Gen Con 2024 –ย  The Hachette Booth

Hachette USA had its usual conglomeration of individual publishers melded together into an exhibit hall booth whole. Wander the tables and you could find any number of publishers happy to tell you about their fine games, usually with a nice French accent. There were games for every taste. Scorpion Masque was showing Flashback: Lucy as a sort of goth picture-puzzle time-travel game as well as Monster Chase, which is a reprint of an excellent monster-themed kids memory game. Unfortunately, the new expansion to their popular 2-player co-op, Sky Team: Turbulence was not in the booth. Sorry We are French were showing off In the Footsteps of Marie Curie, a quick-playing game that uses a cube tower to determine the resources on offer. Studio H had Middle Ages, a reprint of Majesty: For the Realm that has a less luck-driven tile selection with a couple new buildings. Possibly the hit of the booth, Unfriendly Games had the cat-on-a-powerline dexterity game, Nekojima. Gigamic was eye-catching with their Pac-Man themed version of Quoridor, complete with an alternate video game style mode. Weโ€™ll finish off our tour with La Boรฎte de Jeu and From the Moon which has players competitively building up their economy on the moon to cooperatively launch three missions to the solar system.


Unfriendly Games

Nekojima

Nekojima has 1 to 5 players building up a set of high wire power lines throughout the city, making sure they donโ€™t touch, even when burdened with the occasional cat. Players roll a die and pick a pair of wooden dowels attached by a string. The dowels are of varying lengths. Some are high, others low, often it is mixed. The dice determine which two of the four areas need to be connected by the towers. A colored cube is drawn to determine which dowels are used by the color of the string connecting them. When a black cube is drawn, a second cube is drawn to decide the rope color but then the player must also hang a cat token from any string of that same color. Not only must the wires never touch, but any hanging cat should not touch any wires either. Players can play competitively – with one loser who knocks things over, or cooperatively to see how high they can build. That may be quite high indeed as there is no rule against stacking new dowels on top of old ones, perhaps just to find some open air.

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Dale Yu: Preview of 3 Chapters [Essen SPIEL 2024]

3 Chapters

  • Designer: Joe Hout
  • Publisher: Amigo
  • Players:2-6
  • Age: 10+
  • Time: 30 minutes
  • Played with german copy provided by Amigo

Once upon a time, there was a magical book of fairy tales that had three chapters. You will now live through that book in 3 Chapters, a trick-taking game with three game phases:

  • Chapter 1: Start with eight cards in hand, choose one, then pass the remaining cards clockwise. Continue doing this until all cards are drafted.
  • Chapter 2: Play one card each. The highest card wins the trick and receives two points. Additionally, compare the skills on your cards with one another as this can earn you additional points.
  • Chapter 3: Finally, evaluate the skills within your selected hand cards. They can bring additional points in this chapter.

If you choose the fairy tale creatures wisely at the beginning, you can win plenty of tricks and collect lots of points. Clever card combinations can also bring points without tricks because everyone knows, say, that Hansel and Gretel are particularly strong as a team…

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Gen Con 2024 –ย  Dire Wolf Digital, Starling Games

Dire Wolf was generating a lot of buzz about their new bag-building game, Invincible: The Hero-Building Game, based on the comic and Amazon series.* The procedurally generated Clank! Catacombs gets a Lairs and Lost Chambers expansion. Finally, the cute little denizens of Everdell reappear in the 2-player and/or solo Everdell Duo, which even features a co-op campaign. Oh, and I finally took a look at baby Everdell – My Lil Everdell. 


Dire Wolf Digital

Invincible: The Hero-Building Game

Invincible: The Hero-Building Game is a cooperative bag-builder for 2 to 4 players (Thereโ€™s a solo mode where you control two characters with one hand of cards.) Each player takes on the role of one of four teenage heroes from the Invincible comic (now also an Amazon cartoon.) The young adult superhero theme of the comics comes through in the game as playersโ€™ heroes grow in power throughout the game. Players begin the game with just a few powers and then draw cubes from a personal bag three at a time. These cubes are placed onto powers, activating the power when all its spaces are full. There are several colors and, of course, many of the spaces on powers are color-coded. There are six black cubes in the bag that act as any color. After placing their cubes, players may push their luck and continue to draw another set of cubes and place them until they draw a fifth black cube from their bag. That hero then crashes (too much power!) and is taken out of the fight for the round unless another player comes to rescue them. If rescued, the downed player may spend the rest of their drawn cubes but cannot draw any more. If a crashed player is not rescued by the end of the round, theyโ€™ll take more damage. Hero-building comes after the power activation phase. Once everyone is done drawing cubes, each completed power earns its owner determination points. These are used to play new powers from oneโ€™s hand, giving more interesting and more powerful options in the future. There are also some options to add more colored cubes into one’s bag. Play continues until the scenario is completed either by accomplishing the goals or losing due to the loss of too many bystanders or hero KOs. There are several scenarios in the box that can be played individually or played in sequence to reflect the first season of the Amazon series.

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Dale Yu: Review of A Midsummer Night’s Dream [Essen SPIEL 2024]

A Midsummer Night’s Dream

  • Designer: Icerain Lin
  • Publisher: EmperorS4
  • Players: 2-5
  • Age: 10+
  • Time: 15-30 minutes
  • Played with review copy provided by publisher

A Midsummer Night’s Dream is a ladder climbing game inspired by the eponymous romantic comedy created by William Shakespeare in the 16th century. Players take turns playing cards of the same level or exactly one level higher, or they can draw a wild card, the love-in idleness. When a player plays their last card, the remaining players lose score according to their hand card. The game plays several rounds, and when a player’s score drops below zero, the player with the highest score wins.

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Dale Yu: Review of Festival [Essen SPIEL 2024]

Festival

  • Designer: Gregory Grard
  • Publisher: Scorpion Masque
  • Players: 2-4
  • Age: 8+
  • Time: 20 minutes
  • Played with review copy provided by publisher

The great cities of the world are challenging each other to present the most beautiful festival imaginable. The closing fireworks ceremony, held in all cities, will be the final rose in the crown of the festivities. Can you shoot the right fireworks to victorious heights?

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Gen Con 2024 – Contention Games, Matagot, Bรฉzier Games, Geek Attitude Games

Deckbuilders continue to be a popular mechanic, present in both the interaction-heavy exploration and area majority Galactic Renaissance by Matagot and Slay the Spire: The Board Game by Contention Games.  Slay the Spire is of interest as it is a roguelike dungeon crawl videogame that embraced deckbuilding and is now a cooperative deck builder based on the videogame. Rounding out todayโ€™s report is the shedding game Seers Catalog by Bรฉzier Games and the 3D garden building Babylon which requires placing nifty plastic garden items on the highest levels to score big points.  


Contention Games

Slay the Spire: The Board Game

Slay the Spire by Contention Games is a very popular video game that uses deckbuilding as the backbone of a roguelike game. These are games where a player goes on a little adventure, gaining abilities and powers until they finish the adventure or die trying. The roguelike part comes in when players are then able to store up some small abilities or powerups from one run to make future runs easier. There are a number of these roguelike games that also use deckbuilding as the main game mechanic for the adventure. The cooperative Slay the Spire: The Board Game is one of the most popular and the board game version tries to remain faithful to the original videogame while trying to make the game more streamlined for a non-digital experience. Cards are streamlined so that they require less juggling of various effects (requiring players to keep track of ever more balancing plates) and the cards are set up to try to minimize how often they all need to be shuffled – always a danger in a deck builder. Players begin with a set of cards that are weak but slowly improve their deck – each player buys/obtains new cards from their own source, distinguishing the various player โ€œclassesโ€ from each other. During the game, players make their way through a branching dungeon encountering monsters, events, and even shops selling goods and services for gold collected from defeating monsters. Combat has players playing their cards against the current enemy. Cards are laid out in a grid with each player responsible for their own column of incoming cards. To keep players on their toes, enemies will often roll a die to see what particular attack they will use at any given time. Once an enemy is defeated, players get to choose one card from a set of three to add to their deck. I believe in my notes there are currently four classes in the game: Ironclad, Silent, Defect, and Watcher – listed from simpler to more complex. The game has been well-received so far, quickly selling out at the convention.

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