Designer: Gil d’Orey
Publisher: MESAboardgames
Players: 2 to 4
Playing Time: 90 minutes
Ages: 10+
Last year’s SPIEL fair at Essen brought us multiple games with winemaking theme: Vinhos, Grand Cru, and Toscana. This year’s show will welcome the latest entrant in the winemaking game, Vintage, from the Portuguese publisher MESAboargames. This time, the setting is the Douro River Valley of Portugal, the world-renowned port wine-producing region, and players are competing business owners vying to produce the highest quality (vintage) product.
Making Port Wine is a Process
Unlike last year’s wine games where production happens almost as a matter of course (except for impact of weather in Vinhos and maturation time in Grand Cru), in Vintage players go through the entire winemaking process from buying an estate, planting vineyards, harvesting grapes, transporting the wine to cellars located in Vila Nova de Gaia for aging, before the products can finally be sold for Vintage Points (VPs). Because players will most likely go through the estate start-up process twice and the harvest-transportation-selling process at least 5 times in the game’s 7-round duration, there is a great deal of tension and interactions among players.
In the beginning of the game, all players start with one estate in the Baixo (lower) Cargo sub-region. All the initial estates come with exactly the same 3 vineyards planted (ready to produce wine), have the ‘estate quality’ of 2 and can produce 2 barrels of port wine at each harvest. Players also start with 1 barrel of brandy, a required ingredient in making port wine, as well as a ship parked at the cellar of Vila Nova de Gaia. The only difference in the budding enterprises is that the first two players (the first player in a 3-player game) will start the first round with one fewer worker. Continue reading →
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