Mary Dimercurio Prasad: Review of Istanbul (Plus Kebab Shop)

Istanbul (Plus Kebab Shop)

  • BoxPublisher: Alderac Entertainment Group (AEG) [Included: Istanbul: Kebab Shop Mini Expansion, by Spielbox]
  • Designer: Rüdiger Dorn
  • Artists: Andreas Resch, Hans-Georg Schneider
  • Players:  2-5
  • Ages: 10+
  • Playing Time: 40-60 min
  • MSRP $49.99
  • Released: 2014
  • Reviewed by: Mary Dimercurio Prasad
  • Game Played: Review Copy
  • Number of Plays: 4

Introduction

You are leading a merchant and four assistants through the 16 Places of the bazaar. At each Place, you can carry out a specific action. The challenge is that, to carry out an action at any of those Places, your merchant needs the help of an assistant and has to leave him behind. To use that assistant again later, your merchant has to come back to that Place and pick him up. So plan ahead carefully to avoid being left with no assistants and thus unable to do anything. (From Rulebook.)

Rules Summary

The goal of Istanbul is to collect a certain number of rubies, depending on the number players. Each player controls a merchant and four assistants (represented by round disks; the merchant disk is marked with a picture of a merchant on top). The board is made up of 16 numbered tiles (Places in the rulebook, but I will call them spaces), laid out in a 4×4 grid. Each space is described in detail in the rulebook.

Game Board

Players take turns moving around the board, collecting goods, bonus cards, tiles, money, and rubies. Each player has a “wheelbarrow” player board where his goods will be tracked. The starting wheelbarrow comes with storage for up to two of each good, but players may expand the capacity up to three times during the game by stopping by the Wainwright space and paying 7 Lira (money in the game). The photo below shows a fully expanded wheelbarrow.

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Dale Yu: First Impressions of Walled City

 

Walled City

  • Designers: Daryl Andrews and Stephen Sauer
  • Players: 2-4
  • Ages: 13+
  • Times: 60 min
  • Times played: 2, with review copy provided by Mercury Games – both on Londonderry side

walled city

Walled City is the new area control game from Mercury Games.  Players act as Undertakers – the planners of the Northern Irish city of Derry/Londonderry.  Note: I am aware that the name of the city itself can be a contentious issue, especially for those actually in and around Northern Ireland – for the remainder of this review, I will refer to city on the board as Londonderry – not as any sort of political statement but merely to stay consistent with the title on the cover.

The game is played over two rounds, each of four phases. In each of the two rounds, you have a different goal.  In the first round, players work on placing roads to break up the town into the different neighborhoods.  In the second round, players now shift gears to work on building up the city walls and defense Towers.  Scoring is mostly based on majorities in each round, though the scoring is slightly different. Continue reading

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Dale Yu: Review of Baseball Highlights: 2045

 

Baseball Highlights: 2045

  • Designer: Mike Fitzgerald
  • Publisher: Gryphon Games
  • Players: 1-4
  • Time: 45 minutes
  • Ages: 9+
  • Times played: 3 with review copy provided by Gryphon Games (2p, 2p, 3p) as well as two sessions at the Gathering of Friends 2014 (both 2p)

2045

Baseball Highlights: 2045 is a game that I first encountered at the Gathering of Friends in Spring 2014.  It’s a card driven game that imagines what the future of baseball will be like in 30 years.  There are apparently going to be huge advances in robotics in the very near future because baseball in 2045 is filled with cyborgs, robots and a smattering of “natural” human players.

In the game, each player acts as the manager of a baseball team.  The competing teams are playing a series of short mini-games – and the winner is the team who is able to win the overall series. Games are quite short; in the future, baseball games are played over only six innings! Continue reading

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Dale Yu: Review of Orongo

 

Orongo

  • Designer: Renier Knizia
  • Publisher: Ravensburger
  • Players: 2-4
  • Ages: 10+
  • Time: 45 minutes
  • Times played: 5 with review copy provided by Ravensburger Germany

orongo

Orongo was one of my more anticipated games from Essen 2014 – namely due to the combination of designer and publisher.  While Herr Doktor Knizia has been putting out many games each year, it seems like there haven’t been as many games out with the “big boy” publishers as of late.  Thus, I was excited to hear that Ravensburger had plans to publish a Knizia this year.

Orongo brings back out one of the familiar tropes of German Gaming – Easter Island.  Along with Romans, Pirates, Roman Pirates, Egypt, Egyptian Pirates, Poop, pooping pirates, and generic Renaissance themes, Easter Island is one of recurring settings for TGOO.   In Orongo, players vie to build their Moai (humongous stone head statues) on the periphery of the island.  The first player to build their fifth Moai will win the game. Continue reading

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60 Years of Designer of the Year Awards

The folks who have been following my Designer of the Year articles over the years know that I’ve actually taken the awards all the way back to 1955.  Last year, after I posted my article, a few readers asked if I could create a Geeklist that showed all of the winners.  I put one together and it proved to be quite popular.  Naturally, I want to keep it up to date, so I’ve added the 2014 winner to the list.  I’ve also added a few new designers to the list and made some other refinements.  If you’re interested, here’s the link:

https://www.boardgamegeek.com/geeklist/170779/designer-year-awards-1955-2014

Check it out and feel free to leave a comment or two!

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Dale Yu: Review of Progress: Evolution of Technology (NSKN / Passport)

Progress: Evolution of Technology

  • Designers: Andrei Novac, Agnieszka Kopera
  • Publisher: NSKN Games, with US distribution by Passport Games
  • Players: 1-5
  • Ages: 12+
  • Time: 45-90 minutes
  • Times played: 8, with review copy provided by Passport Games

progress

Progress is a card-driven civilization game where players try to expand the technologies of their civilization from Antiquity to the Renaissance and into the start of the Industrial Revolution.  The technologies in the game are organized into three main areas: Science, Engineering and Culture.  The game is played over 3 Ages, each with its own set of Technology cards – each representing a different historical era.  At the start of the game, only the cards from Era I will be available.  Cards from each era are kept separate – there is a specific draw pile and discard pile for each era. Continue reading

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