Every couple of years (or so) I blog through my top 50 or top 100 games over on my personal blog, akapastorguy. In 2022 and 2024, I shared that list with our faithful readers here at the OG… and I’m back to do it again.
Method to the Madness
Here’s how I come up with the final list:
- Download my BoardGameGeek collection. (There are 3684 games and 1487 expansions that I have played/owned/rated, so it’s a pretty substantial list.)
- Clean the spreadsheet to remove expansions and any game rated below 6. (As of today, that’s 2265 games.)
- Go through and clean off games that obviously won’t end up in my top 100. (Example: much as I love Wits & Wagers or Win, Place & Show, neither of them is going to be in my top 100 games… and that leaves me with about 400 games to work with.)
- Randomize the list of games and begin comparing them in 1v1 playoffs. (The question I ask myself – which game would I choose to play, given the right number of players and the correct amount of time?)
- The losers of the first round are faced off against each other… and the losers of the second round do the same, as does the third round
- Losers of the fourth round are removed from contention.
- This process (which is long and more than a bit tedious) continues until I’m down to approximately 100 games, each of which have won multiple 1v1 playoffs to get here. Now, as a group is dumped, I order them to fit into the top 100.
- Once I’m down to the top 25, I order them myself, leaving the 1v1 process behind.
Tastes Change
Curiosity may have killed the cat… but in my case, it led to some interesting insights. I compared my current 2026 list with my 2024 and 2022 list, my top 50 list from 2020, and my top 100 lists from 2014, 2012, 2010, and 2005. (No, I’m not sure what happened in 2016 & 2018. Evidently I was playing a lot of games rather than writing about them.)
Over the past nearly two decades, I’ve had 282 games on my top 100/top 50 lists… but only 8 of them appear in each of the eight lists:
- Africa
- Catan
- Fast Food Franchise
- Heroscape
- Memoir 44
- Mystery Rummy: Al Capone and the Chicago Underworld
- Star Wars: The Queen’s Gambit
- Ticket to Ride
And 6 more games have appeared on all but the 2005 list… because they weren’t published by ’05!
- Anno 1701: Das Brettspiel
- Im Reich der Wüstensöhne
- Race for the Galaxy
- StreetSoccer
- Thebes
- Zooloretto
There are actually 78 games that appeared on my lists 4 or more times…
Obviously, some of the change is due to new and exciting games that have appeared over the years… but it’s also an issue of my tastes changing. (And the change in who I game with on a regular basis – my boys are both no longer at home – sigh – but I’ve been able to find some more gaming outlets.)
BGG and Me
Only 14 of the games on my top 100 list are currently in the BGG Top 100 list… and 48 of the games on my list don’t appear in the BGG top 1000 rankings.
Five of the games on my list actually have five digit BGG rankings:
- Battle Beyond Space – rank 10,011
- Hallo, Dachs! – rank 17,997
- Gnadenlos! – rank 12,728
- Die Schlacht der Dinosaurier – rank 13,203
- Entenrallye – rank 20,473
Let me make a gentle suggestion – while the ‘Geek ranking numbers are information, they aren’t road maps to the best games. Check out the “classics” from my top 100 and their current ranking on BGG:
- Memoir ’44 – rank 222
- The Princes of Florence – rank 259
- Ticket to Ride – rank 262
- Lost Cities – rank 342
- Heroscape – rank 570
- Catan – rank 616
- Can’t Stop – rank 764
- Web of Power – rank 1156
And, yes, I understand that the current system tends to reward “the new hotness”… but still.
Brand Spankin’ New
The following fifteen games appeared in my top 100 for the very first time here in 2026:
- Arydia: The Paths We Dare Tread
- Clank! Catacombs (though Clank! has appeared before)
- Distilled
- Endeavor: Deep Sea
- Galactic Cruise
- Let’s Go to Japan
- Mr. President: The American Presidency – 2001-2020
- Northgard: Uncharted Lands
- Path of Civilization
- Perseverance: Castaway Chronicles
- Pirates of Maracaibo
- Sanctuary
- SETI: Search for Extraterrestrial Intelligence
- Tales of the Arthurian Knights
- World Wonders
Perennial Favorites
The following twelve games have appeared in at least four lists… and their average position on those lists is 18 or lower. (In other words, these are the games with true staying power.)
- Memoir ’44 – average position 2
- Race for the Galaxy – average position 2
- Clash of Cultures – average position 2
- Fast Food Franchise – average position 8
- Heroscape – average position 8
- Catan – average position 8
- Puerto Rico – average position 9
- Um Reifenbreite – average position 14
- DungeonQuest – average position 14
- Zooloretto – average position 15
- 7 Wonders – average position 17
- Dungeon Alliance – average position 18
Mark’s Top 100 Games List for 2026
Here it is… the list you’ve been waiting for – which includes the direct links to my blog posts about each of these games.

- #1: Race for the Galaxy
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After you climb the iconography mountain to figure out the game, Race for the Galaxy is an amazing adventure in hand management & reading your opponents’ mind – made even better by clever card design & interaction as well as great sci-fi art. Long-time followers of my top 100 games list know that Race has been #2 for a quite a while – but this year it traded places with Memoir ’44. (They are both amazing games.)
- #2: Memoir ’44
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The best (and best supported!) of the Command & Colors games… it combines a wonderous toy factor (plastic army men & tanks!) along with remarkably evocative recreations of WW2 battles. This is the perfect collision of all the eras of my gaming life: it’s got enough warfare &; tactics for the chit-pusher in me, the gorgeous plastic bits remind me of the day we cracked open Axis & Allies for the first time, and the speedy gameplay fits my current lifestyle. The plethora (“si, Jeffe”) of scenarios is a definite point in favor of Memoir ’44, as well as one of the cleverest ‘fog of war’ mechanisms ever – the command deck.
- #3: Arydia: The Paths We Dare Tread
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This is a lovingly crafted and brilliantly designed open world fantasy adventure, full of surprises and grace notes and moments of real emotion. Add in the “advent calendar” reveal of the miniatures, the creativity of the map systems, the clever way combat is dealt with… it all works like a charm.
- #4: Clash of Cultures
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My favorite civilization-building game… the free-wheeling tech-tree and relatively simple mechanics make for an excellent play experience with 2, 3 or 4 players.
- #5: Terraforming Mars
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Despite my attempts to avoid Terraforming Mars for a number of years, this game sucked me in. It combines hand management, resource management, engine-building, leeching off other players work, racing to complete goals, and even a bit of take that. And it works.
- #6: Return to Dark Tower
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A completely immersive cooperative game that utilizes the “gimmick” of the tower beautifully, integrates the app into the game in ways that make the game more playable, and doubles down on the usual gorgeous production from Restoration Games.
- #7: DungeonQuest
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I have always described this game as “similar to playing Dungeons & Dragons with a DM who hates your guts” – it’s a short (no more than an hour…and often shorter!), brutal & intensely fun experience game/dungeon crawl.
- #8: Xia: Legends of a Drift System
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This is truly a sandbox game with epic scope – I liken it to FFG’s Outer Rim but without any guardrails. Fantastic production values added to gameplay that encourages creating swashbuckling stories makes this one of the best pandemic purchases I made.
- #9: Heroscape
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Heroscape is the ultimate blending of board game & miniatures game… and, in a slick move that allowed them to make lots of cool figures, a great blending of genres, as all the characters are warriors sucked through time & space into the world of Heroscape. So, you’ve got Matrix guys & Braveheart & dragons & robots & kung fu monks & gorillas with guns. (And while kids can start with this one at 7-8 years old, there’s enough going on that you keep playing it well into your adult years – in my case, age 61 & counting!)
- #10: Dead Reckoning
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Not only is this my favorite pirate game (though I will admit that Pirates on the High Seas has more actual blowing stuff up), it’s also the best usage of the card-crafting mechanic John D. Clair dreamed up.
- #11: Fast Food Franchise
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Imagine if the designer of Race for the Galaxy decided to take making a roll’n’move that both gamers & non-gamers could love… that combined some very Monopoly-ish elements with tactical board play. And then you can wake up & play it, because this is actually Tom Lehmann’s first game design!
- #12: Lost Ruins of Arnak
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Yes, it’s another combination of worker placement and deck-building… but don’t let that fool you. The gameplay is well-thought-out, the artwork/graphic design is gorgeous, and there are meaningful timing and resource management choices throughout.
- #13: Everdell
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Based on the recommendations of others gamers (especially fellow Opinionated Gamer Chris Wray), I splurged on the Everdell Complete Collection without ever having played the game. As you can tell by where I placed this on my top 100 list, I don’t regret that decision.
- #14: Galactic Cruise
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Galactic Cruise isn’t a huge step forward in gaming innovation – it’s a worker placement game with a variety of ways to score in-game and end game points. But the design accomplishes that with such style and thematic integration that I was instantly won over.
- #15: It’s a Wonderful World
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A slightly more gamer-y 7 Wonders-ish card drafting game of civilization building… but that description sounds like damning with faint praise. The major difference is that you’re drafting a set of cards that you then use as resources (discarding them) or construction (building them) – the interplay can be fascinating and fast-moving… with the right players.
- #16: Minigolf Designer
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Take the part I like best about Kingdomino (the drafting system), use it to drive a tile placement game with thematic scoring (like Carcassonne but without the arguments about which set of farm rules we’ll be using), and provided the proper components (big cloth bag, easy to read tiles, clever use of cards to add variety) to make a really enjoyable game experience.
- #17: 7 Wonders
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Card drafting meets civilization building… and it’s playable with 3-7 players in a pretty consistent 45 minutes. No “wonder” it got all those awards…
- #18: Endeavor: Deep Sea
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Games like Endeavor: Deep Sea are the poster children for designers taking a second (or third!) pass at their designs… and a stunning argument for the power of excellent graphic design (both art & iconography).
- #19: Ticket to Ride
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Gorgeous production coupled with easy gameplay… a classic theme (trains!) coupled with a classic Rummy set-collection mechanic… just as playable with 2 as it is with 5.
- #20: Dungeon Alliance
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A think-y, puzzle-y dungeon crawl that’s dripping with theme and story. The designer (Andrew Parks) mixes deck-building with tactical movement on the board to create a rich world for competitive, cooperative, and solo play.
- #21: Can’t Stop
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In my ever-so-humble opinion, this (and not Acquire) is Sid Sackson’s masterpiece. It’s so simple & yet so engaging.
- #22: Pirates of Maracaibo
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The first time I saw Alexander Pfister’s Maracaibo played, it took a crew of dedicated heavy gamers 4+ hours to finish. (They all loved it – but it was, well, “a lot”.) So, rather than invest in the physical game, I picked up the iPad app and played multiple games against the AI. It was, still, “a lot”. So I was hopeful that Pirates of Maracaibo would be a little more manageable. What I didn’t expect is that it would have all of the stuff I liked about the original game with all of the churn surgically removed.
- #23: Baseball Highlights: 2045
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The name implies the genius of the design – with a six card hand, you aren’t simulating a whole baseball game… you’re just showing us the highlights. Set in a future timestream where robots are batters and pitchers have cybernetic arms, this wonderful game melds deck-building with hand management in clever and interesting ways.
- #24: Dungeon Lords
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Flip your standard adventurers v. monsters around and put players in the role of harried dungeon masters trying to fend off sticky-fingered heroes. Add loads of RPG and WoW-related humor… and tie it together with an almost perfect melding of mechanic and theme.
- #25: Catan
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The game that launched the European “game” invasion… the first true “franchise” game for Kosmos & Mayfair… a game so simple & yet so innovative that it could inspire devoted play with almost any crowd. This infinitely variable game of trading & building is still a personal favorite, even when way too many gamers have left it behind.
- #26: Dune: Imperium
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Despite not being a particularly big fan of Dune (the books or the movies), the game manages to combine deck-building & worker placement to evoke the feel of the Dune universe in an incredibly playable format.
- #27: Thunder Road: Vendetta
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A classic 80s roll’n’shoot received a substantial and extremely-thoughtful re-imagining to turn it into a game worthy of the moniker “a tabletop version of Mad Max’s Fury Road”. Plus, it’s loads of fun.
- #28: Africa
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A great Knizia exploration game that was sadly under-rated when it first appeared in 2002 because it wasn’t the next Euphrat & Tigris.

- #29: Voidfall
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Normally, I’d balk at a game with a non-random combat system and heavy intertwined mechanisms – but the theme of defeating the Voidborn is so tightly woven into the design & flow of the game that I find myself lost in the world and the puzzle of trying to expand my civilization’s capabilities whilst fending off the encroachment of mind-altering evil.
- #30: Sentinels of the Multiverse
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A cooperative comic book game that uses multiple card decks (heroes, villain, environment) to tell the story of a “battle royale”. It’s enhanced by a well-developed mythos and a plethora of sly references to various “real” (read: DC/Marvel) superheroes.
- #31: The Princes of Florence
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You have 21 moves – 7 auctions & 14 actions – in order to turn your estate into the perfect place for great artists & scientists to create their masterworks and bring prestige to your name… each action, each bit of coinage, each building, each recruitment is vital. What a brilliantly formed & thematically rich (yes, I think it is!) Euro game… it’s the perfect balance between game length (70 minutes) and an unforgiving system. Any longer, and it would be soul-deadening to play out the final rounds when you know you’ve lost all hope of winning. Any shorter, and there wouldn’t be enough time to make meaningful decisions in this game’s Spartan structure.
- #32: Mystery Rummy: Al Capone & the Chicago Underworld
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This is my favorite of the Mystery Rummy series… mostly because it feels a bit like Canasta (possibly my favorite standard deck card game) in how difficult it is to hide key cards from your opponent(s).
- #33: Flowerpower
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Despite an off-putting box cover, this is a tremendous two-player game of building gardens that can be played “friendly” or “cutthroat”… and enjoyed both ways.
- #34: Midnight Party
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The ultimate “I don’t have to outrun the bear. I just have to outrun you” game… which plays up to 8 players and always provides a splendid time for all involved – even if Hugo the Ghost tags your players.
- #35: Distilled
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I’m as surprised as anyone that a game about distilling liquor is among my favorites – seeing as how I don’t drink. But both the production and the design of the game are excellent and it’s a lot of fun to play.
- #36: NEOM
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The drafting is similar to 7 Wonders and the tile-laying feels like Suburbia. But that misses some of the innovations that make NEOM more than just another chip off the old blocks.
- #37: Bärenpark
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It’s a very-straightforward tile-laying game that can be give a lot of layers (esp. by using the expansion) or kept simple, straightforward, and very family-friendly with the base game.
- #38: Harry’s Grand Slam Baseball
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It captures the feel of a baseball game – and does so in 15 minutes (or less). The Out of the Box production is very nice as well. Plus the story behind Harry’s Grand Slam Baseball is fascinating… listen to Mark Johnson’s “Boardgames To Go” podcast on it for more information.
- #41: SETI: Search for Extraterrestrial Intelligence
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A pile of clever mechanisms interlocking create a compelling set of puzzles… but that would just be mish-mash if it wasn’t for the excellent production and graphics to accompany it.
- #42: Unmatched: Battle of Legends
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Take the basic card combat idea behind Star Wars: Epic Duels… add in the brilliant LOS board configuration system from Tannhäuser…and infuse the game thematically with a “mix of characters across time & reality” vibe from Heroscape… and then do a top-notch production job… and you’ve got Unmatched.
- #43: New Frontiers
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I wouldn’t go as far to say that New Frontiers has fired the classic Puerto Rico for me… but it covers a lot of the same ground with better graphics and a more compelling theme.
- #44: StreetSoccer
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It doesn’t so much simulate soccer (like Pursue the Pennant attempts to simulate baseball)… instead, it uses a backgammon-ish mechanic to simulate the feel of a soccer game – and does so brilliantly.
- #45: Imperium Classics/Legends/Horizons
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A civilization-building game that packs in the game mechanics: deckbuilding, resource management, tableau building, asymmetric factions, multiple game timers, keywords to differentiate similar actions… and each individual civilization has a uniquely structured deck.
- #46: Era: Medieval Age
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This 3D re-implementation of Matt Leacock’s classic Roll Through The Ages did not impress me on my first play… but subsequent plays changed my mind. It’s not the same game with cuter bits – it is a different (and more confrontational) game with limited amounts of certain buildings and the ability to bleed your opponents if you choose to pursue that route.
- #47: The Quacks of Quedlinburg
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Bag-building and whimsy combined to produce an easy-to-teach press-your-luck game that has been 100% successful with everyone I’ve introduced it to.
- #48: Perseverance: Castaway Chronicles
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Crunchy dice-drafting decisions are coupled with oodles of thematic elements across a four game system with gorgeous production values. The story is a like a fever dream mash-up of LOST, Jurassic Park, and Stargate – but the team makes it work with evocative card & board art as well as really nice miniatures.
- #49: Dice Realms
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The best of the customizable dice games out there… and it moves along at a furious pace as you develop your little medieval realm.
- #50: Rhino Hero: Super Battle
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A dexterity game that more about physics than perfect dexterity… and more about the fun of building (and accidentally destroying) a huge house of cards than about tricking your opponent into making a bad move. And, yes, it’s a kids game – but it’s been successful with pretty much every person I’ve taught it to.
- #51: Great Western Trail: New Zealand
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This third iteration of the Great Western Trail engine has the right combination of elements to appeal to me – a bit more money in the game that opens up new strategies, two different ways to use sheep (selling & shearing), and an “expansion” board that makes more sense than Rails to the North (from the original game).
- #52: Mr. President: The American Presidency, 2001-2020
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I’ve described Mr. President as “a solo role-playing game for people interested in domestic and international politics” – and I stand by that statement. (I’m Mark Jackson, and I approve this message.)
- #53: Jump Drive
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The lightest of the Race for the Galaxy family games is not just a sci-fi retread of Tom Lehmann’s The City… it’s an interesting blend of the two systems to make for a very quick and highly enjoyable tableau building card game.
- #54: Hallo Dachs!
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Best. Memory. Game. Ever.
- #55: Star Wars: The Queen’s Gambit
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This is possibly the best licensed game out there – certainly the one with the best combination of “toy factor” and “solid gameplay”… and it’s based on the weakest film in the Star Wars franchise. It manages to capture the best parts of a bad film and make a splendid game. Restoration Games just announced in late March that they will be crowdfunding Lord of the Rings: The King’s Gambit – marrying the design of Queen’s Gambit to the Lord of the Rings storyline and theme. Color me extra excited!
- #56: Undaunted: Normandy/North Africa/2200: Callisto
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Take the basic deck-building combat design of War Chest and ground it in the theme and combat tactics of WW2… for this old AH/SPI wargamer, it’s the best of both worlds. It feels like the best games of Squad Leader without the long playing time or the rules headaches. 2200: Callisto takes the battles into space as beleaguered miners face off against an evil corporation.
- #57: Web of Power
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An extraordinarily simple game of brinksmanship as various monastic orders struggle to influence medieval Europe. Quite possibly one of the best three player games ever designed.
- #58: Clash of the Gladiators
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Knizia at his dice-y best… it’s an excuse to make gladiator movie jokes & beat on your friends for fun & profit.
- #59: Keltis: Der Weg der Steine Mitbringspiel
- #60: Innovation
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Yes, I’ll be the first to admit there can be some wild swings of luck – some card combos are unbelievable in their massive synergy – but one of the real joys of the game is discovering those, whether you get to do it yourself or watch someone else find the proverbial pot of gold at the end of the rainbow. And the card-splaying mechanic is just cool.
- #61: Armageddon
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Imagine a three-way collision between the Mad Max films, an auction game and a worker-placement city-building game. Throw in a little Notre Dame-ish fend off the invaders (marauders instead of rats)… and allow players to use people as currency in the auctions as well as workers to keep your post-apocalyptic settlement running.
- #62: Gnadenlos!
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Klaus “I’m makin’ a mint off the isle of Catan” Teuber managed to make a Wild West themed Euro game that uses a press your luck element to create some really great suspense.
- #63: Nemo’s War
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A solo “wargame” that is brimming with thematic touches (from the event deck to some of the unusual ship choices)… and an impressive level of variability created simply by changing Nemo’s objective.
- #64: Nexus Ops
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A really well-thought-out “dudes on a map” game that subverts the ever-present turtling problem with a varied set of rewards for attacking other players.

- #65: Viva Pamplona!
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It’s a great theme (the running of the bulls) with great art and even better game play… you must have courage to win – and the willingness to shove your opposition to the ground.
- #66: Let’s Go! To Japan
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The combination of beautiful artwork and clever gameplay is really something to behold… particularly for a game that originated from a pandemic-cancelled vacation trip.
- #67: Vegas Showdown
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This is the best implementation of the climbing auction mechanic first seen in Evo, then in the (excruciating, IMHO) Amun-Re, and in 20th Century. I also like the need to plan what rooms you’ll add to your Vegas resort… and in what order to build them.
- #68: Expedition
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I love the expedition mechanic at the heart of the game. There’s nothing quite like it… (well, this isn’t altogether true – but look in the Extras for more on that.)
- #69: Flamme Rouge
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It’s apt to compare this game to the classic 6 Nimmt card game (what with simultaneous action selection and resolution of cards)… but it’s really a well-thought-out way to simulate cycling that plays in 30-45 minutes.
- #70: Showmanager
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A wonderful card-drafting game that whips along at a breakneck pace and offers a consistently enjoyable gaming experience as the players cast (and miscast) theater productions.
- #71: A Brief History of the World
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It’s all about the epic sweep of history – and this particular version of a game system originally published in 1991(!) is the best yet. It’s tighter, smarter, and faster than any previous edition – playing time is about 3 hours for six players to experience this dudes/empires on a map masterpiece.
- #72: Nations: The Dice Game
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While the original game Nations is enjoyable, the dice game does a lot of the same things in a much tighter time frame… and with a really clever dice manipulation mechanic.
- #73: Royal Turf
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Another great example of Knizia using math to make fun instead of dry as dust slogs (I’m looking at you, Auf Heller und Pfennig/Kingdoms/Cosmolancer.) It’s horse racing with actual gambling & great levels of player involvement. It plays well with 4-6 players and I’ve never had a dull game of Royal Turf.
- #74: Tanz der Hornochsen
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Designer Wolfgang Kramer took his classic 6 Nimmt game & converted it into a delightful hoot of a board game – and one I’d rather play than the original card game.
- #75: Tales of the Arthurian Knights
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Building off of the classic “choose your own adventure” board game (Tales of the Arabian Nights), Andrew Parks created a richer, cleaner, and more deeply thematic take on the system that feels true to the source material (Arthurian legends and myths).
- #76: Port Royal
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A tableau-building push-your-luck game with some “you scratch my back, I’ll scratch your back” added in to increase the fun… and the current version available in the U.S. has all the expansions along with the base game in a single box.
- #77: Res Arcana
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You’d think that a game with an eight card individual player deck would feel claustrophobic – instead, it’s the entry point to a brilliant Tom Lehmann design that challenges each player to build a victory point engine while defending themselves against the direct and indirect challenges of the other players.
- #78: Wyatt Earp
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Mike Fitzgerald’s “Mystery Rummy” system gets some interesting polish courtesy of veteran designer Richard Borg – and ends up with a Western-themed game that plays quickly and with a great deal of style.
- #79: Anno 1701: Das Brettspiel
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While I didn’t like Klaus Teuber’s attempt to make Anno 1503 deeper via an expansion – I thought it was bloated & made the game much too long – I think his 2nd attempt at a similar game was very, very successful. And that’s Anno 1701, which feels like a cross between Catan & Anno 1503.
- #80: Rum & Pirates
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A dice game with opportunities to manage your risks… and a really neat movement mechanic that makes for some great board play… and a nicely done theme. Rum & Pirates is my favorite Stefan Feld game (though Marrakesh and Kathmandu are very good as well)… which is funny, because for most hardcore gamers, it’s the one they like the least.
- #81: The Taverns of Tiefenthal
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A clever puzzle of a game that incorporates deck-building, dice placement, and a nicely thought-out series of mini-expansions in the base game box
- #82: World Wonders
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The gorgeous wooden “wonders” pieces is what drew me to the game. Imagine my very pleasant surprise that there’s a solid drafting/city-building game to go along with all the pretty stuff.
- #83: Clank!: Catacombs
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Smoosh Dungeonquest and Ascension together and you’d get something close to this fantastic deck-building dungeon crawl… with the very clever “clank” mechanic binding the two together and acting a game timer and source of tension – that’s the base game of Clank! Then add in a randomly generated map plus a variety of other smart decisions, and you’ve got Clank! Catacombs
- #84: Quantum
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A fast-moving game of space conquest with built-in variety and room for great tactical play. And I love the cover art.
- #85: Northgard: Uncharted Lands
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I know it’s a “port” of a well-established computer game – but from my perspective Northgard combines “dudes on a map”, area control, and deck-building into a really sweet mix.
- #86: Favor of the Pharaoh
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A re-imagined version of the classic dice game To Court the King – imagine Yahtzee crossed with Magic: The Gathering. You use dice to obtain card powers in order to manipulate dice to obtain more power (and dice) to finally win the favor of the Pharaoh.
- #87: Claustrophobia
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Imagine taking the asymmetrical structure of the classic game Space Hulk (hordes of bad guys vs. a small band of heroes) and cross-pollinating it with some very clever dice mechanics (one even borrowed from the much-loved Euro game, Kingsburg)… and then packing the box as full of high-quality components as possible. And there you have it.
- #88: Battle Beyond Space
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Have a massive multiple armada space battle… in 60 minutes. With almost no luck.
- #89: Entenrallye
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A splendid road rally race that’s fraught with luck… and some actual decision-making.
- #90: Lost Cities
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I’ve played this over & over and I’m still intrigued each time. How far can I push my luck? Should I play aggressively or defensively? For such a simple game, it continues to draw me in. (Probably doesn’t hurt that the production of the game is gorgeous.) Now, it’s not that I win all that much. My wife is a pro… and my oldest son gets better every game we play.
- #91: Schnäppchen Jagd
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This three-handed trick-taking game resets trump on each and every trick – and yet the unique scoring system (with bargain piles and junk piles) is surprisingly easy to understand. It’s just difficult to play well!
- #92: Thebes
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One of the best examples of a game design integrating theme & mechanics – drawing tiles from the bag “feels” like archaeology. As well, the use of the “time cost” mechanic makes the game fluid & gives each player a plethora of tactical options.
- #93: Zauberschwert & Drachenei
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The name means “Magic Sword & Dragon Egg” – and it’s a fantasy-themed game of auctions, negotiation and engine-building that has won my two sons over.
- #94: Sanctuary
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A cleaner and more accessible take on the excellent zoo-building game Ark Nova (by the same designer).
- #95: Die Schlacht der Dinosaurier
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Any game that involves guys riding dinosaurs into combat around a volcano is totally worth my time. The fact that it’s stupidly fun just makes it even better.
- #96: 7 Wonders Duel
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There was a 2 player variant in the original 7 Wonders box… but it wasn’t particularly interesting. Enter 7 Wonders Duel, which managed to capture the drafting “feel” of the original game but work perfectly for 2 players.
- #97: Friday
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This is an inventive use of the deckbuilding mechanic as you are Friday from the novel Robinson Crusoe… trying to keep Robinson alive and get him ready to face down the pirates.
- #98: Im Reich der Wüstensöhne
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As much as I love Entdecker (the parent game to the Im Reich series), I love this gamer-friendly take on desert nomads & the struggle for water & goods even more.
- #99: The Guild of Merchant Explorers
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This extremely clever flip’n’write game doesn’t actually contain any writing – but it does have enough look-ahead to make wise decisions and enough luck of the draw to force you to hedge your bets.
- #100: Tobago
- Couple a unique treasure-hunting mechanic with beautiful production to create a nifty push-your-luck family game.
The picture at the top of the article is the top 20 games on my list laid out on the table.
I received review/promotional copies the base game and/or some expansions for Battle Beyond Space, Northgard: Uncharted Lands, Flamme Rouge, Unmatched: Battle of Legends, Galactic Cruise, Heroscape, and Memoir ’44.
About Mark Jackson
follower of Jesus, husband, father, pastor, boardgamer, writer, Legomaniac, Disneyphile, voted most likely to have the same Christmas wish list at age 60 as he did at age 6
Mark’s Top 100 Games: The 2026 Edition
Method to the Madness
Here’s how I come up with the final list:
Tastes Change
Curiosity may have killed the cat… but in my case, it led to some interesting insights. I compared my current 2026 list with my 2024 and 2022 list, my top 50 list from 2020, and my top 100 lists from 2014, 2012, 2010, and 2005. (No, I’m not sure what happened in 2016 & 2018. Evidently I was playing a lot of games rather than writing about them.)
Over the past nearly two decades, I’ve had 282 games on my top 100/top 50 lists… but only 8 of them appear in each of the eight lists:
And 6 more games have appeared on all but the 2005 list… because they weren’t published by ’05!
There are actually 78 games that appeared on my lists 4 or more times…
Obviously, some of the change is due to new and exciting games that have appeared over the years… but it’s also an issue of my tastes changing. (And the change in who I game with on a regular basis – my boys are both no longer at home – sigh – but I’ve been able to find some more gaming outlets.)
BGG and Me
Only 14 of the games on my top 100 list are currently in the BGG Top 100 list… and 48 of the games on my list don’t appear in the BGG top 1000 rankings.
Five of the games on my list actually have five digit BGG rankings:
Let me make a gentle suggestion – while the ‘Geek ranking numbers are information, they aren’t road maps to the best games. Check out the “classics” from my top 100 and their current ranking on BGG:
And, yes, I understand that the current system tends to reward “the new hotness”… but still.
Brand Spankin’ New
The following fifteen games appeared in my top 100 for the very first time here in 2026:
Perennial Favorites
The following twelve games have appeared in at least four lists… and their average position on those lists is 18 or lower. (In other words, these are the games with true staying power.)
Mark’s Top 100 Games List for 2026
Here it is… the list you’ve been waiting for – which includes the direct links to my blog posts about each of these games.
After you climb the iconography mountain to figure out the game, Race for the Galaxy is an amazing adventure in hand management & reading your opponents’ mind – made even better by clever card design & interaction as well as great sci-fi art. Long-time followers of my top 100 games list know that Race has been #2 for a quite a while – but this year it traded places with Memoir ’44. (They are both amazing games.)
The best (and best supported!) of the Command & Colors games… it combines a wonderous toy factor (plastic army men & tanks!) along with remarkably evocative recreations of WW2 battles. This is the perfect collision of all the eras of my gaming life: it’s got enough warfare &; tactics for the chit-pusher in me, the gorgeous plastic bits remind me of the day we cracked open Axis & Allies for the first time, and the speedy gameplay fits my current lifestyle. The plethora (“si, Jeffe”) of scenarios is a definite point in favor of Memoir ’44, as well as one of the cleverest ‘fog of war’ mechanisms ever – the command deck.
This is a lovingly crafted and brilliantly designed open world fantasy adventure, full of surprises and grace notes and moments of real emotion. Add in the “advent calendar” reveal of the miniatures, the creativity of the map systems, the clever way combat is dealt with… it all works like a charm.
My favorite civilization-building game… the free-wheeling tech-tree and relatively simple mechanics make for an excellent play experience with 2, 3 or 4 players.
Despite my attempts to avoid Terraforming Mars for a number of years, this game sucked me in. It combines hand management, resource management, engine-building, leeching off other players work, racing to complete goals, and even a bit of take that. And it works.
A completely immersive cooperative game that utilizes the “gimmick” of the tower beautifully, integrates the app into the game in ways that make the game more playable, and doubles down on the usual gorgeous production from Restoration Games.
I have always described this game as “similar to playing Dungeons & Dragons with a DM who hates your guts” – it’s a short (no more than an hour…and often shorter!), brutal & intensely fun experience game/dungeon crawl.
This is truly a sandbox game with epic scope – I liken it to FFG’s Outer Rim but without any guardrails. Fantastic production values added to gameplay that encourages creating swashbuckling stories makes this one of the best pandemic purchases I made.
Heroscape is the ultimate blending of board game & miniatures game… and, in a slick move that allowed them to make lots of cool figures, a great blending of genres, as all the characters are warriors sucked through time & space into the world of Heroscape. So, you’ve got Matrix guys & Braveheart & dragons & robots & kung fu monks & gorillas with guns. (And while kids can start with this one at 7-8 years old, there’s enough going on that you keep playing it well into your adult years – in my case, age 61 & counting!)
Not only is this my favorite pirate game (though I will admit that Pirates on the High Seas has more actual blowing stuff up), it’s also the best usage of the card-crafting mechanic John D. Clair dreamed up.
Imagine if the designer of Race for the Galaxy decided to take making a roll’n’move that both gamers & non-gamers could love… that combined some very Monopoly-ish elements with tactical board play. And then you can wake up & play it, because this is actually Tom Lehmann’s first game design!
Yes, it’s another combination of worker placement and deck-building… but don’t let that fool you. The gameplay is well-thought-out, the artwork/graphic design is gorgeous, and there are meaningful timing and resource management choices throughout.
Based on the recommendations of others gamers (especially fellow Opinionated Gamer Chris Wray), I splurged on the Everdell Complete Collection without ever having played the game. As you can tell by where I placed this on my top 100 list, I don’t regret that decision.
Galactic Cruise isn’t a huge step forward in gaming innovation – it’s a worker placement game with a variety of ways to score in-game and end game points. But the design accomplishes that with such style and thematic integration that I was instantly won over.
A slightly more gamer-y 7 Wonders-ish card drafting game of civilization building… but that description sounds like damning with faint praise. The major difference is that you’re drafting a set of cards that you then use as resources (discarding them) or construction (building them) – the interplay can be fascinating and fast-moving… with the right players.
Take the part I like best about Kingdomino (the drafting system), use it to drive a tile placement game with thematic scoring (like Carcassonne but without the arguments about which set of farm rules we’ll be using), and provided the proper components (big cloth bag, easy to read tiles, clever use of cards to add variety) to make a really enjoyable game experience.
Card drafting meets civilization building… and it’s playable with 3-7 players in a pretty consistent 45 minutes. No “wonder” it got all those awards…
Games like Endeavor: Deep Sea are the poster children for designers taking a second (or third!) pass at their designs… and a stunning argument for the power of excellent graphic design (both art & iconography).
Gorgeous production coupled with easy gameplay… a classic theme (trains!) coupled with a classic Rummy set-collection mechanic… just as playable with 2 as it is with 5.
A think-y, puzzle-y dungeon crawl that’s dripping with theme and story. The designer (Andrew Parks) mixes deck-building with tactical movement on the board to create a rich world for competitive, cooperative, and solo play.
In my ever-so-humble opinion, this (and not Acquire) is Sid Sackson’s masterpiece. It’s so simple & yet so engaging.
The first time I saw Alexander Pfister’s Maracaibo played, it took a crew of dedicated heavy gamers 4+ hours to finish. (They all loved it – but it was, well, “a lot”.) So, rather than invest in the physical game, I picked up the iPad app and played multiple games against the AI. It was, still, “a lot”. So I was hopeful that Pirates of Maracaibo would be a little more manageable. What I didn’t expect is that it would have all of the stuff I liked about the original game with all of the churn surgically removed.
The name implies the genius of the design – with a six card hand, you aren’t simulating a whole baseball game… you’re just showing us the highlights. Set in a future timestream where robots are batters and pitchers have cybernetic arms, this wonderful game melds deck-building with hand management in clever and interesting ways.
Flip your standard adventurers v. monsters around and put players in the role of harried dungeon masters trying to fend off sticky-fingered heroes. Add loads of RPG and WoW-related humor… and tie it together with an almost perfect melding of mechanic and theme.
The game that launched the European “game” invasion… the first true “franchise” game for Kosmos & Mayfair… a game so simple & yet so innovative that it could inspire devoted play with almost any crowd. This infinitely variable game of trading & building is still a personal favorite, even when way too many gamers have left it behind.
Despite not being a particularly big fan of Dune (the books or the movies), the game manages to combine deck-building & worker placement to evoke the feel of the Dune universe in an incredibly playable format.
A classic 80s roll’n’shoot received a substantial and extremely-thoughtful re-imagining to turn it into a game worthy of the moniker “a tabletop version of Mad Max’s Fury Road”. Plus, it’s loads of fun.
A great Knizia exploration game that was sadly under-rated when it first appeared in 2002 because it wasn’t the next Euphrat & Tigris.
Normally, I’d balk at a game with a non-random combat system and heavy intertwined mechanisms – but the theme of defeating the Voidborn is so tightly woven into the design & flow of the game that I find myself lost in the world and the puzzle of trying to expand my civilization’s capabilities whilst fending off the encroachment of mind-altering evil.
A cooperative comic book game that uses multiple card decks (heroes, villain, environment) to tell the story of a “battle royale”. It’s enhanced by a well-developed mythos and a plethora of sly references to various “real” (read: DC/Marvel) superheroes.
You have 21 moves – 7 auctions & 14 actions – in order to turn your estate into the perfect place for great artists & scientists to create their masterworks and bring prestige to your name… each action, each bit of coinage, each building, each recruitment is vital. What a brilliantly formed & thematically rich (yes, I think it is!) Euro game… it’s the perfect balance between game length (70 minutes) and an unforgiving system. Any longer, and it would be soul-deadening to play out the final rounds when you know you’ve lost all hope of winning. Any shorter, and there wouldn’t be enough time to make meaningful decisions in this game’s Spartan structure.
This is my favorite of the Mystery Rummy series… mostly because it feels a bit like Canasta (possibly my favorite standard deck card game) in how difficult it is to hide key cards from your opponent(s).
Despite an off-putting box cover, this is a tremendous two-player game of building gardens that can be played “friendly” or “cutthroat”… and enjoyed both ways.
The ultimate “I don’t have to outrun the bear. I just have to outrun you” game… which plays up to 8 players and always provides a splendid time for all involved – even if Hugo the Ghost tags your players.
I’m as surprised as anyone that a game about distilling liquor is among my favorites – seeing as how I don’t drink. But both the production and the design of the game are excellent and it’s a lot of fun to play.
The drafting is similar to 7 Wonders and the tile-laying feels like Suburbia. But that misses some of the innovations that make NEOM more than just another chip off the old blocks.
It’s a very-straightforward tile-laying game that can be give a lot of layers (esp. by using the expansion) or kept simple, straightforward, and very family-friendly with the base game.
It captures the feel of a baseball game – and does so in 15 minutes (or less). The Out of the Box production is very nice as well. Plus the story behind Harry’s Grand Slam Baseball is fascinating… listen to Mark Johnson’s “Boardgames To Go” podcast on it for more information.
Michael Schacht takes the central game mechanic from his card game Coloretto & develops it into a full-fledged board game with delightful artwork & theme. And then, if that wasn’t enough, he keeps expanding that world (thanks to the SdJ win) in some very intriguing ways.
A civilization-building game that plays in under an hour with an evolving set of technologies to power your development.
A pile of clever mechanisms interlocking create a compelling set of puzzles… but that would just be mish-mash if it wasn’t for the excellent production and graphics to accompany it.
Take the basic card combat idea behind Star Wars: Epic Duels… add in the brilliant LOS board configuration system from Tannhäuser…and infuse the game thematically with a “mix of characters across time & reality” vibe from Heroscape… and then do a top-notch production job… and you’ve got Unmatched.
I wouldn’t go as far to say that New Frontiers has fired the classic Puerto Rico for me… but it covers a lot of the same ground with better graphics and a more compelling theme.
It doesn’t so much simulate soccer (like Pursue the Pennant attempts to simulate baseball)… instead, it uses a backgammon-ish mechanic to simulate the feel of a soccer game – and does so brilliantly.
A civilization-building game that packs in the game mechanics: deckbuilding, resource management, tableau building, asymmetric factions, multiple game timers, keywords to differentiate similar actions… and each individual civilization has a uniquely structured deck.
This 3D re-implementation of Matt Leacock’s classic Roll Through The Ages did not impress me on my first play… but subsequent plays changed my mind. It’s not the same game with cuter bits – it is a different (and more confrontational) game with limited amounts of certain buildings and the ability to bleed your opponents if you choose to pursue that route.
Bag-building and whimsy combined to produce an easy-to-teach press-your-luck game that has been 100% successful with everyone I’ve introduced it to.
Crunchy dice-drafting decisions are coupled with oodles of thematic elements across a four game system with gorgeous production values. The story is a like a fever dream mash-up of LOST, Jurassic Park, and Stargate – but the team makes it work with evocative card & board art as well as really nice miniatures.
The best of the customizable dice games out there… and it moves along at a furious pace as you develop your little medieval realm.
A dexterity game that more about physics than perfect dexterity… and more about the fun of building (and accidentally destroying) a huge house of cards than about tricking your opponent into making a bad move. And, yes, it’s a kids game – but it’s been successful with pretty much every person I’ve taught it to.
This third iteration of the Great Western Trail engine has the right combination of elements to appeal to me – a bit more money in the game that opens up new strategies, two different ways to use sheep (selling & shearing), and an “expansion” board that makes more sense than Rails to the North (from the original game).
I’ve described Mr. President as “a solo role-playing game for people interested in domestic and international politics” – and I stand by that statement. (I’m Mark Jackson, and I approve this message.)
The lightest of the Race for the Galaxy family games is not just a sci-fi retread of Tom Lehmann’s The City… it’s an interesting blend of the two systems to make for a very quick and highly enjoyable tableau building card game.
Best. Memory. Game. Ever.
This is possibly the best licensed game out there – certainly the one with the best combination of “toy factor” and “solid gameplay”… and it’s based on the weakest film in the Star Wars franchise. It manages to capture the best parts of a bad film and make a splendid game. Restoration Games just announced in late March that they will be crowdfunding Lord of the Rings: The King’s Gambit – marrying the design of Queen’s Gambit to the Lord of the Rings storyline and theme. Color me extra excited!
Take the basic deck-building combat design of War Chest and ground it in the theme and combat tactics of WW2… for this old AH/SPI wargamer, it’s the best of both worlds. It feels like the best games of Squad Leader without the long playing time or the rules headaches. 2200: Callisto takes the battles into space as beleaguered miners face off against an evil corporation.
An extraordinarily simple game of brinksmanship as various monastic orders struggle to influence medieval Europe. Quite possibly one of the best three player games ever designed.
Knizia at his dice-y best… it’s an excuse to make gladiator movie jokes & beat on your friends for fun & profit.
The most straightforward of the Lost Cities/Keltis family – and incredibly portable.
Yes, I’ll be the first to admit there can be some wild swings of luck – some card combos are unbelievable in their massive synergy – but one of the real joys of the game is discovering those, whether you get to do it yourself or watch someone else find the proverbial pot of gold at the end of the rainbow. And the card-splaying mechanic is just cool.
Imagine a three-way collision between the Mad Max films, an auction game and a worker-placement city-building game. Throw in a little Notre Dame-ish fend off the invaders (marauders instead of rats)… and allow players to use people as currency in the auctions as well as workers to keep your post-apocalyptic settlement running.
Klaus “I’m makin’ a mint off the isle of Catan” Teuber managed to make a Wild West themed Euro game that uses a press your luck element to create some really great suspense.
A solo “wargame” that is brimming with thematic touches (from the event deck to some of the unusual ship choices)… and an impressive level of variability created simply by changing Nemo’s objective.
A really well-thought-out “dudes on a map” game that subverts the ever-present turtling problem with a varied set of rewards for attacking other players.
It’s a great theme (the running of the bulls) with great art and even better game play… you must have courage to win – and the willingness to shove your opposition to the ground.
The combination of beautiful artwork and clever gameplay is really something to behold… particularly for a game that originated from a pandemic-cancelled vacation trip.
This is the best implementation of the climbing auction mechanic first seen in Evo, then in the (excruciating, IMHO) Amun-Re, and in 20th Century. I also like the need to plan what rooms you’ll add to your Vegas resort… and in what order to build them.
I love the expedition mechanic at the heart of the game. There’s nothing quite like it… (well, this isn’t altogether true – but look in the Extras for more on that.)
It’s apt to compare this game to the classic 6 Nimmt card game (what with simultaneous action selection and resolution of cards)… but it’s really a well-thought-out way to simulate cycling that plays in 30-45 minutes.
A wonderful card-drafting game that whips along at a breakneck pace and offers a consistently enjoyable gaming experience as the players cast (and miscast) theater productions.
It’s all about the epic sweep of history – and this particular version of a game system originally published in 1991(!) is the best yet. It’s tighter, smarter, and faster than any previous edition – playing time is about 3 hours for six players to experience this dudes/empires on a map masterpiece.
While the original game Nations is enjoyable, the dice game does a lot of the same things in a much tighter time frame… and with a really clever dice manipulation mechanic.
Another great example of Knizia using math to make fun instead of dry as dust slogs (I’m looking at you, Auf Heller und Pfennig/Kingdoms/Cosmolancer.) It’s horse racing with actual gambling & great levels of player involvement. It plays well with 4-6 players and I’ve never had a dull game of Royal Turf.
Designer Wolfgang Kramer took his classic 6 Nimmt game & converted it into a delightful hoot of a board game – and one I’d rather play than the original card game.
Building off of the classic “choose your own adventure” board game (Tales of the Arabian Nights), Andrew Parks created a richer, cleaner, and more deeply thematic take on the system that feels true to the source material (Arthurian legends and myths).
A tableau-building push-your-luck game with some “you scratch my back, I’ll scratch your back” added in to increase the fun… and the current version available in the U.S. has all the expansions along with the base game in a single box.
You’d think that a game with an eight card individual player deck would feel claustrophobic – instead, it’s the entry point to a brilliant Tom Lehmann design that challenges each player to build a victory point engine while defending themselves against the direct and indirect challenges of the other players.
Mike Fitzgerald’s “Mystery Rummy” system gets some interesting polish courtesy of veteran designer Richard Borg – and ends up with a Western-themed game that plays quickly and with a great deal of style.
While I didn’t like Klaus Teuber’s attempt to make Anno 1503 deeper via an expansion – I thought it was bloated & made the game much too long – I think his 2nd attempt at a similar game was very, very successful. And that’s Anno 1701, which feels like a cross between Catan & Anno 1503.
A dice game with opportunities to manage your risks… and a really neat movement mechanic that makes for some great board play… and a nicely done theme. Rum & Pirates is my favorite Stefan Feld game (though Marrakesh and Kathmandu are very good as well)… which is funny, because for most hardcore gamers, it’s the one they like the least.
A clever puzzle of a game that incorporates deck-building, dice placement, and a nicely thought-out series of mini-expansions in the base game box
The gorgeous wooden “wonders” pieces is what drew me to the game. Imagine my very pleasant surprise that there’s a solid drafting/city-building game to go along with all the pretty stuff.
Smoosh Dungeonquest and Ascension together and you’d get something close to this fantastic deck-building dungeon crawl… with the very clever “clank” mechanic binding the two together and acting a game timer and source of tension – that’s the base game of Clank! Then add in a randomly generated map plus a variety of other smart decisions, and you’ve got Clank! Catacombs
A fast-moving game of space conquest with built-in variety and room for great tactical play. And I love the cover art.
I know it’s a “port” of a well-established computer game – but from my perspective Northgard combines “dudes on a map”, area control, and deck-building into a really sweet mix.
A re-imagined version of the classic dice game To Court the King – imagine Yahtzee crossed with Magic: The Gathering. You use dice to obtain card powers in order to manipulate dice to obtain more power (and dice) to finally win the favor of the Pharaoh.
Imagine taking the asymmetrical structure of the classic game Space Hulk (hordes of bad guys vs. a small band of heroes) and cross-pollinating it with some very clever dice mechanics (one even borrowed from the much-loved Euro game, Kingsburg)… and then packing the box as full of high-quality components as possible. And there you have it.
Have a massive multiple armada space battle… in 60 minutes. With almost no luck.
A splendid road rally race that’s fraught with luck… and some actual decision-making.
I’ve played this over & over and I’m still intrigued each time. How far can I push my luck? Should I play aggressively or defensively? For such a simple game, it continues to draw me in. (Probably doesn’t hurt that the production of the game is gorgeous.) Now, it’s not that I win all that much. My wife is a pro… and my oldest son gets better every game we play.
This three-handed trick-taking game resets trump on each and every trick – and yet the unique scoring system (with bargain piles and junk piles) is surprisingly easy to understand. It’s just difficult to play well!
One of the best examples of a game design integrating theme & mechanics – drawing tiles from the bag “feels” like archaeology. As well, the use of the “time cost” mechanic makes the game fluid & gives each player a plethora of tactical options.
The name means “Magic Sword & Dragon Egg” – and it’s a fantasy-themed game of auctions, negotiation and engine-building that has won my two sons over.
A cleaner and more accessible take on the excellent zoo-building game Ark Nova (by the same designer).
Any game that involves guys riding dinosaurs into combat around a volcano is totally worth my time. The fact that it’s stupidly fun just makes it even better.
There was a 2 player variant in the original 7 Wonders box… but it wasn’t particularly interesting. Enter 7 Wonders Duel, which managed to capture the drafting “feel” of the original game but work perfectly for 2 players.
This is an inventive use of the deckbuilding mechanic as you are Friday from the novel Robinson Crusoe… trying to keep Robinson alive and get him ready to face down the pirates.
As much as I love Entdecker (the parent game to the Im Reich series), I love this gamer-friendly take on desert nomads & the struggle for water & goods even more.
This extremely clever flip’n’write game doesn’t actually contain any writing – but it does have enough look-ahead to make wise decisions and enough luck of the draw to force you to hedge your bets.
The picture at the top of the article is the top 20 games on my list laid out on the table.
I received review/promotional copies the base game and/or some expansions for Battle Beyond Space, Northgard: Uncharted Lands, Flamme Rouge, Unmatched: Battle of Legends, Galactic Cruise, Heroscape, and Memoir ’44.
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About Mark Jackson
follower of Jesus, husband, father, pastor, boardgamer, writer, Legomaniac, Disneyphile, voted most likely to have the same Christmas wish list at age 60 as he did at age 6