Heroscape News: Zed Nesbitt Soars into View Whilst The Good Folks At Renegade Deal With Tariffs

Welcome, Heroscape friends (and those who don’t play/collect the game but actually like reading my oddball takes on board games laced with pop culture references and other nonsense)! We’ve got two items to deal with today.

First, I’ll give a quick review/recommendation about Air Marshall Zed Nesbitt, the newest BIG figure that releases this month. Second, we’ll talk a little bit about tariffs and the workaround (of sorts) for summer 2025 Herospace releases from our friends at Renegade Game Studios. It’s a distinct possibility that I may insert a bit of personal political opinion into the second discussion. 

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Dale Yu: Review of Azul Duel

Azul Duel

  • Designer:  Michael Kiesling
  • Publisher: Next Move
  • Players: 2
  • Age: 10+
  • Time: 45
  • Amazon affiliate link: https://amzn.to/4jnZiZA
  • Played with review copy provided by publisher

Decorate the magnificent ceilings of the palace. Will the vaults look more beautiful by day or by night? Azul Duel invites you to play with light and pit opposites against each other.

This competitive strategic game for two players retains the purity and elegance of the original Azul while adding an extra tactical dimension in which you determine the pattern in which tiles will be placed, in addition to drafting tiles to complete that pattern.

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Dale Yu: Review of Air, Land & Sea: Critters at War

Air, Land & Sea: Critters at War

  • Designer: Jon Perry
  • Publisher: Arcane Wonders
  • Players: 2
  • Age: 14+
  • Time: 20 minutes
  • Amazon affiliate link: https://amzn.to/41ZK9ql
  • Amazon affiliate link: (expansion)  https://amzn.to/4l2xDyV
  • Played with review copy provided by publisher

As Supreme Commander of your country’s military forces in Air, Land, & Sea, you must carefully deploy your forces across three theaters of war: air, land, and sea. At the start of each battle, you’re dealt a hand of six cards. Players take turns playing cards one at a time, until all cards have been played — or one player decides to withdraw. The order in which you play your cards is critical, as is whether you play them face up or face down. Playing a card face up triggers its tactical ability, but the card must be played in its corresponding theater. Face-down cards can be played to any theater, but have a strength of only 2 and do not grant tactical abilities.

Sometimes, it may be best to withdraw in order to deny your opponent complete victory as points are awarded at the end of each battle based on the results. The first player to 12 points wins!  Air, Land, & Sea: Critters at War features the same gameplay as in Air, Land, & Sea, but with 100% critters and more vibrant colors.

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Alison Brennan: Game Snapshots – 2025 (Part 7)

I’ve read a number of rule sets recently that used ‘he’ instead of ‘they’ when referring to what a player can do. It wasn’t in the context of examples, nor referring to male characters; they were rules. ’1989: Dawn Of Freedom’ was particularly egregious, even having card text using “he” when referring to a player. (The friend I was playing with was so embarrassed they started translating them to ‘she’ on the fly whenever reading card text that applied to me as the player in question.)

When chatting about it with girlfriends, there’s recognition of the casual misogyny (perpetuated by how English language is structured eg ‘mankind’) and a sense of exclusion, as you’d expect, but it’s laced with an undercurrent of “is this the hill we want to die on” given everything else going on in the world and wanting their gaming experiences (which is largely with guys) to be positive.

 

To be fair, most new rule sets coming out now are actually great in this respect. (Thank you!) For anyone out there working on or providing feedback on rules or card-text though, can we please continue being mindful, and give way on any dogmatic insistence that “they” should only be used as a plural form. Language changes with the times. I’m hoping the times are changing. Thanks for listening.

 

New-to-me games played recently include …

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Dale’s “Gathering of Friends  2025” Games Played List

I have been blessed to be a part of the Gathering of Friends for more than 20 years now, and this annual event is one of the highlights of my (gaming) year.  Though the location has moved a few times over the years, it’s currently in Niagara Falls – and 450+ of my gaming friends trek there each year to play games, eat food, laugh with each other, and try to leave banana peels lying around.

I wrote a short piece on the first few days of the con when I arrived, but as it often happens, I was too busy and having too much fun to write more during the con itself.  Now that I’m back home, I have a bit more time to catch you up on what happened.

First – the games.  I managed 55 games over the five days.  I don’t track the results nor who I gamed with, but I feel confident that I played with at least 50 different people.  I will admit that I don’t mingle as much as I used to because I don’t even have enough time to play with all of my friends who I see only once or twice a year. 

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Dale Yu: Review of Exit: The Game FAMILY: 2 Escape Adventures

Exit: The Game FAMILY  The Mystery at Meanstone Manor and The Caper at Candy Castle

  • Designer: Inka, Markus and Emely Brand
  • Publisher: Kosmos
  • Players: 2-4
  • Age: 8+
  • Time: 45-75 min for each of the two cases
  • Amazon affiliate link: https://amzn.to/425mdSl
  • Played with review copy provided by publisher

A cool team of animal superheroes has formed a secret club in EXIT: The Game – Family: in order to solve a pair of puzzly adventures.  First, the friends experience strange things at Gemeinstein Castle where they hope to get to the bottom of a mysterious disappearance.  Then something strange is also going on at the Candyland candy factory. Why does Hamster Häm get a stomachache from secretly snacking?

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