Dale Yu: Review of Ingenious: Single-Player Travel Edition

Ingenious: Single-Player Travel Edition

  • Designer: Reiner Knizia
  • Publisher:  Kosmos
  • Players: 1
  • Age: 8+
  • Time: 1 to 5 minutes per challenge
  • Amazon affiliate link: https://amzn.to/4myaaGM
  • Played with review copy provided by publisher

Spark your inner genius with this pocket-sized puzzle game. Your goal is to place the colorful domino-style tiles in exactly the right places to complete each challenge. With 200 challenges in four difficulty levels and a compact case, this game provides hours of puzzle-solving fun, virtually anywhere. Play solo, or pass the game around to challenge your family and friends. Put your logical thinking skills to the test! Can you master all of the challenges?

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Alison Brennan: Game Snapshots – 2025 (Part 12)

I played Oranges and Lemons recently. It’s another new should-be-90min Euro that went 150 minutes. Or as I’m starting to think about these types of games, how many times can I go to the bathroom before it’s my turn again. In early rounds it was a 0-bathroom game but it became a 4-bathroom game by end-game.

When I started in the hobby, the gloried games tended long. Think Advanced Civ, 18xx, Avalon Hill, Die Macher, Roads & Boats, as well as grail games like Fugger, Welser, Medici and Das Verschwinden. These were niche though. With the rise of the SdJ games became shorter, simpler, and (being more accessible with more interesting mechanisms than roll-and-move) more popular. 45-60 minutes was the ideal. Think Settlers of Catan, Euphrat & Tigris, Ticket To Ride. Long became old-school.

 

But as the years go by, there’s only so much simplicity one can bear before getting jaded by same-old, same-old. The term JASE arose – Just Another Soulless Euro. Designers started blending Ameri-Trash and Euto in response.  The increased tolerance for longer games led to appetite for increasing Euro complexity. The big popular games nowadays are often seen coming in at 120-180 minutes.

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Dale Yu: Review of The Case of the Curiously Correct Blueprints (Spoiler Free)

The Case of the Curiously Correct Blueprints

As a member of the SHhhh, We’re Reading Book Club in Hincksville, you’ve been patiently awaiting your turn to read the advance copy of the highly anticipated new Ells and Ernie mystery, when Mr. Hincks gives you some shocking news: your copy of the book is at the bottom of a vat of candy! Never fear, Mr. Hincks will save the day! (Which is only fair, seeing as he was the one that ruined the day.)

Mr. Hincks has recorded an abridged audio version of the book and put together a box of peculiar reference materials in order to recreate the story for you before the book club meeting. But there’s one problem: the first rule of book club is, NO SPOILERS! How can Mr. Hincks recap this mystery book for you without spoiling any of the twists? You’re not quite sure, but he seems to have a few puzzling tricks up his sleeves.

Can you unlock all the audio clips before the SHhhh, We’re Reading Book Club meeting? What are these mysterious markups on the reference pages?? How can a set a blueprints that are correct be curious???

Answer all of these questions and more in… The Case of The Curiously Correct Blueprints!

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Dale Yu: Review of Architects of Amytis

Architects of Amytis

  • Designer: Jeremy Ducret and Romaric Galonnier
  • Publisher: La Boite de Jeu
  • Players: 2
  • Age: 10+
  • Time: 30 minutes
  • Amazon affiliate link:  https://amzn.to/43lhYUN
  • Played with review copy provided by publisher

The King of Babylon wants to offer a marvelous present to his wife, Queen Amytis: The most beautiful city ever created. He asks two of the best Architects in the world to design the city, and only the very best one will be built. It’s now up to you to create the best design.

Les Architectes d’Amytis (“Architects of Amytis”) is a Tile placement game, containing some worker placement and even some “Tic Tac Toe” mechanisms. During your turn, you’ll have to select a tile among the available ones on the main board, and place one of your Architect Pawn on the corresponding pile.

Then, you’ll place the tile on your board wherever you want (on a free spot, or covering another tile to make your city grow higher). Each tile is colored (4 colors) and represents a building (6 different types). Each building type will score directly when you place the tile. And the colors will allow you to reproduce some of the King’s projects (a colored pattern inside your city) that will grant you points at the end of the game.


Furthermore, while placing your architects on the main board, if you manage to create a line, row or diagonal of 3, you’ll be granted a King’s favor: another type of score,triggered at the end of the game.  Buildings all have 2 types of scoring, so you can play different kind of games one after the other Which strategy will you choose to create the most marvelous city of the World? 

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Dale Yu: Review of To Be Continued…

To Be Continued…

  • Designer: Vedran Mocibob
  • Publisher: Snovid
  • Players: 2-5
  • Age: 14+
  • Time: 15-45 minutes
  • Played with review copy provided by publisher

Five fellow gamers, The Collector, The Sore loser, The Strategist, The Stickler and Lady Luck, are invited to the game night. Play the role of a Comics creator and follow the adventures, on their way to the favorite hobby activity.  In this game, Players will create their own Comics Chapters, with 9 scenes.  Their cards are part of five parallel story lines (indicated by the story line icons), and their chronological order is indicated by a number (1-15).  The Players’ objective is to create a Chapter with as many as possible scenes from the same story line. Additionally, their Chapter will score better if they will use cards with suitable numbers

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Dale Yu: Review of Word Snap

Word Snap

  • Designer: uncredited
  • Publisher: SD Toyz
  • Players: 2-4
  • Age: 8+
  • Time: 40-60 minutes
  • Amazon affiliate link: https://amzn.to/3GwF6Xr
  • Played with review copy provided by publisher

WordSnap is the word-building puzzle game without a board! Use octagonal snap-together pieces to create words in any direction—vertically, horizontally, or diagonally. Build your own crossword-style grid and unlock endless scoring possibilities. Perfect for word game pros or newcomers alike, WordSnap offers a fun, brain-flexing challenge from every angle.   Create a dynamic crossword puzzle-like layout without the confines of a game board; as words are built, unique patterns emerge, offering players unlimited scoring opportunities; download a free timer app to add an extra layer of excitement to your word-building sessions

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