Dale Yu: Review of Camargue

Camargue

  • Designer: Timo Diegel
  • Publisher: AbacusSpiele
  • Players: 2-6
  • Age: 8+
  • Time: 45 minutes
  • Played with review copy provided by publisher

Camargue is a coastal region in southern France, and in the game Camargue you and your fellow players will recreate this landscape one tile at a time.  Together you create the beautiful Camargue region which is known for its unique landscape diversity and species-rich wildlife.  By placing landscape tiles, you build up the colorful landscape and earn points for doing so  The larger the area of a landscape type, the more points you will score.  If you then send an important helper to support others, you will be rewarded with plenty of points.

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Quick Take: MON

  • MON – Emblems from Sengoku
  • Designer: Osami Okano
  • Publisher: Studium Mundi
  • Players 2-5
  • Time: 15 minutes

Mon is a card shedding game inspired by 16th century Japan during the warring period of Sengoku Jidai. The game consists of 3 suits and player tokens. Depending on the number of players, the suit cards from 1-18 are dealt. The zero cards of each suit are placed in the center of the table to start a row for each suit. Each card also has a point value with higher numbered cards being worth more points.

Players then take 1 of 4 actions on their turn.

  1. They can play a card or Step. They play a card in increasing sequential order in the matching row of the card’s suit and put their point token on it as indicated by the card.
  2. They can play a card or Backstep. They play a card numerically smaller than the highest played card but larger than the previous card in its matching suit. They remove the point token on the highest card, covering it with the new card and place their own point token on it plus 1 point token for each card it covers.
  3. They can exchange a card from their hand with a card in the remaining deck.
  4. They can discard a card from their hand.

The game ends when a player has no cards left in their hand. Players complete an equal number of turns. The winner is the player with the most points played.

Tactically trying to determine when to play cards for points or risk falling to a Backstep seems key. It’s also interesting trying to determine how fast or how long the game may go. Playing a larger number of players is more chaotic but also more fun. MON – Emblems of Sengoku is a game that plays quickly and has some depth, and a new deluxe edition as shown here is coming soon. 

*A review copy of this game was provided.

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Dale Yu: Review of Orapa Mine

Orapa Mine

  • Designer: Junghee Choi
  • Publisher: Playte
  • Players: 2-5
  • Age: 8+
  • Time: 20 minutes
  • Played with review copy provided by publisher

Choose one person as the problem presenter. The presenter will be the director of the Orapa Mine, and the remaining players will become mineral explorers.  The presenter takes a set of pieces behind a screen and aligns them on the grid as they wish.  The player who correctly identifies the positions of the minerals (Tangram pieces) placed by the director wins. Players take turns starting with the player seated to the left of the director, proceeding clockwise.  

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Dale Yu: Review of Zero to Hero

Zero to Hero

  • Designer:  Martin Wallace
  • Publisher:  Wallace Designs
  • Players: 3-5
  • Age: 14+
  • Time: 30-45 minutes
  • Played with review copy provided by publisher

Zero to Hero is a tile-based trick-taking game for 3-5 players. The twists in the game are that you can either win or lose points for winning a trick. You can also win or lose points if you are second in a trick. Who wins or comes second is not always the player who plays the highest value tile; it’s actually determined by summing the values of each played suit, then seeing who played the highest tile of the strongest suit.

To add some fun to the mix, you can win a trick with a 2 if you are the only player to play a tile of that suit. Finally, if the game is going really badly for you and you end a hand with exactly zero points, then you can win the game outright if in the next hand, you win five or more points — from zero to hero!

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Dale Yu: First Impressions of Rikka

Rikka

  • Designer: Hashimoto Atsushi
  • Publisher: Arclight
  • Players: 2-5
  • Age: 8+
  • Time: 20+
  • Played with copy provided by Arclight

Rikka is a game that simply recreates the experience of the popular traditional game Mahjong. The aim is to complete the “role” faster than anyone else by exchanging the 6 tiles in your hand with the tiles on the field. There are only three types of roles, and the feature is that anyone can play easily.

When it’s your turn, just draw one tile from the field and discard one. Although it is a simple action, you can change the hand you are aiming for by switching the tiles in your hand up and down, and you will notice that there are many options.

The game ends when someone completes a role, and they take scoring chips according to their role. The person who collects 10 or more scoring chips will gain fame as a fireworks master!

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Larry Levy:  Review of Terminus

  • Designers:  Earl Aspiras, Tom Volpe
  • Artist:  Edu Valls
  • Publisher:  Inside Up Games
  • Developers:  Conor McGoey, Carter Morash, Chris Walters
  • Players:  1-5
  • Age:  14+
  • Duration:  90-180 minutes
  • Times Played:  2

One of the most enduring and popular game genres are train games, which I’m choosing to define as those where the players build tracks between locations.  They go back at least 50 years (Francis Tresham’s groundbreaking 1829, the first 18xx game, debuted in 1974) and there are probably titles that existed prior to that.  There have been many wonderful examples of games like this over the past half century, so how can you come up with something new in the genre?  Well, maybe by going underground!

That’s what the newly released game Terminus does, since it tasks the players with building the best subway system in an unnamed city.  The game is from Earl Aspiras and Tom Volpe, a pair of first-time designers, and published by Inside Up Games, which is best known for releasing Earth last year.  It’s a competitive, heavyweight action selection game with some innovative touches and I’ve loved my first two plays of it.  Here are my early impressions about this game, which just recently become available to the general public.

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