PRIZED POTIONS

  • Designer: Alan Ernstein
  • Publisher: Hangman Games
  • Players: 2 -4
  • Age: 12+
  • Time: 45-60 Minutes
  • Review copy provided by publisher

Prized Potions is the latest release from Hangman Games.  Players are alchemists, racing to collect ingredients and brew bigger and better potions before the other alchemists.  However, you can’t just snap you fingers and make a potion – it takes some work.  You need a well-organized, well-supplied lab in order to achieve fame and fortune as an alchemist. This is the second game in the Hangman Games DecaDesign Project (the first was Jewels of Puerto Primo), available exclusively from Hangman Games website (www.hangmangames.com).

The game includes many components, including a main board, player boards, various tokens and many cards. The main board goes in the center of the table; there are spots on the board for the various components and the compound and potion cards.  Potion and energy tokens are placed beside the board.

Each player gets a lab board, a set of cards in their player color, a storage card and energy token.  Initially players get a set of goals, although this can be done via draft if all players prefer.

The game takes place over a varying number of days (rounds). Each day every player is going to perform three experiments. How you carry out your experiments are up to you. As a brilliant alchemist, you have a lot of choices available to you.

You might choose to stock the lab by playing a card from your hand.

  • Energy cards will get you energy which, much like real life, you will need to be able to successfully carry out your work.
  • Raw material cards cost you energy to play; fill the bowls on that card with one raw material of your choice. You can only choose one type of raw material, and components are limited.
  • Compound cards also cost energy; take the corresponding compound; again, components are limited so you can only take what is available. You can use a compound token before or during your action on a future turn by returning a token from one of the bowls to the supply, taking advantage of its special ability.  Once you have used all tokens the card comes back into your deck.
  • Play a potion, which (no surprise) also costs energy. Fill the potion card with tokens. On a future turn you can quaff one of the potions before or during your action to use its special ability.

If your lab is fully stocked you might instead want to combine some raw materials into a compound; pay the relevant raw materials back into the common supply and place the card into your deck. Since you can only ever have one of each compound card you note that you took it on your handy player aid card. 

Alternately; you can pay the raw material cost of a compound card on the board plus 2 energy and you can place one compound token in an empty bowl in your lab.

Remember those compound potion cards you can play? Well, in order to play them you have to earn them first, by creating the compound and designing the correct elixir. Pay the raw material and compound requirements of any available potion card (you can choose from the entire stack, not just the top one) and place it in your deck. You can only make each potion once, so you again mark this on your handy player aid.

You also might want to take a break from your lab bench and kettle and improve your lab. All these materials, compounds and potions take up a lot of space – you start with one storage container, but you’re going to need more storage at some point. Pay the cost of any storage container card on the board and place it on one of the basic storage spaces on your lab mat; it just cannot be connected to another storage container. Now you have more places for your experiments and potions. 

Do you just need one raw material to carry out your grand scheme? You can also choose to run to the store and play 1 energy and 1 raw material back to the supply and take one raw material of your choice and place it in your lab.

You’re not just in this for the science – you want all the glory, too. Each player has a set of Prize cards (either dealt to them or drafted, depending on what the group wants to do ). Once you have met the requirements of a particular prize, you may use one of your actions to place the prize on your lab mat.   

Once all players have undertaken 3 experiments (actions) your workday is over and it is time to clean up for the day.  Any remaining cards in your hand go back to your deck.  Rearrange any raw materials, compounds and energy tokens into relevant spaces and then return any now-empty cards to your deck.   Select 4 cards from your entire deck for the next day and pass the first player token to the left. 

It’s time for more science!  The alchemy continues until one player has earned their third Prize; once that happens the game ends immediately.

MY THOUGHTS ON THE GAME

I have a unique perspective on this game, since I have played it several times in prototype form.  To be honest, while I always liked the idea I didn’t love every prototype play, as it often felt fiddly or the flow didn’t make sense. In this final form I think the designer has perfected the game, maximizing the balance and flow of actions.

The theme really works – you are performing alchemical actions to reach your end goal of being a famous alchemist, and the upgrading and combining of materials adheres well to the theme. I am a fan of engine builders, and the synergies that can be found in the compound abilities and potion abilities create an interesting puzzle every time. 

It’s also well-balanced; you are never without something you can do that will help you and move you forward, even if it isn’t exactly what you planned to do.  For example, if you don’t have a particular compound card you need available to you, you always have the preprinted option on the board. You can also exchange resources for a different resource or energy. Sure, it is better to do this via cards and compound abilities, but sometimes you chose the wrong 4 cards, for this round, so it’s nice to have the option.

Speaking of those 4 cards, it’s another interesting aspect. As you build up your hand you want to choose your  new and shiny cards, but you always still need energy, so what do you take? You really have find a way to include the basics, or have a potion that will let you maximize those so you don’t rely on them as heavily. How can you combine your special abilities to be most efficient? How quickly can you ramp up to getting your third prize before anyone else? The puzzle of how to get there is very interesting, and will vary game to game, particularly if you are using the drafting of prizes option.

The game is also sized well to differing numbers of players as well as different player abilities. Number of cards and resources in the game are based on number of players. In addition, for a first game or a less-strategic game, you can deal each player the prize cards in their color, but for future games or to make it more strategic you can follow the drafting instructions.

The art and components are also well-made and of good quality, and are in keeping with the theme of the game. The colors are distinct, and the pieces are all 3-D, and this definitely adds to the experience. It comes in a very nice box.

The rules over all are well-written. It may seem confusing as you are first going through, but once you are through them read and get started you realized it all makes sense. There are some miscellaneous reminders on the back page of the rule book that are helpful, but the iconography is all very well done and clear and it is easy to follow, so everyone can get up to speed very quickly. I can’t recall one time that there was confusion about what a card was or does, or what a particular component/material was.

There is also an equipment listing on the back of the rulebook; I point this out because I did not discover this until after I struggled a little bit with inital setup; the list will make your life much easier.

Ratings from the Opinionated Gamers

I love it!:

I like it: Tery N

Neutral:

Not for me. . :

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Gen Con 2023 – Ravensburger

Like a clueless young pup, Thursday morning I wandered into the exhibit hall to my first press meeting of the entire show. It was at the Ravensburger booth. Anyone remotely familiar with Gen Con 2023 is now aware of how much the demand for Disney Lorcana dominated the news cycle as well as the physical presence of the convention. As I wandered closer to the Ravensburger booth it was immediately clear that things were not going to go well. In hindsight, I was actually able to get within touching distance of the booth and surprisingly managed to flag down a booth person to wade into the crowd to find my contact. Unfortunately, I had missed that the PR person had let me know a few hours earlier that our meeting had to be postponed. All was not lost, as I was able to sit and chat with the nice folks at KTBG (Kids Table Board Gaming) about their game, Dice Veggies (see my report here.) Once I established I should be somewhere else I moved on. Disappointed not by missing out on Disney Lorcana, but all the other games that Ravensburger were bringing to the show. By the end of the convention I was able to scrounge up a quick runthrough of several if not photos to go with them. Villainous: Introduction to Evil is a sort of revamp of the original Villainous game, meant for newcomers to the game while Star Wars Villainous: Sum & Villainy is a small expansion to the Star Wars Villainous line. The Lord of the Rings Adventure Book Game is a co-op game with some dice resolution. Sure, I can talk a little about Disney Lorcana, and right after the convention it was released that a new Horrified: Greek Monsters will be coming out soon.

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Dale Yu: Review of Everything Ever

Everything Ever

  • Designer: Nathan Thornton
  • Publisher: Floodgate Games
  • Players: 2-10
  • Age: 12+
  • Time: 20 minutes
  • Played with review copy provided by publisher

Per the publisher description on BGG: “You’ve prepared your whole life for this. Every movie you’ve seen, every show you’ve watched, every song you’ve listened to, every place you’ve visited, every book you’ve read, every kind of food you’ve eaten, and every person you’ve ever heard of makes you better at this game. It’s finally time to get credit for everything you already know!

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Gen Con 2023 – IV Studio

IV Studio had two main games on exhibit this year. Fractured Sky was flashing lots of plastic bits in this area-control/worker placement game while both Volume 1 and the upcoming Volume 2 of the 1v1 Mythic Mischief game were being played.

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Dale Yu: Review of Disney Animated  

Disney Animated

  • Designer: Prospero Hall
  • Publisher: Funko
  • Players: 2-4
  • Age: 10+
  • Time: ~20 min/player
  • Review copy provided by Funko
  • Amazon affiliate link: https://amzn.to/3seSTKS

Work together in Disney Animated like the team at the famous Walt Disney Animation Studios to create movie magic!  In the game, you need to produce five classic Disney films using detailed background art, vibrant paint colors, and lively sound to bring cherished stories to life on the screen — but the villains from these feature films will rush your deadlines and create all the calamity they can. As a team, you must use the strengths of the animation studio — heart, focus, inspiration, grit, and teamwork — to vanquish the villains and finish your films in time.

—description from the publisher

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Gen Con 2023 – NorthStar Game Studio

NorthStar Games had several titles in addition to showing the Legends of the Deep expansion to its Evolution-adjacent game, Oceans. Eila and Something Shiny is a story-centric game where players as a group determine the fate a bunny off to find something shiny (duh.) Inheritors is a small box card game where players discard to draft cards to create sequences of single-color cards.

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