Heat, Cat in the Box, and Challengers Win 2022 Meeples Choice Awards!

The Meeples Choice Awards for the 2022 calendar year have been announced.  The voters three favorite games from last year are:

HEAT: PEDAL TO THE MEDAL
CAT IN THE BOX: DELUXE EDITION
CHALLENGERS!

In a closely fought vote, Carnegie and Tiletum were the closest competitors to the winning games.  Rounding out the top 10 were Return to Dark Tower, Revive, Akropolis, Planet Unknown, and Dice Realms.

Heat’s appearance at the top of the list is not a surprise, as it has been the most popular of the games that debuted at the last Essen fair and broke into the Geek 100 a month and a half ago.  Challengers! is one of the three nominees for the SdJ’s Kennerspiel award and is considered the odds-on favorite to win.  Cat in the Box was originally released in Japan back in 2020, but with only a tiny number of copies, it was impossible to find.  Gamers only really became aware of it following the release of the Deluxe Edition last year.

So congratulations to designers Asger Granerud, Daniel Pedersen, Muneyuki Yokouchi, Johannes Krenner, and Markus Slawitscheck.  It’s a group that hails from all over the world–Denmark, Japan, and Austria–showing once again how international the modern gaming scene has become.  Congrats as well to the winning publishers:  Days of Wonder, Bezier Games, and 1 More Time Games.

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Dale Yu: Review of Walking in Burano Roll & Write

Walking in Burano Roll & Write

  • Designer: Wei-Min Ling
  • Publisher: EmperorS4
  • Players: 1-4
  • Age: 10+
  • Time: 30 minutes
  • Played with review copy provided by publisher

Says the publisher: “The citizens of Burano, a picturesque island in Venice, are known for their creative flair in decorating their houses, making them a popular attraction for tourists and locals alike.  Players select dice of different colors to decorate the houses with plants, curtains, chimneys… and of course, the annoying cats. This version maintains the neat scoring from the original game and adds a unique gaming experience of roll and write.  Based on the different decorations on the houses, tourists and inhabitants evaluate the players with points. At the end of the game, the player with the most points wins.”

Walking in Burano is one of the many interesting small games from EmperorS4; and I was delighted to see that there is a new roll and write version of the game – though interestingly, it comes in nearly an identical sized box as the original!

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Dale Yu: First Impressions of Fortitude

Fortitude

I was contacted by the designer of Fortitude over email with this elevator pitch: “Fortitude is a solo-only trick-taking and write that is set during the sixteen months before D-Day. As with the real life Operation Fortitude, you are running a deception campaign against the German military intelligence (represented in-game by a bot). Your mission is to keep them (incorrectly) guessing about the location of the upcoming Allied invasion but at all costs never let them realize that the Normandy coastline is the real landing site.”

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Talia Rosen: A Funny Thing Happened on the Way to Publication

Initial rough draft artwork

I finished designing First Monday in October in 2020 after years of working on the game.  Or I thought I was finished.  I had published the first designer diary that summer and a follow-up article about the game’s design a couple months later.  BGG News even covered the game that year.  The game just had to wait until the fantastic Shores of Tripoli and phenomenal Votes for Women were completed and delivered… but those productions were of course held up significantly due to the global pandemic.

In the meantime, I continued to play First Monday in October over and over just because I really enjoy it.  I made a game first and foremost that I would like to spend hours playing repeatedly for years.  I wasn’t really playing the game to develop changes, but just to have fun.  But then in mid-2022, I happened to play it with the brilliant Brian Mayer, designer of Freedom: The Underground Railroad, and he had a curious idea that stuck in my brain…

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Dale Yu: Preview of Waypoints

Waypoints

Well, veteran readers of the blog will know that I’m still a fan of the Roll and Write genre, and I’ve been a big fan of Postmark Games releases in the past.  This small company specializes in print-and-play RAWs, offering them up on Kickstarter.  Previous releases include Voyages and Aquamarine.  Aquamarine was actually just recently named the 2022 print and play game of the year in the BoardGameGeek awards, so I know that I’m not the only one who really enjoys these pen and paper challenges from Postmark.

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Essen Hall Chaos?

This is a Google Translation of  https://www.spiel-essen.de/de/aktuelles

NEW AND IMPROVED HALL PLAN FOR THE SPIEL

DEAR BOARD GAME FANS,

SPIEL Essen has grown steadily in the 40 years of its existence and has also continued to expand in the halls of Messe Essen. It has now been held in Halls 1 to 6 and in the gallery for many years. While the area and the number of exhibitors continued to grow, the clarity and orientation for the visitors became a little smaller. In which hall is this family game stand? Where were the booths with miniature games again? We want to structure this growing distribution of stands for the upcoming SPIEL Essen in a clearer and simpler way.

It’s no secret that we want to change the hall layout. We addressed the issue in various videos and posts and said that we want to improve orientation for everyone and help them find the stalls they are looking for faster. At the same time, we want to make it easier to discover new games. We had planned the major renovation for 2024. This year, Hall 6 was to be redesigned first to start the topic. Due to the conversion of one hall, however, it turned out that it made sense to tackle the entire hall concept now.

The new hall planning envisages that all halls will have thematic focuses and that the stands in the halls will primarily present the corresponding games. There will be a large area for simple to sophisticated family games, children’s games and easy to medium expert games. Another segment is aimed at tabletops, miniature games, role-playing games and trading card games. Finally, there are areas for connoisseur and expert games. We distribute the other stands, for example from dealers or suppliers of accessories, to the appropriate areas. Our goal is to create the best possible trade fair experience for everyone.

We don’t allocate the stands at whim. We talk to the exhibitors, look at their range and, as a team, are familiar with many games ourselves. With this combination of feedback and experience, we set up the halls in such a way that everyone at SPIEL Essen 23 feels comfortable, can find their way around and enjoy their favorite hobby.

We are working hard to finalize the plans. Please be patient, give us the time and trust so that everyone can have an excellent and unforgettable SPIEL Essen 23 at the end.

Warm and playful greetings,
Your SPIEL team

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