Dale Yu: Review of To Be Continued…

To Be Continued…

  • Designer: Vedran Mocibob
  • Publisher: Snovid
  • Players: 2-5
  • Age: 14+
  • Time: 15-45 minutes
  • Played with review copy provided by publisher

Five fellow gamers, The Collector, The Sore loser, The Strategist, The Stickler and Lady Luck, are invited to the game night. Play the role of a Comics creator and follow the adventures, on their way to the favorite hobby activity.  In this game, Players will create their own Comics Chapters, with 9 scenes.  Their cards are part of five parallel story lines (indicated by the story line icons), and their chronological order is indicated by a number (1-15).  The Players’ objective is to create a Chapter with as many as possible scenes from the same story line. Additionally, their Chapter will score better if they will use cards with suitable numbers

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Dale Yu: Review of Word Snap

Word Snap

  • Designer: uncredited
  • Publisher: SD Toyz
  • Players: 2-4
  • Age: 8+
  • Time: 40-60 minutes
  • Amazon affiliate link: https://amzn.to/3GwF6Xr
  • Played with review copy provided by publisher

WordSnap is the word-building puzzle game without a board! Use octagonal snap-together pieces to create words in any direction—vertically, horizontally, or diagonally. Build your own crossword-style grid and unlock endless scoring possibilities. Perfect for word game pros or newcomers alike, WordSnap offers a fun, brain-flexing challenge from every angle.   Create a dynamic crossword puzzle-like layout without the confines of a game board; as words are built, unique patterns emerge, offering players unlimited scoring opportunities; download a free timer app to add an extra layer of excitement to your word-building sessions

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Alison Brennan: Game Snapshots – 2025 (Part 11)

I played the new Athena expansion for Akropolis recently which I thought elevated the game. The original is fine but it felt too old-school for me – draft and play tiles in scoring combos on your tableau, repeat X times. Athena adds public objectives which, if met, provide bonus tiles. It’s something more to shoot for and it feels like the extra layer to your decision making modernises the game.

New-to-me games played recently include …

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Dale Yu: First Impressions of Heat: Tunnel Vision

Heat: Tunnel Vision

  • Designers: Asger Harding Granerud, Daniel Skjold Pedersen
  • Publisher: Days of Wonder
  • Players: 1-9
  • Age: 10+
  • Time:  60 minutes
  • Amazon affiliate link: https://amzn.to/43tXIz0
  • Played with review copy provided by publisher

The roar of powerful engines bursts from the dark mouth of the Pyrenean tunnel just moments before gleaming cars streak past. One mistake could mean certain destruction, but the lure of the Spanish Grand Prix keeps the drivers focused and aggressive.

Heat: Tunnel Vision introduces two new racing tracks. The Spanish Grand Prix takes your car through treacherous tunnels, forcing you to trust your instincts in the semi-dark. The Netherlands track allows you to open your engine to full throttle before throwing you into a succession of treacherous corners.

Take part in the 1965 Championship season and install the new Front Wing upgrade to draft off the other drivers and charge to victory.

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Nine Great Days:  Larry’s 2025 Gathering Report

Last month, I made my annual foray to Niagara Falls to participate in The Gathering of Friends, my favorite gaming convention.  I had a fantastic time, as I always do, thanks to the people and the chance to play games non-stop for nine full days.  Here’s a summary of the games I played and the wonderful experiences I had.

First Friday

I flew into the Buffalo airport from home and arrived at the hotel during the early evening.  I got to play a few prototypes designed by friends, but also got to play three games during my first day, two of which were new to me.

Boitas – My first game of the Gathering was a set collecting trick-taker.  It wasn’t bad, but not particularly memorable.  Neutral.

Hot Streak – This is a gambling game where you’re betting on the outcome of a highly chaotic race.  It seems to be a favorite of many of the OGers, but I don’t do chaos, so my only enjoyment came from watching James Nathan screaming and prancing around like a man possessed at the results of the race.  I’m pretty sure that he won’t come packaged in every box, so this title is definitely…Not for me.

Earth – My second play of this.  It feels like a very loose game where you have a ton of ways of scoring points, only some of which you will use.  Play #2 was slightly better than the first one, but I’m still pretty meh on it.  Neutral.

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Dale Yu: Review of Sail

Sail

  • Designer: Akiyama Koryo & Kozu Yusei
  • Publisher: Allplay
  • Players: 2
  • Age:  11+
  • Time: 20 minutes
  • Amazon affiliate link: https://amzn.to/4j2RhbQ
  • Played with review copy provided by publisher

Strap up your piratical boots, and navigate your ship through turbulent waters in Sail, a co-operative trick-taking game for two players. Reach the end of this dangerous deep end, and avoid taking damage from the Kraken to win the game together…or your crew will be sleeping with the fish!

Before each round begins, players exchange cards, then play a series of tricks. Different game actions will be triggered depending on who wins each trick in combination with the unique character skills. However, the crashing sea water and the roaring Kraken make for a deafening situation, and players are unable to communicate about tactics and card information from the moment cards are dealt to the end of the action phase.

Players win the game as a team if they sail their ship into the final token before the Kraken reaches the Death tile or the Kraken deck is exhausted.

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