Matt Carlson: Review of Legacy of Yu

While fans of wargaming have been playing both sides of a battle for decades, the idea of playing a boardgame solo has recently seen a large uptick in broader gaming circles. Many boardgames advertise a “solo mode”, allowing gamers to play even if, for whatever reason, they are unable to arrange for a meet-up to play a game. A few games, like Legacy of Yu, take things a step further and are designed solely for one player. Designed from the ground up as a solo game it has an advantage over other single-player options since it isn’t just an add-on option (perhaps an afterthought) to a multiplayer game. Legacy of Yu does a stellar job of providing an interesting solo experience that manages not to outstay its welcome through the use of an ongoing story arc that slightly adjusts the difficulty between games.

Legacy of Yu
Designer:  Shem Phillips
Publisher: Renegade Game Studios
Players: 1
Ages: 12+
Time: 60min
(review copy provided by publisher)

What follows is my brief overview after playing all the way through the campaign. You can read our more detailed review from last summer if you want specifics, or you can just jump down to my verdict if you don’t want to sit through the overview. I have tried to avoid spoilers throughout and think I’ve mostly succeeded. (Know that you’re going to read story entries and you’re going to be adding and removing cards from all the appropriate decks… surprise!)

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Dale Yu: Review of Lab Notes

Lab Notes

  • Designer: Darrell Louder
  • Publisher:Greater Than Games
  • Players:2-5
  • Age: 14+
  • Time: 40 minutes
  • Played with review copy provided by Flat River Group (distributor)

Class is now in session for Lab Notes! This roll-and-write game features the brain teaser challenge of putting together chemical bonds. Each round, a player rolls all the elemental dice for Hydrogen, Oxygen, Nitrogen, Carbon, or a useful but dangerous Bunsen Burner. The rolling player chooses their element first, leaving the rest of the table to scratch their heads to fit the remainder within their lab notes.

Elements now in hand, the players choose where to keep their elements. They can notate in the research field or trash them for some added benefits, later. Combine elements based on the real rules of chemistry! Double and triple bonds are worth more, but you can only bond with elements near each other and as they’re written.

Don’t worry if you’re not sure about what bonds work where. There are handy-dandy notecards outlining real, actual chemicals you can make! Manage to make the chemical on the card? You get a bonus! Lab fires burn a slot within your lab notes, but maybe that will work out for you, who knows!

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The Ascending Empire(s) Strike Back: A Preview of Ascending Empires Zenith Edition

Back in the summer of 2011 – which, for those of you who don’t like to do math, was nearly thirteen years ago – I reviewed Z-Man Games’ “weird & wonderful cross between a dexterity game like Carabande or Catacombs and a space civilization game like Twilight Imperium or Starcraft: the Board Game.” (Yes, my exact words to describe the original edition of Ascending Empires.)

Unfortunately, the game went out of print pretty quickly – and it was relatively difficult to find. Meanwhile, I put Ascending Empires on my top 100 games list that I publish every couple of years… and it has sat somewhere between #23-#32 on every one of those lists – including the 2024 top 100 list which is coming later this spring. I really love the game.

So, when word began to spread that a new edition of Ascending Empires was on the way, I was, to say the least, a bit jazzed about it. Zev Shlasinger, the former head of the original publisher (Z-Man) moved from director of board games at WizKids to found his own company (Play to Z) – and the first thing out of their shop is Ascending Empires: Zenith Edition.

What follows is an odd blend of my original review and my personal examination of the new rulebook – because there is (in the words of Charlie Peacock) “a whole different, a whole lot the same.” *

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Dale Yu: Review of Compounded – the Peer Reviewed edition

Compounded – The Peer reviewed edition

  • Designer: Darrell Louder
  • Publisher: Greater Than Games
  • Players: 2-5
  • Age:14+
  • Time: 45-60 minutes
  • Played with review copy provided by Flat River Games (distributor)
  • Amazon affiliate link: https://amzn.to/3UcgVlH

Compounded is a game about building chemical compounds through careful management of elements, a fair bit of social play and trading, and just a bit of luck. In Compounded, players take on the roles of lab managers, hastily competing to complete the most compounds before they are completed by others – or destroyed in an explosion. Some compounds are flammable and will grow more and more volatile over time; take too long to gather the necessary elements for those compounds and a lot of hard work will soon be scattered across the lab.

Although Compounded does involve a fair share of press-your-luck tension and certainly some strategic planning, the most successful scientists will often be those who strike a good trade with their fellow lab mates. Players are able to freely trade elements, laboratory tools, and even favors – if there is truly honor among chemists!

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Winners of 2024 As d’Or Awards Announced

On February 22, the winners of the 2024 As d’Or, which is France’s national game award, were announced.  Here they are, in the award’s four different categories, together with each game’s designer and publisher:

General Games
Trio (Kaya Miyano) – Cocktail Games

Games for Children
My Puzzle Adventure: Dragon (Antonin Boccara, Romaric Galonnier) – Game Flow

Games for Initiates
Faraway (Johannes Goupy, Corentin Lebrat) – Catch Up Games

Games for Experts
La Famiglia (Maximilian Thiel) – Feuerland Spiele

Trio, which, coincidentally, Dale just reviewed on this site, is a remake of “nana”, which was first released in Japan in 2021.

Congratulations to the winning designers and publishers!

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Rick Thornquist: Review of MLEM: Space Agency

 MLEM: Space Agency

  • Designer: Reiner Knizia
  • Artist: Joanna Rzepecka
  • Graphic Designers: Joanna Rzepecka and Bartłomiej Kordowski
  • Publisher: Rebel Studio
  • Players: 2-5
  • Playing Time 30-60 minutes
  • Played three times, with three players each, on Board Game Arena

Do you like cats? Do you like space? Do you like Can’t Stop? Well, Reiner Knizia has put them all together in his new game, MLEM: Space Agency.

 

First off, let’s address the elephant in the room – what the heck is MLEM? I had no idea and had to Google it. Apparently, and sources differ on this, it’s the action or sound an animal makes when it sticks out its tongue. Yeah, really. Apparently it’s something that’s often associated with cats and since the game is about cats, well, there ya go.

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