Snowcrest
- Designer: Philip duBarry
- Publisher: Grail Games
- Players: 1-4
- Age: 14+
- Time: 15-60 minutes
- Played with review copy provided by publisher
Deep in the remote mountains of a snowy land, holy ones seek to rediscover powerful knowledge that has been lost for centuries. Not only are the ancient scrolls hidden, but they are said to be protected by magical beasts. Through offerings, meditation, and cultural development, they believe the knowledge may be revealed, then peace and prosperity will be restored throughout the land.
In Snowcrest, you lead your village and its monastery towards enlightenment. Control a unique faction of priests, farmers, and laborers. Build structures, tend the barley fields, harvest juniper from the forest, present offerings, become lost in meditation, and uncover the secrets of a bygone age. Overcome the monstrous guardians of this knowledge and bring peace and prosperity to the snowfields. At the end of the game, players tally up points to determine the winner.




Alison Brennan: Game Snapshots – 2024 (Part 9)
I think the implication of a 7 rating changes the longer you’re in the hobby. When I started back in ‘99, I needed to own all the 7’s and I wanted to explore all of them. Now that there are so many 8-10’s in our world with the explosion of the hobby, these 7’s are still perfectly fine but the bar for what I prefer to play is now set higher. I’m happy to play a 7 and I’ll enjoy it (especially because I like variety and exploring new things) but it’s not something I need to own or explore further because, hey, it’s time to play this 8-10 we haven’t played in ages and then let’s explore this other new 8-10 again!
Speaking of 8-10’s, one of my favourite light card games, Texas Showdown, was finally re-released this year as Seas Of Strife. We’ve been playing it a lot this year so I thought I’d give it another mention. The new theme is ridiculous but at least now I’ve been able to roll it out to all my gaming groups and, yep, everyone loves it and they’ve bought more copies in turn to play with their families. It’s got just the right amount of card counting to reward you, without being onerous, and then sometimes it just doesn’t matter anyway, you get what’s coming. But always fun. The author’s variant is surprisingly enjoyable as well – it changes the feel because no non-top card is safe anymore, generating more ‘what the, wow, really’ laughs when a trick is won by a stupidly low card. Anyway, recommended if you like light trick-takers.
Here’s the latest batch of new-to-me games over the last little while.
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