Eye ‘N Seek
- Designers: Andrew Berton, Adam Wolff, Jerry Robson, Greg Kopek
- Publisher: Blue Orange
- Players: 2-6
- Ages: 6+
- Time: 5-10 minutes
- Times played: 3, with review copy provided by Blue Orange
Eye ‘N Seek is a fast paced visual identification game from Blue Orange. The idea here is quite simple. Each player is given a picture wheel which is green on one side and orange on another side. Each side of the wheel has three oval holes in it through which you can see images on a disc which is wedged within the cardboard. You can grab the edge of this wheel and spin it around, and as you spin it around, the little images in the oval will change.
The idea of the game is simple. You choose a number of cards to play with – the rules suggest 18. In the easiest form, you use the green cards. Each of these cards has a single image on them. You make a deck of the cards and then flip the top card over. Players then use the green side of their wheels and try to rotate the disc around until they can see the same picture on their wheel. As soon as they can do so, they announce this fact and collect the card as a point.
In a more advanced version, you use the orange cards. As you would expect, you would use the orange side of the wheel for these cards. There are 2 different images on each orange card, and you must rotate the wheel until you can see both images at one time – they might be in the same viewing oval OR they might be in two different ones. The first to do so again collects the card as a point.
You generally play until all the selected cards have been contested and the player with the most cards is the winner.
We have found that one of the suggested variants is actually a bit more fun for us – this one is called “Last Man Standing”. In this version, all the players work to find the image(s) on the chosen card, but everyone must find the images. The last player to do so is the one who collects the card. The winner is the player who has the fewest cards at the end of the game.
This is a fine game to play with kids, and I’ve actually had a pretty good time playing this with a younger child with autism. The components are nice, and we haven’t had any issues with them. I would maybe want to watch the wheels a bit closer with younger players as the cardboard might be a bit thin for those without great fine motor skills – though the object of the game would target that younger gamer for sure.
Though the opportunity hasn’t come up yet, this seems like a great sort of game/activity for a long road trip. Everyone can stay in their seats and this activity seems like it would keep young minds and hands occupied for a nice bit of time.
Until your next appointment,
The Gaming Doctor