Dale Yu: Review of Snowcrest

Snowcrest

  • Designer: Philip duBarry
  • Publisher: Grail Games
  • Players: 1-4
  • Age: 14+
  • Time: 15-60 minutes
  • Played with review copy provided by publisher

Deep in the remote mountains of a snowy land, holy ones seek to rediscover powerful knowledge that has been lost for centuries. Not only are the ancient scrolls hidden, but they are said to be protected by magical beasts. Through offerings, meditation, and cultural development, they believe the knowledge may be revealed, then peace and prosperity will be restored throughout the land.

In Snowcrest, you lead your village and its monastery towards enlightenment. Control a unique faction of priests, farmers, and laborers. Build structures, tend the barley fields, harvest juniper from the forest, present offerings, become lost in meditation, and uncover the secrets of a bygone age. Overcome the monstrous guardians of this knowledge and bring peace and prosperity to the snowfields. At the end of the game, players tally up points to determine the winner.

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Dale Yu: Review of Choconnect

Choconnect

  • Designer: Sandro Blasich
  • Publisher: Snovid
  • Players: 2-4
  • Age: 14+
  • Time: 15 minutes
  • Played with review copy provided by publisher

In the game Choconnect you are chocolatiers, immersing yourselves in a tantalizing world of confectionery mastery. Your task: skillfully arrange an assortment of chocolates to become the ultimate chocolatier and triumph in the sweetest challenge.

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Alison Brennan: Game Snapshots – 2024 (Part 9)

 

I think the implication of a 7 rating changes the longer you’re in the hobby. When I started back in ‘99, I needed to own all the 7’s and I wanted to explore all of them. Now that there are so many 8-10’s in our world with the explosion of the hobby, these 7’s are still perfectly fine but the bar for what I prefer to play is now set higher.  I’m happy to play a 7 and I’ll enjoy it (especially because I like variety and exploring new things) but it’s not something I need to own or explore further because, hey, it’s time to play this 8-10 we haven’t played in ages and then let’s explore this other new 8-10 again!

Speaking of 8-10’s, one of my favourite light card games, Texas Showdown, was finally re-released this year as Seas Of Strife. We’ve been playing it a lot this year so I thought I’d give it another mention. The new theme is ridiculous but at least now I’ve been able to roll it out to all my gaming groups and, yep, everyone loves it and they’ve bought more copies in turn to play with their families. It’s got just the right amount of card counting to reward you, without being onerous, and then sometimes it just doesn’t matter anyway, you get what’s coming. But always fun. The author’s variant is surprisingly enjoyable as well – it changes the feel because no non-top card is safe anymore, generating more ‘what the, wow, really’ laughs when a trick is won by a stupidly low card. Anyway, recommended if you like light trick-takers.

 

Here’s the latest batch of new-to-me games over the last little while.

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Dale Yu: Review of Warp & Weft

Warp & Weft

  • Designer: Cami Munoz Villar
  • Publisher: Fractal Juegos
  • Players: 2-5
  • Age: 8+
  • Time: 30 minutes
  • Played with review copy provided by publisher

The art of weaving has been essential to the development of almost every culture in the world. The colors, embroideries and patterns have hundreds of folkloric meanings that make many of the hand-woven garments unique.  In Warp & Weft you will play four rounds, trying to weave different colored threads on your Loom to form attractive patterns.

In each round, you’ll collect four threads, in a simultaneous draft, that you’ll need to make your design. You will then weave them onto your Loom board and commit to a specific pattern that will grant you a certain amount of victory points depending on how many times that pattern is present on your Loom.

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Little Alchemists: A Spoiler-Free Review

Little Alchemists

Designer: Matúš Kotry

Artists: David Cochard, Štěpán Drašťák, Dávid Jablonovský, František Sedláček

Publisher: Czech Games Edition (CGE)

Players: 2-4

Age: 7+

Time: 20-40 minutes per game

Played with review copy provided by CGE

Little Alchemists is a seven-chapter campaign game with each chapter taking about 30 minutes.  Chapter 1 is a simple deduction game that introduces the core concepts and each subsequent chapter adds new twists or complexities, none of which will be revealed here. This makes it a bit difficult to review, but it is worth reading this review to determine whether the game is for you. 

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Dale Yu: Review of No Thanks! (2024)

No Thanks (2024)

  • Designer: Thosten Gimmler
  • Publisher: Amigo
  • Players: 3-7
  • Age: 8+
  • Time: 20 minutes
  • Amazon affiliate link: https://amzn.to/3C3iVFR 
  • Played with review copy provided by publisher

No Thanks! is a card game designed to be as simple as it is engaging.

The rules are simple. Each turn, players have two options:

  • play one of their chips to avoid picking up the current face-up card
  • pick up the face-up card (along with any chips that have already been played on that card) and turn over the next card

However, the choices aren’t so easy as players compete to have the lowest score at the end of the game. The deck of cards is numbered from 3 to 35, with each card counting for a number of points equal to its face value. Runs of two or more cards only count as the lowest value in the run – but nine cards are removed from the deck before starting, so be careful looking for connectors. Each chip is worth -1 point, but they can be even more valuable by allowing you to avoid drawing that unwanted card.

The first versions of the game supported up to five players, but the German 2011 edition supports up to seven (simply by increasing the number of chips). The German 2024 edition which is reviewed here includes additional cards to allow for play with variant rules.

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