Dale Yu: Review of Toriki

Toriki 

  • Designer: Wojciech Grajkowski 
  • Publisher: Lucky Duck Games
  • Players: 1-4
  • Age: 8+
  • Time: 200-300 minutes
  • Amazon affiliate link: https://amzn.to/4iZVv4O 
  • Played with review copy provided by publisher

It is the 19th century. You are teenage members of the first scientific expedition to the semi-legendary uninhabited Toriki Island. Just as you’re about to reach your destination, your ship gets caught in a storm and crashes on underwater rocks. With the last of your strength, you swim to shore, and that’s when your adventure begins! Do you have what it takes to face the challenges of a desert island?

Toriki: The Castaway Island is a cooperative family game of adventure, exploration and survival. Using Scan & Play technology to mix digital elements with a traditional board game, it offers an immersive, interactive experience enriched with beautifully illustrated components. Search the island for resources, craft new tools, discover species unknown to science and name them! But most of all, secure your survival and find a way to return home!  The game is played as a single continuous adventure that takes about 6–8 hours to complete, though you can pause and save it at any time.  The ultimate goal of the game is to find a way to leave the island. 

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Thursday-Saturday report from the Gathering

Report from the Gathering 2025



I arrived in Niagara early Tuesday morning, and somehow got impressed into service, having to put together all of the attendee gift bags.


The bags this year are fairly amazing. The organizers of the convention have actually used some of our application fees to purchase games. But we are getting some hard to find games such as English copies of fishing. These games have been amazingly hard to find on the secondary market, as the games are currently out of print. It remains to be seen how flooded the secondary Market will be come this week. A partial list of games this year includes: Fishing, FTW, Winter Court, Sushi Go, Here Lies, Buffet Boss, Burger Joint, Panda Spin and a bunch of other things. A super nice welcome gift for everyone who was able to make it to the event.



The ballroom was still fairly empty, so I was able to place my games in my favorite back corner. The convention is neat in the sense that all of the attendees bring some of their own games, and so there is a group library of sorts. If you want to play a game, you just find it on the outside of the room, play it, and then put it back when you’re done.

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Dale Yu: Review of Love Letter 

Love Letter 

  • Designer: Seiji Kanai
  • Publisher: Z-man
  • Players: 2-6
  • Age: 14+
  • Time: 15-30 minutes
  • Amazon affiliate link: https://amzn.to/4juD2xa
  • Played with review copy provided by publisher

In a quick game of risk and deduction, can you outwit your friends and earn the trust of the noble Princess? The noble Princess is looking for an ideal partner and confidant to help with her royal duties when she one day assumes the throne. You must prove your worth and gain her trust by enlisting allies, friends, and family of the Princess to carry a letter of intent to her. Can you earn the Princess’s trust and become her confidant?

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Larry Levy:  MY Gaming Hall of Fame (Part 3)

For the last two days, I’ve been looking at creating my own gaming Hall of Fame, inspired by BGG’s recent launching of their own Hall.  I want there to be some comparison between the two groups of games, so I’m basically following their lead by focusing on “modern” board games that are at least 10 years old, no traditional games, and no roleplaying games.  I’m way too much of a masochist to simply list the games I want to honor, so I’ve decided to discuss all of the games I considered and saying why I chose the ones I did and why I left the others out.  Yup, I’m that insane.  My criteria for selection are Popularity, Innovation, Impact, and Fame.

My process is to come up with a list of prospective games in chronological order and then put them into one of four categories:

  • Yes – Games I considered to be obvious choices for my Hall.  No matter how big my HoF winds up being, I will find room for all these games.
  • Likely – Strong candidates that I would like to add, but which aren’t shoo-ins.  If the total number of Yes and Likely games isn’t too high, all of these will make it; otherwise, I’ll have to make some hard choices.
  • Possible – Games with a pretty good argument for being added.  If, after all the Yes and Likely games are added, there’s still room, I’ll go through these and put the best ones in.
  • No – Not serious candidates, but games with some notable aspects that I wanted to cite, for reasons of quality, popularity, innovation, or historical importance.

I’ve divided the time period under consideration into the following five periods:

  • Period 1:  1950-1989
  • Period 2:  1990-1999
  • Period 3:  2000-2004
  • Period 4:  2005-2009
  • Period 5:  2010-2014

We’ve already covered the first three periods, looking at a total of 72 games.  Today, I’ll talk about games from Period 4 and Period 5.  So let’s start off with one of the most influential games ever designed.

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Larry Levy:  MY Gaming Hall of Fame (Part 2)

Yesterday, I talked about how the Geek’s newly minted Hall of Fame has inspired me to come up with one of my own.  I’m sticking to their ground rules, so the focus is on “modern” board games that are at least 10 years old, no traditional games, and no roleplaying games.  Rather than just listing the games I want to honor, I’ll also be discussing all of the games I considered and saying why I chose the ones I did and why I left the others out.  My criteria for selection are Popularity, Innovation, Impact, and Fame.

My process is to go come up with prospective games in chronological order and then put them into one of four categories:

  • Yes – Games I consider to be obvious choices for my Hall. No matter how big my HoF winds up being, I will find room for all these games.
  • Likely – Strong candidates that I would like to add, but which aren’t shoo-ins. If the total number of Yes and Likely games isn’t too high, all of these will make it; otherwise, I’ll have to make some hard choices.
  • Possible – Games with a pretty good argument for being added. If, after all the Yes and Likely games are added, there’s still room, I’ll go through these and put the best ones in.
  • No – Not serious candidates, but games with some notable aspects that I wanted to cite, for reasons of quality, popularity, innovation, or historical importance.

I’ve divided the years under consideration into the following five periods:

  • Period 1: 1950-1989
  • Period 2: 1990-1999
  • Period 3: 2000-2004
  • Period 4: 2005-2009
  • Period 5: 2010-2014

Yesterday, I discussed 34 games from Period 1. Today, I’ll talk about games from Period 2 and Period 3.  So let’s get started with a game that isn’t particularly well remembered today, but which has vast historical importance.

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Larry Levy:  MY Gaming Hall of Fame – What Made It, What Didn’t, and Why

I love it when creative endeavors get recognition.  That might be yearly awards, citations of lifetime recognition, and the like.  Part of that is the satisfaction of seeing good work rewarded.  But much of it is historical and my love of researching the history of things I enjoy.  This includes movies, sports, television, and, of course, games.  A lot of great works are now forgotten, a status that isn’t always deserved, and awards can lead to their rediscovery.  So you might have found that a little remembered film called All the King’s Men won the Oscar for Best Picture in 1949.  Normally, you wouldn’t think of checking out a 75 year old movie, but with a recommendation like that, you might, in the hopes that it’s actually worthwhile.  (Spoiler alert:  it absolutely is!)

The same is true of games.  Some older titles continue to get played years after their release, but most of them don’t and some of these are still worth playing.  But tastes change, some games go out of print due to issues with the publisher, lots of things can happen that can lead to games being forgotten.  So if a design has an award win or a Hall of Fame citation, that might lead you to see what all the fuss was about way back when.  As they say in sports, flags fly forever, so even if a game’s current rating seems low, they probably loved it back in the day.  And even if a title doesn’t hold up, many of them influenced future games, so they live on in that way.  With the thousands of games released each year, it’s hard to remember the notable ones and annual or lifetime recognitions are a great way of tracking the titles that deserve special status.

As some of you might have guessed, this discussion is inspired by the recent announcement of BoardGameGeek’s Hall of Fame.  To celebrate its 25th birthday, the Geek chose to honor 25 games as inaugural members of its Hall.  This has led to a good deal of discussion and led some folks to speculate which games they would have chosen.  To be honest, it was the first thing that popped into my head when the project was revealed, so I decided to follow through on it and this article is the end result.  However, at the OG, we like to take the volume up to 11, so I’ll not only be listing the games that make my personal HoF, but I’ll also include all the games I considered and relate my reasoning for why I chose the ones I did and why I left the others out.  Basically, you’ll be following the same path I did when I started thinking about this, since I had to list a bunch of games before I could be sure which ones I wanted to include.  And that larger list of games will let me delve even further into the history of boardgames and that’s something I always enjoy doing.

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