Mysterium: Hidden Signs (Expansion Review by Chris Wray)

  • Designers:  Oleksandr Nevskiy & Oleg Sidorenko
  • Publisher:  Libellud (Distributed by Asmodee)
  • Illustrations: Xavier Collette and Igor Burlakov
  • Players:  2 – 7
  • Ages:  10 and Up
  • Time:  42 Minutes (Mysterium)
  • Times Played:  >3

MysteriumHS

Mysterium: Hidden Signs is the first expansion for Mysterium, one of my favorite games of 2015.  Hidden Signs features 78 new cards, adding variety to the game’s artwork and enhancing replayability.  

Because the expansion does not include new mechanics, my review below primarily includes pictures and my thoughts on how the artwork works with the base game. If you’re wanting a gameplay overview, check out my review of Mysterium from last August. Continue reading

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Dale Yu: Review of Soccer City

 

 

Soccer City

  • Designers: Lisandro Nembrini and Gonzalo Rodrigo
  • Publisher: Elege Iberica
  • Players: 2
  • Ages: 12+
  • Time: 45-90 minutes

soccer city box

I am a huge fan of soccer – I’ve been playing it all my life, and I’ve spent many a day watching my kids play the beautiful game as well.  This summer is turning into a fan’s paradise with the Copa America and the European Championships going on at the same time, and with the Olympics coming up later this summer…  As an avid fan, I’ve always been on the lookout for the “perfect” soccer game that captures the beauty and grace of the sport.  There seem to be two main types of games: dexterity and tactical.  Soccer City falls into the tactical class.

 

The pitch (or field) is represented by a hex grid on a board.   Each player places 6 field players and a goalkeeper on his side of the pitch to start.  There are different types of field players (defender, defensive midfielders, attacking midfielders and strikers), and each coach can choose the initial shape (aka player formation) of their side.

Continue reading

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Dale Yu: Review of Candy Chaser

 

Candy Chaser

  • Designer: Masao Suganuma
  • Publisher: IELLO
  • Players: 2-4
  • Ages: 8+
  • Time: 10 minutes
  • Times played: 5, with review copy provided by IELLO USA

candy chaser box

Candy Chaser is a new release that joins the current trend of finding previously unknown games from the Far East and bringing them to the English gaming public. Candy Chaser is a game that was originally produced in 2013 by Grounding, and thus some of my Japanese friends were aware of it – I did not know anything about it until I met with the head of IELLO at Essen 2015.

Candy Chaser is a nice bluffing mini-game where players take on the role of dastardly and cut-throat candy smugglers. Each player is responsible for the supply of a particular type of candy, and the goal is to try to be the player whose candy sells for the most in the seedy candy black market of your little town. Continue reading

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Dale Yu: Review of Space Planets

 

Space Planets

space planets box

Space Planets is quick dice rolling space exploration game.  Each player starts the game with a spaceship (card) and four fuel crystals placed on that card.  The deck of 40 cards is shuffled and a 3×3 grid is laid out on the table.  Be sure to leave about a die’s width between the cards.

On your turn, the die acts as your interstellar probe ship.  You take the die and roll it towards the 3×3 grid (therefore, you must start your roll from outside the grid).  If you do not manage to land on a planet card, you take a fuel crystal from the supply and your turn ends. Continue reading

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Dale Yu: First Impressions of Kenjin

 

Kenjin

  • Designer: Nicolas Sato
  • Publisher: IELLO
  • Players: 2-4
  • Ages: 12+
  • Time: 30-40 minutes
  • Times played: 3, with review copy provided by IELLO

kenjin

Kenjin is a game set in feudal Japan where players take on the role of competing warlords – trying to take control of the Japanese countryside though clever and strategic placement of their forces.   Each player chooses one of the four armies and takes an identical deck of 13 cards.  There are big (6VP) and small (4VP) landscape tiles – one of each size is placed between players.  Thus, in a four player game, there will be four pairs of tiles on the table in a cross shape, and each player will be competing over a pair with their left hand neighbor and their right hand neighbor.

Some of the landscape tiles

Some of the landscape tiles

The game is played in two phases – Army Deployment first followed by Combat Resolution. Continue reading

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Dale Yu: Review of Tambuzi

 

Tambuzi

  • Designer: Guenter Burkhardt
  • Publisher: HABA
  • Players: 2-4
  • Ages: 6-99
  • Time: ~10 minutes
  • Times played: 3, with review copy provided by HABA USA
  • http://www.habausa.com/tambuzi.html

7180_tambuzi

HABA is well known for their children’s games – always with colorful and engaging art, thick easy manipulated wood pieces, and rules that simple enough for a child to play but yet interesting enough for a parent to enjoy as well.  Tambuzi is a slight move away from the HABA standard as it involves a battery powered bongo buzzer in this delightful family game.

In the game, players are one of four different animal species that are trying to do a rain dance to help stave off the dry season in the savannah.  However, they are more successful than they want to be – and a thunderstorm is brewing.  The animals quickly race for the huts hoping not to be left outside when the storm arrives because the animal left out in the elements will be struck by lightning! Continue reading

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