Gen Con 2024 – Restoration Games: Chaotic Cars, Catapults, & Turtles

If you want to regress into your 80s childhood (you’re welcome to join me there if that’s too far back for you) look no further than Restoration Games. The folks who brought you an amazing remake of Dark Tower, followed up with Thunder Road, and are now releasing the chaotic, literal smash-em-up castle game, Crossbows and Catapults – along with more Thunder Road and everyone’s favorite martial arts turtles.

Crossbows and Catapults (Fortress War & Castle Battle)

Back in 1983, the classic Crossbows and Catapults game had two kids each build a castle out of plastic blocks and then smack the snot out of each other (the castles) with plastic ammunition fired from tiny almost-realistic catapults and other bits of plastic warfare. The premise was fairly straightforward – knock the other guy’s stuff down and hope they don’t do the same to you. It would be simple to just injection-mold some blocks, tie a few plastic beams together with rubber bands to make a catapult, and boom – instant kids classic. However, that’s not how Restoration Games rolls. Just like their masterwork of the Tower in Dark Tower, they engineered the heck out of this (at first glance) kid’s game. Let’s start with the blocks. Yes, you want them to stack really well and not just fall over easily, but you ALSO don’t want them to fall over too easily. The result are castle bricks that interlock well, but are also destructible when hit by the little plastic ammunition. (I believe there are more types of castle blocks, as well.) The catapults are designed with springs rather than rubber bands, so they won’t snap or break over time. There are even little screws that can be adjusted to change the angle at which the catapults launch their missiles.  There’s an expansion that even brings a trebuchet and a ballista to the mix. Another expansion adds more blocks for building the castle. However, I’m not sure how feely available those expansions will be. If I’ve now woken up your inner child I will have to disappoint you by saying that the game was available at Gen Con but won’t see stores until October 2nd. Also, there are two distinct versions of the game. One version called “Crossbows and Catapults: Castle Battle” is a smaller, less expensive mass-market version handled by Goliath Games. The full, royal treatment version of the game is called Crossbows and Catapults: Fortress War. Fortress War has everything that is in the Castle Battle version, plus more stuff – so the two can be combined if you wish.

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10 Questions About The New Era of Heroscape

While I wasn’t able to attend GenCon and the events celebrating the return of Heroscape after fourteen years, I did have the privilege of receiving review copies of the first wave of releases… and so, it’s time to answer some questions. 

Luckily for you, gentle readers, I’ll be assisted in this by my two sons – both who grew up playing Heroscape and are now gamers in their own right. Braeden is 23 and Collin is 19… and between us we have 50+ years of experience at the game.

Over the last month, we’ve had the opportunity to play 12+ games with the newly released material.

Before we get started, let me note for those of you who’ve been living under a gaming rock for 20 years that Heroscape is a miniatures skirmish combat game played on a board constructed out of plastic terrain pieces. Since the theme is a battle for dominance in world where the Valkyrie Generals can recruit warriors from multiple times & dimensions, there is a wild mixture of heroes & squads – aliens & Matrix guys & Braveheart & dragons & robots & kung fu monks & gorillas with guns, to name a few. And it’s one of my favorite games

What exactly did Renegade Game Studios release for Heroscape this summer?

While the pre-orders are shipping out now and those who attended GenCon had access to the new stuff, the rest of the gaming world has to wait for the street date of the wave one release – August 29.

There are actually five items in this release:

Braeden playing Heroscape earlier this summer (pre-Age of Annihilation)
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Gen Con 2024 – Slugfest & GameWright

To double your posting value, I’ll be combining publishers as I write up the convention. Today, it’s SlugWright or GameFest – I’m going with SlugWright…

Gamewright 

Sushi GO! 10th Anniversary Edition

A special 10th Anniversary edition of the popular drafting card game was available in the booth. It features the original game with premium components all packaged up in what looks like a Bento box. There’s a squishy strawberry pudding that is given to to the player who currently has the most puddings. A sushi boat is given to the leader of the last round, and player points are tracked in a little bowl using wasabi cubes in 1 and 5 point denominations. The game includes four new dessert card packs that can be opened up to add to the game. No spoilers here, but there are some pastel 12-sided dice that have no obvious purpose when the game is first opened up.

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Dale Yu: Review of Speed Colors

Speed Colors

  • Designer: Erwan Morin
  • Publisher: Friendly Skeleton
  • Players: 2-6
  • Age: 6+
  • Time: 20 minutes
  • Played with review copy provided by publisher

Are you ready to bring the black-and-white image to life by coloring it in? Then you’d better speed up! In Speed Colors, each player has a double-sided card with a colorful picture on one side and the same picture but in black and white on the other side. All players memorize the colorful side of their pictures, flip it, then color it in as quickly as possible the same way as on the back of the card! The faster and the more accurate you are, the more points you get. Try to keep up as the caps on the markers are switched at the end of each round (adding more challenge)!  Speed Colors is a reMARKERble fast-paced game that proves that coloring is fun for everyone!

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Gen Con 2024 – Wizkids Tales, Trails, and minis

Wizkids was back with their chimera of a booth showing off the latest in boardgames and miniatures.

Tales of the Arthurian Knights

A sequel to the narrative-driven Tales of the Arabian Nights, Arthurian Knights once again has players exploring a large world with story-based experiences mined from a 300+ page book of tales, lore, and encounters. Characters move about the map board, triggering events and encounters which are keyed off of a 4 digit code used as a reference in the lore book. Players can grow in stature and skill with four main attribute categories broken down into three sub-categories each. For example: Piety, Wisdom, and Magic are all in the same category. It can be a lengthy game, clocking in at around 45 minutes per player (it’s a 1-4 player game) but the game does allow for shorter games. The game typically lasts through 3 ages but can be played through just one or two. Look for this thematic, story-driven game to appear in shop sometime in November 2024.

Star Trek: Captain’s Chair

Star Trek: Captain’s Chair is a solo or head-to-head game of starship exploration. I know of at least one member of the OpinionatedGamers will be excited to hear that my PR contact likened the game to Imperium: Classics. At the start of the game, each player is given a unique deck of cards, depending on their chosen captain: Jean-Luc Picard, Benjamin Sisko, Michael Burnham, Koloth, The Dahar Master, Sela, or Thy’lek Shran. Each captain has their own strengths and style of play. Players use their cards to manage resources, increase their captain’s skills (science, diplomacy, or combat), capture planets, and generally do all those things that Star Fleet captains are known to do. Look for this one in November 2024.

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Dale Yu: Review of Earth Gambit: Light

Earth Gambit: Light

  • Designer: Liana Manukyan
  • Publisher: Honest Quarks Games
  • Players: 2-10
  • Age: 10+
  • Time: 15-20 minutes
  • Played with copy provided by publisher

Earth Gambit: Light is a social adventure game with extraterrestrials, hidden identities, and tough choices. In this game, you will play as the Aliens, the Scientists, or the Extinctionists, who each have very different plans for Earth and the course of the Earthlings’ science. Advance the science by playing science cards, stall your opponents by playing action cards, and share your research by passing cards to other players, but who can you really trust? Can you make the right choice if there is no good choice at all?

Time is limited, options even more so. Draw one, play one, pass one, and keep one for the future (if there will be one). Don’t think too hard, it’s not chess, it’s just the fate of Earth, that’s in your hands.  Note: The game has elements of social deduction with hidden identities, but not a social deduction game per se. That’s why we call it a Social Adventure game.

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