 13+
  • Time: 30 minutes
  • Played with review copy provided by publisher

Craft unique, transparent cards in this shedding game where you uncover ancient ruins and find treasure. On your turn, upgrade a card and play it. Upgrades can stack into wild, game-altering combinations (like a card that equals four 11’s!). You get to claim one card the entire game–how will you construct the perfect combo? Race to play your last card and score!

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Alison Brennan: Game Snapshots – 2025 (Part 18)

One of the notable differences between normal gaming conventions and the Gathering is the number of high profile designers walking around and the relatively high proportion of prototypes on the tables be they works in progress, or close to final and being shown off to publishers, or being spruiked to build word of mouth. Well, the days of me fawning over designers are long over and to be honest I try to avoid playing prototypes. I don’t want to waste time on a half-baked idea needing serious tweaking, I don’t want to be responsible for ideas to improve things, I like playing with nice components, and I don’t particularly get a kick out of being ‘first’ to play something before it’s released.

However it seems almost inevitable that you’re going to be sucked into a few (because that’s what’s on offer as you’re wandering around) and I tried to tackle them with good grace and responsibility. The good news was that they were all decent, which probably isn’t that surprising given the track record of the designers there. Mind you, there was nothing that set my mouth frothing in anticipation either. And while some prototypes were a bit rough and ready, there were others that were indistinguishable from produced games so good were the components. Anyway, I felt I did my bit, helped shared the load, but I was always happy to get back to the ‘real’ stuff once done.

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2025 Jogo do Ano Nominees Announced

On the eve of the revelation of the winners of the SdJ award this Sunday, the nominees for a very different kind of game award have been announced. The Jogo do Ano is the Portuguese Game of the Year award, as determined by the game club Spiel Portugal. This award, which goes back to 2006, tends to focus exclusively on heavier games, which distinguishes it from most of the other annual game awards, which often feature lighter designs. For example, last year’s winner was Nucleum. Five games have been nominated for 2025; here they are, together with their designers and publishers:

  • Endeavor: Deep Sea (Carl de Visser, Jarratt Gray) – Burnt Island Games/Grand Gamers Guild
  • SETI (Tomas Holek) – Czech Games Edition
  • Shackleton Base (Fabio Lopiano, Nestore Mangone) – Sorry We Are French
  • Terminus (Earl Aspiras, Tom Volpe) – Inside Up Games
  • Unconscious Mind (Laskas, Jonny Pac, Yoma, Antonio Zax) – Fantasia Games

Personally, I’m a little surprised that Stefan Feld’s Civolution didn’t get nominated, as this is the kind of game that the JdA often features.  However, I’m quite pleased that they included Terminus, as I think it is an excellent game that has largely flown under the radar.

The winner of the JdA will be announced in October.  Congratulations to the nominated designers and publishers!

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